Skip to content

Patch 4.9 notes

Riot··12 votes·127,486 views
Hey Summoners,

Welcome to patch 4.9! We've got bug changes, moustache trims, and... jungle landscaping (I'll stop), but first a foreword!

For anyone who hasn't seen them, we recently put out our League of Legends Design Values so you can get a better understanding of why we make the changes we make. See a change that doesn't line up with any of our philosophies? Let's have a conversation about it!

As for the patch itself, our biggest change is definitely for Kha'Zix, who's been a difficult bug to balance for some time. You can read below for our full context, but Kha'Zix's big issue has always been his overloaded role identity as both a fighter and assassin. When a champion has the ability to start and end a team fight all on their own, that makes for pretty low teamplay and low counterplay (look at those direct references to design values!). Once again, read below for deeper context!

Outside of gameplay changes, check out the addition of team rewards (UPGRADING WARD SKIN!?) as we continue to reward players for participating in jolly (competitive) cooperation.

And that's all for this foreword! Be sure to check out more of our changes and updates below!

Chris "Pwyff" Tom

Patch Updates

6/9/2014

Bug Fixes

  • Fixed a bug where Karthus's Lay Waste (Q) was coming off cooldown 0.25 seconds too quickly
  • Fixed an issue where Yorick was causing game crashes

6/5/2014

Bug Fixes

  • Fixed an issue where minimap icons for jungle camps weren't appearing in Spectator mode
  • Weird text strings no longer appear in chat when Pantheon uses Grand Skyfall

Visual Updates

Karthus

Karthus has received a Visual Update and is ready to reap the living in style. Check out the full details here!

General

CLARITY Added team-color indicators to basic abilities

Q - Lay Waste

CLARITY Added a new indicator that shows the full area of effect
SWAG Added crit-style combat text and a unique sound effect for double-damage Qs

W - Wall of Pain

CLARITY Added a visual debuff effect that marks affected enemy champions

Back to top

Champions

Braum

We padded Braum's punches, Q does less damage at all ranks, and W gives less defensive stats (also scales less).

It's tough to pinpoint the strength of a new champion while also accounting for how quickly players adapt, and Braum was picked up very quickly as a strong lane bully with his combined high damage and defensive power. When we want to reduce power in a champion, we first look to trim 'hidden' strengths that aren't really appreciated in their core playstyle, like Braum's W, which was giving a pile of free defensive stats to both himself and his protected target. That said, Braum's offensive strengths are also very high for a protective champion, so we also decided to trim back that 'stache.

General

BASE ATTACK DAMAGE 56 ⇒ 53

Passive - Concussive Blows

BUGFIX No longer stuns individuals when they have spell shields up

Q - Winter's Bite

BASE DAMAGE 80/125/170/215/260 ⇒ 60/105/150/195/240

W - Stand Behind Me

BONUS ARMOR / MAGIC RESISTANCE 20/22.5/25/27.5/30 (+14/15.5/12/18.5/20% bonus armor / mr) ⇒ 15/17.5/20/22.5/25 (+10/11.5/13/14.5/16% bonus armor / mr)

E - Unbreakable

BUGFIX We've cleaned up a few cases where certain effects could bypass Unbreakable's active barrier

Kassadin

We reverted the W damage buff and base movement speed buffs to Kassadin from patch 4.6.

Following up on our champion update, we've been keeping track of Kassadin as he continues to become a more and more dominant force. We think we released Kassadin in a good state but then gave him a little too much strength as we saw folks struggling with the new kit. After our buffs, however, we saw a lot of players learning to play the updated Kass (and well), so we're peeling back the layers we added to get him back to a correct power level.

General

BASE MOVEMENT SPEED 350 ⇒ 340

W - Nether Blade

DAMAGE 40/75/110/145/180 (+0.7 ability power) ⇒ 40/65/90/115/140 (+0.6 ability power)

Kha'Zix

Q does less damage and less isolation damage. Evolved Q no longer deals bonus damage on missing health, but deals more overall damage to isolated targets. W deals bonus damage to monsters. Evolved W now slows enemies by 50% and grants sight of their location to Kha'Zix. Evolved R no longer grants damage reduction (but keeps his increased stealth duration and additional stealth charge).

Up to now, most of our changes failed to give Kha'Zix meaningful weaknesses for an assassin because evolved R's damage reduction was letting Kha'Zix force fight initiations whenever it was up while his high base Q damage was letting him take out squishy targets even when they were actively trying to prevent isolation. As an assassin, Kha'Zix should be an opportunistic killer who needs to find isolated targets to munch on while the rest of his team jumps into the mosh pit of the team fight. What Kha'Zix shouldn't be able to do, however, is directly engage a full team fight with the expectation to live while also taking out high priority targets without isolation.

With that said, our philosophy behind these changes is aimed at reducing some of Kha'Zix's many strengths while refining his core identity as an assassin. First, we pushed more power to his evolutions so that he'll have to think more about the choices he makes in life (or the game). Kha'Zix's base Q is lower compared to live, but his evolved Q is guaranteed to deal more damage to isolated targets in the mid to late game. The added power to W and its evolution was to give Kha'Zix more fallback strengths when evolving W. It's also worth pointing out that while evolved R took a significant power hit with the loss of its damage reduction, it's still offering a lot of extra mobility for Kha'Zix in a fight (doubling his stealth duration while also adding an extra charge).

We'll be watching how these changes pan out, but we're hoping to see more opportunistic Kha'Zixes (Kha'Zixi? Kha'Zii?) who seek out isolated meals in team fights but can't just jump in to scrap with the frontline while also having the mobility and explosive damage to take out the backline.

Q - Taste Their Fear

BASE DAMAGE 70/100/130/160/190 (+1.5 bonus attack damage) ⇒ 55/80/105/130/155 (+1.2 bonus attack damage)
ISOLATION BONUS DAMAGE 45% ⇒ 30%

Q - Evolved Enlarged Claws

newISOLATION If target is isolated, deal an additional 10/20/30/40/50/60/70/80/90/100/ 110/120/130/140/150/160/170/180 (+1.04 bonus attack damage) physical damage (in other words, 10 x Champion Level (+1.04 bonus attack damage))
removedEXECUTE No longer deals bonus damage based on target's missing health

W - Void Spike

newMONSTER DAMAGE Now deals +20% bonus damage to monsters

W - Evolved Spike Racks

newMONSTER DAMAGE Now deals +20% bonus damage to monsters
newUTILITY If target hit is a champion, grant sight of their location to Kha'Zix for 2 seconds
SLOW 30% for 2 seconds ⇒ 50% for 2 seconds

R - Evolved Active Camouflage

removedDAMAGE REDUCTION No longer grants +50% damage reduction on Stealth

Pantheon

When we made the Pantheon changes back in patch 4.7, we also introduced a bug where Pantheon could be hit by area-effect spells before he physically landed on the screen. Ultimately we made a fix that leaned more in Panth's favor, where he can 'pop' all projectiles as he jumps off screen (so that pesky Sion stun won't follow him through the sky) and remains untargetable until he physically lands. In terms of other tweaks to Grand Skyfall, we've been keeping a close eye on how Pantheon's performance has been affected by the 4.7 changes, but he's remained pretty strong in both top lane and the jungle. We're going to keep watching for now!

R - Grand Skyfall

newMANLY JUMPING Pantheon now 'pops' projectiles that are in flight toward him as he leaps off the screen
BUGFIX Pantheon is now untargetable from the moment he leaves the ground to the moment he lands

Rengar

We're very aware of Rengar's champion-eating capabilities (unlike the poor squishy targets he's surprising), but we're going to be watching how these changes / bug fixes affect the kitty before we take any larger action.

Passive - Unseen Predator

CLARITY Next attack after leap now correctly starts when Rengar lands, rather than when he's midair

Q - Savagery

DAMAGE The bonus damage from Savagery and Empowered Savagery can no longer critically strike. The Attack Damage portion still can.
BUGFIX Fixed a bug where Empowered Savagery's bonus damage could be triggered multiple times using Unseen Predator

Rumble

Rumble had a few strange bugs that were causing his Flamespitter to deal less damage.

Q - Flamespitter

BUGFIX Fixed a bug where Flamespitter was dealing less damage when Rumble was trying to set people on fire for extended periods of time
BUGFIX Fixed a bug where Flamespitter dealt less damage when on purple team

Soraka

In our zeal to reduce solo lane Soraka's obnoxiousness, we kicked her a little too hard in the shins. These changes may not get her up to par, but we're committed to supporting her beyond these buffs.

Q - Starcall

UTILITY If Starcall hits an enemy champion, Astral Blessing's cooldown is reduced by 5/7.5/10/12.5/15% ⇒ 10/11.25/12.5/13.75/15%

Back to top

Minor Changes & Bugfixes

Recall Animations

BUGFIX Fixed a bug where the following champions would occasionally cancel their recall animations:
  • Diana
  • Elise
  • Kha'Zix
  • Nami

Elise


E - Rappel

BUGFIX Fixed a bug where the initial cast of Rappel could not be used on wards (Elise no longer needs to cast Rappel twice to descend on a ward)

Volibear

Volibuff. Buffibear? Bam, context.

Q - Rolling Thunder

BUGFIX Fixed a bug where Volibear's target would not be thrown the proper distance if the throw's end position was inside of a wall or a crowd of other units

Back to top

Summoner's Rift

Jungle

As we continue to keep a close eye on the jungle, we noticed that jungle monster experience rewards were going up with the average level of the map while lane minion experience didn't. On deeper analysis, we saw this inconsistency was amplifying snowballing in the game: if a jungler's team continues to pull ahead (either through ganks or just #winning), the jungler could continuously clear their monsters for additional bonus experience. Ultimately that meant the jungler of a successful team would come out disproportionately stronger than even the rest of his or her team for contributing the same amount of work. While we want to give specific junglers the gold income and capability to 'carry' their team in the mid to end game, a jungler's overall rewards are currently being amplified beyond the four other players who have had their own set of challenges to overcome. All roles should contribute to the outcome of a game, and we're committed to ensuring a jungler has the same potential (not more) as any other.
BONUS EXPERIENCE Jungle monsters no longer give additional experience based on their level (to remain consistent with lane minion experience)

Back to top

Twisted Treeline & Crystal Scar

Kha'Zix

We initially changed Kha'Zix's isolation damage for Dominion / TT based on his old kit, but now that additional modifications have been made, we're going to revert to his new kit to get a better feel for the overall changes.

Q - Taste Their Fear / Evolved Enlarged Claws

ISOLATION BONUS DAMAGE 35% ⇒ 30%

Back to top

Friend List

The Friend List should make it easy to see which of your friends are available to play with, but its feature set needed a little work. This patch's updates are aimed at facilitating how players use the Friend List, both to find individuals (search bar!) and to quickly check on their Friend Groups (which now contain offline members).
  • The Settings menu to the right of the "Friend List" bar has been expanded to include the following functionality:
    • Status message editing
    • Sort Friends options
    • (New) Show Offline Friends
  • The status message bar has been repurposed into a Friend List search tool
    • Your status message is now displayed alongside your Summoner Name at the top of your Friend List
  • Friend Groups can now be moved up and down through the right-click menu
  • Friend Groups now list offline members when "Show Offline Friends" is enabled
    • The "Offline" Friend Group has been removed
  • Players who haven't yet accepted your friend request will now appear as grayed out and offline under the General group when "Show Offline Friends" is enabled
  • "Sort Friends" and "Show Offline Friends" settings are now saved locally on your computer and will persist through logout

Back to top

Team Rewards

We've added Team Rewards as a new class of rewards to further differentiate ranked team play from ranked solo play. Since ranked teams place a special focus on jolly cooperation, require more effort to coordinate, and embody the teamwork that defines League, we wanted players to have a way to commemorate and celebrate their success as part of a team.
  • New ranked team progression system: players earn points with every ranked team win toward unlocking and upgrading a Season 2014 ward skin, awarded at the end of the season
  • New Ranked Leagues profile page where players can compare their leagues, get more information about season rewards, and track their progress towards team rewards
  • Notifications will now appear in your profile tab and ranked team page if you do not have enough wins on your ranked team to be eligible for the rewards for that tier
  • Season rewards now include unique summoner icons based on tier achieved in 3s and 5s

Back to top

Wards

Warding Totems will now use your selected Ward Skin! You can now proudly display your ward skin in game, even if you primarily rely on yellow trinkets to contribute to team vision (but you should totally be buying green and pink wards to help your poor support).
  • Ward skin selection is now applied to Warding Totem trinket wards
  • To maintain visual distinction from trinket wards, Stealth wards (including wards from Wriggle's Lantern and Feral Flare) have a new green circle indicator. Yellow trinket wards will continue to display the existing yellow circle indicator.

Back to top

Skin Updates

In addition to Pentakill Karthus's VU, we've given texture updates to Pentakill Sona and Pentakill Mordekaiser. The entire Pentakill skin line also has a new team splash image. For metal.

Back to top

Upcoming Skins

The following skin will be released during Patch 4.9:

Back to top

3,188 Comments

domoman99807 votes

R.I.P Khazix We will miss you :'(

Virus Rex322 votes

Everyone who didn't play the bug won't.

yesnahchansey239 votes

speaking of bugs, where the fuck is that skarner buff we were promised like 3 patches ago following the horrific rework SEVEN PATCHES AGO

Kakanuikid115 votes

Riot pls Buff Skarner I <3 him but he desperately needs it

SlimmerChief59 votes

Well, I like his kit, but the thing is that hes very strong already although even with his slows everyone can usually get away from him free of worry and Skarner falls on the lower side of the taco, the reason Skarner used to be so great for jungle and if you wanted to try to do it he could even mid, was his E heal, but its gone :( I love Skarner,although hes now considered a troll pick, Riot I dont know how to fix this if Im honest but can you try to make him more viable? (I dont want any buffs or nerfs or such but he needs something) Im not sure, maybe if you gave his shield a reduction to crowd control abilities or something along those lines he can make his presence in the game known? As always Skarner is falling off the viable side of the game, anyone agree with me? n.n

Ardond146 votes

Riot:"AHHHHHH, A BUG, A BUG, A BUG, GET THE F*CKING BUG SPRAY"

Omberto134 votes

I think it was more along the lines of this:

https://www.youtube.com/watch?v=HX_gBKNEHbc

ƒancy aƒ246 votes

Riots plan: Put Mecha Khazix on sale, and then next week we will tell everyone we're gonna nerf him. Haha, too troll.

Lint Wizard227 votes

Now that Karthus has been upgraded, I hope he gets a pirate skin someday!

Karthus R, matey!

SamoanGerman118 votes

Pres ARRRRRRRR to win, m8y

ChaosThief108 votes

m80 *

Fr33CandyVanMan201 votes

Sion <---rework his a$$ hes ugly

item 3284 item 3284 He needs new kicks

Ardond85 votes

yeah, he doesn't just have pizza slice feet, he has the whole pie on a foot diameter dinner plate.

Lazix162 votes

Quinn Skin FTW!!!

T3C Amedeus156 votes

RIP Khazix Increases isolation range. Removes everything that made bruiser(Evolved R) Khazix good. Makes him forced to evolve q to do anything. Make his evolved q extremely dependent on isolation range which they recently nerfed. It really pisses me off that they do this after saying they didnt want Khazix players to have to evolve one evolution to be relevant. They removed everything that made jungle Khazix good, while giving him no tools to be relevant in any other lane.

W i g g l a34 votes

I was expecting to see some reductions, but also some buffs to parts of his kit. I will need to test these changes in-game, but reading these notes I honestly can't believe Kha'zix is a viable pick.

DaftXOF100 votes

When Khazix was released they said he was a high risk high reward champion but now the risk heavily out weighs the reward

Hibeki76 votes

Now it does, but before it was a no risk huge reward.

You'd get a huge damage bonus by stepping 5 feet from minions, and even if you got CLOSE to death with your 6 seconds of 60% damage reduction and repositioning movespeed you could just jump out at any time with your Leap that was up literally every second if you evolved it.

I feel an Isolation range nerf for minions and champions but a bigger damage reward would have been appropriate, I had NO qualm with taking extra damage if I was ACTUALLY isolated, but when i'm playing a ranged champ and my ally was in auto attack range I don't exactly think that's isolated, he's RIGHT THERE

RiotMorello135 votes

Everything that made bruiser Kha'Zix good is gone - that's the entire point. Assassin Kha' should still be in good shape.

BlazinNewel145 votes

"Assassin" hahaha good one morello like kha zix is going to do damage

Shinjusuke114 votes

Everything that made bruiser Kha'Zix good is gone - that's the entire point. Assassin Kha' should still be in good shape.

You guys SERIOUSLY need to consider reverting those massive isolation range nerfs (and turrets counting as allies) you gave him a few patches ago.

I cannot begin to tell you how glad I am to see a reworked W, the death of bruiser Kha, and, IMO, nerfs to "lane kha'zix", which, again, imo, should never have existed at all.

BUT with these large hits to his survivability (which I am glad for, I cannot stress that enough), the range on isolation just flat out needs reverted.

Anyone with a working brainstem will not be isolated in a teamfight and without the ability to go gung-ho at them during said teamfight, they have no reason to try to get away from him and put themselves into isolation range. So now, you've moved a huge amount of power from his base Q, removed his ability to engage on someone with any kind of damage if he can't kill them literally instantly, removed his in-fight survivability, forcibly locked him into evolving his Q, and he can't scare anyone into isolation range.

He really needs the revert, or at least a middle ground between the original range and live,because at the moment, the champion is significantly less about "whether I'm a skilled Kha'Zix" and more about "Whether they're an unskilled ______" about positioning, and that's just plain not a good basis for a champion.

However, I must thank you again for making it so me playing full damage "assassin" Kha isn't considered a trollpick any more. I just hope you guys consider that you may not be seeing the big picture with the champion in-game here. His isolation range is just plain too constrictive for this new, improved, ultra squishy version of the champion.

P.S. His ult evolution needs a tiny buff to put it on par with his W. You've forced us into evolving Q. Not evolving it is literally not an option if you want to do anything later in the game as far as damage. His E will always get evolved as long as it resets like it does. That's just the truth.

So the options are W or R. W provides far, far more power in the jungle, and R is an option if you lane as Kha'zix but I'd still argue the 50% slow is stronger everywhere but in lane.

My suggestion would be having his other CD's drop by .33 or .5 seconds on each cast of his ultimate, that way evolving his W establishes you as a "100-0 burst assassin" playstyle and evolving his ultimate establishes you as a "duck-and-weave chasing assassin" playstyle.

Thanks in advance if you notice this and read up, I'd appreciate it if you guys gave this consideration.

Superjay220138 votes

Riot sees Rengar can one shot adc's, nerfs Khazix instead

Pass The Butter130 votes

Ill never be able to play jax again after this patch, with braum, kass, and kha nerfs. jax will have the old kassadin ban rate of like 95% and up. Jax item 3070

markiplierGAME94 votes

Jax Now it's my turn

JonEsElJefe129 votes

Let us participate in jolly cooperation. PRAISE THE SUN!!!!

Insane Pyromanic121 votes

And Leblanc goes another patch without getting nerfs. Seriously?

fC3j9FQtWr101 votes

Braum Good old nerfing new champion few weeks after release. Kassadin : Was he really that popular and stomping in this server? In EUW, he's considered a weak pick. Khazix : I must say this has maybe gone too far. He WAS quite strong, but I think this is too much of a punishment for our dear bug/flying type. Pantheon : I approve. Getting CC'd right after leaving the ground didnt look right. Also, dat manly jumping. Rengar : This is like reducing his autoattack range by 1. Yes, it's a nerf, but in the end he's going to be exactly the same as before. Rumble : Wat? Did that really happen? Soraka : As a Lulu Support main, I disagree of her becoming viable. But, yeah... Elise : Wait, you can actually rappel to wards? O_o Volibear : Volibuff / Buffbear. Manly bear gets a buff and is now a bearly bear.

Jungle: No exp No life. Being ahead if you're ahead and being behind if you're behind is only natural. I'm not sure about this change.

Bladeworked98 votes

"...help your poor support..."

Even Riot admits that Supports don't have enough salary for wards. #buffsupports2014

Faint of Hearts156 votes

Thats not the issue. Its that the support only has 3 slots for wards and cannot ward the whole map. Everyone needs to chip in.

Jhíntíng 98 votes

What about a Taric visual update?

Thundershot6987 votes

Well I'm glad you put Khazix skin on sale before so I could buy it before you made it so I could never use him again. This is why Rito needs a "free refund" period after nerfing a champion into the ground so the people that wasted all those IP RP points in a GOOD champ can get their money back after the developers make their champ un-usable.

Rhapsodical82 votes

Khazix How many times must I be nerfed? How can I taste their fear if they do not fear me? What is the point of me seeing my enemy with void spike if my Q is going to deal less damage than my fucking E? I say Riot hates me and are trying to get rid of me! Well there! You happy riot? You wont be seeing me in solo queue for QUITE A WHILE!

THICC Gardevoir79 votes

Sona has legendary tits

Rito Pendragon79 votes

When are we going to see the Dunk Master Darius Skin?

TooRealGaming77 votes

Can you plz stop murdering my baby bug Khazix and nerf this STUPID EGGPLANT Jax who can wreck Khazix meaning hes stronger and worth the nerf.

Big Fake Tits57 votes

just cause fire beats grass doesn't mean its the strongest... life is just a game of rock, paper, scissors... you'll always be able to beat something, and always be beat by something

R4ND0MX1ST62 votes

It's already hard enough for Khazix to beat Rengar in "The Hunt is On!" Now Kha'Zix will be completely unable to get the 4th evolution on his own.

WhiteFurry62 votes

No one remember me.Urgot item 3151

iMp Rage56 votes

Riot, you make it seem like you don't understand Kha'zix... His ore damage is his isolation damage, the fact that you nerfed his E damage, took away damage reduction on his ult doesn't bother me, but you're practically taking away his whole kit. Lane Kha is destroyed. Jungle kha is destroyed, everything about him is destroyed because you fail to understand the simple concept of his isolation damage. RIP Khazix you will still be my favorite champion, but I just can't play you any more...

Kevdac43 votes

that Quinn skinn tho

name is marlon35 votes

I liked Kha when you had to evolve spikes back in S3

Revlak Javik30 votes

Praise Zaros! Kassadin got a nerf!

And Karthus won't look as ugly!

V6Sjap6RUn73 votes

please we dont praise zaro's in league of legends WE PRAISE PHREAK ALL HAIL THE MIGHTY PHREAK

Ban Garen Please19 votes

i was about to main Khazix 2 but i guess u could give him the biggest nerf in LoL history so SCREW YOU RIOT!!!!!

Kira Onime185 votes

Ever heard the term "olaf'd" or "eve'd" ? Calling this "the biggest nerf in LoL history" is ridiculous.

PerryCox60 votes

Don't forget "Shaco'd".

PauseBreak167 votes

"Irelia'ed"

Sichais62 votes

I think we all know who's getting nerfed in the next patch

Big Fake Tits35 votes

oh... someone isnt happy with khazix update... better nerf irelia

Skernan98 votes

"Teemo shrooms deal 500 damage each? Better nerf Irelia."

More from Announcements