Teamfight Tactics patch 9.20 notes

Riot·10/8/2019, 6:00:03 PM·1 votes·90,461 views

What's up, doc(s)!

As we approach the end of Set 1, we want the last few patches to act as our stabilization period, so we’ll be keeping the amount of changes pretty small. That being said, we’ll continue to make some balance adjustments and follow-up on items and systems to prepare for Set 2.

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Leveling Changes

  • XP to Level to 5: 12 -> 10
  • XP to Level to 9: 70 -> 66

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Tier Drop Rates

  • Level 8: 15/25/35/20/5 -> 15/20/35/22/8
  • Level 9: 10/15/33/30/12 -> 10/15/30/30/15

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Items

  • Deathblade: Starts with 0 stacks -> Starts with 1 stack (+15 AD)
  • Frozen Heart Duration: 4 seconds -> 1 second
  • Infinity Edge: 150% Crit Damage -> 125% Crit Damage
  • Quicksilver: 5s cooldown -> 3s cooldown
  • Thieves Gloves: Lowered the average quality of item combinations

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Traits

  • Assassin
    • 3: 75% CritDmg & 10% CritChance -> 75% CritDmg & 5% CritChance
  • Guardian Armor Bonus: 35 -> 45
  • Gunslinger: 1/2/3 extra shots -> 1/2/4 extra shots
  • Knight: 15/35/65 -> 15/35/60
  • Wild: 12% AS per stack -> 10% AS per stack

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Champions

  • Aatrox Armor: 25 -> 35
  • Akali AS: 0.85 -> 0.8
  • Fiora HP: 400 -> 450
  • Gangplank AD: 55 -> 60
  • Kai’Sa Spell AS: 30%/60%/90% -> 50%/75%/100%
  • Kai’Sa Shield: 300/600/900 -> 400/700/1000
  • Leona HP: 750 -> 800
  • Lucian Spell: 100/225/350 -> 125/250/375
  • Poppy HP: 800 -> 700
  • Volibear AS: 0.6 -> 0.65

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89 Comments

DaenerysQun10/9/2019, 12:18:38 AM21 votes

These Nerfs does NOT help at all, and maybe WORSE.

1)First, we can see from the items list, almost 80% of the items fit in the wild champions. Either increaing their attack speed/damage or keeping them alive. They can build the items without looking and thinking.

2)Second,FROZEN HEART is used to be the most powerful item which can possibly reduce small tiny little damage from wild assassins. Cuz it's a range item which reduce few enemies' attack speed.It best fit for brawlers, especially Vi. If someone says, hey "Phantom Dancer" is the best help to against assassins, For assassins,YES. But for the wild assassins, NO. I tried to build 4 Phantom Dancer with 4 knights 4 rangers, still, no ones can win the god wild assassins(the god akali).

3)Third,the 4 wild buff is too too strong, "attacks cannot be dodged" makes the yordles buff become the biggest joke. Yordles is supposed to be strong against the champion who used a lot of basic attacks. However, with 6 yordles buff, you team cannot even kill ONE unit when facing the team with 4 wild 3 assassin, you paid at least 30 health per round for enjoying the fun from six stupid yordles.

PLEASE!! Change "attacks cannot be dodged" to "ignore 15%~30% dodge rate". At least, this will bring back some yordles champions and make the game more strategic.

sirgoalie19110/8/2019, 7:44:14 PM11 votes

Thought Gunslinger was moving to 1/3/5, why was this changed? The issue with gunslingers was that it's so difficult to get to six because there are only six, so missing one (whether through lack in the pool or simply bad luck) leaves you in the same bad position post-patch

MeowMcWhiskerz10/9/2019, 1:21:30 AM6 votes

So explain to me along with everyone else... Why in the world, and in what world, should a 4 unit synergy; 2 of which are in the same classes (Wild Shifters) not only 100% counter a 6 unit synergy, but have absolutely no counter play what so ever?

I'm all for making it so that attack's can't miss, but then a counter should be in place, for example 6 Yordle buff should be something around the lines of 30% dodge (same as 3 yordles) but add in that they cannot be crit. (Thus adding in a counter to wild sins) without making them too powerful.

The only thing I could see as an issue with that would be how a crit roll would be effected? (Unless there was a way for yordles to just not be affected by critical damage).

Yordle comps outside of 3 yordles are entirely unplayable you get absolutely decimated by any wild comp, and have too few synergies that line up well enough to justify 6 yordles and still be competitive.

There should ALWAYS be counters to comps... but as it stands there is no counter to wild assassins. Nerfing Akali or IE isn't the answer, its not as if the builds are just too strong, there is simply no counter to the specific build.

D Pietra10/9/2019, 5:03:29 AM6 votes

Wild should not avoid dodge until they reach max stacks. This gives it some lee way for you to survive until they reach that. It ahould be 5 or 6 stacks before avoiding dodge

Best Veigar FL10/8/2019, 9:16:54 PM6 votes

Man look at all of those yordle nerfs. Good to see that priorities are in the right places.

D Pietra10/9/2019, 5:55:21 AM5 votes

This game is unplayable until wild gets nerfed in its immediate avoid dodge. It used to be my favorite because it increased attack speed. But now you guys nerf attack speed and leave broken assassin wild that dont miss attacks. As I said before, they should only get dodge imunity after reaching max wild stacks. To be decided in 5 or 6 stacks

Grandpa of Rage10/9/2019, 3:07:24 PM5 votes

Haven't played TFT since the beginning of 9.19 because the game just isn't fun anymore. You have to highroll bf swords and wild assasins or you just lose. There is no strategy. This patch doesn't look like it will fix that so I guess I'll just keep playing arams until 9.21.

AlexRuiz10/8/2019, 6:16:30 PM4 votes

gunslingers and guardians still gonna be useless along with deathblade :/

Corsair Zero10/9/2019, 11:19:28 AM4 votes

Make Wild (4) give all allies AS bonus, but ONLY Wild units "attacks cannot be dodged".

pwn0grapher10/8/2019, 7:56:03 PM3 votes

Guess I just get to keep spamming IE Zed since those needs look pretty insignificant. A ONE SHOT FOR YOU... ONE SHOT FOR YOU... AND A ONE SHOT FOR YOU! WEEEEE

DISClPLE10/8/2019, 7:05:24 PM3 votes

No katarina nerf...what a joke.

Amokiir10/8/2019, 6:46:02 PM3 votes

Do you think this will shift the meta at all? I'm hearing from challenger players that the meta is not exactly sitting at the healthiest place.

MadCast Craiden10/8/2019, 6:23:44 PM3 votes

This set of patch notes is very...underwhelming tbh. I mean there's a few comps out there that just make gunslingers insignificant and yet, I don't see any tweaks or balances sent their way...

a boy with luv10/9/2019, 6:03:45 PM3 votes

I feel like putting anti dodge on wild is an unhealthy mechanic, the problem is that if wild is meta, then yordle is not meta. Although, putting anti dodge on rfc only makes hyper carry comps like draven, jynx and ashe even stronger. My reccomendation is to leave dodge on the brawler glove and to change the yordle trait to crit dmg reduction similar to randuins.

AutumnLovesFood10/8/2019, 8:32:10 PM3 votes

I thought a lot of people said player damage is low and it's gonna be buffed?

FootPrince10/8/2019, 6:51:46 PM2 votes

Brawlers going to be meta

Daven lmbeauIt10/9/2019, 5:21:47 PM2 votes

Big bug during my game! And fucked my sur win. My traits was disapearing and I had to always replace my unit one by one or my trait would not works...

Lieutenant Rico10/9/2019, 7:55:42 PM2 votes

Just played a game where anytime it would go into overtime, the battle would end instantly with both players losing. I lost 2 win streaks because of this and ended up placing 5th. WHY rito?????

Dying But Trying10/9/2019, 12:39:40 PM2 votes

game breaking bug dont use spat it kills the synergy that you put it on unless you remove all of that type and replace them all

Trumpsta4Lyfe10/9/2019, 5:37:00 PM1 votes

How you position VS assassins is critical in beating assassins. Spreading your units out is key. Back row middle is where you want your itemized ranged carry. The units you care the least about or your tanks back corners 1 on each corner. Here is what happens. Assassins jump to corners kill those units and then they have to move. Moving means no dmg. So spreading out means they have to move around to kill each unit.

The meta will have so much more variety after these nerfs. Wild and free assassins are still a A+ or S tier comp. Other comps will be moving up. 6 knights also won't be as oppressive (the counter to wild assassins).

Frozen heart pike and vi won't be oppressive either so you will see slinger, sorc, and ranger coming back online.