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Patch 9.11 notes

Riot··4 votes·161,412 views

Hey y'all. How are you doing? Having a good week? Good.

In this patch, outside of some smaller balance work on an assortment of champions, we have bigger updates for Janna and Yuumi, a soft revert to Zac's pre-patch 7.9 self, and a follow-up to the Master Yi changes from 9.10.

Voted for by players all over the world, Little Demon Tristana is ready to take on some mischief and will be available during this patch cycle. The Rainbow Fluft Icon and its special interactions when equipped will also be available for an extended amount of time in the store!

Finally, starting in 9.11, Challengers will get to experience the long-awaited golden recall animation in unranked queues and the ranked queues they're Challenger in.

Go get 'em, lions!
Hanna “shio shoujo” Woo Paul "Aether" Perscheid

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Mid-Patch Updates

5/30/2019 Balance Changes

Karthus

R - REQUIEM DAMAGE RATIO 0.65 ability power ⇒ 0.75 ability power

Master Yi

Q - ALPHA STRIKE DAMAGE ON SAME TARGET 15% attack damage per additional strike ⇒ 25% attack damage per additional strike

Vayne

BUGFIX Vayne's R - Final Hour no longer removes the movement speed granted from her Passive - Night Hunter

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Patch Highlights



Little Demon Tristana will be available on May 30, 2019.

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Champions

Akali

Passive energy refund decreased late; damage ratio decreased.

We're lowering Akali's ability to deal consistent and sustained damage, a strength that's a huge part of her power discrepancy between the highest level play and everyone else.

Passive - Assassin's Mark

ENERGY REFUND 10/20/30 ⇒ 10/15/20
DAMAGE RATIO 0.9 bonus attack damage and 0.7 ability power ⇒ 0.6 bonus attack damage and 0.5 ability power

Amumu

Passive bonus true damage decreased.

We're reverting Amumu's passive buff from 9.8. Choosing this line specifically because too much of his strength is tied up in his passive and we want to keep the rest of his abilities feeling strong.

Passive - Cursed Touch

BONUS TRUE DAMAGE ON CURSED TARGETS 13% ⇒ 10%

Ekko

Basic attacking after E no longer delayed due to animation.

Making a small QoL change that Ekko players should appreciate.

E - Phase Dive

CLEAN HITS Ekko will now consistently basic attack at his regular cadence after using Phase Dive instead of having to wait for his animation

Galio

W base damage decreased, damage ratio increased. E damage decreased.

We're shifting some of Galio's baseline damage he leans on as a support into W's ratio as a stronger reward for his AP-building, damaging mid-lane capability.

W - Shield of Durand

MINIMUM DAMAGE 20/30/40/50/60 (+0.2 ability power) ⇒ 10/20/30/40/50 (+0.3 ability power)
MAXIMUM DAMAGE 60/90/120/150/180 (+0.6 ability power) ⇒ 30/60/90/120/150 (+0.9 ability power)

E - Justice Punch

DAMAGE 100/135/170/205/240 ⇒ 80/120/160/200/240

Gragas

Base health, health growth, attack damage increased.

Increasing Gragas' early durability and helping out his early clear speed.

Base Stats

HEALTH 583.5 ⇒ 600
HEALTH GROWTH 89 ⇒ 95
ATTACK DAMAGE 61.4 ⇒ 64

Janna

W cooldown now scales; base damage decreased late. E cooldown now decreases when Janna CCs enemies; cooldown decreased early, increased late; shield increased.

Right now, Janna feels like a poke mage early in the game instead of a peeling and shielding support champion. We're taking this opportunity to encourage more kinds of interaction between her and everyone else than point-and-click harass, especially in lane, so she can get the most out of all her abilities.

W - Zephyr

COOLDOWN 8 seconds ⇒ 8/7.5/7/6.5/6 seconds
BASE DAMAGE 55/100/145/190/235 ⇒ 55/90/125/160/195

E - Eye Of The Storm

newPASSIVE Each ability that slows or knocks back an enemy champion reduces Eye of the Storm's cooldown by 20%
COOLDOWN 18/16/14/12/10 seconds ⇒ 16/15/14/13/12 seconds
SHIELD 70/105/140/175/210 ⇒ 80/115/150/185/220

Jayce

Q base damage decreased late; damage ratio decreased.

Jayce is too reliable of a pick in pro play. Given his strong early game, we're nerfing his scaling to give opponents more of a chance when they get out of laning phase.

Q - Shock Blast

BASE DAMAGE 70/120/170/220/270/320 ⇒ 70/115/160/205/250/295
DAMAGE RATIO 1.2 bonus attack damage ⇒ 1.0 bonus attack damage

Karthus

R damage, ratio decreased.

Karthus is still running games over just by virtue of being a great jungle clearer. But it's the burst on his ultimate that's really putting him over the edge and making him such a dominant jungle choice.

R - Requiem

DAMAGE 250/400/550 (+0.75 ability power) ⇒ 200/350/500 (+0.65 ability power)

Master Yi

Bonus attack speed at level 1 removed. Q isolated target damage decreased.

In 9.10, we wanted to nerf Master Yi in average play and increase satisfaction for all players by creating opportunities for more skillful play. However, the changes were pretty neutral and, at the time, seemed like they'd be more impactful due to changes to Rageblade and Conqueror. As a follow-up, we're cutting back his early attack speed and some of the isolated target damage from Alpha Strike so that he loses some of his early clear speed, but still has a more reliable window of untargetability during Q.

Base Stats

removedBONUS ATTACK SPEED AT LVL 1 No longer receives 8% bonus attack speed at level 1

Q - Alpha Strike

DAMAGE ON SAME TARGET 25% attack damage per additional strike ⇒ 15% attack damage per additional strike

Rammus

Passive basic attack damage flattened. R damage decreased.

Rammus' damage in teamfights is too high. But to ensure that we're not completely making him into a lint ball, we're pulling power specifically out of his ult and passive so that he can still hurt enemies via Powerball and Frenzying Taunt and still reflect damage well with high armor builds.

Passive - Spiked Shell

BASIC ATTACK DAMAGE 8-20 (based on level) ⇒ 10 at all levels

R - Tremors

DAMAGE PER SECOND 40/80/120 ⇒ 30/60/90

Warwick

Q healing increased late.

Letting Warwick live the drain-tanking dream a bit more. While Blood Hunt is still likely the best first max, players looking to risk it all with Jaws of the Beast and bite off more than they can chew can now feast too.

Q - Jaws of the Beast

HEALING 30/40/50/60/70% of damage dealt ⇒ 30/45/60/75/90% of damage dealt

Yuumi

Q range indicator brightness adjusted. W now gives assists when she first attaches. E movement speed decay flattened. Lots of bugfixes.

Making some QoL changes and bugfixes for Yuumi. These updates should help lower the gap between good and bad Yuumi players without increasing a good Yuumi player's power.

Q - Prowling Projectile

I SEE THE LIGHT Yuumi's range indicator is now much brighter when Prowling Projectile is first cast, fading back down in brightness over its duration for both Yuumi and her attached ally

W - You and Me!

I'M HELPING Now gives assists on champion takedowns from her teammates when she first attaches to a participating ally

E - Zoomies

updatedZOOM ZOOM Flattened Yuumi's movement speed decay to herself and to the ally she's attached to based on ability power

Bugfixes

MINIMAP Fixed a bug where Yuumi's minimap icon would sometimes not show that she's attached to an ally
STATS Fixed Yuumi's missing stats display on her strengths/weaknesses radial menu in the client
AERY Fixed a bug where Yuumi was not sending Aery when hopping between allies with You and Me!
APPROACH VELOCITY Fixed a bug where Yuumi's ally would gain Approach Velocity’s bonus movement speed whenever Yuumi was attached
POPPY'S ULT Yuumi now properly gets knocked towards her Fountain if she gets hits by Poppy's R - Keeper's Verdict while channeling R - Final Chapter or Q - Prowling Projectile

Zac

Q slow decreased; cooldown increased. W max health damage now scales with AP. R reverted to pre-patch 7.9.

We’ve been following some excellent conversations regarding where Zac landed after his rework in 2017. After assessing players' feedback, we ultimately decided that we went too far in pulling damage out of him in our quest for a more CC-laden tank. We agree that part of Zac’s pattern of diving the back line and doing damage is core to who he is as a champion. Unfortunately, Zac players felt that after diving in, he wasn't able to accomplish anything more than just knocking people around. With that in mind, we're reverting his reworked ultimate and W.

Q - Stretching Strikes

SLOW 60% ⇒ 40%
COOLDOWN 13/11.5/10/8.5/7 seconds ⇒ 15/13.5/12/10.5/9 seconds

W - Unstable Matter

newDAMAGE RATIO 2% target's max health per 100 ability power

updatedR - Let's Bounce!

removedNOT SQUISHY Zac no longer squishes himself down while charging for up to 2.5 seconds, becoming unstoppable and slowing enemies standing on top of him
removedNO LONGER ICE CREAM Zac no longer knocks back enemies and deals magic damage when quickly releasing R, and no longer scoops up enemies, damaging and carrying them to a target location when releasing R after charging
newFLUBBER Zac now bounces 4 times on cast, with a 1 second delay between each bounce
newDAMAGE Each bounce does 140/210/280 (+0.4 ability power) magic damage and knocks up enemies for 1 second. Subsequent bounces on the same targets do 50% magic damage and do not knock them up.
newFLUID SLIME Zac can move during Let's Bounce and gains ramping movement speed over the duration, up to 50%

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Challenger Recall

It's time… Let the golden light shine above you!

In all unranked queues, Challenger players will now see a special recall animation in-game. In ranked queues, Challenger players will only see the special recall animation in the particular queue they are Challenger in. The Challenger Recall appears any time the normal recall would play, but does not override Baron-buffed recalls nor the blue effect on the minimap, to preserve gameplay readability.

If a player demotes out of Challenger, the Challenger Recall will go away and only reappear if the player gets back into the rank.

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Rainbow Fluft

As a special thank you to all those who purchased the icon and ran around the Rift and Abyss with sparkly rainbows behind them, we're extending the Rainbow Fluft Icon's availability in the store and the special interactions that happen when the icon is equipped (the Rainbow Homeguard trail animation in-game and the Rainbow Poro profile background).

The icon's store availability and the Homeguard activation will be on until June 30th, 2019, at 23:59 PST to last all of Pride Month. The profile background will be removed in patch 9.14.

Get your rainbows on!

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Bugfixes

  • Draven's R - Whirling Death now properly decreases in damage based on how many units are hit
  • Titanic Hydra's on-hit damage is no longer able to hit towers
  • Getting damaged by an Aery user while having Death’s Dance equipped no longer causes Aery to continuously deal damage to the player
  • Shaco's R - Hallucinate's clone's auto-attack no longer deals 60% of Shaco's damage instead of 75% on champions
  • Lissandra's Passive - Iceborn Subjugation's Frozen Thralls can no longer take Eye of the Herald when her team steals the Rift Herald
  • Guardian's tooltip now properly indicates an ability power ratio of 0.25% instead of 0.25 or 25%
  • Dark Valkyrie Diana's Q - Crescent Strike's Moonlight particles no longer briefly reappear after it expires on a champions

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Upcoming Skins & Chromas

The following skin will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

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389 Comments

Magiceye187 votes

Fantasy lcs? Like please?

metamilo160 votes

Dear Riot I don't mean to whine

But you keep pretending it's fine

To ignore a game mode

Just because it is old

Please update the Twisted Treeline

WeAreWalrus18 votes

For the record, they don't ignore it because it's old. They ignore it because it's played insanely less than anything else. I'm not saying Twisted Treeline can't be more focused on, just trying to point out their reasoning.

Redesignated67 votes

It's played less because Riot does absolutely nothing to incentivize playing it, up to and including leaving it out of missions, and refusing to give it map-specific balancing like they're doing with ARAM. And that's been the case for years.

Flawless Fetus17 votes

This. I used to absolutely love that mode until they downgraded the map, removed buff camps for the alter gimmick, and then left it to rot in it's shitty state. Lol.

Pressley8 votes

To put into perspective how little TT is played, SR is played 4x as much as ARAM. ARAM is played 30x as much as TT.

DampenedSpirits26 votes

Have you thought that maybe its not played as much BECAUSE they never update it? Not to mention, there are millions of active players so by your numbers there's still a huge portion playing it.

Miles The Man15 votes

Welcome to the downhill spiral that Dominion had. It seems as though Riot only cares about extra gamemodes if they have a lot of players.

Kervvy42 votes

It's played so little, but according to good ol' Rito it's a better gamemode to keep permanent than Nexus Blitz [slayer-jinx-unamused]

TheIvyX25 votes

There's SO many other game modes to actually enjoy the game instead of the stress-inducing Ranked/Normal games on Summoner's Rift. Including Nexus Blitz, there are other game modes Riot could have on the side such as:

  • All Random Summoner's Rift
  • Ascension
  • Black Market Brawlers
  • Dark Star - Singularity
  • Definitely Not Dominion
  • Doom Bots
  • Hexakill
  • Hexakill: Twisted Treeline

...you get the point. Sure, there are reasons as to why some of the game modes were just a one time thing, but that doesn't give reason as to why there isn't a rotating game mode.

Come to think of it, there used to be an option for a Rotating Game Mode as the 4th option when choosing between the modes. I remember it being locked for so long I guess they decided to remove it instead of putting one of the said game modes above.

...why they would do that is beyond me aside from financial gains or something along those lines.

GoldStorm710949 votes

Please, please just admit you guys messed up the Akali rework, it is legitimate torture for anyone who mains the champion to adjust to these relentless nerfs. It just has to be accepted that the problem will never be solved with her numbers, the flaws are just inherent with how her kit is designed. Trust me I love to play the champion, she is great in that regard but no matter how bad she is she will always just be annoying and bad for the game. Everyone will be so much happier if you guys finally own up to the fact that you screwed up and overhaul her kit or try again with the rework, or even just revert her to the at least balanced state she was before, anything but this. Please just don't nerf her into the ground then leave her to die, at least be open and give the community information on what you guys are planning or experimenting with to try to FIX the champion rather than just blindside us with nerf after nerf.

Thanks, A concerned former Akali one-trick

MrWasjig14 votes

But that's just how Riot operates. They never admit fuck ups

mvmlego23 votes

You said that under the patch notes where they reverted Zac's ultimate due to player feedback. Take your cynicism elsewhere, please.

ZT Xperimentor11 votes

He's not wrong though, his rework was years ago during the class rework sweeps; and there's still plenty of people complaining here they want the scoop ability instead, though I preferred zac before his rework along with release xerath so I'm biased. As someone else pointed out, amumu just got that buff a couple patches ago, and they're undoing it while trying to ignore taking the blame, something they do like a stuttering clock on any obviously bad decisions. The only time I can recall them actually admitting their failure was with kogmaws rework, because it got overturned like a hotfix for how abusive it made him.

WILDCASABLANCA9 votes

The "player feedback" took 2 years and 1 month since the rework for them to revert Zac's ultimate (Though I'm not counting this because now zac still has the new Q with his old R, so it's really a champ update). They took an entire season (11.5 months) to fix Ardent Censor. I and many other non-ADC players personally quit playing the game this entire season. Even Banner of Command's fix which was extremely fast, took 3 months, and in that time they BUFFED the item and thought it would be a nerf. Their knee-jerk reaction was just removing the item completely since that has to be a nerf. That is how terrible their balancing team is. Relic Shield adcs took 4 months to nerf, which was also on the fast side but took up all of preseason which was awful for the game's popularity. Aftershock was consistently an issue since release and it took them 1 year and 8 months to nerf it to a reasonable point. For 1 year and 8 months they hard nerfed many champions who were strong with aftershock. Example Tank pyke was an issue since release, I posted many times saying he needs to be nerfed. It took 5 months and they chose forced lethality instead of nerfing aftershock and/or making his healing decrease with more resistances. This forced lethality bandaid fix can easily result in more issues in the future. The 2018 ADC itemization 'rework' took 1 year and 3 months to revert. They are never fast at fixing even extremely egregious mistakes and when they do it's only because of reddit posts or lcs viewers saying it isn't fun to watch. https://trends.google.com/trends/explore?date=today%205-y&geo=US&q=league%20of%20legends The way they take so long to fix things people hate about the game has only led to the game's decline, and I'm sure they are aware at this point. So all I have to say is I hope they do some good work, and in response to your comment no they have not done a good job of fixing issues/unsatisfactory elements of the game in a timely manner.

WILDCASABLANCA6 votes

https://nexus.leagueoflegends.com/en-us/2019/05/dev-champion-balance-framework/ For example they are trying things like this to improve their patches because they admit they have been doing things very poorly. Excusing them by saying that they have been doing fine is an outright lie that does not help players, developers, or the game. We have to keep watch to see if they will actually improve from here on out.

zoshy45 votes

clash? :(

Local AD Sitter21 votes

Clash is clearly dead and buried. They haven't even given a teaser in soooo long. Its dead, they bit off more than they could chew with Clash. It felt like the last try they had was a make or break point for Clash. Sadly it crashed landed hard [zombie-nunu-bummed]

Chef Jack3 votes

They said theyll say something by the end of May

Byrden18 votes

It's the 29th [zombie-brand-mindblown]

sillyscylla10 votes

Future-man from the 30th, they've still said nothing

Slashen0048 votes

So you're saying...

It Clash Landed?[slayer-pantheon-thumbs]

CanYouLimbo41 votes

can I get an F for Akali ?

V1rµz45 votes

Q

Tekek23 votes

"We're lowering Akali's ability to deal consistent and sustained damage, a strength that's a huge part of her power"

You mean the only thing left good about her and her whole god dam gimmick? She has the longest time to kill of any assassin so lets just nerf that more. Makes sense.

Pulsefire Anivia19 votes

It’s like every patch they don’t know what to do so they just nerf akali. I’ll never understand that after her remake they made her so cool and different and now they’re slowly taking that all away. I don’t even want to look at Aatrox anymore. They basically deleted him.

Scott xD31 votes

I am really supprised to see that Aatrox isn't being touched. I am not sad about it because I like playing the champ but he seems so strong right now.

KMS Cyrekt13 votes

I think his R's healing should just be changed from total healing to self healing, then he shouldn't be too bad. To my knowledge his winrate has been going down and down overtime so while he is strong, as long as it continues to go down he shouldn't need anything too big

Big Ćhungus30 votes

R.I.P. Akali Akali tell azir i said hi

Spooky Fizz26 votes

Riot I want more homeguard animations not just the rainbow one, the reason I wore the icon for so long was because I could be a rainbow urgot running into a teamfight, But for real make more homeguard animations!

Anakin The Weird27 votes

And don't make them stop working after a random time period. [slayer-jinx-unamused]

Talkingbirdguy10 votes

They stop when you no longer have the home guard speed. That isn't random at all? (Unless you mean you want the rainbow to remain permanently available as a home guard animation, which I agree.)

Butterwood25 votes

Something something fix the jungle something something

VinnyofTheG25 votes

So why even rework Akali, you've nerfed her more than Papa Jeff nerfs mercy

Lord Zeta 131319 votes

Bad time Drop the Tristana skin Riot.

A champion who is known to knock down Towers gets a devil skin, On patch 9.11..

kcrimsonrequiem18 votes

I don't understand why akali needs that level of nerf, literally just remove her true stealth and people will not pick her in high elo and in lcs, why just take her main damage source, and make her actually garbage, riot destroyed a new fun champ that a lot of people loved and hated, but that's actually unique and enjoyable, yet unfair champs like kennen get to exist as well as zoe!

mvmlego8 votes

I don't think they need to remove her stealth, but they should trim it down in two important ways. First, remove its ability to cloak within tower sight range. Having that mechanic is like having someone capable of reducing true damage by a percentage; it breaks a good and long-standing game rule. Second, increase the duration that she is revealed for when she attacks from her shroud. Even some champions who build some attack speed can't target her with her basic attacks, even though she can hit them once a second or so.

Agent Frost17 votes

When is the bug with Graves and Hail of Blades going to get fixed? :(

HommeGoujon14 votes

Same for Shen and Hail of Blades, any news?

SheriffWyattEarp7 votes

They haven't even fixed his splash art which has been bugged for just about all of May :)

Skinny Pénis17 votes

Where is the blue essence shop

Skeng Man16 votes

WHERE IS THE WUKONG REWORK??????????

Axis of Darkness21 votes

It’s not even done yet, the kit is in concept phase. The numbers were explicitly stated not to be final

Eleshakai13 votes

I don't wanna be picky... but "Right now, Janna feels like a poke mage early in the game instead of a peeling and shielding support champion. We're taking this opportunity to encourage more kinds of interaction between her and everyone else than point-and-click harass, especially in lane, so she can get the most out of all her abilities" - the changes you made don't really encourage 'other interaction' - they encourage no interaction. People will just act as a shield-bot now.

LastLaughLol8 votes

Worst part is, other cancer bot laners like Karma spamming Q is fine, or Zyra spamming E. But god forbid an enchanter support using harass as it was meant to be used. Needs to get nerfed.

Eleshakai14 votes

It is unfair to compare unit-targeted harass with ground-targeted or straight-line. One is dodgable, the other is not.

To be clear I do not have a strong opinion on the Janna changes - overall I feel like these may actually prove to be power-positive assuming you can keep your mana in check and get your spells off on cooldown... I just don't think they're accomplishing the goal they started out to achieve - encouraging 'more forms of interaction between her and other units'.

TimX24968B11 votes

Still haven't fixed the bug with darius's ult not displaying the additional AD gained from max hemorrhage into the max damage calculation?

ItsKeion10 votes

SO, When ARE WE GEtting a NeW GamEMode ? I'm tired of normals..

HuckFim8 votes

Yo give Udyr a full VGU already, he can't flash 5 times like katarina or zoe, he can't run through walls or hop over them, and he doesn't have something that makes him truly unique.

Tophe50 votes

His stance play style is unique.

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