U.R.F. rising
Greetings, Summoners!
Though the 2015 Season just began, we were going to share an exclusive look into the evolution of League of Legends gameplay with the New Ultra Rapid Fire mode, but as you all know, that didn’t quite work out. So with the fire-breathing insanity of U.R.F. mode erupting from the still-smoking corpse of New Ultra Rapid Fire, that means putting the primary focus on one thing: making big plays. Resource costs have been all but disappeared, ensuring you a fast-and-fun path towards full builds and non-stop teamfights along with a whole host of insane buffs to keep the action going strong.
What else has changed? Well, healing's taken a hit and shielding's been scaled back to keep defensive strategies from slowing your skirmishes to a crawl. Ryze and Kassadin are also available this time around, which should be a testament to the tough decisions we've had to face in the last year. Mix those in with a slew of champion-specific changes to keep some champions from being too powerful (as well as some changes to make a few go crazy) and you'll experience Ultra Rapidness like you’ve never imagined.
So what are you waiting for? Get out there and dive into the inzanity of Ultra Rapid Fire!
Patrick "Scarizard" Scarborough
Global U.R.F. Changes
Awesome Buff of Awesomely Awesome Buffing
Because we can.
Ultra Rapid Fire is all about turning players into play-makers. Resource costs are thrown out the window (or tuned down dramatically), with concepts like 'Cooldowns' and 'Boots' becoming a thing of the past. Spell-slingers aren't the only ones going Ultra - Attack Speed and Critical Strike multipliers take those wimpy 'hyper-carries' and turn them into Basic-Attacking Beasts as Urf intended. We've also boosted gold gains and tenacity to keep things Rapid Fire while dealing Tons of Damage™.
Heal Embargo
Heals are less effective early-game.
"And so it was decreed by Urf, the greatest of us, that lane sustain was to be less oppressive." - from Chapter 3 of "Mantras of the Manatees"
SHIELD OVERLOAD
Many non-ultimate shield scalings are down by 50%. Don't worry, shields are still awesome.
Often in U.R.F., having a shield meant making one person invulnerable come late-game due to the shield's cooldown being shorter than the duration. We aren't taking away your ability to perma-shield (because it's super fun and silly), but we're making those shields weaker so that you stand a better chance of breaking through, Ultra Rapid style.
Janna
Karma
Lulu
Lux
Morgana
Nautilus
Orianna
Riven
Rumble
Shen
Skarner
Sona

Smite
Smite cools down faster.
Last U.R.F., Smite didn't have charges. Now it does. Context!
Champions
Aatrox
Aatrox is now 100% more Aawesome.
In keeping with the League of Legends 2016 Strategic Takeover (wherein every new champion has a Revive Passive) we thought we'd go back and touch-up our existing ones. We tested having Aatrox aactually be immune to death, but really liked the tradeoff between playing such a cool champion and sometimes having to look at his cool revive aanimation, so we just made it aavailable aall the time.
Passive - Blood Well
Alistar
Headbutt stuns for less. Unbreakable Will is breakable.
In a world with (almost) no cooldowns, some of our abilities start to get a little weird. Headbutt usually leaves you briefly immobilized after you've been knocked back so you can think about your life's decisions. Seeing as U.R.F. is all about action (and less thinking), we remooved it.
W - Headbutt
R - Unbreakable Will
Anivia
Anivia's Passive is now (almost) always up.
Passive - Rebirth
Azir
Fiddling with his passive because the Global buff makes him OP. Capping soldiers to 3 and nerfing the cooldown. Shurima.
Passive - Shurima's Legacy
W - Arise!
Bard
~ootay~
bwaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah
Passive - Traveler's Call
Ezreal
Lowering Q's cooldown refund.
C'mon, We're already giving you 80% CDR. Don't look at me like that.
Q - Mystic Shot
Hecarim
-helicopter noises-
E Cooldown shenanigans. Changing Q to not be cast every second of every game.
Q - Rampage
E - Devastating Charge
Janna
Q's U.R.F. cooldown is slightly less U.R.F.'d.
Giving her opponents some breathing room before leaving them breathless.
Q - Howling Gale
Karma
SAE ELEISA TERA VI
Passive CDR lowered so she doesn't go bananas with the 80% buff.
Passive - Gathering Fire
Kassadin
Making sure Kassadin doesn't have a free blink every 0.6 seconds.
Don't act like you need context. You know why.
R - Riftwalk
Maokai
Saplings capped at 5. Caplings.
Limiting Maokai's saplings was a seed that had been planted in last U.R.F. - now we're finally getting to the root of the issue.
E - Sapling Toss
Master Yi
Alpha Strike's cooldown is changed so he isn't permanently untargetable.
honestly more like beta strike am i right
Q - Alpha Strike
Rek'Sai
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Hell hath no fury like a Rek'Sai U.R.F.'d.
General
Renekton
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Nobody puts Renekton in a corner.
General
Ryze
Ryze is actually available this year.
...but at what cost?!
Passive - Arcane Mastery
Rumble
We literally couldn't silence Rumble.
Passive - Junkyard Titan
Shen
Changing E's cooldown so you can't dash mid-dash.
It sounds way cooler than it was.
E - Shadow Dash
Shyvana
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Half angry, half dragon.
General
Skarner
Q cooldown kept reasonable.
You're a scorpion, not a lawnmower.
Q - Crystal Slash
Shaco
Limiting the number of boxes to 6.
If we don't do this, Shaco can clear every single jungle camp as soon as they spawn...while laning.
W - Jack In The Box
Sona
Passive damage lowered.
When asked for context on the changes, Sona declined to comment.
Passive - Power Chord
Taric
Passive cooldown refund lowered.
Still outrageous.
Passive - Gemcraft
Teemo
Teemo's R capped at 20. That's not really much of a cap, is it?
Listen, here's the deal. Teemo's in this game. I really wish it wasn't true, but some people actually like playing him, so we did the best we could and kept him from placing millions of mushrooms. We'll get through this together.
R - Noxious Trap
Tryndamere
༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Seeing as Tryndamere's damage output is tied to his fury, this change was critical.
General
Yasuo
༼ つ ◕_◕ ༽つ GIVE FLOW ༼ つ ◕_◕ ༽つ
General
Zilean
DO YOU LIKE NERFS
I'VE GOT A ZILEAN OF 'EM
Q - Time Bomb
W - Rewind
Finisher Icons
Finishers are totally a new feature, not bugs added to Ultra Rapid Fire mode during the faulty upload. Available for 250 RP each during the Ultra Rapid Fire test only, Finisher icons enhance your frantic death-dealing by adding fancy animations when you kill your hapless foes. Please note, these icons are permanent but the in-game Finishers are temporary and only trigger during games of Ultra Rapid Fire.
- Orbital Laser
- Heartsplosion
- Spooky Urf
Summoner Icons
The Thinking Manatee icon
A connoisseur of carnage, Urf is crowned with laurels in this updated take on the classic manatee. Finish a game of Ultra Rapid Fire mode while it's available and you'll be rewarded with the Thinking Manatee icon.
The 99,999 RP Icon
Truly the most elegant, refined expression of one's grandiloquence, The 99,999 RP Icon conveys class, culinary excellence, and a yen for the finer things in life. Wrought in glistening 100K gold, this icon depicts the preferred weapon of the scholar-warrior forever ensconced atop a rotating pillar*.
*Icon does not rotate, nor is it made of actual gold or even bitcoin.
Ward Skins
Ultra Rapid Fire Merch
Update 4/3/15: While Ultra Rapid Fire mode sails on as strongly as a yacht made of solid polished oak, we’ve unfortunately depleted our stock of limited edition Urf figures and hoodies. It seems that the magnetic pull of the manatee was too strong.
Urf Figure
The Urf figure's sleek lines and modern design whisper-shout danger and sophistication, like a puma wearing a tuxedo.
To celebrate the (admittedly unplanned for) return of Ultra Rapid Fire, we're introducing Ultra Random Figure mode. The rules are simple: If you pick up a limited Urf figure, you'll also get a second random champ figure totally free.
Urf Hoodie
The hoodie features a glorious gold-foil URF mode design on back and a front crest depicting the crossed spatulas and arsenal of the mighty manatee. It also comes equipped with a gold metallic zipper pull and matching metal-tipped drawcords equally suitable for a night out on the town or an evening on the Rift.
The Gentleman's Bundle
The Gentleman's Bundle - 30% off at 3401 RP (6487 RP if champions needed)
While New Ultra Rapid Fire may have gone up in flames (literally) that's no reason not to fight like gentlemen. Embrace the exquisite finery and excellent haberdashery of these elegant accoutrements with a bundle featuring 30% off the following skins and champions:
Skins included:
- Debonair Jayce
- Debonair Vi
- Debonair Ezreal
- Gragas, Esquire
- Definitely Not Blitzcrank
Champions included:
- Jayce
- Vi
- Ezreal
- Gragas
- Blitzcrank
Icons and wards included:
- Gentleman Poro Ward
- Gentleman Poro Icon
Legendary Gentleman Cho'gath couldn't attend the bundle party, but he's available on his own for 1820 RP (2405 RP if you don't own the champ since you'll have to pick him up, too. Void creatures are notoriously vain that way.)
Login Screen Song - "Welcome to Planet Urf"
No one manatee should have all that power so we're making the login screen music - "Welcome to Planet Urf" - available to download right here. You also won't have to worry about late registrations, because we'll be making "Welcome to Planet Urf" available on all major music streaming sites*. I guess every URF needs his theme music.
*soonTM

Q - Sear

Passive - Cell Division


Endless flamethrower =
"You're a scorpion, not a lawnmower." LMAO