Patch 4.19 notes
Hi Summoners,
Welcome to patch 4.19! Not much in terms of design content as we continue work behind the scenes on the 2015 preseason and the eventual arrival of the updated Summoner's Rift.
As a reminder, this is the last week for the 2014 season, so good luck for those of you trying to power through to the next tier! Just remember that losses are inevitable, and it's what you can learn for the future that counts. That's some deep philosophy for a patch notes foreword.
On with the changes!
Chris "Pwyff" Tom
Patch Updates
11/14/2014
Blade of the Ruined King
11/12/2014
Azir
Sion
11/07/2014
Loading Screen
Bots
Summoner's Rift Update: Open Beta
The last major set of SRU files is going out with 4.19 (so expect another large download!) and we'll be starting the Summoner's Rift open beta soon. Check out the beta release plan for additional details!
Champions
Singed
STICK 'EM IN THE GOO! ... Also Insanity Potion gives more bonuses at rank 3. And Singed has been updated!
Our initial context was to say, "Sometimes you just want to buff Singed, man," but then someone read it and said it wasn't very informative. So. Right now we like Singed and how he fits into the game, but thought we could give him some small, exciting buffs to stay interesting. For the "LONG PATCH NOTE" section, we'll reiterate: it's a neutral change, just that we've shifted the mini-stun on landing into the actual throw itself (this came from re-scripting Fling to fix the bug where Singed was occasionally tossing people in the completely wrong direction). Also, Singed has been updated! Check out the article if you want the full story, or below if you just want the specifics.
General
E - Fling
R - Insanity Potion
Sion
Lots of bug fixes along with a small mana cost shift from Sion's Q + W to E.
We've got a little room to give Sion some post-update love, so we decided to focus on his best stat: health. Additionally, we've made a lot of quality-of-life changes & bug fixes to help Sion be the best he can be. Final note for that passive change, we changed it because it was punishing Sion for building HP, which was dumb. Now health-stacking Sion should stay up a little longer in his zombie form in comparison to a damage-focused, low-health Sion. Logic!
General
Passive - Glory in Death
Q - Decimating Smash
W - Soul Furnace
E - Roar of the Slayer
Anivia
Q - Flash Frost
Azir
Passive - Shurima's Legacy
R - Emperor's Divide
Fiddlesticks
CAW CAW CAW!
R - Crowstorm
Janna
W's cooldown stays the same at all ranks (aka higher at later ranks).
While this isn't a very large change, we want to create harder choices for Janna for when she should use her W, giving her enemies more windows of vulnerability to engage on their target (or her!).
Q - Howling Gale
W - Zephyr
LeBlanc
Helping you make those... flashy plays.
Passive - Mirror Image
Lucian
W no longer has an attack damage ratio, but gives more movement speed bonuses at later ranks. R's cooldown has been significantly raised (particularly at later levels).
You know, for a 'short-range' champion, Lucian's got access to a lot of long-range damage once he gets past the early game. Our big focus here is to push Lucian into closer combat range more often by reducing the power on some of his safer spells. At this point you might ask why Q has a 1100 range (well, 500 cast but 1100 total), and that would be a good question. Also, when you consider it, The Culling's 50 second cooldown at rank 3 is pretty crazy.
W - Ardent Blaze
R - The Culling
Pantheon
R - Grand Skyfall
Ryze
Q's base damage has been reduced across all ranks.
As a strong late game scaling champion, Ryze's ability to bully out other top laners early is pretty bonkers, so we're reducing his base damage in lane while still leaving his ability to scale past laning phase intact. We'll be keeping an eye on Ryze over the next few patches, however, as these nerfs might be on the light side for how dominant a champ he is.
Q - Overload
Vi
E - Excessive Force
Warwick
R - Infinite Duress
Zilean
This is it, we got the last global passive in the game.
While our stance on global passives is fairly well known (hidden power, impacting lanes outside of an opponent's control, etc), we typically don't like nerfing champions when they're down (as in unpopular or seen as underpowered). With Zilean's rise as a high-priority competitive and - by extension - normal pick, we can now at least reduce that global passive to a more manageable range.
Passive - Heightened Learning
Splash Updates
As we've mentioned previously, the splash art team is engaged in a long-term effort to update our oldest base splashes. We've got 18 more ready to go this time!
Blitzcrank
Ezreal
Gragas
Graves
Janna
Jarvan IV
Kayle
Rengar
Rumble
Singed
Shaco
Shen
Talon
Tristana
Udyr
Veigar
Wukong
Zilean
Jungle
Crest of the Ancient Golem & Blessing of the Elder Lizard
End of Season Rewards
The 2014 ranked season began in January, and now the battle for League Points draws to a close. The 2014 season ends on November 11, 2014 at 12:01 AM PST. Visit the End of Season page to learn more about the end of the season rewards and the new Master tier.
In addition to other rewards, players in Gold tier or higher in any ranked queue at the end of the season will receive the Victorious Morgana skin!
Suggested Players
We've been working to improve Suggested Players since launch in 4.14 so players have an easier time filling out their premade lobbies. This patch, we're addressing two common points of feedback. Suggested Players will now prioritize players you've honored over other potential suggestions, and the friends-of-friends component will now take your skill level into account to ensure better matches. We're continuing to closely monitor the system for further upgrade opportunities, so please keep giving us feedback!
- Players you’ve honored will now be suggested more frequently and with higher priority
- The system now looks for players close to your skill level when suggesting friends of friends
Patcher Improvements
We've made a couple usability and polish improvements to the patching screen!
Store Improvements
- Load times for the Featured tab have been improved, reducing the delay when first entering the store
- Various store images have been updated:
- Summoner Name Change
- Single Rune Page
- Unlock a Champion for a friend
- Unlock a Skin for a friend
- Mystery Champion
- Mystery Skin
Upcoming Skins
This skin will be released during Patch 4.19:
917 Comments
SO CLOSE TO PATCH 4.20 BLAZE IT 
RIP again helmet bro
(Talon's splash)
So
throws rotten bananas with that new skin?
every new splash look good gj rito
all the splashes are boss other than
I prefer the old one
"I saw my splash art update coming."
Please Riot, we need a log out button, this would really help so I wouldn't have to close and open up my launcher again, I could just log out and hop on to another one of my accounts.
There's no bug fix section.
- Are the
Q bugs fixed? - Did a more permanent fix for the
cone bugs get implemented? - Did Rickless find and fix
's Orb sometimes not dealing damage on the way back?
's E splash not dealing damage.
Edit: The patches notes have been updated since i made this post.
Keep the old
splash art, its so much better then the new one
Can we get a shen buff tho?


THE HIDDEN YASUO BUFF. YASUO SINGED SYNERGY FTW.
WHERE IS THE ANIVIA Q BUG FIX?!

Oooh, nice! I love the new splash art! Except the Janna one. It's nice, but seems like a big step backward in quality compared to the previous one in my opinion. Really like the other ones though!
Keep going, splash-art team.
A bunch of your splashes are showing the old image btw
IS TRYING TO KILL HELMET BRO!!!!![]()
in my opinion On the splash art. the bodies look a lot better, though i'm dissapointed with how they've done the heads on a lot of them. too narrow, i enjoyed the more softer looks. Anyways, great backgrounds :)
Love the new splashes, but uh... can the East Coast get some love? 
Where's Quinn's range buff?
The Ryze nerf is TOO HARSH. Really? I played ryze top against pantheon before reading these notes And was wondering why i wasnt doing any damage. I looked at Pantheon's stats. HE HAD BASE MAGIC RESIST. I was like "wtf" . So you mean to tell me that Ryze's Q (the only good thing going for him) is now like Annie's Q. Unlike Annie, Ryze's ultimate isnt a bursty damage dealer. It's an AOE/ spellvamp add on. So ryze lost the one good thing he had. RYZE HAS PLENTY OF COUNTERS.
Stop making everybody the same. What are you communists? EMBRACE INDIVIDUALITY. Champions counter eachother. That's why we play this game. Atleast for now. I'm afraid that eventually you guys will make LoL just five "X"'s and "O"'s on a white screen with sticks and a "poke" ability. PENTA POKE. #RIOTNERFSGG
no word to describe my happiness ;_;

Singe Rune Page
Come on rito.
While I appreciate the updated splash arts, I've noticed a problem with what this does to the in-game champion icons on the mini-map. Namely that they are often becoming harder to differentiate. The prior ones were often filled with bright, contrasting colors, making them distinguishable at a glance.
But....I loved Wukong's old splashart......

To be honest I feel like that Victorious Morgana splash art doesn't live up to the actual textures in game
Why do you rename Jungle items that are going to be deleted in some weeks when the season ends ?

