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Patch 5.21 notes

Riot··5 votes·180,920 views

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Greetings, Summoners.

Welcome to patch 5.21, the one that's finally old enough to drink. You've heard it a lot by now, but we're nearing the end of our smaller patch cycles as Preseason work nears its conclusion - busting the doors wide open on the things you thought you knew about League of Legends.

But first, Riven nerfs.

If you look beneath you'll find similar content to 5.20 and 5.19. A bugfix for Caitlyn's basic attack desync (IT'S HAPPENING), and a few power-ups for our some of our less-potent void buddies (Cho'Gath, Kassadin) while we continue to trim down our high-performing outliers (Gangplank, Mordekaiser). This patch might not be flashy, but it's wiser and more responsible. Let's go with that.

That's all for us this time! As always, check out the content below to see the specifics on all the changes (and what Zilean puts into his bottles), and we'll see you next patch. By the time you're reading this, we'll be in the full swing of announcing our seasonal changes, so we'll have lots to talk about when we see each other next. Until then, may all your bugs be fixed, and all your basic attacks synced.

Patrick "Scarizard" Scarborough

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Champions

Caitlyn

Fixed the Caitlyn basic attack bug.

Caitlyn mains rejoice: the Sheriff's basic attack animation should no longer de-sync from damage being dealt when Lulu (or Pix, to be more accurate) is in the game. We're pretty sure that was the only cause of the de-sync, but we'll be keeping an eye on Cait this patch to see if any outliers crop up.

In the meantime, go forth and last hit.

General

BLAME PIX Fixed an issue where Caitlyn's basic attack animation sometimes de-synced from damage being dealt if Lulu was in the game

Cho'Gath

Feast gains more stacks on champion kills and heals when he's full.

For dedicated Cho'Gath mains, Feast can be his highest high (nomming even the heartiest of meals) and his lowest low (endlessly playing catch-up on Feast stacks if he falls behind the curve). Adding extra bonuses to Feast's success case gives Cho bigger rewards for getting aggressive hungry, as well giving him the option to top off his already massive health pool once he's full.

R - Feast

FEAST STACKS ON CHAMPION KILL 1 ⇒ 2
newLEFTOVERS Killing a minion or monster at max stacks will now heal Cho'Gath for 90/120/150 (doubled for enemy champions)

Gangplank

Base health down, health per level up. Q costs less, but no longer refunds mana.

Gangplank's laning is as efficient as it is deadly, granting him guaranteed access to gold with little interaction available to his opposition. Sure, it just starts with a few harmless Q's for extra cash, but then it leads to a single barrel clearing the caster minions before ending in chain-barrels to vacuum entire waves. This nasty slippery slope of Parrrleys ultimately leaves GP swimming in silver serpents and big-ticket upgrades, out-statting anyone that gets in his way.

This chain of events feels pretty awesome when Gangplank's the one doing it, but often leaves his opponents scrambling to catch up. These changes provide a wrench to toss into his plans, forcing him to run out of gas (or life) for applying pressure to his farm-centric game plan. He'll still terrorize the seas (eventually), but now the responsibility of 'shutting him down' feels more realistic.

General

BASE HEALTH 631 ⇒ 580
HEALTH GROWTH STAT 79 ⇒ 82

Q - Parrrley

removedBUT WHY IS THE MANA GONE? No longer refunds mana on kill
COST 50 mana ⇒ 40 mana

Kassadin

W's on a shorter cooldown and has a higher ratio.

For being a late-game monster, Kassadin pays perhaps the highest price in terms of his weaknesses, often losing games outright before completing the items he needs to get rolling. We don't want to go overboard, but... here we go. Kassadin buffs.

W - Nether Blade

COOLDOWN 9 seconds ⇒ 7 seconds
RATIO 0.6 ability power ⇒ 0.7 ability power

Kha'Zix

Clarity. Been awhile since we said that word, hasn't it? Clarity.

Q - Taste Their Fear

TARGET ACQUIRED Base and Guardian of the Sands Kha'Zix visual indicators for isolated enemies now include a marker around the enemy target, similar to Mecha Kha'Zix

Kindred

Just addressing some bugs with Kindred while players get used to their more unique ways of stalking the jungle.

Passive - Mark of the Kindred

COLOR CODED The minimap icon for Kindred's marks now correctly represent ally/enemy colors. Allied Kindred hunts will always appear blue, and enemy Kindred hunts will always appear red.
NOT ALL THINGS, DEAR WOLF Fixed an exploit that allowed Kindred to gain passive stacks from monsters that were not hunted.

Mordekaiser

Mordekaiser's experience share on killing units is halved.

This one's pretty simple. The experience sharing mechanic's been vital for Mordekaiser's success in a duo lane but the amount's clearly off - turning what was intended to help him survive against his ranged oppressors into something that only serves to further snowball Mordekaisers that get ahead. We're pulling back to strike a balance, seeing if we can maintain Mordekaiser as a viable pick without becoming the mandatory dragonlord he is at present.

General

MUCH BETTER THAN LORD OF DEATH Title changed from the Master of Metal ⇒ the Iron Revenant. Thanks to NA summoner Veraska for the suggestion!

W - Harvesters of Sorrow

PENALTY FOR SHARING EXPERIENCE ON KILL 0% ⇒ 50%

R - Children of the Grave

BUGFIX Jungle monsters no longer ignore Mordekaiser's Dragon ghost

Riven

R cooldown up.

Riven's a champion that's equal parts impressive and frustrating when she succeeds, turning the battle lines into a blur of knock-ups and danger pings, leaving her opponents without many options. For a champion whose 3 basic abilities are so powerful on their own, Blade of the Exile's cooldown's always been finely tuned in concert with her access to cooldown reduction. Now, however, with the growing popularity of things like cooldown runes and The Black Cleaver, it's never been easier for Riven to hit the 40% cap and start breaking the laws of physics.

Increasing the cooldown of Riven's ultimate won't move the needle too much once she reaches that point, but stretches enough of her engagement window to make a difference in the skirmishes and scraps Riven's face along the way to make-or-break her snowball.

R - Blade of the Exile

COOLDOWN 110/80/50 seconds ⇒ 130/95/60 seconds

Veigar

Q and W base damage down.

Recently Veigar's dreams of crushing his opponents have become grim reality. No longer falling short on delivering the damage, he towers above the competition as perhaps the hardest scaling AP champion in League. We like Veigar's curve of amassing farm and rising to notoriety over the course of the game, so we're clipping some of his bases to rely even more on his ability to stack Baleful Strike (and your ability to interfere with that) as a focus for his success.

Q - Baleful Strike

MAGIC DAMAGE 80/125/170/215/260 ⇒ 70/110/150/190/230

W - Dark Matter

MAGIC DAMAGE 120/170/220/270/320 ⇒ 100/150/200/250/300

Zilean

New passive lets Zilean donate levels. Q is more responsive.

Zilean's passive is one of those ideas that's really neat in theory, but lackluster in execution. Manipulating experience is a slam dunk thematically, what with his wisdom and time-lord status, but ran into the same problems auras typically do - they either feel incredibly weak (even when balanced), or are tuned so you can feel their effects (in which case they're overpowered). Instead of dealing with the headache of an aura that affects an already-invisible strength (experience?), he's getting a brand new one: Time in a Bottle.

In essence, Zilean's time-bottle does the same thing as the previous passive, in the sense that it gives experience to allies nearby, but splits it into clear chunks that you and your allies can appreciate. Now Zilean players everywhere can feel cool about their contributions to a team - finishing a jungler's level so he can gank with his newly-ranked ultimate, or stacking one member of your time even higher to combine with Chronoshift for time-powered carry potential.

Lastly, we've got a bunch of changes to Time Bomb to make it feel much more responsive. They may look small in practice, but we dug in to solve a large number of player-reported issues (particularly associated with usability and visual clarity) so take a gander and let us know what you think. If you weren't the biggest fan of the Zileanaire, there's never been a better time to pick him up (we'll show ourselves out).

General

FLEXIBLE Now has recommended items for both AP and support playstyles

newPassive - Time in a Bottle

Zilean bottles experience over time. When he has enough experience stored to finish an ally's level, he can right-click them to give both himself and his ally the amount stored.

COOLDOWN 120 seconds
EXPERIENCE RATE 2/3.5/5/6/12 every 5 seconds (at levels 6/11/16/18)
NOW IS NOT THE TIME TO USE THAT Time in a Bottle cannot be used in combat.

Q - Time Bomb

WE'RE GONNA NEED A BIGGER BOMB Bombs attach from edge-to-edge instead of center-to-center. Functionality remains the same, but should feel more predictable (especially against larger champions).
YOU DROP THE BOMB ON ME Bombs now attach to allies at further distances when the bomb first lands if there are no enemies near the bomb's landing area
THERE WAS SUPPOSED TO BE A KABOOM Fixed a number of issues around Time Bomb's animation timing and visual effects when tossing

"Detonation" Spells

This bug's been a hard one to track down, but was actually fixed back in 5.20 (not this patch!). In light of recent events, we figured it'd be prudent to let you know this one's already been taken care of on live servers. Detonate to your heart's content!
BUGFIX Fixed a rare bug where spells that can be "detonated" after landing at a target location (ex. Gragas' Q - Barrel Roll, Lux's E - Lucent Singularity, Ziggs' W - Satchel Charge) could stop working for the rest of the game

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Items

Scrying Orb

Fixed a sneaky bug where Scrying Orb had a smaller radius after levelling up.

VISION RADIUS 400 at level 9 ⇒ 550 at level 9

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Report System

Building off recent updates to the Instant Feedback system, we're making two major upgrades to the clarity and functionality of the report system. First, we're refining the total number of report categories down to seven, increasing accuracy by eliminating redundant report categories. Second, reporters can now select up to three categories when submitting a report in order to more specifically describe situations where a player displayed multiple offensive behaviors in game. (Keep in mind: selecting multiple reasons doesn't increase the severity of a report and false reports can lead to penalties.)

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Bugfixes

  • Fixed an issue where certain files were being unnecessarily re-downloaded during patches
  • Fixed a bug where Tibbers' E - Molten Shield damage wasn't proccing some on-spell-hit effects that Annie's shield does
  • Haunted Zyra's plant attack VFX are once again appropriately spooky
  • Fixed a bug that caused flickering for various particles, including Kindred's W - Wolf's Frenzy and Rek'Sai's W - Burrow tunnels

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Upcoming Skins

The following skins will be released during patch 5.21:

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295 Comments

lightdragoon8897 votes

Brace yourself: The MordekaiserXZilean bot lane are coming.

SquirrellyOtter67 votes

Riot: "Fixed a sneaky bug where Scrying Orb had a smaller radius after levelling up" C9: "That's so troll" Sneaky: "Same"

Disco Hobo16 votes

So was this the cause of Sneaky not seeing the entire mid river bush when he got picked off at worlds???

Jman192433 votes

If I could save time in a bottle...

LBD Rebirth21 votes

The first thing that I'd like to do

Senteth19 votes

Is to save every day, till eternity passes away...

wooshim17 votes

Just to spend them with you...Mordekaiser

SignError4 votes

If I had a box just for wishes... (new champ teaser?)

bookwormpete5 votes

But there never seems, to be enough time... Ekko

Senteth4 votes

If I could make days last forever...

Dark Star Cho25 votes

Cho'gath mains cheer at the buffs and cry at the return to perma-banning cho'gath.

Helix Nebula3 votes

I mean, before the juggernauts, I was banning him and Annie left and right. Fuck an AoE knockup + slow with an AoE silence, high as fuck base and scaling ap damage and a fuckin tank

Pimpernickle23 votes

Will previous harrowing skins be coming back this patch?

cchained6 votes

should be!

Wynncraftian19 votes

when is doom bots coming back

W E E D G O D6 votes

pls no

okino10 votes

i mean, i've been wanting to experience that horror for a while. i feel like i wouldn't be a real member of league unless i get my ass wooped by bots

Summonerrr 15 votes

Imagine dark souls but with a bucket for a hat and nothing else. ever. That's the feeling of desparation you get trying to win against doombots.

TerraRising17 votes

(and what Zilean puts into his bottles)

I would "Ekko" that joke, but I need to get back to the DeLorean.

Gamma Mudkip15 votes

You should remember he's got a Zilean jokes left in that time bottle, and the experience to support it.

tfw no gf15 votes

Why the hell did riot still go with the cho buffs.

Dark Star Cho50 votes

constantly below 50% winrate, awful vs meta, awful vs every new champ with speed ups (been almost 2 years since vel'koz), mobility creep, one gank kills him all game, this list can go on.

10110011100030 votes

They should've instead fixed his shout. It's wonky as shit.

A Sneaky Snake29 votes

I swear to god, it either chooses to hit nothing or the range goes more than it should. There is no middle ground with his W

Serevas4 votes

I can't tell you how many times it's ruined my ultimate or caused me to die.

and on the counter side of that killed me when I was at least 200 units past it's range.

Hyatice10 votes

A bit of knowledge for you, since this used to happen with Darius' pull too.

Chogath's W will acquire targets as soon as the button is pushed. If they walk INTO range before the animation finishes, they will take no damage. If they flash/dash out or even become untargetable (Fizz E) they will still take the damage. Since Darius' pull was fixed in this regard, it would be nice to see Chogath's scream fixed as well.

Kilgu8 votes

Yeah the cone misses at point blank about 50% of the time.

IS101e69d55edc5fe5b67b69 votes

test

IS101e69d55edc5fe5b67b641 votes

wtf is with my name

Horcruxes4 votes

someone probably took your name, thus you have a temporary name

5512028 votes

Awesome nerfs on Veigar , now he cant 1 hit your APC late game, he cant have 1000+ AP at 35mins and he cant stun your entire team for 3 secs, Thx Riot.

Voxar5 votes

Yes I agree. 30 damage from Q and 20 damage from w were the problem :). GJ Riot! Guess we have to get him to old Kassadin ban status before they fix it.

DOODOO BUTT34 votes

The point of the nerfs, imo, was to make him weaker earlier on in the game. This means that it is harder to begin the snowball. This is supposed to make it so that he cannot kill you easily with limited items early on. This means you have more time to shut him down and make him useless. When you have 500 health at the beginning of a game, 50 damage means a lot to me. Assuming that you were sarcastic, I actually think that they have done a good job nerfing Veig. I'm Silver 4 so I could be terribly wrong, but it's just my 2 cents on the nerfs.

Alex Of Daventry5 votes

The fraction of damage they shaved off will mean nothing to good veigars. The early level numbers are barely changed, and 20/30 damage won't mean much when you are that level to have them maxed. Veigar's "problem" is that he has infinite scaling. If he doesn't get shut down early, he's going to be a pain in the ass, but just like vayne, if the game goes long enough, and he catches up, it won't matter. IMO to fix Veigar, change the Q passive so that there is diminishing returns, and the stun so it lasts longer if you actually land it right on, but if you run into it, it doesn't last as long.

Aych Pii9 votes

it will marginally decrease his impact in a mostly invisible way, allowing him to keep his current fantasy fulfillment but decrease his overall oppressiveness. It might not have the instant "YES! I COMPLAINED AND THEY COMPLETELY FUCKING GUTTED HIM, MY OPINION MATTERS!" feeling to it, but it will bring him into a healthier place.

Azt8 votes

IS THAT A SHORT JOKE??!! (And the "towers above" part, I see what you did there Rito ;) Veigar

BluePaw36 votes

I'm a little confused about the changes to Zilean's Q. They attach from edge-to-edge instead of center-to-center? Does that mean that landing the double bomb stun will be much easier now? I assume that they still prioritize enemy champions and units with a bomb already on them, so...

I'm just wondering how I should change my playstyle as Zilean to roll with these changes.

OklahomaMixer5 votes

It means the radius to attach is effectively larger.

Right now it was center to center, so a large champ like cho walking by your bomb wouldn't attach to it unless the center of his champ was close enough.

Now a large champion walking by will attach if any part of their hit box does.

Gyde6 votes

oh good, Veigar is getting a [-20 base dmg] nerf, now instead of hitting u for 1500dmg in one shot he can only hit u for 1480dmg. what does nerfing his base dmg <late game do to his late game? Hell u could give his all his spells 0 base dmg and they would still hit for over 1k come 35 minutes.

SephirothWontDie10 votes

Remember that, at the start of the match, Veigar needs to calculate his Q's so that he can last hit to gain the AP to be able to hit for 1480 damage.

This nerf in base damage is primarily for earlier levels, when he needs to farm up AP for damage. He will be hitting champions for less damage in the early game, which allows them to be able to shut him down easier.

Pizza Demon5 votes

Kennen skin plz :(

LGBTCute14 votes

They are waiting for Fnatic to win Worlds so they can release Fnatic Kennen skin.

heheh ehhehehhehehehe

Krewcabangr2 votes

last time Kennen had a skin was 2011 =/

yay nibbers4 votes

Shared splash arts for 1350 skins (and a 975) again...

Three skins...

Nunu isn't even in focus. You'd almost not even know he was part of the splash if you didn't know any better.

BillDance7 votes

if you click the "zombie Nunu" it will flip the splash and draw focus towards nunu instead of jinx

choonk4 votes

omg bring riven edge already

Chr0nosReaper5 votes

i think they removed that

MeowTseTung2 votes

Vi & LeeSin still own the jungle.

Wyrmos13 votes

Forgot the Kappa

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