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Azir Ult [R] Bug [gameplay]

HitsFromTheBomb··1 votes·1,219 views

When Azir uses his Ult [R] near a wall or object he can trap a player in the air. the player will bounce up hit the object bounce back to the wall and be trapped in the air like a pinball going back and forth unable to escape use spells or flash etc. I experienced this bug as Corki and was unable to Valkyrie away for the entire duration of the ult, i was of course killed by the other team in 2 seconds as i was unable to defend myself in any way.

Ult [R] someone between a wall or object.

Replacatable almost every time if your aim is good enough, getting the distance exactly right is the trick. There must be no distance from the wall /object to the character, so the character is essentially forced to go in the air and stay there for the duration of the wall as there is no spot for him to go but up. this makes any bypasses to the wall impossible for the duration of it 5 - 7 seconds depending on level.

5 Comments

Downfall1 votes

Not a bug, its a tactic.

HitsFromTheBomb1 votes

I assume you have not replicated this or had it happen to you or youd understand, read the description on the wiki of the ULT, your supposed to be able to cast spells like twisted advance etc etc dash if you have immunity , but you cant click anything as you are in the air bouncing back and forth from object to wall ... for .... Wall Duration: 5 / 6 / 7 seconds .

So your saying they intended to have a immobilizer that long with absolutely no way to do anything (despite the wiki of the ult saying otherwise) during it if placed correctly against objects. No other spell comes close to this kind of CC ...

" Enemies with crowd control immunity will be able to dash over the wall. This includes all dashes that are classified as "unstoppable" (e.g. Unstoppable Force.png Unstoppable Force and Paranoia.png Paranoia), but also any enemy protected by Black Shield.png Black Shield, and OlafSquare.png Olaf during Ragnarok.png Ragnarok (via Dark Passage.png Dark Passage).

Dashes or mobility that occurs while untargetable, such as Twisted Advance.png Twisted Advance and Playful.png Playful, can bypass the wall.

Despite Riot explicitly stating that Sanguine Pool.png Sanguine Pool will bypass the wall, it does not. This could be a bug. 

Blinks are distinct from dashes and can bypass the wall (e.g. Flash.png Flash, Arcane Shift.png Arcane Shift and Crowstorm.png Crowstorm). The wall of soldiers will count as terrain for the purposes of "into terrain" effects (such as Condemn.png Condemn and Dredge Line.png Dredge Line). This will only affect enemies - allies will pass through the wall in all circumstances, even if knocked into it by an enemy (ally Nautilus using his Q on the wall??). "

Downfall1 votes

No, you're not supposed to be able to cast unstoppable skills whilst in the air, you are supposed to be able to bypass the wall using unstoppable skills. There is a difference.

HitsFromTheBomb1 votes

the point is your in the air for the duration of the ult 5 to 7 seconds no one has a cc that long , and you cant bypass the wall at all then , your in the air for the duration .... i feel like were going in circles yet your not addressing the main issue with this. It doesnt seem like your supposed to pinball in the air for the whole ULT based off the wiki but be able to blink or bypass but you do not get the chance because of the collision bug with the two objects.

to the point your ok with , and defending a 5 to 7 seconds total cc unrespondable to ?

Downfall1 votes

To be entirely honest i dont even know if this is a bug or intended, but also remember that the wiki was written by a player like yourself. Although being stuck and unable to do anything for 5-7 seconds is unfair, I cannot imagine trying to fix that. It would be ridiculously hard

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