Rumble Clairity Bug
Hey guys, yesterday I played Rumble on ARAM. One of us ( Gragas ) took clairity as one of his summoner spells. See what happens, when rumble is overcharged ( 4 seconds silenced / his passive ) and someone else in his team is using clairity, it just refreshes his overcharged timer by 25%. Actually clairity should give the user 50% of his mana and his teammates ( as long as they got mana as a resource) 25%, well rumbles overheated / overcharged form does NOT have mana as it's resource. The problem I see in there is first, it's obviously a bug and I know, not that much of people play ARAM and even less take clairity as one of their summoner spells, but it is easy reproducible and could decide whether a rumble player dies or not... Could you just fix it please ? ^^
With best regards Thorben