[GAMEPLAY] Illaoi's Q and E cant be interupted

Bunny Help·12/22/2015, 7:05:38 AM·2 votes·801 views

I was laning as Quinn against Illaoi, and I noticed that when I jumped onto her when she was in her Q wind up animation that the displacement from the Quinn jump didn't stop the ability. Because her Q and E have "wind up" animations before the actual ability is preformed I made a custom game to make sure they worked this way. Sure enough, her Q and E couldn't seem to be interrupted, though the E's channel bar seems to be very short and doesn't reflect the actual animation. Proof Illaoi's Q (and maybe E) are "Channeled": http://imgur.com/Z5rDeLF.gifv http://imgur.com/6v3cPC2.gifv Her Q and E cant be interrupted (sorry for poor quality): http://imgur.com/gy4egwu.gifv http://imgur.com/4MT0n4L.gifv

3 Comments

TheLastShadow4512/22/2015, 7:37:05 AM1 votes

Not a bug. What's going on here is a thing called "CASTING TIMES" then casting animations. The same thing will happen with Thresh hook. Once he starts winding up you can't stop it. So once she starts her wind up you can't stop it. There is only one type thing you an stop with hard cc and that is channels.

Zombiemaster12/22/2015, 8:21:59 AM1 votes

It's not a flaw. While it may not make sense realistically, this is a video game so it doesn't have to make complete sense realistically. This interaction makes sense balance wise, and that's really all that matters in the long run.