Aatrox E bug?

crowjambo·12/8/2015, 8:44:44 PM·1 votes·811 views

Started practicing aatrox recently and noticed that his E ( the magic wavy thing ) doseant hit targets right in front of aatrox. It flies through minions/champions , but doseant do damage or apply whatsoever. Happens everytime meele range. Very frustarting to have to shoot E into minion wave before it reaches you, the front minion always wastes my time

Not sure if intended or not, but thats how it is

5 Comments

Roguestoney12/8/2015, 8:46:10 PM1 votes

That's odd. I played Aatrox the other day without having that problem at all...

pripustas12/8/2015, 8:48:00 PM1 votes

I think it makes 2 waves, and there's a gap between them. But I haven't experienced it. Maybe the new minion shit?

crowjambo12/8/2015, 10:46:54 PM1 votes

just played vs renekton, and same thing occurs in duels every single time. Maxing E is worthless right now, cuz its so unreliable. It can never be cast meele range. Only way I see it being used anymore is flash E out of or something if lets say renekton jumps on you, but thats borderline mental. And yeah I guess its those gaps, but if its intended, then its the worst possible design on a spell. Max W everygame from now on

Slave Knight12/10/2015, 3:02:42 PM1 votes

Sorry for the late-ish comment but yes, I believe this is "working as intended" even though it's pretty much a straight up gimp to Aatrox when his clear power resides in close 1 on 1 combat and it restricts any forms of use of Blades of Torment up close. I've noticed this awhile back but never loudly voiced my concern seeing as how Aatrox is seemingly forgotten amongst the community and Rioters. The reason Blades of Torment fails to work in your given scenario is as I believe, tied directly to the "updated hit detection" and "missile hitbox" that was brought up not too long ago. If you dig deep enough, you'll see the balance team messing with how projectiles work and as a result, many skills were affected in the process. The reason Aatrox's Blades of Torment does not hit the enemy up close is because the middle section of the indicator is actually blank space and no longer a part of the projectile's hitbox As a result the entire hitbox of the projectile resides solely on the twin lasers that come out of blade on use and hence, why you could not hit Renekton.

Take this with a grain of salt because maybe it is indeed a bug, but from my limited memory the changes to hit detection and projectiles was what made his E as you said, "unreliable" and "worthless".

cacarott12/22/2015, 6:43:21 AM1 votes

That is how it is intended to be imo. I have around 400 games on the guy across accounts and it has always been that way :) Glhf in game

Edit: I have been playing him for 2 years, so I dunno if it hit before I played him