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Patch 4.8 notes

Riot··14 votes·37,432 views

Hey Summoners,

It's a light patch! We've got some bigger projects in the oven and they've taken up a lot of our time as we figure out the right approach to take. We'll keep you updated as we go.

Soraka's our highest visibility change in 4.8, who we've mentioned before as having an overbearing presence in solo lanes. You can read below for the full context, but we're always aware of champions who impose low interaction in lane without having meaningful weaknesses (and before anyone mentions Nidalee [who exemplifies this beyond the laning phase] or LeBlanc, they're both in the lab).

With a quiet patch we also saw the chance to "modernize" a few champions with low impact, high value changes (Blitz buffs yesssssss). This isn't, however, a strategy we can consistently take because there are a lot of design challenges involved. Given there are champions who are objectively strong but don't have a clear identity in the current competitive landscape, 'tinkering' with them could set off a larger negative chain reaction if someone (or something) without clear weaknesses became the new hottest thing on the block. It's not to say that'll happen with a small mana cost buff, but League evolves and shifts so quickly over time, it's something we need to be aware of!

Final note, we've also got some map changes for Twisted Treeline that are focused on turrets and the jungle. For fans of the map, make sure you stay up to date before queueing up!

Final, final note: as we mentioned last patch, we're continuing the process of patching out files for a new audio engine. The audio team recently dropped some knowledge on the forums - head to their thread for more info!

Chris "Pwyff" Tom

Patch Updates

05/23/2014

Bug Fixes

  • Fixed a bug with Smooth Camera where scrolling with the middle mouse button would get stuck at max speed Fixed a Howling Abyss bug where, on load-in, the camera was centered on the distant bridge in the upper lefthand corner. Nothing is happening over there, camera.

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General

We made an error! These changes weren't intended to ship with the patch as we found a few inconsistencies with them so they're back to simmering in the kitchen. We'll keep you posted on these fixes in the future, but it could be a while.
We investigated a few cases where turret aggro was behaving inconsistently. These changes should address most issues.
  • Champions can no longer drop turret aggro by entering stealth or using the summoner spell Flash
  • Turret aggro can now only be lost if a champion leaves its targeting range, dies, or enters a state of untargetability (eg: Zhonya's, Elise Rappel, Vlad pool).

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Champions

Blitzcrank

Rocket Grab and Static Field cost less mana.

With popular utility champions providing additional utility beyond vision control and a body on the field, Blitzcrank needed some small upgrades to keep up. Given Blitz already has strong utility (gated by his long cooldowns), some mana cost reductions means he should be able to bring Amumu to your team more often.

Q - Rocket Grab

COST 120 mana ⇒ 100 mana

R - Static Field

COST 150 mana ⇒ 100 mana

Cho'Gath

Cho can eat things a little faster and from a little further away.

This is a change we've wanted to do for some time, given how sad Cho gets when his meals flash away. Basically this means Cho's Feast range will correctly match his attack range when he's at 6 Feast Stacks. Nom nom nom nom nom nom nom!

R - Feast

RANGE 150 ⇒ 175
CAST TIME 0.5 seconds ⇒ 0.25 seconds

Kha'Zix

Evolved Wings' cooldown is now the same as Leap.

Kha'Zix is currently strong at all levels of play, but when we discovered this bug (heh), we felt the right thing would be to fix it to work as intended, even if it meant giving him a slight buff. Long term, we're still considering changes to Kha'Zix that allow him to retain his assassin playstyle without having the raw strength to brute force his way out of most situations.

E - Evolved Wings

KHA'ZIX FIX Fixed a bug where Evolved Wings had a longer cooldown than Leap - 24/22/20/18/16 ⇒ 22/20/18/16/14

Malzahar

Nether Grasp is cheaper. We probably don't need to summarize these.

We realize that high mobility mages are currently valued in the competitive landscape, but buffing Malz against his identity ends up flattening the role of a mage and inhibits other forms of role experimentation. Still, streamlining Nether Grasp's mana cost to be in line with other high cooldown ultimates was a change Malz could use, so we heeded the call (... of the void).

R - Nether Grasp

COST 150 mana ⇒ 100 mana

Pantheon

Last patch, we made a functional change to Pantheon without documenting the change (sorry!). Before the change, Pantheon's Grand Skyfall was dealing damage a full 0.5 seconds after he visually hit the ground, which was inconsistent (not to mention weird). Visually it's confusing that Pantheon can stun opponents before he's even finished landing from Grand Skyfall, so we made the change for Clarity purposes while also affecting his power. That said, we've heard a lot of your feedback that this hampers Pantheon's ability to use Grand Skyfall effectively (or at all), and we're going to keep a close eye on him in this patch.

R - Grand Skyfall

CLARITY Pantheon can no longer cast spells until he's finished landing
BUGFIX Grand Skyfall's animation and damage now better match each other. The timing is unchanged from when the enemy indicator appears to when damage occurs, but Pantheon now visually lands 0.5 seconds later.

Soraka

Starcall does less damage and Infuse costs mana when used on an enemy.

Soraka's solo lane patterns are pretty obnoxious, as she can simply shove out opponents with Starcall while inhibiting their ability to fight back with her free Infuses. Soraka should be brought to a solo lane as someone who can consistently support her team, rather than dealing high ramping magic damage via Starcall.

Q - Starcall

DAMAGE 60/95/130/165/200 ⇒ 40/65/90/115/140
UTILITY If Starcall hits an enemy, Astral Blessing's cooldown is reduced by 5/6.25/7.5/8.75/10% ⇒ 5/8/11/14/17%

E - Infuse

newCOST Costs 50 mana at all levels when cast on an enemy

Udyr


E - Bear Stance

CLARITY Udyr now sees an indicator when he stuns a target that shows how long to wait before he can stun that target again

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Minor Changes & Bugfixes

Nami


Q - Aqua Prison

BUGFIX Fixed a bug where Aqua Prison could interrupt certain abilities that were intended to be immune to disabling effects (e.g. Jarvan IV's Cataclysm, Malphite's Unstoppable Force)

Sejuani


Q - Arctic Assault

BUGFIX Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho'Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth'd by Lulu, champions who weren't watching their diet, etc)

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Twisted Treeline and Crystal Scar

Twin Shadows

newPASSIVE Now detects traps

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Twisted Treeline

Turrets

Turrets deal more damage and ramping damage, as well as having more defenses.

Currently on TT, turrets simply aren't threatening enough to super-bruisers that stack armor and dive for their squishier teammates. While this change alone may not fix this, it's the start of us enforcing turrets as a meaningful safety zone for players on the losing team. We're also beefing up turret resists in the case of a siege - you can still 'chip' turrets over the course of a game before breaking them down in a big push, but we felt they could stay up a little longer.
newDAMAGE BONUS Turret basic attack damage increased by 10% (now matches Summoner's Rift turrets)
DAMAGE 'Heating Up' passive now increases turret damage by 20% ⇒ 25% per shot
ADDENDUM "Heating Up" passive scales up to a total 60% ⇒ 75%
DEFENSE Turrets lose 150 armor / magic resistance ⇒ 75 armor / magic resistance when enemy minions are nearby

Jungle Monsters

Large Monsters have way more HP, small monsters have slightly less.

The low base health on the original jungle camps in TT cuts their threat scaling significantly, making jungling a little too easy for anyone with a small amount of Attack Damage (or in 120% of all cases, Ravenous Hydra). We'll be watching this closely as we don't want junglers to feel hyper-vulnerable, but with the recent buffs to scaling jungle experience, we felt increasing the risk/commitment of the jungle was appropriate.
Big Golem health 850 ⇒ 1250
Small Golem health 550 ⇒ 500

 

Big Wolf health 650 ⇒ 1150
Small Wolf health 430 ⇒ 400

 

Big Wraith health 550 ⇒ 1000
Small Wraith health 380 ⇒ 350

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Team Builder

  • Team Builder wins and losses are now added to total Normal wins and losses
  • Captains in Team Builder can now grant invite powers to invited friends

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Upcoming Skins

The following skins will be released at various times throughout Patch 4.8:

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1,981 Comments

Urgot ls Bae951 votes

There's also a bug with Velkoz !!! Just like Sejuani, his E (Tectonic Disruption) doesn't knock up units within it's radius all the time. I tested it in custom mode and I was right. It seems to knockup units only 1/3 of the time. Please thumbs up for Riot to see this, it's very upsetting..

RasCaelestis217 votes

A similar thing seems to happen with Cho'Gath's Rupture a lot too. The target will clearly be inside the AoE ground indicator, but they will take no damage and not be knocked up. I do not know if the two are related, but I'd really like Riot to give some feedback on this.

Skanah141 votes

Agreed, I've played a lot of Chogath recently and it is kind of inconstant with the hit box on that and the feral scream is a bit clunky too.

OOOOOOOOOOOOOOO546 votes

I had to log on for this...

I completely agree that Cho'Gath's kit honestly feels a bit clunky and clumsy at the moment. Not considering his sustain nerfs, high early mana costs, and snowbally nature of his ultimate - a Cho'Gath without 6 stacks is less strong and useful as another with all 6 feast stacks - I think all Cho'Gath players would appreciate if Riot could fine tune his inconsistencies with his heavily skill shot reliant abilities and honestly unsatisfactory movement.

As a suggestion, maybe increase the cast range on his q and/or w as he gains more feast stacks? This would synergize with the bonus attack range he gets on vorpal spikes. If I'm being too crazy, which is legitimately possible, I'd love if Riot could please just take a look at refining how he moves and the animations of his skills.

Thanks.

Pantaloon253 votes

"Fixed a bug where Arctic Assault would stop on collision with, but fail to knock up, really large enemy champions (Cho'Gath with 6 Feast stacks, Zac with a lot of bonus HP, large champions that were Wild Growth'd by Lulu, champions who weren't watching their diet, etc)" Very funny Rito. Very funny. item 3070 Gragas item 3070

BIack DahIia245 votes

THAT Nami DOE

Baisden173 votes

MORE LIKE DATLissandra DOEE

BlazingSalvo169 votes

Voldo Lissandra.

trivialattire26 votes

Needs to be more skimpy and old.

Phiisch56 votes

NOT VOLDO DEAR GOD WHY VOLDO WHY WHY EVEN MENTION THAT NAME WHATS WRO0NHG WITH YOU

jk voldos just annoying af

TossingToddlerz169 votes

River spirit? where is the vietNami skin.

mrscoregasm118 votes

Yeah I thought she needed a TsuNami skin also.

Shuri134 votes

Soraka Infuse didn't cost mana? Holy shit.

MsTeacherDragon71 votes

yup that's why she was such an asshole top lane

ChaosThief37 votes

And mid.

AmarronUSN8 votes

i never had a problem with her mid lane as Kat.

iStalkCheese95 votes

If you kill a Soraka in lane while you play Katarina, that Soraka is really bad considering she can just heal away Katarina's poke and silence her during her ultimate if she goes for the kill.

Erakiah31 votes

Yeah, made an easy first support for me. Just get the Spellthief's and spam e on them. Totally free poke/silence. Can usually throw and auto in with it.

Alas, this is no more :(

I Main Swain102 votes

you had a typo there. you said "alas" instead of "thank the lord"

Adrift133 votes

Nami is the only fish that I want to sleep with.

Penny Proud23 votes

How would you manage to do that :D

Rimothy38 votes

Snorkels :)

Deep Terror Nami166 votes

I believe Futurama can answer all your questions.

Z46103 votes

Well, Nami lays her eggs, then you spread your fertilizer on them. Afterwards, you go your separate ways. What's that thing between your legs?

Plastic 9 Smurf54 votes

Big booty fishes.

FallingHigh118 votes

I love the art work for the recent skins Pantheon Braum Rengar Lissandra Nami

Cirath101 votes

"Team Builder wins and losses are now added to total Normal wins and losses "

THANK YOU!!!! I thought for sure Riot would screw around, and end up taking a year to put that in. GG

Niickels68 votes

splash art is really improving thanks rito!

AquariusHeart56 votes

Is anyone else in love with the upcoming Nami skin? It's so gorgeous!

Spinning Axes54 votes

"Champions not watching their diet"

I died.

stargh0st50 votes

UPCOMING SKINS!!! A WONDERFUL ADDITION TO PATCH UPDATE, THANKS!!

jax 09950 votes

2 things, I noticed a rahter annoying bug, volibear is about 50% of the time unable to flip large monsters with his q, this happens to me quite often because I jsut picked up jungle voli, and well it really is annoying when half of the time you can flip your blue buff( in order to prevent smite steals) and half of the time you cant.

Also even though you just released a Nami skin i was thinking you could do "Sue Nami" where she is like a lawyer (possibly legendary and maybe make it a team comp with corporate mundo and gentleman cho?), tbh i would buy it just for the play on words XD!

ReyKingRex17 votes

Don't forget Gragas Esq. !

Matchew19 votes

And Reporter Janna

WavingMantissa35 votes

reported

PyxelDust46 votes

VEL'KOZ BUGS!! Why havent they been addressed? Most of his abilities arent working correctly most of the time pre-6

CLG Skrypt20 votes

so im not the only one having velkoz and minions hit by E plain disappear from screen till i reset the game or die?

CorpseGrinders87 votes

Nope.

Edit: I like to imagine that they dissapear into the void.

CorpseGrinders24 votes

How about the one where he falls throught the map and causes people around him to fall through the map. Super annoying.

Sondra45 votes

So can we get that Udyr buff to all other champions if it looks like it was a success this upcoming patch?

i.e. Jarvan, Nautilus, Braum, etc.

Robot Beat Rally27 votes

[deleted]

Shuri53 votes

Her spear isn't the problem. That combined with her very potent heal and manaless cougar form (pounce forever) means unless your entire team dogpiles her from different angles, she's getting away.

Robot Beat Rally13 votes

[deleted]

RBG Kurei64 votes

What is low skill about not being able to dodge a, rather moderately fast skillshot? They are actually really only changing her because of how much play she saw in competitive, in the LCS she was almost always an insta-ban and Riot started realizing why. The width of the missile is ridiculous, and yes dodging is all fun and stuff until it hits. No spell in the game should almost one shot a full health ADC without proper setup or comboing.

Not trying to come off as whiney just, competitive players even rocked other pro players to the core with Nid. I don't see why they wouldn't be changing her up a bit.

Skernan39 votes

Nidalee can out damage Veigars ult by Mid Game. It's really disturbing.

Cakola24 votes

Rest in Piece, mid lane Soraka. Soraka

Scorpiante63 votes

About timeZilean

Boros9 votes

YOU CALL THIS A PATCH?

Vissisium70 votes

Relax your butt. Riot stated this would be a much smaller patch, mostly bug fixes and such. 4.8 is really just paving the way for 4.9 which according to riot will bring much more in terms of content.

Boros10 votes

Then it should be 4.71 not 4.8

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