Game crashing

Goku Da Pimp·2/20/2017, 7:17:24 PM·1 votes·1,027 views

Game crashing sometimes after 2 games sometimes after i open league. It crashes after champ select and then after the first crash it just keeps crashing until the game is over. I have looked at other boards that have the same problem but none of them seemed to have worked for me. It is just this labtop that has the crashes other computers dont.

Crash log:

000000.000| ALWAYS| Logging started at 2017-02-19T20:37:37.790 000000.001| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "C:\Riot Games\League of Legends\RADS\solutions\lol_game_client_sln\releases\0.0.1.162\deploy". 000000.001| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "C:/Riot Games/League of Legends/RADS" 000000.001| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/solutionmanifest") 000000.002| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/configurationmanifest") 000000.002| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/League of Legends/RADS/projects/lol_game_client_en_us/releases/0.0.1.91/releasemanifest") 000000.048| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/League of Legends/RADS/projects/lol_game_client/releases/0.0.1.103/releasemanifest") 000000.638| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now 000000.638| ALWAYS| Data overlay start folder initialized to DATA, Content/Src 000000.638| ALWAYS| GameClock LockToSystemClock time: 0.000000 diff: 0.638726 000000.640| ALWAYS| Build Version: Version 7.3.175.271 (Feb 02 2017/11:17:25) [PUBLIC] <Releases/7.3> ChangeList: 1750271 000002.147| ALWAYS| Started System Init 000002.157| ALWAYS| LCURemotingClient: Initializing on port 2241 000002.171| ALWAYS| LCURemotingClient: Connected to app process. 000002.171| ALWAYS| Maestro Init 000003.175| ALWAYS| Maestro completed init 000003.175| ALWAYS| zip manifest, 'ClientZips.txt', not found (expected). 000003.176| ALWAYS| WadFile mount: DATA/FINAL/Global.wad 000003.178| ALWAYS| WadFile mount: DATA/FINAL/Scripts.wad 000003.178| ALWAYS| WadFile mount: DATA/FINAL/Shaders.wad 000003.179| ALWAYS| WadFile mount: DATA/FINAL/UI/ui.wad 000003.179| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_us.wad 000003.187| ALWAYS| StartSession called 000003.187| ALWAYS| Started Init event arguments 000003.187| ALWAYS| Waiting until connection... 000003.345| ALWAYS| InitRenderer() enter 000003.345| ALWAYS| r3dRenderLayer::Init(0x000A0820) enter 000003.345| ALWAYS| r3dRenderLayer::Init() exit successfully 000003.541| ALWAYS| Loaded locale en_us via fontconfig 000003.544| ALWAYS| IME file, 'C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/deploy/Data/Menu/IMEConfig.xml', is optional. The following error is expected. 000003.546| ERROR| Riot::RADS::IO::OpenFile: RADS cannot open file "C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/deploy/Data/Menu/IMEConfig.xml" because it's not in the manifest. 000003.546| ERROR| Missing file on r3dGFile open :C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/deploy/Data/Menu/IMEConfig.xml 000003.546| ERROR| Riot::RADS::IO::OpenFile: RADS cannot open file "\Bin\Data\C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/deploy/Data/Menu/IMEConfig.xml" because it's not in the manifest. 000003.546| ERROR| Missing file on r3dGFile open :\Bin\Data\C:/Riot Games/League of Legends/RADS/solutions/lol_game_client_sln/releases/0.0.1.162/deploy/Data/Menu/IMEConfig.xml 000003.561| ALWAYS| SharedConfigPath: ../Air/preferences/ 000003.563| ALWAYS| OptionsManager::ApplyAutoPerformanceSettings() 000003.803| ALWAYS| OS Version String: 10 Home, x64 000003.803| ALWAYS| CPU: GenuineIntel, Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz, Intel64 Family 6 Model 60 Stepping 3, 2794 (0 core) 000003.803| ALWAYS| Measured processor speed: 2884 000003.803| ALWAYS| Display info: 000003.803| ALWAYS| Physical memory: 17179869184 000003.803| ALWAYS| {"messageType":"hardware_information","message_body":"Hardware Info","operating_system":"10 Home, x64","cpu":"GenuineIntel","cpu_processor":"Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz","cpu_identifier":"Intel64 Family 6 Model 60 Stepping 3","cpu_topology":4,"gpu":"","video_memory":"","driver_version":"","physical_memory":17179869184,"wine":false} 000003.807| ALWAYS| -----HARDWARE INFORMATION START----- 000003.807| ALWAYS| Operating System: 10 Home, x64 000003.807| ALWAYS| GPU Manufacturer: 000003.807| ALWAYS| GPU Memory: 000003.807| ALWAYS| GPU Driver Version: 000003.807| ALWAYS| CPU Brand: GenuineIntel 000003.807| ALWAYS| CPU Processor Name: Intel(R) Core(TM) i7-4810MQ CPU @ 2.80GHz 000003.807| ALWAYS| CPU Identifier: Intel64 Family 6 Model 60 Stepping 3 000003.807| ALWAYS| CPU Speed: 2794 000003.807| ALWAYS| CPU Topology: 4 Core 000003.808| ALWAYS| Physical memory: 17179869184 000003.808| ALWAYS| -----HARDWARE INFORMATION END----- 000003.808| ALWAYS| r3dRenderer::SetMode: Trying resolution 2880x1620, bpp 32, windowMode 0, vsync on... 000003.808| ALWAYS| In Riot::Win::Resize: Resizing the window and retrieving monitor info 000003.808| ALWAYS| In Riot::Win::Resize: Initial VideoMode(410ed88) and resolution (2880 x 1620) 000003.808| ALWAYS| In Riot::Win::Resize: VideoMode(410ed88) and resolution (1440 x 810) 000003.811| ALWAYS| In Riot::Win::Resize: Resized window to resolution 2880x1620 000003.811| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 2880, YRes = 1620, BPP = 32, Flags=1280) enter 000003.811| ALWAYS| rr3dRenderLayer::InitDevice: Creating d3d device 000012.837| ALWAYS| CreateVertexBuffer failed: 8876086c (s: 16 u: 0, p: 1) 000012.837| ALWAYS| CreateVertexBufferD3D9 failed: 0 000013.220| ERROR| Crash Occurred

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