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Teamfight Tactics patch 10.1 notes

Riot··1 votes·89,245 views

Greetings Tacticians!

Good to see y'all again for a new year of Teamfight Tactics. Our first patch of the new decade is a big one and features one new trait, two new champions, three new items (replacing a few old ones), and the typical line-up of balance changes and adjustments. Here are the highlights: Defensive team compositions should see a boost from the new Lunar trait and the introduction of Leona and Karma to the line-up. A number of items now scale with their wearer's star level. Light has been buffed both as a trait and from a number of individual champions.

Last but not least, a new year of TFT wouldn't be complete without a few new Little Legends. Keep an eye out for our new friends who should become available later this week.

Take this portal if you're looking for League's patch notes!

Let's get into it!
Blake "Riot Beernana" Edwards

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Mid-Patch Updates

1/15/2020 Balance Changes

  • Hurricane & Berserker Axe no longer interact with Sivir's Ricochet.
  • Lucian Ability Scaling: 10+(8X Attack Speed) ⇒ 10+(4X Attack Speed)
  • Yorick Ghoul Health: 600/1000/2000 ⇒ 500/800/2000
  • Yorick Ghoul Attack Damage: 100/200/300 ⇒ 100/175/250

1/8/2020 Bugfixes

The following bugs have been squashed:
  • Equipping two or more Ionic Sparks on one champion caused them to do more damage than intended.
  • Equipping two or more Seraph's Embraces on one champion would make those Seraph's stop working.
  • Singed stopped moving if he tried to target something untargetable (Zyra's plants).
  • Nocturne did 2X auto-attack damage on spin.
  • End of Game and Match History issues.

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New Champions

Trait: Lunar

  • (2): Every 7 seconds, your team gains 15% Critical Strike Chance, 15% Critical Strike Damage, and 10% Spell Power. (Stacks up to 4 times)

Leona

  • Tier 1
  • Class: Warden
  • Health: 650/1170/2106
  • Armor: 40
  • Attack Damage: 50/90/162
  • Attack Speed: 0.55
  • Mana: 50/100
  • Ability: Lunar Barrier - Leona reduces all damage done to her by 40/90/140 for 5 seconds.

Karma

  • Tier 3
  • Class: Mystic
  • Health: 600/1080/1944
  • Armor: 20
  • Attack Damage: 50/90/162
  • Attack Speed: 0.7
  • Mana: 75/100
  • Ability: Inspire - At the start of combat, Karma tethers to her closest ally. Karma shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next 250/400/800 damage. While the shield holds, the ally receives 60/70/80% bonus Attack Speed.

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New Little Legends



Flutterbug

Wants to take over the world -- and eat all the yummiest things in it. But, he’s very small. He often has to hide under things in order to not get squashed. While he hides, he machinates on his complex plans.

Craggle

An adorable statue carved from the finest Demacian petricite (anti-magic stone). He has a soft spot for the vulnerable creatures of the world, and tries to protect them with every ounce of his strength as if he was a giant colossus -- even if he is still growing.

Tocker

Tocker is constantly tinkering with things to make them better, even on his own body! (His left wing is always a bit squeaky). He loves meeting new people and learning about the world through his enormous blue eyes.

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Items

Last Whisper (New)

  • Recipe: Sparring Gloves + Recurve Bow
  • Replaces Repeating Crossbow.
  • Critical hits reduce the target’s Armor by 90% for 3 seconds. This effect does not stack.

Titan’s Resolve (New)

  • Recipe: Chain Vest + Recurve Bow
  • Replaces Phantom Dancer.
  • When the wearer is hit or inflicts a critical strike, they gain a 2% stacking damage bonus, up to 100%. At 50 stacks, the wearer gains 25 Armor and MR; and increases in size. Resets every round.

Bramble Vest (New)

  • Recipe: 2xChain(z) Vest
  • Replaced Thornmail
  • Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/120/160 magic damage to all nearby enemies (once every 1 second maximum). Scales with wearer’s Star Level.

Frozen Heart (Mini-Rework)

  • Before: Nearby enemies' attack speed is slowed by 25%
  • Now: Nearby enemies' attack speed is slowed by 40%. (Stacking increases the radius of this effect, not the amount of the slow)

Iceborn Gauntlet (Mini-Rework)

  • Before: Upon dodging an attack, creates a zone of ice. Enemies inside the zone have their attack speed reduced by 25%.
  • Now: After casting a spell, the wearer’s next basic attack freezes the target for 1.5 seconds.

Ionic Spark (Mini-Rework)

  • Before: Deal 90 true damage to an enemy when they cast a spell.
  • Now: Enemies within 3 hexes that cast a spell are zapped, taking magic damage equal to 200% of their max Mana.

Quicksilver (Mini-Rework)

  • Before: Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
  • Now: [UNIQUE] The wearer is immune to crowd control.

Locket of the Iron Solari (New Scaling)

  • Shields allies for 300 for 8 seconds ⇒ Shields allies within two hexes in the same row for 250/275/300 damage for 8 seconds (scales with wearer’s Star Level)

Luden’s Echo (New Scaling)

  • Deals 150 magic damage ⇒ Deals 120/160/200 magic damage (scales with wearer’s Star Level)

Statikk Shiv (New Scaling)

  • Deals 100 magic damage to 3 enemies ⇒ Deals 80 magic damage to 3/4/5 enemies (scales with wearer’s Star Level)

Hush

  • Proc Chance: 25% ⇒ 20%

Red Buff & Morellonomicon

  • Burn: 20% over 10 seconds ⇒ 18% over 10 seconds

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Traits

  • Druid Health Regen: 40 ⇒ 45
  • Light Attack Speed Bonus: 15%/25%/35% ⇒ 15%/35%/55%
  • Ocean Mana Regen (per 4 seconds): 15/30/60 ⇒ 10/30/60
  • Shadow Bonus Damage: 60%/140% ⇒ 65%/150%

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Champion Balance

Tier 1

  • Vayne Health: 500 ⇒550
  • Vayne Ability Damage (Percentage of Max Health): 9%/12%/15% ⇒ 10%/13%/16%
  • Warwick Mana: 50/150 ⇒ 50/125
  • Warwick Ability Damage: 200/450/700 ⇒ 200/500/800

Tier 2

  • Jax Health: 650 ⇒ 700
  • Jax Attack Damage: 50 ⇒ 55
  • Malzahar's Minion Attack Damage: 30/60/90 ⇒ 40/70/100
  • Neeko Total Mana: 80 ⇒ 60
  • Senna Ability Ally Damage: 15/30/55 ⇒ 15/40/65
  • Skarner Shield Bonus Attack Speed: 30%/65%/100% ⇒ 50%/75%/100%
  • Syndra Total Mana: 80 ⇒ 65
  • Varus Ability Damage: 225/450/675 ⇒ 225/450/800

Tier 3

  • Aatrox Health: 700 ⇒ 800
  • Aatrox Ability Damage: 250/500/1000 ⇒ 300/600/1200
  • Azir Spell Damage: 125/250/375 ⇒150/275/450
  • Nocturne Attack Speed: 0.75 ⇒ 0.7
  • Nocturne Attack Damage: 60 ⇒ 55
  • Qiyana Stun Duration: 3/4/5 ⇒ 2.5/3.5/4.5
  • Qiyana Ability Damage: 300/500/700 ⇒ 300/500/900
  • Sivir Ability Duration: 7 Seconds ⇒ 5 Seconds

Tier 4

  • Annie's Tibbers Attack Damage: 150/300/1000 ⇒ 125/350/1500
  • Twitch Ability Attack Damage Ratio: 125%/150%/300% ⇒ 130%/160%/300%

Tier 5

  • Amumu Stun Duration: 2/2/2 ⇒ 1.5/2/5
  • Amumu Ability Damage: 150/250/1337 ⇒ 100/200/1337
  • Amumu Starting/Total Mana: 50/125 ⇒ 75/150
  • Master Yi Ability Bonus Damage: 50/75/500 ⇒ 75/100/500
  • Nami Ability Damage: 150/250/350 ⇒ 100/200/300

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Bugfixin'

  • Untargetable units can no longer be impacted by crowd control.
  • Actually fixed a bug where Annie could start gaining mana again after summoning two Tibbers then having one of them die.

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83 Comments

CLUTCH COBRA22 votes

"Recipe: 2xChain(z) Vest"

[slayer-pantheon-thumbs]

SunkySam13 votes

I don't really care how TFT is balance unless y'all do one thing. Just let us get some xp for playing the mode.

Forgot Smite6 votes

Does the champ in the carousel add to the amount of that champ in the pool? An is a champ stat tracker showing the remaining number a good or bad idea?

Steals Cows6 votes

My disappointment is immeasurable and my day is ruined

KJDoes3D6 votes

The new attack speeds (15%/35%/55%) for Light origin are not shown in-game in the description!

Curry Nomad2 votes

Same with Senna's updated damage, and I'd bet it goes much further than just those.

yOtHEnOOB2 votes

same with lunar

EVOLVE7695 votes

Took Gauntlet and Spark to a whole new level, I love the changes done! Unfortunately, Mundo Tank is gone with the new Last Whisper, but I cant wait to see the monsters people create with the new Quicksilver. Hope Mobile TFT is coming soon!

Blipblopbloop1 votes

I disagree, huge nerf to jax vvith the gauntlet.

HUGE.

Tonyvision1 votes

they've been wanting that gone for a while & have said it's not how they intended it to work

Skhadow4 votes

They should reduce the availability of spatula to be on Carousel earlier, people forcing that "Blender" comp is boring, I've seen people lose 60-80 hp to get a spatula. Watching 4 "players" clustering to get that item, is just kinda lame, sometimes is next to an item you want and well, it's pretty much gone.

Make it more likely available on 3rd and 4th carousel, in that way we will see less people "forcing" it and trade their HP for an item, they will be risking more health than before for doing something like that.

Also Riot, you need to add more blademasters on this TFT set #2, being able to gain that trait with 2/4/6 champíons is too easy, make it like last TFT set #1, where BM was 3/6/9, since there is only 4 actual blademasters: MasterYi Sivir Aatrox Yasuo . This will hurt that "Blender" comp a lot as an option to avoid players show their "skill" with Nocturne.

P.D: I think Riot should use the format like in the normal patch notes, more colorful, just more visually pleasing to read. It's been some months and it would be more neat and helpful, it's just looks bland or simple

Rance Hahn4 votes

why do you keep buffing Aatrox I feel like he's fine it's just he's not very good synergy-wise in a blade master comp so he's not used there and he's actually pretty strong in light comps I understand buffing 2 star Aatrox and buffing his health due to the changes in 3 star health gain and such but 3 star Aatrox was already really strong in terms of damage he doesn't need to do fricken 1200 damage lmfao

iLLskillz3 votes

still no news on tft mobile?

Cat4help3 votes

Lunari is fun but they are going to be nerfed arent they? cause the origins/elements you guys released before (Like Soulbounds and inferno) were based on rolling them into a full set at the end game or mid but the Lunari synergy is so good with any class/element. That Lunari is going to be nerfed at least i think. Also spell power is op and ranger champs got buffed but at the same time gets nerfed by the items that slow AA speed or reduces crit, plus those items are all physical. Buff Dragons claw at least since there is so much spell damage output. As well as buff healing, Janna cant do anything but be a CC bot and Redemption takes so long that the wearer wearing that item dies before its procs.

Pyrrhicblade3 votes

Blender got big buffs and other comps got very impactful nerfs... what is this crap even.

TheDeathSword4 votes

I think you're reading it wrong. Blender got nerfs and basically everything else in the notes are buffs besides some 5-cost that aren't used in Blender.

Pyrrhicblade2 votes

{quoted}

I think you're reading it wrong. Blender got nerfs and basically everything else in the notes are buffs besides some 5-cost that aren't used in Blender.

Trust me. Slight nerfs to nocturnes stats and 2 sec off sivir's ulti are not the things that will help vs. blender. They took out the main counters is why blender got buffed. They nerfed the counterplay harder than the actual comp.

Leeroy Graycat1 votes

"Slight?" Nocturn just had his spin damage reduced by 50% due to the bugfix on top of yet another nerf to his base damage, after having his spin healing reduced by 1/3. Sivir dies before she can even pop off the majority of the time, and Hush-type items keep getting nerfed. There's nothing buffed about blender here, Light is the new blender and blender just gets wrecked.

Chancezahr20003 votes

Yeah fix that sht but dont fix the fkin bug with letters and numbers instead of the players actual username....Great!

ichigo13473 votes

I don't think Azir's damage is what needs a buff. I think he shouldn't have a casting animation for putting his soldiers down. For a champion that relies on auto attacking for his main source of damage, it takes a long time for him to put a soldier down and start attacking again.

ichigo13472 votes

That's why I don't even like putting Shojin on him, because I feel like he's spending more time putting down soldiers than actually attacking.

Blipblopbloop3 votes

Sennas animation on casting is vvay vvorse, she freezes for a long damn time before she starts even attacking again.

XanithDeGroot3 votes

I know there is counter for it, but its still super unfun to fight glacials. It feels like a hard counter to some teamcomps, which the new looking forward video posed today said riot was wanting to avoid. Something to make it feel more balanced, and less like RNG losing the game due to your carry getting perma-frozen. Would love to at least hear how the balance team feels about glacials, as I know there were complains about them in set one too.

PS: To avoid the standard insult of "Instead of just talking about the problem, offer a solution," i'll give you one. Make the glacial buff an aura (Like Desert) or on hit attack speed slow. It fits in with the more tanky nature of some of the glacial units (Voli, Warwick, Braum, Olaf) and makes it more of a soft counter to lights, rather than a total shutdown. It also prevents a guaranteed loss if your carry unit is hit by it, as they can still act.

Blipblopbloop1 votes

I feel the problem is more olaf than anything. Ive seen olaf 1 v3 to 1v5(this vvas only once thankfully).... The problem is attack speed on glacial ruins the day.

The other problem is olaf at gold is uncounterable and other champions are still beatable.

So im going to concur, glacial buff should create a tile slovv on attack by percentage... Olaf vvill still be insanely OP but other glacials vvont be. My only issue is hovv to actually counter this offering of solution, and i havent thought of anything yet, im sorry.

Sagee Prime1 votes

A strong warden with thornmail/bramble vest is pretty much all you need but for other comps someone with morello's or red buff does the trick too.

tıts2 votes

Light new meta

Apostle of Light3 votes

That combined with Vayne buffs means Vayne comps are gonna be lit

TinyPara2 votes

yeah especially since they took out pd, the one item built for dealing with crit

xReemx2 votes

The new Bramble Vest is what we have for dealing with crit now. But it's more front line tank focused than all around good.

Wexton2 votes

IDC if you don't change anything about Yuumi except for how long her Q is alive for. Weaving through minions and snagging a hit was what made her a fun champion. Also if you are on a champ like Quinn, it becomes much harder to utilize her movement speed. As well as how it's so important to hit every Q early, it's not active long enough to zig zag and then hit to correct for a bad adc's positioning or reaction time. It already does next to no damage in early lane, so just having the ability to make sure one lands would be very helpful

GRIMThousandEyes29 votes

????? bruh you're commenting this on a game where those characters don't exists

KMS Cyrekt26 votes

Not he's at the right spot and I definitely agree. Yuumi's Q is so short in tft that you can't even see it

Yuumi OwU25 votes

She's basically non-existent

allthefox2 votes

[deleted]

Cluster Rockets51 votes

In case you don’t know this Leona is using lunar eclipse skin so it makes perfect sense. Didn’t hear you complaining about Diana here being inferno. Please, use some brain.

allthefox4 votes

Fear not, though, brainless person: I have deleted my comment to avoid more of your lot from misunderstanding.

Dollya Black25 votes

the way i logged in to downvote this

hi im illenium8 votes

same.

Snoo15 votes

In my 6 years of playing league this is the first time I have ever logged in to comment/downvote something

Hermaeus1Mora 2 votes

same*[zombie-brand-clap]*

FloppyAlpaca1 votes

upvoting to spite everyone else for being cringe

Luxanna Magica18 votes

downvoting to spite you for being cringe

Cat4help2 votes

Imagine A Assassin/Lunari champ definitely not broken. like Crit damage from assassin trait and lunari plus spell power too. ok

LearnToKite2 votes

Once you get enough assassins for the comp to work, your rounds will be over faster than you'll be able to ramp up the lunar. The only caveat I see is running nocturne as hyper carry, building assassins then leo/karma with another mystic made warden (with right items) in order to tank long enough for the lunar buff to come online. So now you need to push level 9 and have the right units and items built up. By then if somebody doesn't go electric warden (a pretty easy comp to build) then they're just asking to lose lol

BuffaloJuggler2 votes

One of my favorite changes to this patch is that item 3190 item 3285 item 3087 all scale by level.

It feels really bad man when a lvl 1 KogMaw destroys your whole team with item 3285 off the rip. Or someone builds item 3190 and they now have 1.5 champs worth of hp.

Straph1 votes

Little light on the bugfixin don't ya think? Mages still routinely double cast on the same target that could have been killed by a single cast.

Hotgemini1 votes

Love under bugfixin' they sound SUPER excited about actually fixing a bug! lmao

Zeta Neon1 votes

Gotta love 1337

Sagee Prime1 votes

Olaf seems to be bugged. Not sure if it was a heal debuff item or if it was the rage blade I put on him but he never got the lifesteal from his ult at 1 or 2 stars. There were a few matchups with heal debuffs and he didn't gain any kind of lifesteal back after the debuffs wore off

Tammyyy1 votes

it seems that Vayne stays unchanged? still Vayne Ability Damage (Percentage of Max Health): 9%/12%/15%

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