New champ select graphics lacking definition

Big Damn Whopper·1/16/2016, 7:17:15 AM·1 votes·465 views

I don't know if I am posting this in the right place, there wasn't much for categories that this topic would fit into. Anyways... I've noticed just in the first couple days of the new champ select system that there is an absurd amount of dodging going on in champ select causing the queue process to take forever. I've also noticed that it happens frequently during the ban phase because people neglect to ban a champion. Part of the problem for this may be the lack of definition in the graphics and sound effects throughout the process. Its not that there isn't enough to notify you, but that there is constantly crazy menu switching graphics and sounds and champs and all that shit going on, it doesn't do anything really to stand out when it is your turn.

Anyways, you get the idea. Basically you need more emphasis on the active parts for each player. Keep in mind who your audience is, I would not be surprised to find some of the players excessively distracted during slow things like champion select =P

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