Riot Games API Challenge 2.0 Winners!

Riot·10/5/2015, 8:02:23 PM·1 votes·51,213 views

Back in August, we announced our second online contest for community developers; the Riot Games API Challenge 2.0. This time we provided three prompts for developers based around Black Market Brawler games, Ability Power Item Changes, and in-game Item Sets. We’re very happy to present the winners of the Riot Games API Challenge 2.0:

Black Market Brawlers

First Place

Bilgewater Brawlers Bay by VladLord Snow (LAN) and Juandx1 (LAN)

There were a significant number of entries that focused around stats from Black Market Brawlers. Some concentrated heavily on stats, others on a beautiful presentation. We chose Brawlers Bay as the winner of this category because of a notable balance of both.


Runners-up

The Black Market by KearinDragon (NA) and Agihor (NA)

Regions of Black Market Brawlers by Lìght (EUNE)

Ability Power Item Changes

First Place

Ripples by KateOfSpades (NA) and Praetor Kai (NA)

We saw a lot of sites doing various analysis and comparisons between the patches before AP Item Changes and after. What caught our eye about this entry was how clear and easy it was to digest the information and even had the added bonus of a clever visualization of champion clusters based on builds.


Runners-up

AP is OP by aznchipmunk (NA) and helloso (NA)

Arsenal by ShadowLight2143 (NA) and chabons (NA)

Item Sets

First Place

LeagueSets by the gozaq (NA) and cheesh (NA)

LeagueSets takes a nifty approach to creating Item Sets through a browser extension that automatically generates an Item Set from several websites that offer guides for various champions. The value that it provides for players through the use of pre-existing resources is something we couldn’t ignore.


Runners-up

builder.gg by Null Pointer (NA)

ItemFeed by Angrytoad (EUW) and Jonny le rapiste (EUW)


For more information about the winning entries and a list of all the submissions, head over to the Developer Forums.

78 Comments

SSJTribe10/7/2015, 5:08:27 PM30 votes

Congrats to the winners!

º LB º10/7/2015, 5:55:17 PM16 votes

i miss butchers bridge so much :( can you guys please consider bringing it back and have aram matches playable on either that map or the howling abyss?

TStrm LastCaress10/7/2015, 7:09:26 PM13 votes

Where is kindreditem 3070

Xero Vortex10/7/2015, 10:57:35 PM6 votes

Congratulations to all the winners and everyone that completed an entry! Also, thank you to Riot for putting the API Challenges on! Even though I didn't win I created something that I am proud of and think is cool!

HolyGHOST310/7/2015, 7:35:22 PM5 votes

I can't wait for "ONE FOR ALL" at the beginning of next month. Hurry Rito i need 10x Tahm Kench TahmKench eating each other.

CommanderComment10/7/2015, 8:33:44 PM4 votes

both item-sets for ripples Anivia have 2 pairs of boots

feedmeorieatyou10/7/2015, 6:40:48 PM3 votes

NA REPRESENT!

SlobberPuss2110/7/2015, 9:05:51 PM2 votes

Kindred Leave a comment

Swizzle10/7/2015, 5:09:44 PM2 votes

What were the prizes? Access to Riots underground secret stash of memes or just bragging rights?

gg report teemo4/27/2016, 6:49:17 AM1 votes

Draven Draven Draven Draven Draven Draven Draven Draven Draven Draven Draven Draven

Black Jesus lV4/27/2016, 11:36:11 PM1 votes

Thank you for the shitty patch. The items literally contradict everything you guys are about to put in. I swear Riot isn't putting a whole hell of a lot of thought into these patches.

  1. The new items have HP, champions that coalesce with these are champions that run ROA/Tank (ekko, kassadin, cassiopeia), bruiser junglers (elise ekko again) etc. SO, THESE ITEMS ARE FOR LATE GAME CHAMPIONS WHEN YOU GUYS ADD SOMETHING LIKE THE NEW DRAGONS TO REDUCE GAME TIME. MAKES A LOT OF SENSE DUDE.

  2. So you add the new dragons to HELP MAKE THE PACE OF THE GAME SHORTER. BUT ADD ITEMS THAT ARE MEANT ON TANKIER AP CHAMPS. LIKE KASSADIN, WHO NEEDS SCALING, NOT 22 MINUTE GAMES.

  3. HASHTAG HASHTAG Zed patch 6.5 Duskblade of Draktharr, "Oh, Lets add a new assassin item and then nerf Zed down to nothing so that way the champion that was meant to have the item ends up being worse or the same"

Thanks for another reason that the game is dying, and the community keeps getting dumber and dumber because they can't figure out what a good patch is.

Stanger leo10/8/2015, 10:16:17 PM1 votes

过来美服征战

Berry Dragon10/9/2015, 12:25:40 AM1 votes

im salty

IceMordekaiser110/9/2015, 3:32:05 PM1 votes

Um, on the op picture they said "the most buyed". It should be the most bought. Even now the auto-correct underlines "buyed for me.

LilyBlack1310/14/2015, 11:23:33 PM1 votes

not totally certain what the api was, if it hooks into league of legends one thought may be to take something similar to Leaguesets, which by reading the basic description looks online for a particular champion and gives you the most popular/powerful build that is on the many websites and give this functionality to bots. because quite honestly bots DO NOT know how to build. and MANY times ive faced an annie bot who doesnt even GET TIBBERS UNTIL LEVEL 8 <--- YES THIS ACTUALLY HAS HAPPENED (thanks to friends watching the game for checking on this) not sure if that is a bug but NO ANNIE SHOULD EVER BE WITHOUT TIBBERS POST LEVEL 6. as for jungling: bots could actually jungle by performing a simple routine every 15 seconds: the bot "asks" the game which camps are alive and which are not, and which are currently being fought. as well as which camps its stats statistically would grant it (and its team) the greatest advantage in terms of gold experience or buffs. every 15 seconds it rechecks to make sure it has a target to go to or if there is a better camp to go farm it then pathfinds, as best it can, to that location, it should also check its current location and the nearest camps as it should prioritize camps "it" "knows" it can defeat as grabbing that should be considered an advantage. if it has smite ready it smites the one which would grant it the greatest advantage (usually the "boss" of that camp) and every 15 seconds when it sees that a camp is taking damage from something other than itself it checks what enemies are currently veiled by its own "fog of war" (as in if it were a player would they see that enemy) and if not checks against possible characters, if its statistics say that it could have an above 50% chance to kill the target player it tries to pathfind to that location if it would grant it a greater advantage than any other camp that it could farm at the moment (prioritizing dragon, baron, and red and blue buffs) if at any time a enemy champion would result in it "thinking" that there is above a 75% chance of winning it will attempt to attack as if it were a camp. if it does not see itself as successfully winning any particular confrontation and the % chance to win is within 10% of the target chance it applies a "call for help" to all allied champions controlled by the ai until enough are "called" to make the 50% chance for a single target in the jungle or above a 75% chance to defeat outside of the jungle. if this ends up making jungling very difficult for players due to how "advanced" the ai would be then maybe change it so that it only works with intermediate bots. in all cases more "difficult" bots may result in players getting better at the game overall. while a skilled jungler could probably figure out the pattern of a given bot this just reinforces the basic need that a player needs to learn what pattern their enemy jungler is most likely to do. finally: you know what champions are good picks against other champions, such as brand usually being a good counter to annie, maybe prior to the game after the players lock in the game analyzes the team composition and chooses which bots are best to give a challenge to the players overall. take for instance Kindred, as stated good counters would be irelia, lee sin, and cassiopeia, so it would obviously be good to have the game lean towards choosing these bots when a player chooses to play kindred, while it still may choose others it will have a better chance of selecting these 3 champions. this could lead to a game where the bots selects champions that will make playing against them more difficult simply due to what each is capable of doing, which just means the bots are just a tiny more difficult than normal and may teach a player just how to combat these types of situations (of course bots will never be better than players but making them "smarter" and "harder" even if it means "cheating" a little is most likely to increase the overall skill level of the players in the game).

^_^; sorry for the wall of text thats the end of this "thought". if you like this or hate it tell me why below =D

Maxed4/26/2016, 1:42:47 AM1 votes

Anivia

spersbortus4/26/2016, 4:33:45 AM1 votes

Warwick

UltzZ4/26/2016, 5:48:26 AM1 votes

[slayer-jinx-catface] Can't wait for the new entries!

LayonMI4/26/2016, 9:04:48 PM1 votes

I don't understand what this is

Ghosting Round10/8/2015, 5:56:07 PM

If you go to champions in Bilgewater Brawlers Bay bard is named bardo