Teamfight Tactics patch 9.14B notes
Hey Tacticians, welcome to the Teamfight Tactics patch 9.14B notes.
In these B-side patches we'll be making changes focused on balance and bugfixes. This week, the biggest change is to critical strike modifiers with the aim of toning down the damage Assassins bring to the table. Additional highlights include: Volibear and Cursed Blade getting nerfs, while Sorcerer and Wild get buffs.
Let's get into it.
Systems
Critical Strike Damage
- Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.
Traits
Assassin
- Critical Strike Damage: 150%/350% ⇒ 125%/350%
Sorcerer
- Bonus Ability Power: 35/100 ⇒ 45/100
Wild
- Attack Speed per Stack: 8% ⇒ 10%
Elementalist
- Golem HP: 2500 ⇒ 2200
Champions
Ahri
- Ability Damage: 100/175/250 ⇒ 100/200/300
Akali
- Health: 700 ⇒ 650
- Attack Speed: 0.75 ⇒ 0.7
Evelynn
- Attack Damage: 50 ⇒ 60
- Health: 600 ⇒ 550
Kennen
- Attack Damage: 70 ⇒ 65
Mordekaiser
- Health: 500 ⇒ 550
Poppy
- Ability Damage: 300/400/500 ⇒ 300/500/700
Rengar
- Attack Damage: 55 ⇒ 65
Tristana
- Attack Speed: 0.7 ⇒ 0.65
Volibear
- Armor: 35 ⇒ 30
- Attack Speed: 0.65 ⇒ 0.55
Items
Cursed Blade
- Trigger Effect Chance: 25% ⇒ 20%
- For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.
Infinity Edge
- Critical Strike Damage: 100% ⇒ 150%
Locket of the Iron Solari
- Shield Amount: 300 ⇒ 200
- This was micropatched last week.
Morellonomicon
- Percent Max Health Damage: 3% ⇒ 5%
this man needs buff