TFT Gameplay Bug List
Hi everyone, just adding a few bugs/issues I have encountered during the TFT beta program! For clarity I am playing on the OCE servers but the bug report forums are located here on NA ;-;
Lucian dashing/spawning off map
https://i.imgur.com/vG229TB.jpg
As pictured, Lucian seems to have gotten a bit confused and decided to sit this round of TFT out. I was not able to see if he spawned like that or if he dashed but from the context of the game and the timing I assumed he dashed.
Items spawning/jumping off map
Similar to the Lucian bug occasionally when items spawn from killing creeps or when you drag and drop incorrectly the items can end up sitting on map unable to be reached. The spot where they sit is the same as where Lucian dashed off the map (pictured above) so it may be related.
Aggro Not Triggering
I have noticed in multiple games situations where the aggro of champions does not trigger at all or for a period. Typically it only happens for one champion but I have seen it happened to all remaining champs.
Instances where I have noticed this happening more frequently:
- Warwick recently used his spell
- Rek'sai used her spell
- The last champion on one team is being attacked by multiple enemy units
- Ranged champions spawning in a position not immediately able to hit something
Player on wrong side of TFT field
https://i.imgur.com/7GQnXSZ.jpg
Occasionally I have seen players spawn on the opposite side of the field, strangely enough whenever this has occurred they seem to have been using the Hauntling little legend but that may be pure coincidence.
Sword of the Divine trigger VFX not disappearing
Twice I have noticed that the SotD pop up effect has not dissipated after a round is over and continues until the next round, both times the SotD triggered near the end of the match on a champion with high attack speed.
Ahri spell misfiring
After she has gained enough mana sometimes I have noticed she will fire her Q in a direction at a champion who is out of range and not the one she is attacking.
Fiora spell targeting recently dead
A couple of times I have noticed that if Fiora gains enough mana to riposte very recently after killing an enemy she will use riposte on the space the dead enemy occupied instead of the new target she switched to
Champions Not Upgrading
Very rarely if a champion is bought which causes an upgrade to happen closes to the end of the planning timer the upgrade will not go through, encountered mostly on upgrades to tier 3
No Items from any starting creeps
I'm honestly not sure if this is a bug given how RNG based the item drops are but even if this is a balancing issue it shouldn't be happening
Elementalist Golem Summon Freeze
This is another aggro issue maybe but occasionally the golem summoned form the elementalist bonus will freeze for a few seconds, additionally where the golem seems to spawn is random and not static which is perhaps not a bug but is odd - IMO you should be able to choose its position like any other unit.
Sentinel Visual/Pathing issue
On the basic sentinel (I have not seen other sentinels so I cannot say if this is present throughout the line) the legs seem to sink into the little platform and sometimes you are unable to walk on it and instead get stuck on the little interest income platform or the field.
Please feel free to leave any more bugs you guys have encountered below or more information related to bugs/"unintended features" I have posted!
Happy Hunting, Bara.