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Patch 9.8 Notes

Riot··6 votes·155,600 views

How do you do, fellow kids? Welcome to the MSI 2019 patch.

Champions we've been seeing a lot of like Gnar, Kayle, Nautilus, and Trundle are getting more adjustments. But some not-too-commonly-seen champs like Amumu and Renekton have joined them. On the items front, we're making Grievous Wounds more consistent across items that have it and adjusting the cost of some marksmen items in light of similar reductions to others in the category over the past couple of patches.

To all you Gangplank and Miss Fortune cosplayers, say goodbye to Butcher's Bridge as it sets sail until next time in ARAM. But to all your Braum and Ashe fan girls and boys, let's welcome back the Howling Abyss! The team have assessed the feedback and data from the 9.7 ARAM mini-event and have made some decisions to changes that will be applied permanently (or not) starting 9.8.

Now skedaddle out of here and read on for more details.
Paul "Aether" Perscheid Hanna “shio shoujo” Woo

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Patch Highlights

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Champions

Amumu

Passive damage increased. Q cooldown decreased. Amumu now follows enemies hit by Q if they move while he's mid-flight.

The sad boi has some room for buffs so we're helping him. While these buffs won't feel too different between skill levels, we expect them to be felt a bit more in higher ranked games.

Passive - Cursed Touch

BONUS TRUE DAMAGE Cursed targets take an additional 10% ⇒ 13% of pre-mitigation magic damage as true damage

Q - Bandage Toss

COOLDOWN 16/14/12/10/8 seconds ⇒ 12/11/10/9/8 seconds
DON'T LEAVE ME Amumu now follows his target for up to a reasonable distance from where he cast Bandage Toss, in case targets get out of the stun before he arrives

Camille

Base attack speed increased.

Camille's attack speed nerf at the end of last year slowed her camp clear in the jungle, but also left her weaker in lane. We're buffing it back up since we don't expect it to make her swing too strong in either roles.

Base Stats

ATTACK SPEED 0.625 ⇒ 0.644

Cassiopeia

E cost decreased at later ranks.

With the recent increases to her Q and W mana costs, we find that Cassio is having trouble staying afloat in lane and in mid-game skirmishes. Since E-max on Cassio makes for a great and aggressive playstyle anyways, we're killing two birds with one stone, helping her stay in those situations longer and keeping her kill potential high.

E - Twin Fang

COST 40/50/60/70/80 mana ⇒ 40/45/50/55/60 mana

Fiora

W damage and slow/stun duration increased. E cost flattened at all ranks.

We're rewarding Fiora when she successfully outplays her opponents and making it easier for her to wave clear and take towers without running out of mana in the middle of taking one down.

W - Riposte

SLOW/STUN DURATION 1.5 seconds ⇒ 2 seconds
DAMAGE 90/130/170/210/250 (+1.0 ability power) ⇒ 110/150/190/230/270 (+1.0 ability power)

E - Bladework

COST 40/45/50/55/60 mana ⇒ 40 mana at all ranks

Gnar

R cooldown decreased.

More throwing people against walls when Gnar is big and angry.

R - GNAR!

COOLDOWN 120/100/80 seconds ⇒ 90/60/30 seconds

Jhin

E trap duration increased, traps recharge faster at later ranks. R damage multiplier increased and level-up tooltip corrected.

We're buffing Jhin's traps and ultimate, two skills that generally felt lackluster compared to the rest of his kit.

E - Captive Audience

TRAP DURATION 2 minutes ⇒ 3 minutes
TRAP RECHARGE RATE One trap every 28/27/26/25/24 seconds ⇒ 28/25/22/19/16 seconds

R - Curtain Call

DAMAGE MULTIPLIER 1.0 to 3.5 (based on target's missing health) ⇒ 1.0 to 4.0 (based on target's missing health)
TOOLTIP Fixed a bug where the level-up tooltip was displaying incorrect values

Kayle

Base attack damage, armor, attack speed ratio decreased. Kayle ascends based on level and R rank.

For a champion who’s supposed to have a risky and weak early game in relation to how powerful she becomes late game, Kayle is succeeding early too often. Changes to her base stats will keep her weaker early and when she ascends later compared to before. Also, shout out to Elixir of Skill, and you luckerdogs who saw it drop enough to use the strat.

Base Stats

ATTACK DAMAGE 52 ⇒ 50
ARMOR 28 ⇒ 26
ATTACK SPEED RATIO 0.695 ⇒ 0.667 (the number bonus attack speed uses to calculate its effectiveness, not Kayle's actual attack speed)

Passive - Divine Ascent

MEGA EVOLUTION Ascensions are now based on Kayle's level and skill points

Kayn

E Shadow Assassin cooldown decreased.

Shadow Assassin has almost always been overshadowed by Rhaast. We're hoping that by doubling down on Shadow Assassin's signature mobility, Kayn players will have more of an option when deciding between the two.

E - Shadow Step

SHADOW ASSASSIN COOLDOWN 21/19/17/15/13 seconds ⇒ 8 seconds at all ranks

Master Yi

Master Yi is now ghosted during R.

We're modernizing Master Yi's ultimate to be in line with similar powerful, long duration movement speed buff-type spells released in the present.

R - Highlander

newPATRICK SWAYZE Master Yi can now move through units during Highlander

Nautilus

Passive root duration increased. Q damage increased.

The Nautilus buff to end all Nautilus buffs. We promise.

Passive - Staggering Blow

ROOT DURATION 0.5/0.75/1/1.25/1.5 (at levels 1/6/11/16/18) ⇒ 0.75/1/1.25/1.5 (at levels 1/6/11/16)

Q - Dredge Line

DAMAGE 80/120/160/200/240 (+0.75 ability power) ⇒ 100/145/190/235/280 (+0.9 ability power)

Ornn

Living Forge's Forgefire Cape, Frozen Fist, and Infernal Mask base stats increased.

We want Ornn to be stronger, but in a way that's unique to him. As such, we're bulking up the items that come out of his passive to strengthen him late-game.

Passive - Living Forge

FORGEFIRE CAPE Health increased from 625 ⇒ 750 and armor increased from 90 ⇒ 100
FROZEN FIST Armor increased from 95 ⇒ 125
INFERNAL MASK Health increased from 550 ⇒ 750 and magic resist increased from 90 ⇒ 100

Renekton

Base health, attack speed growth, and armor growth rounded up. Q healing vs. champions increased.

Get out of here decimals, we only like whole numbers for this crocodile. Clean numbers for our scaly god that'll help him in the midst of a duel or trade.

(Ignore the fact that attack speed growth still has decimals.)

Base Stats

HEALTH 572.16 ⇒ 575
ATTACK SPEED GROWTH 2.65% ⇒ 2.75%
ARMOR GROWTH 3.8 ⇒ 4

Q - Cull the Meek

HEALING VS CHAMPIONS 9/13.5/18/22.5/27 ⇒ 12/18/24/30/36
EMPOWERED HEALING VS CHAMPIONS 27/40.5/54/67.5/81 ⇒ 36/54/72/90/108
EMPOWERED HEALING CAP 150/225/300/375/450 ⇒ 200/300/400/500/600

Sejuani

W damage ratio increased.

Small buffs to her scaling should help Sejuani's clear speed, gank potential, and team fight presence without making her too overwhelming in all three fields.

W - Winter's Wrath

FIRST CAST DAMAGE RATIO 1.5% Sejuani's max health ⇒ 2% Sejuani's max health
SECOND CAST DAMAGE RATIO 4.5% Sejuani's max health ⇒ 6% Sejuani's max health

Singed

Base health regen increased. W slow increased. E cost decreased.

Changes to items like Dark Seal have been indirectly weakening Singed. Along with his general weakness to ranged top lane champs, he's seen better days. These buffs will help compensate for Singed's past reliance on Dark Seal and let him cast Fling more often without having to go back to base.

Base Stats

HEALTH REGEN 8 ⇒ 9.5

W - Mega Adhesive

SLOW 40% ⇒ 60%

E - Fling

COST 80/95/110/125/140 mana ⇒ 60/70/80/90/100 mana

Trundle

Q bonus damage increased late. R cooldown decreased.

More chomping! More subjugation!

Q - Chomp

BONUS DAMAGE 20/35/50/65/80 ⇒ 20/40/60/80/100

R - Subjugate

COOLDOWN 110/90/70 seconds ⇒ 100/80/60 seconds

Zed

Q damage decreased. W cooldown increased.

We're reducing Zed's burst potential a bit and giving his opponents more chances to catch him.

Q - Razor Shuriken

BASE DAMAGE 90/125/160/195/230 ⇒ 80/115/150/185/220

W - Living Shadow

COOLDOWN 20/18.5/17/15.5/14 seconds ⇒ 22/20/18/16/14 seconds

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Items

Bilgewater Cutlass

Cost increased.

We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.
COMBINE COST 250 gold ⇒ 350 gold
TOTAL COST 1500 gold ⇒ 1600 gold

Blade of the Ruined King

Cost increased.

We're rolling back part of the cost reduction on BotRK from 8.11 by increasing the early cost of Cutlass. We first decreased the price in a cost-cutting sale across the board, following a noticeable increase in price of marksmen items. But the "discount price" since then has made the item too valuable for marksmen.
TOTAL COST 3200 gold ⇒ 3300 gold (combine cost unchanged due to Bilgewater Cutlass cost increase)

Hextech Gunblade

Combine cost decreased.

To compensate for Cutlass' price increase, we're decreasing the additional cost to keep Gunblade's total cost unchanged.
COMBINE COST 850 gold ⇒ 750 gold (total cost unchanged due to Bilgewater Cutlass cost increase)

Bramble Vest

Grievous Wounds duration increased.

Making Bramble Vest's Grievous Wounds duration consistent with the effect on other items.
GRIEVOUS WOUNDS DURATION 1 second ⇒ 3 seconds

Enchantment: Cinderhulk

Minion and monster aura damage increased.

We changed the tooltip in 9.7, but didn't actually apply the change… Fixed it now, woops.
GRILLED RAZORBEAK Deals 200% ⇒ 300% bonus magic damage to minions and monsters

Stormrazor

Energized effects increased and slow decays over a longer period of time.

Right now, the only champion who's really buying Stormrazor is Kai'Sa, which is mainly due to its stat profile than its Energized passive. We want players considering it for its unique effects too.
GIVES YOU WINGS Energized effects are increased by 30% ⇒ 35%
SLOW BURN Energized effects slow the target by 40%, decaying over 1 second ⇒ 1.5 seconds

Thornmail

Grievous Wounds duration increased.

Making Thornmail's Grievous Wounds duration consistent with the effect on other items.
GRIEVOUS WOUNDS DURATION 1 second ⇒ 3 seconds

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Runes

Coup De Grace

No longer grants adaptive force for 10 seconds. Damage to champions increased.

Simplifying Coup De Grace to be entirely focused around dealing more damage to low health targets.
removedADAPTIVE FORCE No longer grants 9 bonus attack damage or 15 ability power for 10 seconds on champion takedown
BONUS DAMAGE 7% ⇒ 8% (to champions below 40% max health)

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ARAM

Butcher's Bridge is sinking below the depths! 9.8 marks the end of the ARAM - Back to Bilgewater event and we've made some decisions on which experimental changes to keep based on your feedback! Here are the changes; stay tuned for a more in-depth post about these decisions on Nexus.
WINTER IS HERE Howling Abyss has returned. Butcher's Bridge is gone until next time!
removedPIRATE'S BOUNTY Mariner’s Vengeance and Ghostwalkers are going down with the ship. Bridge. Whatever.
WARMOG'S Warmog's Armor will continue to grant health regen based on missing health rather than max health
removedSUMMONER SPELL Backtrack is going back into nonexistence
newRUNE ADJUSTMENTS Rune adjustments from 9.7 will continue as a permanent feature in ARAM
removedBANS After much discussion and weighing your feedback, bans will not be a permanent feature in ARAM.
updatedEND IT MY DUDES After 15 minutes in all ARAM games, minion waves' spawn rates will increase, minions will gain more movement speed, and champions will deal more damage to structures
  • At 15:00, they start gaining movement speed every minute until 20:00 ⇒ 25:00 when they’ll have 425 movement speed.
  • From game start to 15:00, champions deal 10% ⇒ 0% more damage to structures.
  • At 15:00, that value increases linearly until 25:00 when they’ll deal 30% ⇒ 15% bonus damage to structures.
updatedPOKE POKE Built-in poke reduction range increased from 900 ⇒ to 1000 in all ARAM games
newCHAMP BALANCE Champions will continue to receive balance changes in ARAM every few months

New Nerfs in 9.8

Alistar +5% damage taken
Galio +5% damage taken
Illaoi -5% damage dealt
Kai'Sa -3% damage dealt
Nautilus +5% damage taken
Sion -8% damage dealt
Yorick -5% damage dealt

New Buffs to 9.8

Elise +5% damage dealt
Fiddlesticks +1% damage dealt & -6% damage taken
Fizz +5% damage dealt
Karthus +2% damage dealt
Lucian +5% damage dealt
Maokai +2% damage dealt & -2% damage taken
Nunu & Willump -5% damage taken
Pantheon +5% damage dealt
Riven +5% damage dealt
Vi +5% damage dealt
Xin Zhao -5% damage taken
Zed +5% damage dealt

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Bugfixes

  • Fixed a bug where the Master tier ladder displayed incorrectly and would only show the first 101 people multiple times
  • Karthus can now dance
  • Corporate Mundo's voice lines are no longer replaced by his base skin's
  • Diana's W - Pale Cascade no longer deals more than double the damage when using R - Lunar Rush at close range
  • Pajama Guardian Lulu's right wing is no longer pointing in a different direction during her Homeguard animation
  • Fixed a bug where Teemo's blind did not correctly display on Battlecast Kog'Maw
  • Fixed an issue where 4-digit XP gains would make the progress circle wrap weirdly
  • Range/Cast indicators for certain champions' abilities (Lucian's Q - Piercing Light, Poppy's E - Heroic Charge, Jhin's Q - Dancing Grenade, Ryze's E - Spell Flux, Miss Fortune's Q - Double Up, Jayce's Q - To the Skies!, Jayce's E - Thundering Blow, and Orianna's E - Command: Protect) are now appearing correctly

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!


Invictus Gaming Camille

Invictus Gaming Fiora

Invictus Gaming Irelia

Invictus Gaming Kai'Sa

Invictus Gaming LeBlanc

Invictus Gaming Rakan

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432 Comments

Tormentula295 votes

Why the fuck are bans being removed from ARAM? that was like the best update in aram's history. I actually enjoyed aram for once without worrying about zilean or fiddlesticks.

StiylMagnus93135 votes

Because it goes completely against the nature of the mode.

If people would put their brain to work for a second, they'd realize that for any lobby that does not ban Fiddle, the odds of encountering him are increased. "How do we combat this mathematical dilemma?", you ask? Easy. Just ban him every single game, along with Lux, and Veigar, and Ziggs, and Vel'Koz, and Blitzcrank, and Pyke, and Xerath, until all of the champions that people thoroughly enjoying playing are no longer on the table.

Do you see the problem here? Or do you need to get stuck with Evelynn, Skarner, Rek'Sai, Ivern, and Udyr for a few more weeks to wrap your head around it?

updog142 votes

You listed champions that are only "thoroughly enjoyable" to play because they make the mode unplayable for the enemy team. It's about giving people breathing room to remove some of the absolutely disgusting poke comps and steamroll comps that get faced daily when ARAM doesn't have bans. Not once since bans came out have I been stuck with "Evelynn, Skarner, Rek'Sai, Ivern, and Udyr" either because there are still PLENTY of good champs beyond the 10 (at most) that can get banned. The "nature of the mode" doesn't fucking matter, this isn't some competitive league that needs its integrity to be upheld. It's a game mode for fun. Losing at champ select is a legitimate thing in ARAM and that is not. fucking. fun. Its occurrences have dramatically decreased since bans became a thing, and has only happened to me personally when I get queued into three jerks like you who refuse to ban and just complain about them for the entire duration of the lobby. Bans were the best thing to happen to ARAM.

Eleshakai65 votes

It was also a great way for people to remove that one champ someone gifted them years ago that they absolutely hate to play from their own rng pool...

realistically, bans were all upside. They gave a lot of ways to enhance the experience.

tabby6 votes

you can ask riot to remove champs from your account btw

Eleshakai96 votes

Yep, if they're removing bans from aram, they're removing ME from aram as well.

Lınk47 votes

same. Riot, get your shit together. aram sucks now. why dont you add another 5% to the damage janna takes lmao

Fun4None38 votes

I just want Riot to explain the changes when they put out patch notes. It's just a slap in the face otherwise

How Do You Meta22 votes

I think an issue with the bans are that it still favored the ARAM accounts instead of people who owned all of the champions. Even if you banned a few op champions in ARAM, the aram accounts had other champions to spare and then get those instead, but people who had all champions unlocked would have a higher chance of getting champions that generally perform poorly in ARAM.

Honestly if Riot really wanted to solve the ARAM account issue, ALL champions should be unlocked for ARAM, and then there would be no point in having an ARAM account that only has a few champions because everyone would have an equal chance to play a champion. Yes people could reroll champions, but at least it would be more evenly distributed in chance of getting any champion.

Ikruti22 votes

I've had the most fun in ARAM recently because the champions who strangle out all the rest aren't there. You'll never actually fix the trouble champs since it's their kits that's the problem, so banning was the right way to handle it.

Now it's back to Velkoz/Veigar/Lux every game. Yeah, that's real fun...

xMandalorian172 votes

Why would you remove bans form ARAM?? That was such a good addition :([zombie-brand-mindblown]

SneakyAzShiite124 votes

Removing bans AND backtrack from ARAM? Guess I'll wait until the next event to play it again.

updog117 votes

Bans were the best thing to happen to ARAM since its introduction and literally everyone I know who plays it agrees. Where did you guys even get the feedback from? Becuase it was definitely not from people who actually primarily play ARAM (and don't do so with ARAM only accounts or main Lux). You finally paid attention to ARAM for once and did some good for the game mode only to snatch it away just a few weeks later. Just why? [sg-janna]

Pressley11 votes

Yep. 2k+ ARAM games here. Loved bans so much, does so much good for balance.

Jimmy132 votes

I have 3k ARAM games, I personally could go either way on the bans but they need to unlock the whole champ pool to make it random.

granfrad65 votes

Can we see the stats on which champions in ARAM were banned the most/least?

Boltonator61 votes

Wow...here I thought the bans would stay, considering the games felt more balanced with them, at least as balanced as ARAM can be.

Guess I should lvl up an aram account because the mage meta is staying...

Renegade4Lyfe50 votes

You gave Raken a skin without his Bae?! and whats worse, you gave him a skin he shares with 5 other women! oooooh Xayah is gonna be piiissed!

Jabalor42 votes

Why would you take backtrack away? It was a cool and useful summoner spell :/

StiylMagnus93119 votes

Because champions like Ezreal , Caitlyn , and Tristana could dash out of a fight in three different ways, as if two weren't enough.

Hotarµ42 votes

8 whole patches and still no bugfix for Hail of Blades Shen.

Keep up the good work, guys.

Playful Crutster3 votes

Maybe because almost nobody plays it?

Hotarµ40 votes

Still a bug, should be fixed regardless of who takes it or how often they take it.

On more of a biased note: I'm an unranked casual player who usually only gets to play semi-infrequently because of work, and now I can't play one of my favorite champions with one of my favorite runes.

But I guess my experience doesn't matter because I'm not in the LCS or Shen isn't a meta pick, right?

Emperõr4 votes

You're correct. You're a minority, and as a minority, you can't expect to be given the same kind of priority as a tryhard, daily ranked player who buys his fair share of skins. Welcome to common sense.

Hotarµ29 votes

Except -

1 - I've spent a large amount of money over 3 (yes, three) accounts, probably way more than the average player and I'm very confident in that. Playtime =/= dedication to supporting the game

2 - It's a bugfix. I'm not asking for him to get 20 seconds shaved off his ult, I'm not asking for his Q to deal true damage, I'm asking for a bugfix for his interaction with a rune that has been apparent for 8 whole patches, something that would take less than 5 minutes or so to fix.

"Welcome to common sense."

Nadeshot3 votes

iron btw

Hotarµ56 votes

1 - I'm not Iron, I'm unranked. Not a huge difference but if you're going to try and insult someone for their rank, atleast try to get it right, champ.

2 - If you bothered to read my other comment, work takes up a large portion of my time and the sporadic schedule I have means I can (usually) only play a few games very late at night. I'd rather those not be games where I rage at a competitive system that I don't care so much about.

Good logic though, ignoring an actual complaint about the game to instead focus on someone's rank (that doesn't impact their credibility at all)

SeductiveGrandpa1 votes

Well, in this situation you're right that it should be fixed but I think rank does play a role in complaint credibility.

Like how most people whining about whatever champ is popular this week on the boards are usually low bronze/normie only players.

Hotarµ33 votes

How does competitive performance correlate to fixing a bug?

######hint: it doesn't

In every other situation, yes, I would agree with you, but there is no reason this bug shouldn't be fixed because I'm unranked, case closed.

Cantrips6 votes

Kids like to straw-man, I've noticed. I just ignore any comment that attacks someone's rank when the subject matter has nothing to do with their rank.

[zombie-brand-facepalm]

Good luck on your games, mate.

Jacques Zerau11 votes

I reported this bug as well the patch that they changed hail of blades. Was very excited to play it in casual games and in fringe matchups like teemo where I found it useful even before the change. It's disappointing that they haven't fixed this, especially since Riot claims to encourage the small minority of players that like to play characters with off-meta builds, runes and lanes.

Also, obligatory D4 Shen main mention, because this comment thread is a cesspool of goldies trying to feel big smacking down a casual player. He's completely right. It should be fixed. It's fun, and it's not supposed to be broken. Fix this bug.

dabrainstabber36 votes

The real MVP is those Master Yi buffs.

Bravo on finding yet another way to buff Yi for Yi mains in higher elo WITHOUT making him broken in lower elo.

Looking forward to more changes like these for champions that terrorize low elo but struggle at higher levels.

TheGreatBardini35 votes

Please bring bans back to ARAM. Taking backtrack is vaguely dissapointing, but i'm sure it'll be back eventually. I need that ban though. I don't ever want to play against Sona in ARAM. Soraka is bad enough and the nerfs she got was not enough. The nature of the champion is just too good in ARAM and those 2 champions make the experience unenjoyable when I play against them.

Ziti Al Forno24 votes

Well so much for Blitz-free ARAMs

Best Veigar FL23 votes

I'm going to play shadow assassin support and nobody can stop me Kayn item 3050

Crystal Bepis9 votes

Riot Support can stop you when they ban you for going 0/14 across 8 games.

Best Veigar FL69 votes

I said shadow assassin support, not solo queue Yasuo. Yasuo summoner 6 summoner 1

ThePurplePancake21 votes

Am I the only one that finds it weird that Rakan is going to get a skin, and Xayah isn't getting a similarly themed one?

Fun4None10 votes

I mean I think this is a different circumstance considering it's based on the world champs

Squiter21 votes

Removing bans, removing potential players. There's a reason certain champs are perma-banned practically, nobody wants to play AGAINST it. Seeing a stacked team comp for enemies is totally discouraging since you know you're strapped in for 8-15 minutes of them annihilating you until you surrender at 8. Less of the champs you don't want to see, more of the champs you do. This revert has to be THE WORST that has been made in a long time.

HowDazzyDo5 votes

logged in to upvote

Vastayans Elbow18 votes

Reeto. It's been about 10 days since I reported the recast bug on Rakan's E, battle dance! Fix it!

Also this bug affects all champions with recast abilities that do not cost Mana. https://youtu.be/hcGMoO5Nz0Q

Burnt Hollow17 votes

"Enchantment: Cinderhulk

Minion and monster aura damage increased.

We changed the tooltip in 9.7, but didn't actually apply the change… Fixed it now, woops. 

GRILLED RAZORBEAK Deals 200% ⇒ 300% bonus magic damage to minions and monsters "

**WOOPS lol i seriously felt like the buff was working fantastically dang man this is great [sg-kiko] **Amumu Rammus OK

metamilo16 votes

+1 patch with no love for Twisted Treeline.

Bug fixes please!

The23rdGamer12 votes

Personally not a fan of the ARAM-specific balances on champions (although I like the rune changes!). Wish the champion balance stuff didn't hang around.

Would love to see a separate queue exist for ARAM with bans. I really love the mode without bans but it's a shame to see something that many have requested for ages get tested and then removed across the board when both parties could be satisfied with the same method that's existed for Summoner's Rift for ages (Blind vs Draft and Ranked queues).

INoble KnightI9 votes

Singed andNautilus buffs! CHRISTMAS CAME EARLY!

Krofinn9 votes

I've noticed you're now training monkeys to do the nerfs and buffs. I'm against animal abuse- are these monkeys being properly paid?

1 EcchiSenpai6 votes

[sg-janna] why remove aram bans

MaximumFlyer645 votes

I would've liked it if Bans stayed in ARAM but like I won't really miss Backtrack, felt a bit too gimmicky and situational. but idk

TaricMeApartLisa5 votes

This has clearly been said a lot, but the more voices the better. Taking away the ARAM bans is the wrong call. I've been hoping for bans in ARAMs for years, to get rid of the people like Luz and Veig that it's not fun to play against.

I don't believe anyone outside of your office has been calling to get rid of the bans, but if there is really a large following of the standard mode, then why not do like Summoners Rift and have a "Blind pick" mode with no bans and a "Draft Pick" mode with bans? Seems like a good compromise.

Also unlock all the champions. That's all.

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