The Making of the Madman

Riot·11/5/2015, 10:31:47 PM·5 votes·47,903 views

He’s big, he’s purple, and he has some disturbing origins...

We talked to Andy “fantasyworld” Ho (Lead Analyst), Colt “Ezreal” Hallam (Lead Game Designer), and Edmundo “odnumde” Sanchez (Art Lead) to shed some light on the man, the monster, the Mundo.


Mundo never start in mail room.

What prompted the creation of Dr. Mundo?

Edmundo: Mundo was conceived and created back in the day when there were only like 30 folks at Riot. He was born from an original character description by Steven “Guinsoo” Feak, which he paired with a drawing I did of a surgeon, and gave him the placeholder name “Dr. Mabuse.” (which actually came from a 1922 German silent horror film of the same name...don’t ask). Obviously that name wasn’t going to fly, so we did some brainstorming to come up with something better. Brandon Beck happened to walk by while I was working on him and said, “Let’s just call him Dr. Mundo.” I wasn’t going to complain haha.

Andy: I had come into Riot as an intern and noticed that there were a bunch of work-in-progress champion designs that had some assets, but hadn’t yet been finalized. Dr. Mundo was one of those, and I kind of just felt compelled to try and finish him. I pulled out all my limited tech skills and somehow managed to hack together a bunch of if/then lines of code that became Mundo’s early kit.

Colt: Andy took the reins on Mundo. This was back when we were pumping out champions at a pretty insane pace, so the turnaround for Mundo was about a month--very short compared to the time and attention to detail we pour into champions these days. For animation references, we’d just record people acting like we thought a hulked-out chemical madman would. Somewhere in the archives there’s a video of one of the designers stomping around with his tongue out like Mundo so we could figure out what the heck he should be doing in game.

Fan art by denstarsk8


May the best Mundo… Mundo.

How did Mundo’s character develop?

The horror that was beta-era Mundo

Edmundo: The original design was an absolute monstrosity. I’m not kidding, he was literally some sewn-together hodgepodge of body parts from different creatures. There were lizard feet, a bunch of random limbs--a real freak show. We were going for some kind of collector vibe, a doctor who enhanced himself by Frankensteining himself together with various pieces, but it (obviously) didn’t make any sense. We talked a bunch about how to shift his concept, and we ultimately landed on the idea of him being a Hulk-like scientist that was just...perma-Hulk.

Colt: The initial Mundo concept was vetoed pretty quickly. We just couldn’t make it make sense. Did he cut off dinosaur feet? Were there giant lizard men out there? It just wasn’t going to work. Edmundo came up with the second iteration, where Mundo was a Dr. Jekyll/Mr. Hyde type character--only we decided he was permanently stuck as Mr. Hyde. The tech wasn’t there yet™ for a transforming character. We weren’t able to mess around with that until Nidalee.

Andy: We’d changed the concept, though he was still a doctor for some reason. At first he had scissors, but we didn’t have the tech yet to make those function properly either. So we ended up giving him this giant bone-saw, and that looked really weird. The act of throwing it at people felt really good gameplay-wise, but the huge sword-saw thing he had was very awkward visually. In true hacky fashion, we ended up just taking the giant model and scaling it down a bunch until it was more like a cleaver, and that stuck.

While we were starting to lock down the visuals, we hadn’t really honed in on his personality yet. Even when we started bringing in voice actors, we pretty much planned to let them run with it. Fortunately, the first guy who auditioned positively nailed it with this hulking, maniacal, brutish persona, which also had a strong helping of derp to him. His rendition of Mundo really excited us, and we molded a lot of his final design around that.

Fan art by yubigd


Mundo smash like a boss!

What went into creating Mundo’s kit?

Colt: There were some core gameplay elements we became attached to early on--mainly all the health regen. We loved the idea of a guy who could really quickly regain his health bar if you didn’t finish him off. That “fire hose of health regen” feeling was super satisfying. Initially we toyed with reverse damage, where he’d turn on his ult and gain as much damage as he’d been dealt. But that basically made no one want to attack Mundo, so it ended up both screwing over your teammates and not letting the player enjoy the tank fantasy they’d signed on for. Tanks want to be attacked. We needed to incentivize players to come after you, to create that feeling of wanting to do it even though you know it’s bad for you, like chasing Singed or hunting down Teemo. Beating up Mundo creates that Raid Boss DPS moment when you have to burst him down at the last second or he’s coming back to get you.

Having a health cost for abilities was another core hook we wanted, which ended up working really well with his passive and ult. We wanted him to land in this area where it felt good for him to be taking damage.

Andy: We played around with a few things for Mundo’s attacks. We really loved the way throwing cleavers felt, so we became kind of obsessed with them. For a time, the more cleavers you threw, the faster you could throw them. Eventually his cleaver cooldown would drop to zero, so he was machine-gunning cleavers everywhere. At one point we even integrated the cleavers into his ult! Mundo would just plant down and throw cleavers infinitely, like a Vel’koz ult, but with these blades. That was a little too crazy though, even for Mundo haha.

Fan art by kachima


Mundo do hostile takeover.

Why do you think Mundo--especially Corporate Mundo--has become such a community fixture?

Edmundo: I think people love Mundo just because he’s a fun character to play and watch run around doing Mundo things. He’s almost a cartoon, and has become pretty iconic at this point. Corporate Mundo is definitely one of my favorites, and it’s no surprise the community loves it, since the idea came from them.

Andy: Corporate Mundo was a weird phenomenon. There was a lot of community fan art that started cropping up with the concept. Teams here at Riot got behind it because it was just hilariously derpy.


Mundo will go where he pleases!

What do you think is Mundo’s future?

Colt: I don’t know that he’ll ever drastically change, taking his history into consideration. He gets moderate-sized tweaks every now and then to bring his mechanics up to date or tune his power, but the core of his kit has stayed remarkably consistent over the years. It may be because he just fills a cool niche. He performs well as a poke-tank, takes damage in a unique way, and--obviously--he goes where he pleases.

Andy: The only thing I’d really want to change would be the godawful Burning Agony particles. It was originally an old unused particle we had in the vault, and we ended up using it for Mundo just because it fit the name in a hilariously literal sort of way. But fireballs spinning around him makes no real sense thematically, so I’d love for us to give it another go at some point.

Edmundo: If we were to update Mundo in the future, there are things about his background we could explore more now that we have a better understanding of the world. He lacks a bit of depth right now, and we could give him some more believability. On the visual side I’d love to just generally update and polish some of his more out-of-date game assets, but I don’t think we’d change anything core. You can be damn sure he’d keep that colorful skin and good ol’ Mundo charm.

148 Comments

TheSleepyGod11/9/2015, 7:37:05 PM88 votes

I like these character talk articles, more please!

Royal Waffle11/9/2015, 7:32:03 PM63 votes

Beta skin for sale soon?

Get Scared11/9/2015, 7:20:55 PM23 votes

that beta mundo wtf

RiotMhija11/9/2015, 7:45:56 PM20 votes

Tell me about your favorite Mundo plays! =p

Iron IV Shaco11/9/2015, 8:47:17 PM15 votes

Somewhere in the archives there’s a video of one of the designers stomping around with his tongue out like Mundo so we could figure out what the heck he should be doing in game.

I. MUST. SEE. THIS.

Donald Deglover11/11/2015, 12:38:07 AM12 votes

While I appreciate that you guys want to hold on to the aspects on Mundo that make him so fun and likable, I think it's really a mistake to not plan on changing him up in the near future of league. You can keep his campy personality and so forth, but you have to admit that his model is pretty atrocious by today's standards.

Look at all the amazing concepts you guys have come out with lately - you could definitely do justice to the crazy mad scientist/hulk trope better than what Mundo is today. Something that's been lost to a lot of people who complain about League getting "edgier" is that you can be polished AND fun. Jinx isn't super serious, neither is Ekko. Hell, look at Tahm! Mundo could be a comical character who is actually that - a character, not simply a big joke. We laugh AT Mundo, when we should be laughing with him. There's nothing wrong with being silly and fun, but he shouldn't be a walking joke. That's why Sion and Gangplank were changed visually and thematically (I understand the issues people have with Gangplank being much too dark/serious now compared to before, but at least he feels like a character rather than a stereotype. I personally prefer the Captain GP skin's voiceover as I feel it retains a lot of dark humor from his character compared to the vengeance-focused base GP).

In the same vein, his kit -needs- work. I love what you've done with his E recently, it feels awesome and opens up a lot of new playstyles and item builds. But his kit as a whole isn't cohesive, and cohesivity has been one of League's most important character themes for over two years now. Look at how thematic Yasuo or Rek'sai's kit is. Or if you want less "OP overloaded etc" kits, even something as simple as reworked Caitlyn - something as basic as making her headshots interact with traps and nets, as well as making her Q thin to start with, make her feel so much more like a sharpshooter than before.

Does Mundo feel like a hulked-out madman? His ult certainly does, and his Q, though a bit out there design-wise as you guys mentioned, fits very well. His E even feels better now, giving him a kind of "hulk smash" feeling when it activates. W and passive though? His passive is so boring. We have passives like Kindred marking, Darius bleed and Noxian Might, Soraka's reworked "ambulance". These things add GAMEPLAY. Just like Heimer's sorry passive, Mundo's passive is simply a stat boost, and an unexciting one at that. It works don't get me wrong, but is it fun? Does it ever really feel good? If you escape with a few health you won't be thinking "Thanks .3% hpregen!" It just doesn't feel good.

His W fills an important niche for a tank, the "I need to do damage while sticking on a target and being threatening" one, but it's just not satisfying either. Like you mentioned, the particle being weird has a lot to do with that. Imagine if Mundo had a kind of Thornmail-esque passive where all damage he takes (not just autos) is reflected back partially on opponents in melee range of him from his acidic, chemically-altered blood. That would feel good and fit well for the character's theme, even open up gameplay paths like not focusing the good Dr. down when he's in melee range of your squishy, making you want to kite him back first in order to not damage whoever he's near. Just a spitballed idea for something that fills the same kind of niche as his W, but makes a lot more sense than fireballs that do damage around his body because Mundo.

I really hope no one takes this the wrong way. I don't want to change who Mundo is. I enjoy a good Mundo game as much as anymore, I love going where I please and being a general pain to the enemy. I love cleaver sniping and landing a permaslow on a level 1 invade. But he could be so much more. He could be a Dr. Hyde style madman, hulked out of control and out of his mind. He could still be funny, comical and carefree. He could still go where he pleases and walk all over enemy champions but he could feel more interesting and cohesive whilst doing so. Just food for thought, and I hope a Red sees this and can it into consideration. I can't be the only person who would trade a bit of nostalgia and silliness for a more interesting character, especially when I don't think interesting and silly are necessarily mutually exclusive. Sorry for the long post!

MUNDOCORP11/9/2015, 7:59:01 PM10 votes

Corporate Mundo skin was a reely good idea, but the defalt Burning Agony animashon dosent fit in with the other visuals. U shud make it b sum forms & papers swerling around Mundos feet.

Also pleez dont put Executioners Calling back in 2 the game; its a reely big counter 2 Mundo & other health regen champeons.

Thank u 4 reeding Mundos post, sory 4 bad speling. DrMundo

RiotMhija11/10/2015, 1:04:24 AM10 votes

If you like these kinds of articles, don't forget to check out The Birth of Evil: Teemo!

lightdragoon8811/9/2015, 7:18:42 PM7 votes

Mundo Lore: He goes where he pleases

Stexe11/9/2015, 10:10:34 PM6 votes

See, this is why I fell in love with LoL way back in the beta. Crazy concepts like an insane hulking doctor who is purple. That level of randomness that just works is amazing. Recently we've been getting cool stuff again (Rek'sai, Tahm, Kindred), but before that it was "guy with blades" and "girl with bird and bow." Can't we get more crazy awesome stuff like the whimsical nature that was what LoL first started with?

Shroom Junkie11/9/2015, 7:49:36 PM5 votes

Well, its that time. MUNDO QUOTES!

Mundo too stronk 4 U!

Mundo think you a big sissy! Hoohoohoohoohoohoohoo!

Mundo say his own name a lot, or else he forget. Has happened before!

Hydragrphica11/9/2015, 8:51:48 PM5 votes

please make beta mundo a skin

Debonair Mundo11/9/2015, 10:42:44 PM5 votes

Pretty much the best champion, yeah.

Fun fact: Some of his old ability icons were based around his early beta appearance. You can actually still see a couple of them in the client by clicking on Mundo from the champions page in your profile. Why? Because Mundo uses whatever icons he pleases.

IsmokeOregano11/9/2015, 7:46:50 PM4 votes

what does the first fan-art with the yordles have to do with anything?

negrodamu511/16/2015, 6:25:35 PM4 votes

love how they admit the visual effects of burning agony don't fit thematically

TheMightyThRob11/9/2015, 7:38:32 PM4 votes

Mundo is my favorite champion, for sure. I'd love to see some sort of update to get him into the meta again, and hopefully with Season 6 that might just happen. Here's hoping Mundo Jungle returns!

GarCrank11/9/2015, 9:25:35 PM3 votes

The fireballs should change to same width circle of Mundo Oder when he activates it, it can be an aoe of poisoning gas doing damage per second

Rowiidow11/10/2015, 10:30:52 PM3 votes

Agreed i feel this is fun to talk about initial ideas opposed to final project.DrMundo

Mastre of Voids11/10/2015, 10:38:49 PM3 votes

I have a suggestion: We all know Mundo is a Doctor/PhD/Scientist. As to what Andy suggested, we should change his burning agony. He is a scientist after all, so just make to where mundo drinks an elixer and his whole body turns red. No need to change much but the hue. Just make him red for the skill. add a bit of the Cinderhulk/Sunfire graphics if you want to "Update" it and what not. There, problem solved!

However, no need to thank me, just give me Pulsefire Ez and I will accept it as a thank you.

Aegishand11/11/2015, 6:50:24 PM3 votes

I recently got into playing mundo and did so well a random player purchased me a skin and it ended up being the championship skin so i have fallen hard for the champ. I think now that you guys have the transfom tech and coding down like with gnar he shoild get an ultimate skin you can do a lot of back story with it and he only hulks out when uses his ulti and then maybe stays in a hulky form at 18. It would be a cool chance to sho the doctor jekyl side of his lore.

WaffleToast22211/10/2015, 8:08:00 PM2 votes

Would be awesome to have an article like this for Urgot or Yorick

Criminal Red11/16/2015, 8:40:39 PM2 votes

The lowering c/d when throwing cleavers would've been pretty nice to keep actually :3