Blitzcrank gives up fighting after 1 shot hooking (Will not path around teammates after 1 shot hook)

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If Blitzcrank hooks a target and kills it, he'll often just stand still.

Specifically, if there's an allied character he'd have to path around, he'll just stand still until the ally dies. Happens seemingly 100% of the time in some games, so it'll be easy to reproduce. Ally will block blitzcrank pathing AI even if multiple tiles away.

Other issues with Blitzcrank: Often after hooking a target he'll just run away from it. Seems to happen early game more because there's less allies blocking his pathing (forcing him to stand still due to above bug).

Balance Note: Keep an eye on Shojun Crank on Sorc teams. It's possibly better to only have a level 2 crank rather than a level 3 crank so that he can continue to build mana without having to move. Positioning /heavily damaging/stun two characters into a Morgana ult as a Shojun/Shojun/RFC (or rage blade) crank feels really good, but probably sucks to be on the receiving end. (Hex Formation, Morgana in the middle, blitzcrank bottom right, left side of board position). Of course you could just not nerf it and I'll be even better with TF coming out ^_^.

P.S., I know it's probably RNG but in 13 games of Sorc crank, I've only ever gotten a level 3 crank once. And that's because I had multiple green 2 stars on my bench -just- to increase chances of getting crank. Worked pretty well to deny my enemies their 3 star greens, totally denied someone's ability to get their 2 star pyke. Generally I have no competition for Blitzcranks when going for crank.

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