TFT Gameplay Bug List

Barazoku·6/28/2019, 4:45:22 PM·3 votes·2,850 views

Hi everyone, just adding a few bugs/issues I have encountered during the TFT beta program! For clarity I am playing on the OCE servers but the bug report forums are located here on NA ;-;

Lucian dashing/spawning off map

https://i.imgur.com/vG229TB.jpg

As pictured, Lucian seems to have gotten a bit confused and decided to sit this round of TFT out. I was not able to see if he spawned like that or if he dashed but from the context of the game and the timing I assumed he dashed.

Items spawning/jumping off map

Similar to the Lucian bug occasionally when items spawn from killing creeps or when you drag and drop incorrectly the items can end up sitting on map unable to be reached. The spot where they sit is the same as where Lucian dashed off the map (pictured above) so it may be related.

Aggro Not Triggering

I have noticed in multiple games situations where the aggro of champions does not trigger at all or for a period. Typically it only happens for one champion but I have seen it happened to all remaining champs.

Instances where I have noticed this happening more frequently:

  • Warwick recently used his spell
  • Rek'sai used her spell
  • The last champion on one team is being attacked by multiple enemy units
  • Ranged champions spawning in a position not immediately able to hit something

Player on wrong side of TFT field

https://i.imgur.com/7GQnXSZ.jpg

Occasionally I have seen players spawn on the opposite side of the field, strangely enough whenever this has occurred they seem to have been using the Hauntling little legend but that may be pure coincidence.

Sword of the Divine trigger VFX not disappearing

Twice I have noticed that the SotD pop up effect has not dissipated after a round is over and continues until the next round, both times the SotD triggered near the end of the match on a champion with high attack speed.

Ahri spell misfiring

After she has gained enough mana sometimes I have noticed she will fire her Q in a direction at a champion who is out of range and not the one she is attacking.

Fiora spell targeting recently dead

A couple of times I have noticed that if Fiora gains enough mana to riposte very recently after killing an enemy she will use riposte on the space the dead enemy occupied instead of the new target she switched to

Champions Not Upgrading

Very rarely if a champion is bought which causes an upgrade to happen closes to the end of the planning timer the upgrade will not go through, encountered mostly on upgrades to tier 3

No Items from any starting creeps

I'm honestly not sure if this is a bug given how RNG based the item drops are but even if this is a balancing issue it shouldn't be happening

Elementalist Golem Summon Freeze

This is another aggro issue maybe but occasionally the golem summoned form the elementalist bonus will freeze for a few seconds, additionally where the golem seems to spawn is random and not static which is perhaps not a bug but is odd - IMO you should be able to choose its position like any other unit.

Sentinel Visual/Pathing issue

On the basic sentinel (I have not seen other sentinels so I cannot say if this is present throughout the line) the legs seem to sink into the little platform and sometimes you are unable to walk on it and instead get stuck on the little interest income platform or the field.

Please feel free to leave any more bugs you guys have encountered below or more information related to bugs/"unintended features" I have posted!

Happy Hunting, Bara.

1 Comments

Rexaria6/29/2019, 6:37:05 PM2 votes
  1. I had Zed standing in place not doing anything for 2/3 moves in a fight against wolves, actually he didn't move from his spot at all because the wolves came to him.

  2. I had "enemy" golems spawning on my unused champion square tiles on the far left. it was just a glitch they didn't fight or anything, I don't know exactly what caused it. I think I went elementalist that one game, first I had 1 golem standing there then at some point I had 2 of them keeping me accompany lol

  3. I'm fairly certain the enemy redemption healed my units, I think it was on the enemy garen.

  4. I'm not sure about this one because I lost in 2 moves/rounds, the enemy assassin build of 6 assassins managed to 1 shot my backline at the start even though there was no way to reach them. my melee champions didn't even manage to move forward a single tile before they jumped in and my 3 item lulu went poof and then I was at the victory/end screen while I was making a surprised pikachu face. I've seen assassins very rarely being on the same tile as my units so I'm not sure if this is working as intended.