Now Testing: Loot and Clubs

Riot··1 votes·107 views

Waddup, alpha testers!

A quick update: as previously announced, loot and clubs will hit the alpha during this patch.

Loot works pretty much exactly like it did in the legacy client, but we've rethought club functionality and given it its own tab in the Social tab's sub-nav. Instead of incessantly popping up from the bottom of your screen, you'll find all your club management tools there.

You'll also now be able to resize the client! We've only sort of halfway got this feature working right now: you have to use the CTRL key and the plus (+) or minus (-) keys to resize it at the moment. We're working on getting in the ability to drag the corners to resize as well.

Unfortunately, we hit some snags that have delayed the launch of ranked. We've got it working internally, but we made the call to delay it so we can focus on smoothing out some performance issues that have been hitting players on lower-end PCs. It's actually not memory usage or CPU load causing the problems—mostly just lag between user inputs and expected UX outputs. Many testers have pointed out how prevalent these problems are in the alpha, and so we've committed ourselves to fixing this stuff before releasing ranked and moving closer towards the open beta.

We've also delayed the ability to purchase RP in the store. Otherwise, the store works fine, but you'll need to use the legacy client to stock up on our fake internet money. If current plans hold, we'll get it—and custom games!—working next patch. (Current plans often do not hold.)

We won't have a changelog this patch since we're mostly focusing on tuning performance. In the meantime, it's not too late to sign up if you haven't already. We still need your help!

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