Ghostblade item in TFT not properly creating "assasins"

LuxBot2016·7/4/2019, 7:36:46 PM·2 votes·1,072 views

First of all I would like to say that I do think that TFT is quite amazing. However, it's rushed af ... Bugs, countless bugs and stupid small things that don't work and are obviously NOT TESTED PROPERLY.

I've seen lotss of them, but I'm only going to mention one (someone should just make a list of them so that Rito actually sees it and does smth about it). When you combin a spatula and a BF sword, you get ghostblade. Putting the item on a non-assasin champ, makes that champ assasin (according to the item's description). I have had lots of team with 6 assasins or even more, so making my draven and/or tristana and/or vayne assasin, is just a cool thing to do since they gain + 350 % crit instantly. HOWEVER, they often don't get the "jump" that is associated with assasins. This occures especially versus other players. Versus the mobs (drag, wolves ...) they always go invisible (well it looks like that), and then jump, without problems. Versus players, often one of them (or all), don't do this, meaning that enemy assasins can instantly jump to that "assasin" I created, and oneshot them, immediatly destrying my (broken af, yet hillarious) strategy/comp.

I don't feel like this is intended but just another bug that Rito didn't test properly :)

Additionally: could you guys please add some details to the description of items/weapons etc ... The damage doesn't make sense at all on brand: (200%/300%/400%???) or on morgana? I mean, that is not hard to fix ...

If I missed something, or if I'm wrong, just let me know and I'll change/remove my report!

Still enjoy it though, but howly cows, these small things can really break the fun :(

Best of luck y'all!

2 Comments

Metal Janna7/4/2019, 7:51:24 PM1 votes

Did you put them in the front? Assassins won't leap to the enemy if they immediately engage one on spawn in.

Rexaria7/4/2019, 10:13:13 PM1 votes

The ranged made assassins not jumping isnt a bug, ranged champions that have a long attack range and have an enemy in range of attack at the start of the battle will not jump.

For example assassin made kayle with 3 tile attack range will jump if placed in one corner while the opponent is grouped up in the opposite corner. But if you give her Rapid Fire-Cannon she will not jump because one of the front champions is probably in range.