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Patch 9.19 notes

Riot··6 votes·200,312 views

GOOD GRIEF, WE'RE FINALLY HERE. It's the Worlds patch!!

Similar to our philosophy for last year's Worlds patch, we've been making steady changes throughout the last few patches as to not completely throw everything in flux and have the pros invalidate whatever playbooks they've been developing for the most exciting event of the year. More than completely neutralizing top priority picks, we've been working on elevating more champions to competitive viability and are continuing that work in 9.19.

This change process has resulted in smaller buffs or a couple of impactful nerfs across a slew of champions and more pro-focused changes that should even out the scales and create fun, diverse, and impactful picks for the next few weeks of Worlds games.

On to the changes!
Hanna “shio shoujo” Woo

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Mid-Patch Updates

10/1/2019 Gangplank Bugfix

Gangplank

Q+E BUGFIX Fixed a bug where Gangplank could plunder gold and Silver Serpents when killing units with basic attacks

9/26/2019 Updates


[ALLIED] CHAT DISABLE BUG [Allied] Chat no longer disables itself after patching to 9.19

Blitzcrank

Q - ROCKET GRAB RANGE BUGFIX Fixed a bug where Blitzcrank's hook range was longer than intended against bigger targets

Sylas

We're reverting some of Sylas' nerfs! Since the combination of his armor and passive nerfs ended up being too much, we're pulling back on one of them.
BASE ARMOR 28 ⇒ 32
BASE ARMOR GROWTH 2.5 ⇒ 3

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Patch Highlights



Championship Ryze, Valiant Sword Riven, Majestic Empress Morgana, and Splendid Staff Nami will be available on September 26, 2019.

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Champions

Aatrox

Q minion damage reduction decreased.

We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost.

Q - The Darkin Blade

MINION DAMAGE REDUCTION 60% ⇒ 45%

Akali

R2 max damage increased.

We also overnerfed Akali in 9.18. With her ultimate now sufficiently gated, we're returning some of the damage.

R - Perfect Execution

R2 MAXIMUM DAMAGE 195/420/645 ⇒ 225/450/645

Annie

E movement speed increased; cooldown now scales.

Following up on the 9.18 changes since we ended up going with a more conservative approach than necessary.

E - Molten Shield

MOVEMENT SPEED 25-50.5% (levels 1-18) ⇒ 30-60% (levels 1-18)
COOLDOWN 15 seconds ⇒ 14/13/12/11/10 seconds

Ashe

Passive slow increased. Q now an auto attack reset.

Increasing Ashe's utility so she can be considered a good pick when a player wants to run down opponents in the early game. In addition, we're returning the full auto attack reset to her Q. We've decided that the minimal gameplay gains weren't worth the adverse effect on the satisfaction of playing Ashe.

Passive - Frost Shot

SLOW 15-30% (levels 1-18) ⇒ 20-30% (levels 1-18)

Q - Ranger's Focus

J>PQ GOT AC Now is an auto attack reset

Blitzcrank

Q range increased. R max stacks increased.

Blitzcrank is the Hook and should always be even as we release other champions who just happen to have hooks in their abilities alongside other things.

Q - Rocket Grab

RANGE 1050 ⇒ 1150

R - Static Field

PASSIVE MAX STACKS 2 marks ⇒ 3 marks

Fiora

Q can now hit turrets and wards. E2 can now crit turrets.

Fiora's in an acceptable place when it comes to matchups in lane, but she struggles to convert her lane victories into game victories.

Q - Lunge

TOWER DEFENSE Can now hit turrets and wards (will prioritize champion vitals, ultimate targets, champs, dying minions, turrets, and wards, respectively)

E - Bladework

STONEHENGE The second basic attack can now deal bonus damage to turrets

Gragas

W cooldown increased; damage ratio decreased.

Gragas has been dominating the pro meta for a while, so we're nerfing his clear speed.

W - Drunken Rage

COOLDOWN 5 seconds ⇒ 6 seconds
DAMAGE RATIO 8% of target's maximum health ⇒ 7% of target's maximum health

Graves

Base attack damage increased. Rounding out some other base stats.

We're giving Graves some more reliable power via his base attack damage so he feels generally stronger at all points of a game. Also rounding out some other stats since we're here!

Base Stats

ATTACK DAMAGE 66 ⇒ 68
HEALTH 551.1 ⇒ 555
MANA 322.2 ⇒ 325
MANA REGEN 7.9 ⇒ 8

Heimerdinger

Q and R turret AP ratio increased. E stun duration increased.

Buffing Heimerdinger all-around since he's on the weaker side.

Q - H-28G Evolution Turret

BASIC ATTACK RATIO 30% ability power ⇒ 35% ability power

E - CH-2 Electron Storm Grenade

STUN DURATION 1.25 seconds ⇒ 1.5 seconds

R - H28Q Apex Turret

BASIC ATTACK RATIO 30% ability power ⇒ 35% ability power

Karma

Q1 AP ratio decreased.

Nerfing Karma's non-support damage so she isn't so strong as a blind pick generalist. Teams will now have to consider losing a considerable amount of damage if they want to pick her.

Q - Inner Flame

Q1 DAMAGE RATIO 60% ability power ⇒ 40% ability power

Mordekaiser

W shield from damage dealt increased. Spectators can now see champions in the Death Realm as spirits.

Lightly buffing Mordekaiser in a way that might be most felt in pro games.

W - Indestructible

DAMAGE DEALT POTENTIAL SHIELD 30% of the damage he deals ⇒ 35% of the damage he deals

R - Realm of Death

ARE YOU READY TO RUMBLE? Spectators now see the combatants in the Spooky Realm as appropriately spooky

Orianna

R damage increased.

Orianna is feeling generally weak right now so we're powering up her ultimate for the sweet wombo combos.

R - Command: Shockwave

DAMAGE 150/225/300 (+0.7 ability power) ⇒ 200/275/350 (+0.8 ability power)

Ornn

Free Masterwork upgrades happen earlier.

Making Ornn's unique attributes happen earlier in the game.

Passive - Living Forge

MASTERWORK UPGRADE Masterworks upgrade for free when Ornn reaches level 13 ⇒ 12

Pantheon

Base magic resist decreased. W empowered damage now scales.

More follow-up post release on the stronk man.

Base Stats

MAGIC RESIST 32.1 ⇒ 28

W - Shield Vault

EMPOWERED DAMAGE Deals 150% total attack damage over three hits ⇒ Deals 135-165% (levels 1-18) total attack damage over three hits

Rek'Sai

Base armor increased. Unburrowed Q now works on turrets.

We're making Rek'Sai's auto attacks work the way players expect them along with some more durability.

Base Stats

ARMOR 33 ⇒ 36

Q - Queen's Wrath

FACE MY WRATH Rek'Sai's Unburrowed Q now works on turrets

Riven

Q cooldown increased. E cooldown decreased.

Our last few Riven changes didn't hit the results we were looking for, disproportionately weakening the players who are newer to her and don't have the same level of familiarity. We're trying again by reverting back to her pre-9.10 state and adding a simpler nerf to her E instead.


Q - Broken Wings

COOLDOWN 12 seconds ⇒ 13 seconds

E - Valor

COOLDOWN 14/13/12/11/10 seconds ⇒ 12/11/10/9/8 seconds

Sejuani

Passive damage ratio flattened.

Sejuani's damage is very high when considering all of the utility she has, especially in pro play. We're nerfing her dueling power and mid-game damage.

Passive - Fury of the North

ICEBREAKER DAMAGE RATIO 10/15/20% of target's maximum health (levels 1, 7, 14) ⇒ 10% of target's maximum health

Sion

W base shield increased.

Sion is unusually weak in skilled play. We're buffing his on-demand shielding, since this is more helpful in higher-level play.

W - Soul Furnace

BASE SHIELD 30/55/80/105/130 ⇒ 50/75/100/125/150

Sylas

Base armor and armor growth decreased. Passive damage ratio adjusted.

One of Sylas' main strengths lies in his generalist kit and high AoE power from his very reliable passive. This combination created no-fail situations which led to Sylas' 3-role, omnipresent, pro flex status.

So basically, we're nerfing him so he's not 100% pick-ban at Worlds.

Base Stats

ARMOR 32 ⇒ 28
ARMOR GROWTH 3 ⇒ 2.5

Passive - Petricite Burst

DAMAGE RATIO 9-60 (levels 1-18)(+1.0 total attack damage)(+0.2 ability power), reduced by 50% for minions that aren't the primary target ⇒ (+1.1 total attack damage)(+0.2 ability power) to the primary target, (+0.4 total attack damage)(+0.2 ability power) to everyone else

Tahm Kench

E’s Grey Health heal now scales.

Tahm Kench is one of the best champs for protecting teammates from being picked off by enemies, and he should therefore be more vulnerable to poke.

E - Thick Skin

GREY HEALTH HEAL 75% of Grey Health at all ranks ⇒ 30-100% of Grey Health (levels 1-18)

Twisted Fate

E attack speed increased; base damage increased.

Buffing TF in a way so he's better in the match-ups that favor him, but that preserve his existing vulnerabilities to ranged champions.

E - Stacked Deck

ATTACK SPEED 10/15/20/25/30% ⇒ 20/25/30/35/40%
BASE DAMAGE 55/80/105/130/155 ⇒ 65/90/115/140/165

Vayne

R base AD increased.

Vayne is still a tad weak after the last round of buffs, so we’re giving her more late-game power.

R - Final Hour

BONUS ATTACK DAMAGE 20/30/40 ⇒ 25/40/55

Veigar

E cooldown decreased later.

Despite Veigar's scaling nature, his contributions to teamfights struggle to keep pace with what's necessary in the late game, so we're buffing the ability that helps out the most in those situations.

E - Event Horizon

COOLDOWN 18/17/16/15/14 seconds ⇒ 18/16.5/15/13.5/12 seconds

Xin Zhao

Passive base heal increased. Q base damage increased later.

Xin could use some love after the Scuttler changes decreased his early game power value so we're helping out.

Passive - Determination

BASE HEAL 8-59 (levels 1-18) ⇒ 10-78 (levels 1-18)

Q - Three Talon Strike

BASE DAMAGE 20/25/30/35/40 ⇒ 20/28/36/44/52

Yuumi

Q slow strength now flattened, duration decreased, no longer decays over time.

Yuumi has been a fuzzy menace in the pro scene, so we're nerfing one of the more pro-impacting elements of her kit.

Q - Prowling Projectile

SLOW 20/32/44/56/68/80% ⇒ 20% at all ranks
SLOW DURATION 1.5 seconds ⇒ 1 seconds
CAT NAP Slow no longer decays over time

Zac

Bloblets restore more health.

With more value on his bloblets, Zac should be able to scale better into late game and feel more satisfaction in this unique part of his kit.

R - Let's Bounce!

newGREEN POTION Bloblets restore an additional 1/2/3% maximum health

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Items

We've removed "The" from some item names and descriptions!
  • Black Cleaver
  • Black Spear
  • Bloodthirster
  • Dark Seal
  • Hex Core mk1 and mk2
  • Lightbringer
  • Obsidian Cleaver

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Bugfixes

  • Fixed a bug where Ultimate Hunter would not reduce Kayle's R - Divine Judgement's cooldown
  • Fixed a bug where Rakan's self-only R marker would display in Spectator Mode
  • Adjusted the default keybindings for some pings ("This is warded" moved to H, "Hold position" moved to J)
  • Tibbers will properly draw turret aggro onto Annie if he deals damage to an enemy champion under turret
  • Illaoi is properly able to cast W - Harsh Lesson even when Grounded
  • Shyvana no longer loses her gained movement speed from W - Burnout when transforming via R - Dragon's Descent
  • Yasuo is no longer able to cast R - Last Breath onto a non-knocked up target who's just been hit with Ornn's R - Call of the Forge God
  • When Taunted or Silenced, Shyvana's Q - Twin Bite's empowered attack properly launches onto the target before being consumed
  • Increased the recast lockout time for Pantheon's E - Aegis Assault so spamming the key doesn't accidentally, almost instantly, cancel the ability

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

Hextech Amumu

Majestic Empress Morgana

Splendid Staff Nami

Valiant Sword Riven

Championship Ryze

Valiant Sword Riven Prestige Edition

The following chromas will be released this patch:

Majestic Empress Morgana

Splendid Staff Nami

Championship Ryze

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407 Comments

ChrisBrownze96 votes

Riot: "We know overall damage is currently high" Community: "So what will you do about it?" Riot: "AdD mOrE DaMaGe"

blanabas18 votes

Fact lol.

Zybertooth9 votes

Boycotting worlds over them pulling this shit 3 years in a row.

riversided93 votes

xayah kai'sa untouched LMAO

Flashes44 votes

Xayah in solo queue isn't able to contest with best ADC spot anymore because she's not nearly as safe thanks to the longer cds.

Kai'sa on the other hand... still above Ezreal in pick rate, still above him in win rate. Best blind pick ADC in the game. What a joke.

Madly93 votes

Please nerf this man Pyke .

Kazekiba40 votes

Give his passive the Kench treatment.

He heals for 50-90% of his grey health instead of 100, and grey health cap lowered from 800% bAD to 50% max health Q CD from 12->8 changed to 18->10 but with 3 seconds refunded if he hits a target. Now he's not outclassing Thresh so hard :)

Rathar Dashing85 votes

RIP Yuumi

Bimboid67 votes

praise riot

Byrden75 votes

it's ok buddy, i'm sure riot will get you a skin soon

Ornn item 3070

cute if u pay me47 votes

Oof these karma nerfs ;(

Bugog14 votes

Karma was played a miniscule amount of times outside of support. This egregious breach of etiquette shall not be permitted.

Pyrrhism21 votes

karma is one of the most contested and safe picks in pro play. although she wasnt picked that often in solo queue, especially as solo lanes, in pro play she is one of the most highly contested solo laners; particularly top.

Bugog9 votes

Karma pick/ban is regional.

In LCK it's a high pick/ban top laner. In LPL it's a fairly high pick rate mid laner. In LEC it's a low pick/never ban. In LCS it's a low pick/never ban.

CountMoriarty12 votes

Were we watching the same streams?

Fnatic Karma? CG Karma?

I don't have the stats but at just an eye test it seems like LEC and LCS playoffs Karma was a high priority.

Willing to be proven wrong of course.

Profirix46 votes

The Tahm Kench nerfs are completely unnecessary. Riot really just likes to beat a dead horse don't they?

In general the other changes look ok. Karma changes seem a bit heavy-handed. Maybe return some of her support utility that was taken away.

Average Kayn7 votes

Exactly. They have been fucking talm’s body with no mercy. Sooner or later talm is going to be the new Galio, and Aurelion Sol.

Profirix22 votes

Galio and Aurelion Sol are workable. It is clear that Riot's sole intention with Kench is to make him disappear. Maybe they will rework him in the pre-season...unlikely but the fact of the matter is that no one plays Tahm Kench anymore except in pro play. Pro play makes Riot money and Tahm Kench slows the pace of the game down by averting risk. Riot can't have that. There is no great loss caused by stomping the champion into the ground.

Rafikiii18 votes

This is the worlds patch. They don't want some insanely safe champ with 2 health bars that can get a teammate out of any harms way without punishment being abused.

The Isopod42 votes

You can delete "The" from items, but not from my name riot. check mate. [sg-syndra]

Flashes12 votes

Ok Isopod, whatever you say

NelsieLisnen36 votes

Tank Mains be like: HELLO RITO, WE EXIIIIIIIIIIIIST

Dale Wardark22 votes

Sad River Shen noises

NelsieLisnen16 votes

[{quoted}](name=Dale Wardark,realm=NA,application-id=Ag8jgd8Q,discussion-id=xPe30aij,comment-id=00280000,timestamp=2019-09-24T22:17:43.022+0000)

Sad River Shen noises

I just want to see Poppy, Shen, Sion, Ornn and Mao in a good condition. And patch comes in with buffs to Fiora, Vayne and Aatrox. I cri

CountMoriarty19 votes

Spectators also want to see tanks in pro play. RITO PLS.

notoriouslydev30 votes

Cant wait for the Nami & Morgana skin!!~ ♥ [sg-lux]

Aeonian Supreme22 votes

Yet another shitty patch; refusing to acknowledge mistakes while buffing already overpowered champs... Bet no one was expecting those Riven skins

TheatricK8 votes

lol they just slip in a lil riven buff and a nice shiny "prestige" skin... no one will notice rito don't worry

Gold Grenade18 votes

"Fiora's in an acceptable place when it comes to matchups in lane..."

No. No she is not. If you mean you wanted her to win every lane matchup with no counterplay and too much healing through ignite and executioners then sure.

You finally buffed the right things by giving her actual split push power on turrets. Now nerf her 1v1 back to an acceptable level or rework her.

Hell0hi10 votes

As a Fiora main, that was exactly what I was thinking. I was reading through changes "but she struggles to convert her lane victories into game victories," and thought "huh, I agree quite a bit with that. For someone whos teamfight potential is pretty bad and is supposed to focus on split pushing, she sure kinda sucks at it compared to others like tryndamere, yi, or jax," (and jax is also insane in teamfights). But, I also read "Fiora's in an acceptable place when it comes to matchups in lane" and was like "Do you mean overall including ranged matchups and mages who will just autowin lane anyways?" Because if that is included, sure, but compared to any melee matchup there really aren't that many that are particularly difficult for Fiora. Renekton maybe... Poppy perhaps... that's about it honestly.

Savvyal17 votes

So making riven's e cooldown shorter is a nerf? In what world?

bakyura17 votes

I gotta object to taking "the" away from The Lightbringer. Pentakill song won't be the same haha

Garnet Dust16 votes

These Fiora and Olivia Anna buffs are giving me life!

Flashes50 votes

Olivia Anna

Poor Orianna wanted to butcher some enemies, but instead they butchered her name

Uutama14 votes

I'm happy that the overnerfs are being reconsidered, but what about the overbuff to Evelynn?

Esaul14 votes

I'm digging the Ori buff. ^^

Kazekiba8 votes

Yeah thats... Oof.

If Orianna falls behind, as long as she's within ~70 AP of where she wants to be, the base damage will make up for it. When she's ahead, she's getting that ~70 AP bump AND 10% more damage? Thats insane. At >200 AP She's hitting like she has 300 with that R.

AIQ13 votes

They fixed Shyvanas W!

Now, if only we could get them to fix Elder scaling and gain Fury while dead.

Profirix17 votes

Now if they would just adjust her so that the bruiser build isn't more of a meme than the AP Shyvana build.

14daysuspensionk13 votes

Poor Yummi got the OP at release then gut them until they're dead treatment.

Wallamean6 votes

I mean she cant be that hard to balance... at least shes not a Ap and ad scaling assassin sorry to all you Kat and Akali mains

MumbleMaster12 votes

JUST DELETE TAHM IF YOU'RE GOING TO DO MY BOI LIKE THIS

Ahri Baka9 votes

With all those buffs .. The worst patch this year. Literally !

ModPeriscope8 votes

There's no other way to interpret that statement. Literally.

JackyHero8 votes

so ARURF ?

Sukishoo15 votes

No. That's for later in the year. It was only testing on PBE and is going to be back in more testing in the new cycle.

Dragon Ferocity5 votes

Just a couple of minor questions:

How is this an Aatrox buff? "We overnerfed Aatrox in 9.18 and are giving back some of the waveclear he lost." But his damage to minions is reduced by 55% instead of 40% now??? That's a nerf

Also, for Riven "and adding a simpler nerf to her E instead", but her E cooldown is decreased... That's a buff (Unless there's changes NOT mentioned here since it says they're reverting to her pre 9.9 state)

FiendishEVE25 votes

Riot's way of presenting dmg reduction is confusing, but they mean that the dmg is now reduced to 55% instead of to 40%. The riven e being a nerf refers to the 9.10 notes when her e first got nerfed in cd. Basically they're reducing the amount they nerfed her e.

DreDrippin3 votes

Riot needs to go back to elementary school if they think that is rounding.

Kazekiba9 votes

They didn't say "rounding to the nearest whole" they said rounding out.

So 22.2 can be rounded out to either 20 or 25; Since theyre trying to buff, they pushed it up. Rounding to the nearest number would be 322 or 320, but that wasn't the main purpose.

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