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Ping muting, surrender at 15, and more on the way

Riot··8 votes·60,756 views
Editor's Note: These features will be rolling out with the patch

If you’ve been question-mark pinging (? ??? ??) us about the ability to mute pings, it’s happening. There’s also a new option to unanimously surrender at 15 in all non-RGM queues. Both features launch today. Also, an update to the ‘On my way’ ping rolls out later this summer. Let’s dig in!


Launching in 7.10


Ping muting

The new ping-mute button axes standard pings, smart pings, and the newer HUD pings. Find it on tab menu, right next to the chat-mute button. The chat-mute button works the same way it always has, cutting out chat as well as extracurricular animations and emotes. You’ll need to hit both buttons to stop all comms because that ultimately gives you a little more control over your game.


Unanimous surrender@15

You can now save five minutes on games that really, really didn’t go your team’s way. Prompt a surrender vote at 15 minutes, and if the whole team agrees, you’re outta there. Surrender at 15 is now live on all non-RGM queues.

It’s worth noting that surrendering at 15 is a full-on surrender, and definitely not a /remake.


Launching later this summer


On my way ping update

Right now, teams don’t have a good way to quickly agree on the next objective. An update to the ‘On my way’ ping allows teammates to get on the same page for flanks, ganks, or objectives.

Turn up your volume and check this video out to hear it in action:

Say your team picks off two baddies. You ‘On my way’ ping the nearest enemy tower, and your jungler thinks it's time to throw at Baron. Luckily, the support agrees with you and tosses another ‘On my way’ at the tower. That second ping triggers a new sound effect that builds a melody with your first ping at the location. This sound can build up to five times, scaling up with team cohesion around an objective. Sorry jungler, it’s tower time.

We’re aiming to launch this feature after working out a few more details. Let us know what you think!

392 Comments

Shockin Masters129 votes

But still even though it will be surrender at 15 now. You will have that yasuo and vayne thats like, " ITS OK BOIS I SCALE RULLY GOOD." Then they proceed to feed 4 kills within the next 5 minutes.

KillnTheSmurfs72 votes

[deleted]

waterginger57 votes

[deleted]

Artik2913 votes

toxic banned

theNarwhaI72012 votes

LOL possibly the funniest comment with no words I've seen in a while

Tunnel Vislon13 votes

The biggest issue won't be that...its hard enough to get 4 people to agree to surrender at 20 minutes...you won't have a team that 5 agree to it like.....ever lol

ModPeriscope109 votes

I really want a "there's a ward there" ping

Hungry Cancer5 votes

Oh Gods yes! Preach Brother!

Mokuto Bunshi25 votes

ward, trap, shroom, sapling etc EDIT WE JUST NEED MORE PINGS.

BajungaDustin5 votes

ALL THE PINGS

TheKawaiiPikachu7 votes

They should make it that pinging over a ward will give a special WARD ping (same with shroom, trap)

MsRaffensperger3 votes

This would easily be abused though. See support walk up river into fog of war? Spam ping around common ward locations to find ward. Even with a disable on spamming ping, there are a few locations and an educated guess would more than likely give it away.

JamesELLYale18 votes

He meant in the same vein as pinging an enemy champion. You can't ping an enemy unless they're within vision, and you wouldn't be able to ping a ward if it wasn't either.

Unreal Ed60 votes

We need a "Place ward here" and a "There's a ward/trap here"

AceGeo5 votes

The basic blue ping already denotes "place a ward here".

3cksd3328 votes

I disagree, pings in general, and specifically the basic blue pings, are forced into an awkward position that is entirely relevant to the context that they are issued in. A blue ping can mean "place ward," "push the lane," or "I saw someone." While a mia ping can mean "no enemy in my lane," "Not sure if someone is in this bush," or "Enemy may be at this objective," etc.

Unfortunately, we don't have definitive pings so all pings are purely context-sensitive and the less you know about context, the less useful pings are.

Arkine64 votes

I've had somebody relay to me through pings that they wanted me to put a ward in a bush by pinging the bush and pinging that their trinket was on cooldown and also pinging an assist request.

of course they were bot and I was support.. it was kind of annoying at first not knowing what they wanted but it did work when I figured it out.

So yes, I am behind the ward info pings, but until that is implemented keep in mind you can combo pings to try to get your message across.

Cave Carrot4 votes

I main support and also ping the bush and my trinket cooldown. It usually works but one time the adc said he didn't have a ward.... No sir, I can see your trinket has a charge. adc continues pushing without ward obviously he died to a gank. I guess I tried.

It Taste Awful37 votes

You can already tell that the omw ping is going to get annoying very quickly.

RiotRiot NaKyle83 votes

We're hoping it's more helpful than obnoxious, but now we've got ping muting for potentially young/toxic players.

Chris the Frank36 votes

young/toxic players

Gottem :D

MeBuffULongTime6 votes

Maybe I missed this or it is implied, but will the whole team be able to hear these new on my way pings? Or asked another way, is the point of the ping sounds building in a melody another way to help everyone hear as well as see where people are going?

RiotRiot NaKyle29 votes

The whole team will hear them. So if three players OMW ping dragon, you'll hear those first three tones from the video.

MeBuffULongTime5 votes

Oh ok awesome! Thanks for the quick response!

Kourii67 votes

Say I ping mute one teammate. Does their "OMW" ping still contribute to the team agreement melody increase? I just won't actually see their contribution, but I might still hear a 5th-level-agreement ping at some point?

( I ask because I would actually prefer this-- it limits their pinging only to helpful situations rather than BM spam. )

CoManagerDwight4 votes

So as far as I can understand, it means if we mute pings, we are muting the whole team's ping (every type of pings) rather than a single person? It mentions just an option to mute pings, and gives it as an example as muting chat which mutes all chat. If that is true, and its meant to block all pings, why is Riot doing this type of "marketing tactic"? Rather than fix the issue right away (for this case, allow us to block a specific person from pinging us), you start from the bottom and just make it block everyone first then later on in patches you work on towards that lol. (P.S., if this option allows us to mute pings from a specific person , then excuse everything I said above :D and have a "thank you very much" response in replace)

Positioning King6 votes

It's most certainly "block a specific person from pinging", just like regular mute.

CoManagerDwight6 votes

Ignore my message. I read the comment and section and some other Riot-er stated specific person. SORRY much love and thank you

Lavaah21 votes

If you have a player's pings muted and they ping omw between unmuted players will you hear the melody stacked with or without them included.

Amasa Delano9 votes

I think it's the tinny, metallic sound that caught me off guard, and that I suspect will get annoying quickly. Who knows? I may be wrong.

gatchi8 votes

Yeah its really harsh sounding. The old ping was very pleasing and light while still being distinct.

Im a lil surprised how harsh a lot of the sound effects have been getting.

Terozu27 votes

I love the ping melody, that's so genius and no one even asked for it...

CrimsonDawn7723 votes

please don't make the "on my way" pings so high pitched. It's annoying and hurts my head if I have a headache.

Rhyvin26 votes

Why are you playing with a headache in the first place?

zeptar8 votes

The new sound design of League is what gave him the headache.

Tormentula20 votes

"We're going to fix player frustration but giving them a chance to come back from snowbally games"

YAY!!!!

"So we give you FF at 15"

? ? ? ??????? ? ???????????????????????? ? "you must wait before sending pings"

TwoFaceTony20 votes

I think complete ping is a bit overkill. It'd make more sense if it just muted the audio, or repeated pings. I think it'd be best to make it so when someone pings danger (for example), then it will mute any other danger pings from that person for X (5? 10?) seconds. I get that people spamming pings is annoying, but it'd be nice to stop the spam without stopping them from sending you information.

Solari Fortune17 votes

Blaming the Jungler for throwing at Baron Classic

StiylMagnus93113 votes

What's the radius on this "common ping" location? The video shows them nearly overlapping each other. (i.e.: A ping on top of the drake's Speed Shrine should build with a ping in the center of the drake pit, as they would surely indicate the same intention).

RiotRiot NaKyle35 votes

That's exactly the sort of thing we're still figuring out and testing internally. Just wanted to get y'all an early look and collect thoughts :)

TankTopTurtle15 votes

Here's a thought:

I don't really know how your code works (and as a seasoned programmer, I don't think I want to) but wouldn't it be possible to make the ping an interactable (like thresh lantern or honeyfruit) that spawns an object (only visible to your team) that says "X is going here, click to join" or something to that effect? You click a green button in the middle of the ping and that spawns a going here ping nearest to that ping.

Or you could just add a new texture layer to the original "on my way" ping that shows the outline of a range indicator (let's say somewhere between 5-10 teemos) and then have a line of code (which I guess already exists according to the video above) that checks for whether or not the team pings is in "harmony" with the original ping. You could even make it so that repeated "on my way" pings from the first shotcaller or overeager teammates do not contribute to the melody by adding exceptions. I guess the odd part in that case will be checking for edge case scenarios (such as opposite sides of walls) which could be misconstrued. Smaller range might be the way to go to avoid that and then relying on common sense of players to figure out the rest.

Another thing worth considering is how do you prevent a shotcalled from pinging multiple locations and teammates pinging those locations afterwards? The ping limit only does so much. I'd recommend a cooldown for on my way pings.

Paquay9 votes

Watch them make it within one Teemo of the original ping, lol.

Gallost12 votes

The new ping sounds like fucking minecraft anvil.

The Necron9 votes

Might be a dumb question, but for the surrender at 15 what does non-RGM games mean?

Warlord Scrap12 votes

rotating game mode. Basically the weekend game mode

Krys Star6 votes

What happened to Item Set Builder that was slated for 7.10? You guys have been silent on its progression, and it's clearly not coming out in 7.10 as you guys said it would.

http://na.leagueoflegends.com/en/news/game-updates/features/legacy-client-now-retired?ref=rss&utm_source=dlvr.it&utm_medium=twitter

Never saw it hit pbe once.

Krys Star14 votes

I stand corrected and am a moron. I vaguely remember seeing this a few days ago. No mentions of it in patch notes so I guess it's not going out with 7.10.

iamcaustic9 votes

Still on PBE for further testing: http://www.surrenderat20.net/2017/05/516-pbe-update.html#misc

I think it's reasonable to assume the feature will hit live in 7.11 given the amount of polish it has on PBE already, but that's still an assumption at the end of the day.

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