Can someone tell me whats wrong with my League?
Hello,
Every time I finish champ select and the actual game loads, instead of getting the loading screen with portraits etc. I just get a black screen, and after a few seconds my mouse freezes in place, any idea what is causing the problem? Here is my R3D Log. (I am running on a mac)
000000.000| 0.0000kb| 0.0000kb added| ALWAYS| Logging started at 2015-07-24T22:17:34.000 000000.000| 0.0000kb| 0.0000kb added| ALWAYS| Loading RADS dynamic library: /Applications/League of Legends.app/Contents/LoL/RADS/libRiotRadsIO.dylib 000000.001| 0.0000kb| 0.0000kb added| OKAY| HRESULT Riot::RADS::Reader::RadsExportsMain::Initialize(const char *): RADS library initializing with specified working directory "/Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.175/deploy". 000000.001| 0.0000kb| 0.0000kb added| OKAY| static Riot::RADS::Reader::RuntimeEnvironment *Riot::RADS::Reader::RuntimeEnvironment::Create(const char *): Creating RADS runtime environment: RADS root directory = "/Applications/League of Legends.app/Contents/LoL/RADS" 000000.002| 0.0000kb| 0.0000kb added| OKAY| HRESULT Riot::RADS::Reader::SolutionManifest::Load(const std::string &): ("/Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.175/solutionmanifest") 000000.002| 0.0000kb| 0.0000kb added| OKAY| HRESULT Riot::RADS::Reader::ConfigurationManifest::Load(const std::string &): ("/Applications/League of Legends.app/Contents/LoL/RADS/solutions/lol_game_client_sln/releases/0.0.0.175/configurationmanifest") 000000.002| 0.0000kb| 0.0000kb added| OKAY| static Riot::RADS::Reader::ReleaseManifest *Riot::RADS::Reader::ReleaseManifest::LoadInternal(const char *): ("/Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_game_client_en_gb/releases/0.0.0.186/releasemanifest") 000000.011| 0.0000kb| 0.0000kb added| OKAY| static Riot::RADS::Reader::ReleaseManifest *Riot::RADS::Reader::ReleaseManifest::LoadInternal(const char *): ("/Applications/League of Legends.app/Contents/LoL/RADS/projects/lol_game_client/releases/0.0.0.181/releasemanifest") 000000.683| 0.0000kb| 0.0000kb added| ALWAYS| Loaded RADS dynamic library: /Applications/League of Legends.app/Contents/LoL/RADS/libRiotRadsIO.dylib 000001.068| 0.0000kb| 0.0000kb added| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now 000001.068| 0.0000kb| 0.0000kb added| ALWAYS| Data overlay start folder initialized to DATA, Content/Src 000001.069| 0.0000kb| 0.0000kb added| ALWAYS| Global logging level set to WARN 000001.069| 0.0000kb| 0.0000kb added| ALWAYS| Build Version: Mac Beta Version 5.14.0.334 (Jul 23 2015/18:48:15) [PUBLIC] <Releases/5.14> ChangeList: 1107139 000001.108| 0.0000kb| 0.0000kb added| ALWAYS| OS Version String: MacOSX Version 10.10.4 000001.108| 0.0000kb| 0.0000kb added| ALWAYS| Model: iMac9,1 000001.108| 0.0000kb| 0.0000kb added| ALWAYS| Measured processor speed: 3060 000001.108| 0.0000kb| 0.0000kb added| ALWAYS| CPU: Intel(R) Core(TM)2 Duo CPU E8435 @ 3.06GHz (2 core) 000001.646| 0.0000kb| 0.0000kb added| ALWAYS| Display info: Graphics/Displays:
NVIDIA GeForce GT 130:
Chipset Model: NVIDIA GeForce GT 130
Type: GPU
Bus: PCIe
PCIe Lane Width: x16
VRAM (Total): 512 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x062e
Revision ID: 0x00a1
ROM Revision: 3370
Displays:
iMac:
Display Type: LCD
Resolution: 1920 x 1200
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
000001.646| 0.0000kb| 0.0000kb added| ALWAYS| Physical memory: 4294967296 000001.646| 0.0000kb| 0.0000kb added| ALWAYS| Started System Init 000001.646| 0.0000kb| 0.0000kb added| ALWAYS| Maestro Init 000001.647| 0.0000kb| 0.0000kb added| ALWAYS| Maestro completed init 000001.647| 0.0000kb| 0.0000kb added| ALWAYS| zip manifest, 'ClientZips.txt', not found (expected). 000001.650| 0.0000kb| 0.0000kb added| ALWAYS| StartSession called 000001.650| 0.0000kb| 0.0000kb added| ALWAYS| Started Init event arguments 000001.651| 0.0000kb| 0.0