Celebrate MSI 2019
MSI 2019 kicks off on May 1st. If you're new to MSI, head to the tournament overview for details on the competition. Otherwise, we're here to talk about a bunch of ways you can celebrate the event and the teams competing for the trophy!
Conqueror Alistar
This year's MSI skin is Conqueror Alistar, available for 975 RP between 05/02/2019 @13:00 PDT and 06/11/2019 @11:00 PDT. He'll also be available in bundle form during the same window with a fancy loading screen border and the MSI 2019 ward for 1845 RP (2137 if you need Alistar).
25% of revenue from Conqueror Alistar and his bundle will go toward the teams competing at MSI.
Team Icons
Icons for the MSI competitor teams will be available between 05/02/2019 @ 13:00 PDT and 06/11/2019 @ 11:00 PDT! 50% of revenue from these icons will go to their respective teams.
These are the new team icons we introduced at the beginning of spring split. As a reminder, we removed the year from these icons so you don't have to purchase a new one season. Except for relegations, promotions, and team logo changes, these same icons will return to the store each split and event a team participates in!
Map Accents
We're decking the Rift out with MSI flair. Be on the lookout for the return of base banners and Conqueror Baron!
We've also added a new trophy pedestal to top lane. Once this year's MSI winner is crowned, their team's trophy will show up on the pedestal for the month after MSI ends.
This year's offerings come with a couple changes to how we're celebrating fandom. Let us know what you think and share your ideas for other stuff you'd love to see in the future!




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, and lowered the attack speed a ton. Back then, Crit items used to give 40%-50% attack speed which, for an example, helped
out a ton. Now with attack speed items being 30%-40% Attack speed, it is really hard to get that "orb walking" feeling when you can never always take Alacrity in your precision rune page due to lack of life steal in your later build. See the issue is, in my opinion, a typical ADC build would go like this (when people actually picked tanks and whatnot).
, but that would mean you have to take bloodline in your rune page which sacrifices your early game attack speed. Additionally, to the nerfs on sorcery (Absolute Focus and Celerity) marksmen take Inspiration or Domination meaning you essentially will not even be able to get your boots early on due to Magical Footwear, or if you take Domination, you sacrifice the biscuits for sustain. Overall, I would not say that ADCs are struggling, but I say that there is not a lot of options when it comes to picking an ADC to play, for so many of them are out of meta it's difficult to play ADC in this Bruiser meta.
and
with the 2 highest ban rates for 2 patches now, and for some reason, they have not been nerfed at all. Continuing on, Bruisers have been very oppressive for many patches even after ADC items have been reverted (when they really shouldn't have been changed honestly) due to high mobility,
, and overall high damage. Riven is also really strong this patch, but worse of all, Conqueror has been favoring bruisers exclusively for a very long time. Even when Conqueror was changed, the literally second marksmen/DPS mages took Conqueror, the rune was changed to favor Melees more. Personally, I feel like there are a lot of strong champions wreaking havoc in solo queue right now due to their 1v9 potential, but I can also see why they haven't been nerfed, for which it means there are too many strong champions to nerf. In my opinion (and sorry if I'm wrong or you disagree)I feel like
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