Some Larger Patches Incoming

Riot·2/23/2018, 12:50:25 AM·3 votes·84,236 views

Tl;dr: Your next few patches (8.5 through to 8.8, and maybe 8.10) are going to be larger than usual. Why? New software built by our tools team requires champions to be updated in your game install, and an audio engine update requires a re-patch of audio data. These updates will allow us to create even better in-game content and audio moving forward.



Hi everyone, Riot Eno and Riot Searsha from the Audio and Content Efficiency teams here to talk about a few upcoming patches. Our teams work on the tools and tech that enable Rioters to deliver awesome content to players. In order to level up those tools, we need to lay some groundwork that requires data changes behind the scenes. These updates will make patches 8.5, 8.6, 8.7, 8.8, and potentially 8.10 larger than usual, so we wanted to give you a heads up and provide some background information as to why.

Two projects are happening simultaneously—Audio will be upgrading to a new audio engine in patch 8.5, and Content Efficiency will be moving champions into a new tools ecosystem in patches 8.6 to 8.8 and potentially 8.10.

Audio team upgrading the audio engine:

Riot Eno here from the Audio team! For several years now, LoL has been using a third-party audio engine. One of our challenges right now is keeping the audio engine robust, sustainable, and supported—even Audio can have trouble finding a good support now and then. To ensure this, we need to update our audio engine, which requires a full re-patch of audio data. The upgraded engine will give us opportunities to improve the audio mix for League in the future, and allow us to continue delivering great sound. When we re-patch all the audio banks in 8.5 you’ll see a patch ranging from around 1.8-2.2 GB total. This number will vary depending on your location since some regions have larger VO size than others.

Content Efficiency tools for developing game content:

Riot Searsha here on behalf of the Content Efficiency team! We’re responsible for the systems that manage all game data for LoL, as well as the tools content creators like designers and artists use to create and modify properties for champions, skins, spells, and more.

As part of improving how easily and quickly our content creators can iterate using our in-house tools, we’re improving how the game’s data is managed. This involves migrating game data to a new format called WAD files, which are managed by our all-knowing, all-powerful Game Data Server. These updates unlock our ability to create even more visually unique champions like Zoe and Kayn, new materials and shaders like you see on Xayah and Rakan, and stunning new maps like PROJECT// Overcharge. And that’s just the tip of the Freljordian iceberg!

Terrible jokes aside, we’re currently busy migrating champion data into the new format, and so far we’ve been able to channel our inner Zoe to portal ult a few champion migrations each patch. However, continuing this way will take well over a year (about as long as it’s going to take me to master Zoe). Since we don’t want to delay all these awesome new features, we’ve opted to speed up the process by aggregating the remaining champion migrations into patches 8.6, 8.7, 8.8 and potentially 8.10. These patches will be larger than normal, however not as large as the audio update in patch 8.5.

We’ve also seen that certain internet sleuths have noticed our work and connected the WAD migration to upcoming champion skins. Clever, very clever. But as we ramp up our work, that won’t be possible anymore—aha, foiled like a surprise Zoe sleepy trouble bubble. Can you tell yet I'm a big fan of hers?

Thanks for reading! See you all out there on the Rift, you can find me in the mid lane wildly chasing stars and missing my skillshots.

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We’re excited to roll out these changes so we can make better in-game experiences for you all. Feel free to reach out with any questions or concerns!

108 Comments

LORD V3NUS2/24/2018, 12:02:12 PM21 votes

Let us change vo language and client language freely PLEASE

Morning Raven2/23/2018, 7:36:30 PM17 votes

Well yay for shiny updates. That's always good. Sad that you figured out the 'upcoming skin hackers'. I actually had fun trying to predict what month each champ in the list would get something. And then forget about it months later when the skin gets announced and get all surprised again.

Doctor Siontist2/23/2018, 8:25:36 PM15 votes

Chroma for Mecha Zero Sion.

That's all I care about.

Please, hes the only Mecha skin without one. Just recolor the skin and let me buy those recolors.

Luram2/24/2018, 4:04:49 PM10 votes

Since these patches are going to be bigger, does that mean that the overall size of League game files on my computer will be ~2GB more, or will the patch delete the old files, and just replace them with the new ones?

Aeszarck2/26/2018, 4:48:17 AM9 votes

Honestly, thanks for telling us about the work you're doing that doesn't affect us directly but still helps the game along. It's really interesting to read that you've made a new audio engine and that you're migrating data to WAD files. Sometimes we players forget about all the cool behind-the-scenes stuff that happens, and this is a nice reminder!

RiotRiot Searsha2/25/2018, 12:43:01 AM8 votes

There's some audio questions here that I can't answer, that's a different team to mine. I'll poke them on Monday so that they can chime in and hopefully answer a few!

Buck Berserk2/24/2018, 2:31:38 PM7 votes

I can't put that joke aside, Riot Searsha. You just went too far.

Mtonyex2/23/2018, 9:20:36 PM6 votes

u guys do realize that 8.10 is the same as 8.1 right?

Laurgon2/23/2018, 7:21:16 PM6 votes

This may be kind of a stupid question — I don't know anything about audio or the systems that keep everything running behind the scenes — but will the new audio engine make sound files easier to find and access? I still want to be able to use sound effects (not just voice lines) as ringtones.

Me Do Me 3/5/2018, 9:57:04 PM5 votes

just give me blood moon kindred plz ;)Kindred

TwinkerB3ll2/23/2018, 10:22:52 PM4 votes

It's a Shame this means the death of custom skins. Some of my favorite YouTubers make some hilarious content with them...

StiylMagnus9312/25/2018, 1:03:06 AM4 votes

Please do allow us to switch the champion/announcer languages at-will.

Some of us want to hear a certain maniacal laugh Jinx... VoHiYo ...or a certain questionable death vocalization Ahri

Jokes aside. If you're going to shut the door on custom skins, at least provide us with access to the official audio of non-local regions.

[sg-soraka]

Soul Blade2/24/2018, 5:58:44 AM3 votes

Hey Rito, While you are out there upgrading all the Hextech speakers out there on the Rift, Treeline, & Abyss, please give us the ability to change or override the in-game sounds and music without having to reverse-engineer Heimer's new client.

Sure, we REALLY appreciate all you guys do, but the creative people who play your game REALLY want to be able to customize their experience.

Giving your players the ability to fully manipulate their audio experience would be much appreciated.

TL;DR: We want to be easily able to turn down (or off) the various sounds and music that occur in-game, and ALSO be able to override them with our own music (and possibly sounds) if we want.

Thanks!

Chip Bonk2/23/2018, 7:24:21 PM3 votes

Did you tease a skin in that

wyznozy2/24/2018, 5:47:24 AM3 votes

Regarding the update to audio, any chance we will finally be able to use different languages in game?

How Do You Meta2/23/2018, 7:41:11 PM2 votes

Large server shut downs incoming.

undesirable team2/24/2018, 4:40:49 AM1 votes

are you guys gonna bug fix Draven any time soon hes been bugged forever

Fadinqq3/8/2018, 7:16:31 PM

is anyone else bugsplatting when getting into game? all was fine before this patch now i cant play : ( item 3070