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Teamfight Tactics patch 9.20 notes

Riot··1 votes·90,461 views

What's up, doc(s)!

As we approach the end of Set 1, we want the last few patches to act as our stabilization period, so we’ll be keeping the amount of changes pretty small. That being said, we’ll continue to make some balance adjustments and follow-up on items and systems to prepare for Set 2.

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Leveling Changes

  • XP to Level to 5: 12 -> 10
  • XP to Level to 9: 70 -> 66

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Tier Drop Rates

  • Level 8: 15/25/35/20/5 -> 15/20/35/22/8
  • Level 9: 10/15/33/30/12 -> 10/15/30/30/15

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Items

  • Deathblade: Starts with 0 stacks -> Starts with 1 stack (+15 AD)
  • Frozen Heart Duration: 4 seconds -> 1 second
  • Infinity Edge: 150% Crit Damage -> 125% Crit Damage
  • Quicksilver: 5s cooldown -> 3s cooldown
  • Thieves Gloves: Lowered the average quality of item combinations

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Traits

  • Assassin
    • 3: 75% CritDmg & 10% CritChance -> 75% CritDmg & 5% CritChance
  • Guardian Armor Bonus: 35 -> 45
  • Gunslinger: 1/2/3 extra shots -> 1/2/4 extra shots
  • Knight: 15/35/65 -> 15/35/60
  • Wild: 12% AS per stack -> 10% AS per stack

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Champions

  • Aatrox Armor: 25 -> 35
  • Akali AS: 0.85 -> 0.8
  • Fiora HP: 400 -> 450
  • Gangplank AD: 55 -> 60
  • Kai’Sa Spell AS: 30%/60%/90% -> 50%/75%/100%
  • Kai’Sa Shield: 300/600/900 -> 400/700/1000
  • Leona HP: 750 -> 800
  • Lucian Spell: 100/225/350 -> 125/250/375
  • Poppy HP: 800 -> 700
  • Volibear AS: 0.6 -> 0.65

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89 Comments

DaenerysQun21 votes

These Nerfs does NOT help at all, and maybe WORSE.

1)First, we can see from the items list, almost 80% of the items fit in the wild champions. Either increaing their attack speed/damage or keeping them alive. They can build the items without looking and thinking.

2)Second,FROZEN HEART is used to be the most powerful item which can possibly reduce small tiny little damage from wild assassins. Cuz it's a range item which reduce few enemies' attack speed.It best fit for brawlers, especially Vi. If someone says, hey "Phantom Dancer" is the best help to against assassins, For assassins,YES. But for the wild assassins, NO. I tried to build 4 Phantom Dancer with 4 knights 4 rangers, still, no ones can win the god wild assassins(the god akali).

3)Third,the 4 wild buff is too too strong, "attacks cannot be dodged" makes the yordles buff become the biggest joke. Yordles is supposed to be strong against the champion who used a lot of basic attacks. However, with 6 yordles buff, you team cannot even kill ONE unit when facing the team with 4 wild 3 assassin, you paid at least 30 health per round for enjoying the fun from six stupid yordles.

PLEASE!! Change "attacks cannot be dodged" to "ignore 15%~30% dodge rate". At least, this will bring back some yordles champions and make the game more strategic.

Slimexiv201 votes

I don't think that's true, wild assassins were op bc of items like ie and their passive, if you had two ie on akali you would be at least 2nd place every game. They both nerfed the item and the passive. Wild assassins won't be a top tier comp anymore i believe

LT Divine2 votes

I think it's true. I was seeing frozen heart drive bys a lot.

Mikhail Wylaff1 votes

nope, they are not unfortunatly for me... as i play with wilds all the time and now my rank went from 19LP Silver 2 - 0LP Silver 4 -_-

tYctz6q3er6 votes

I feel like the Frozen Heart nerf is more directed to Frozen Heart Drive by strategies with Vi and Pyke. Now you need to actually stay on top of a champion to effectively reduce their attack speed.

VoidDexs2 votes

dude for real, i just quit now if i see people stacking akali with wild, hard to counter that bullshit comp

DaenerysQun2 votes

Actually, there's still a perfect comp to counter it, and I think that's the only way.

TwistedFate Lulu Lissandra Kennen Morgana Poppy Brand Sejuani

TF Kennen brand Sejuani.They take all the items you built. And this comp you must have a item 3026 and item 3107 for Kennen, and other items such as item 3087 item 3285 would be good for TF.You probably will end at top 4. Good luck.

thanatophilia691 votes

The current state of wilds is just bad for the game. They removed anti-dodge from RFC and decided to give it to entire comps for next to no investment. 4 wilds isn't even hard to get, and they already give global attack speed. This isn't even remotely balanced.

Mikhail Wylaff1 votes

this build use to have the most synergies i could find. it got me 1st place with 100HP twice since i started playing TFT. but after void synergy changed, i switched to Braum Volibear Pantheon and using Yummi item to get 3rd sorcerer. even still im lucky to make 2-5th now with all the nerfs they've done to my build.

Shyvana's burn was nerfed by 50-100, Gnar health was nerfed by 50, all transformed health was nerfed by 50-250, Volibear lost 50 hp, braum mana bar was increase by 25 so he doesnt get shield as often now, void trio was broken, along with Rek'sai and Kassadin AS nerfing by .5 and now wilds AS has decreased aswell, the list goes on...

meanwhile imperials Darius, blademaster Draven, and gunslinger Lucian are still hard to kill powerhouses that havent been nerfed at all

Mikhail Wylaff1 votes

i disagree... wild 4 is about the only thing left wild has to give reason to play them, cause otherwise yordies would be the new meta that EVERYONE would be using.

My build of Ahri Warwick Nidalee Gnar AurelionSol Shyvana Kassadin RekSai Khazix use to secure me 1-4 place almost every game depending on items. now its got me on a downward slop from 19LP Silver 2 - 0LP Silver 4 over the last 2 weeks -_- TFT isnt fun anymore for me cause if i play with my build or even some variations to it... i wont ever see 1st place again as wild & skyvana have been nerfed too much.

Baynton8r3 votes

Your first issue is banking on a 9 unit comp and the point of TFT is to play multiple builds, not just variations of 1 or 2 builds. It's still plausible to win but harder compared to knights or brawlers that work with a damage dealer or hard cc (aka draven/sej/karth/rengar/zed/a'sol/jinx/gp)

Yuumi Sucks Toes6 votes

Your stuck in silver becuase your hard focusing a build every-game instead of building around what the game gives you. blame the player not the game.

SeinfeldWithaT1 votes

Bro... silver 2... you aren't even getting into the real builds of the game yet. learn to build some more and not rely on your single build and it would be a lot more fun. Thinking that you are going to get a single build every game is keeping you from learning and climbing.

sirgoalie19111 votes

Thought Gunslinger was moving to 1/3/5, why was this changed? The issue with gunslingers was that it's so difficult to get to six because there are only six, so missing one (whether through lack in the pool or simply bad luck) leaves you in the same bad position post-patch

JimMaru6 votes

Yeah, I agree. The buff should come to 4 Gunslingers, not 6. By the time you get six you might have already lost.

Shivved4 votes

On stream, Mort said the problem with buffing slingers is that he feels they're already strong. Which is probably why they didn't buff 4 slingers shrugs

HULUHASLIVESPORT10 votes

frozen heart, knights, and assassins are nerfed, that indirectly buffs slingers as well

ErdoS Is Here1 votes

I'm fine with this. As one who plays gunners, this buff makes them better but not so good they'll be contested every game like they used to. Lucian got buffed anyone. all good

MasterBlitz2 votes

Personally I wish Graves and Tristana would get a buff. Maybe I'm not 100% current on what the pros play, but those 2 are so terrible, I'm often persuaded away to more even alliances

Brother311 votes

Maybe 5 gunslingers is the number we are all looking for here. It is a reasonable and realistic number to get in a game. but i do agree this is broken and needs to be lowered.

Best Veigar FL6 votes

Man look at all of those yordle nerfs. Good to see that priorities are in the right places.

owlette443 votes

Yordles aren't even that bad. 3 yordles occasionally makes it's way into Shapeshifter/Sorcerer comps, but other than that they really aren't that scary. At least not in Plat ranked.

MeowMcWhiskerz6 votes

So explain to me along with everyone else... Why in the world, and in what world, should a 4 unit synergy; 2 of which are in the same classes (Wild Shifters) not only 100% counter a 6 unit synergy, but have absolutely no counter play what so ever?

I'm all for making it so that attack's can't miss, but then a counter should be in place, for example 6 Yordle buff should be something around the lines of 30% dodge (same as 3 yordles) but add in that they cannot be crit. (Thus adding in a counter to wild sins) without making them too powerful.

The only thing I could see as an issue with that would be how a crit roll would be effected? (Unless there was a way for yordles to just not be affected by critical damage).

Yordle comps outside of 3 yordles are entirely unplayable you get absolutely decimated by any wild comp, and have too few synergies that line up well enough to justify 6 yordles and still be competitive.

There should ALWAYS be counters to comps... but as it stands there is no counter to wild assassins. Nerfing Akali or IE isn't the answer, its not as if the builds are just too strong, there is simply no counter to the specific build.

DoorKicker2 votes

Easy fix for Wild ssins is to limit it to Wild units only, then Akali, Asol, et al have to dilute their item builds.

D Pietra6 votes

Wild should not avoid dodge until they reach max stacks. This gives it some lee way for you to survive until they reach that. It ahould be 5 or 6 stacks before avoiding dodge

D Pietra5 votes

This game is unplayable until wild gets nerfed in its immediate avoid dodge. It used to be my favorite because it increased attack speed. But now you guys nerf attack speed and leave broken assassin wild that dont miss attacks. As I said before, they should only get dodge imunity after reaching max wild stacks. To be decided in 5 or 6 stacks

Grandpa of Rage5 votes

Haven't played TFT since the beginning of 9.19 because the game just isn't fun anymore. You have to highroll bf swords and wild assasins or you just lose. There is no strategy. This patch doesn't look like it will fix that so I guess I'll just keep playing arams until 9.21.

AlexRuiz4 votes

gunslingers and guardians still gonna be useless along with deathblade :/

Corsair Zero4 votes

Make Wild (4) give all allies AS bonus, but ONLY Wild units "attacks cannot be dodged".

MadCast Craiden3 votes

This set of patch notes is very...underwhelming tbh. I mean there's a few comps out there that just make gunslingers insignificant and yet, I don't see any tweaks or balances sent their way...

Shivved2 votes

I agree, but they usually do larger patches every other week, so this week they're probably not trying to shake things up tooooo much

Amokiir3 votes

Do you think this will shift the meta at all? I'm hearing from challenger players that the meta is not exactly sitting at the healthiest place.

AutumnLovesFood3 votes

yeah, especially the player damage is low, I heard that a lot of people said its kinda frustrating and exhausting right now.

CptCoral2 votes

Yeee, guardian gonna be meta ,if u build a leo that is

MeowMcWhiskerz4 votes

This patch is going to do basically nothing lol. 2 star Akali is still going to 100% 1 tap any and every thing she touches when she gets dual IEs and has 100% chance to hit.

DISClPLE3 votes

No katarina nerf...what a joke.

pwn0grapher3 votes

Guess I just get to keep spamming IE Zed since those needs look pretty insignificant. A ONE SHOT FOR YOU... ONE SHOT FOR YOU... AND A ONE SHOT FOR YOU! WEEEEE

Tom Haverford2 votes

yeah these nerfs literally address 0 of the issues

the reason wild assassins are SO oppressive are all the changes to archetypes and items leading up to this point put together, not just one unit or a little bit of crit damage

AutumnLovesFood3 votes

I thought a lot of people said player damage is low and it's gonna be buffed?

a boy with luv3 votes

I feel like putting anti dodge on wild is an unhealthy mechanic, the problem is that if wild is meta, then yordle is not meta. Although, putting anti dodge on rfc only makes hyper carry comps like draven, jynx and ashe even stronger. My reccomendation is to leave dodge on the brawler glove and to change the yordle trait to crit dmg reduction similar to randuins.

FootPrince2 votes

Brawlers going to be meta

JimMaru2 votes

Nerf to Frozen heart hurts brawlers a lot tho

LT Divine2 votes

It's to avoid the pyke drive bys. Tired of seeing that in every game.

Dying But Trying2 votes

game breaking bug dont use spat it kills the synergy that you put it on unless you remove all of that type and replace them all

Daven lmbeauIt2 votes

Big bug during my game! And fucked my sur win. My traits was disapearing and I had to always replace my unit one by one or my trait would not works...

Cooldownslol2 votes

That was a VISUAL bug for me, not why you were losing.

NovaXaylos1 votes

It's definitely not a visual bug. I had it happen earlier as well. Phantom would go away and wouldn't proc, I'd have to remove and replace both my phantom units to get it to come back. Had it happen to Noble, Knight, and Phantom. All in the same game. Seems to happen when you upgrade a unit that's a part of that stuff later in the game. At least for me that's how it was working. Lots me 2 fights in a row in the top 3 trying to sort out what happened.

Lieutenant Rico2 votes

Just played a game where anytime it would go into overtime, the battle would end instantly with both players losing. I lost 2 win streaks because of this and ended up placing 5th. WHY rito?????

Trumpsta4Lyfe1 votes

How you position VS assassins is critical in beating assassins. Spreading your units out is key. Back row middle is where you want your itemized ranged carry. The units you care the least about or your tanks back corners 1 on each corner. Here is what happens. Assassins jump to corners kill those units and then they have to move. Moving means no dmg. So spreading out means they have to move around to kill each unit.

The meta will have so much more variety after these nerfs. Wild and free assassins are still a A+ or S tier comp. Other comps will be moving up. 6 knights also won't be as oppressive (the counter to wild assassins).

Frozen heart pike and vi won't be oppressive either so you will see slinger, sorc, and ranger coming back online.

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