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Teamfight Tactics patch 9.14B notes

Riot··3 votes·84,891 views

Hey Tacticians, welcome to the Teamfight Tactics patch 9.14B notes.

In these B-side patches we'll be making changes focused on balance and bugfixes. This week, the biggest change is to critical strike modifiers with the aim of toning down the damage Assassins bring to the table. Additional highlights include: Volibear and Cursed Blade getting nerfs, while Sorcerer and Wild get buffs.

Let's get into it.
Blake "Riot Beernana" Edwards

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Systems

Critical Strike Damage

  • Critical strike damage now stacks additively rather than multiplicatively. Paired with changes to Assassins and Infinity Edge, also in this patch, Assassins will deal around 25% less damage and IE will come out net neutral.

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Traits

Assassin

  • Critical Strike Damage: 150%/350% ⇒ 125%/350%

Sorcerer

  • Bonus Ability Power: 35/100 ⇒ 45/100

Wild

  • Attack Speed per Stack: 8% ⇒ 10%

Elementalist

  • Golem HP: 2500 ⇒ 2200

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Champions

Ahri

  • Ability Damage: 100/175/250 ⇒ 100/200/300

Akali

  • Health: 700 ⇒ 650
  • Attack Speed: 0.75 ⇒ 0.7

Evelynn

  • Attack Damage: 50 ⇒ 60
  • Health: 600 ⇒ 550

Kennen

  • Attack Damage: 70 ⇒ 65

Mordekaiser

  • Health: 500 ⇒ 550

Poppy

  • Ability Damage: 300/400/500 ⇒ 300/500/700

Rengar

  • Attack Damage: 55 ⇒ 65


Tristana

  • Attack Speed: 0.7 ⇒ 0.65

Volibear

  • Armor: 35 ⇒ 30
  • Attack Speed: 0.65 ⇒ 0.55

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Items

Cursed Blade

  • Trigger Effect Chance: 25% ⇒ 20%
  • For the curious, Swordbreaker has a 25% chance and Hush has a 50% chance.

Infinity Edge

  • Critical Strike Damage: 100% ⇒ 150%

Locket of the Iron Solari

  • Shield Amount: 300 ⇒ 200
  • This was micropatched last week.

Morellonomicon

  • Percent Max Health Damage: 3% ⇒ 5%

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Bugfixes

  • Raptors will now always properly drop a loot box.
  • The Guardian trait no longer fades when a guardian dies.
  • Redemption will now properly heal 1000HP.
  • Guardian Angel will now trigger in all cases.
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    190 Comments

    UndercoverCactus120 votes

    Any chance we can get a quality of life fix on the "Play Again" button when coming out of a ranked game? Currently we are placed back into either a normal or a ranked game, seemingly randomly. It is causing confusion and frustration to a lot of summoners.

    Yeet Bear11 votes

    OMG actually this. Its a huge problem. Had this happen 4 times already!

    Tasting Freedom6 votes

    Happened twice to me plz fix

    TheLegend6969694 votes

    Even just the ability to view if it's normal or ranked in game would suffice. I know I've accidentally queued for normals for my first game so seeing it in game would cover both those scenarios.

    Blake Tkysomy3 votes

    You can check on the league client (open while tft game runs) by hovering your mouse over your summoner name.

    Blake Tkysomy4 votes

    This happens way too often. I end up in normals ever 3 or 4 games...

    Big Bad Top Lane43 votes

    Make it so we can return to the same lobby with our friends when we hit play again.

    Coins7 votes

    This is the only thing I want.

    Jµstin4 votes

    Wait, you guys are returning to lobby?

    Fuzzeeporo46 votes

    How about the champs that just stand there and dont attack? It happens quite a bit i have noticed.

    Eatmyname7 votes

    This causes me to rage so hard when 2 lvl 3s just sit there and let lvl 1 kill them

    Keshaun26 votes

    Am I the only one who feels Glacial stuns for way too long and the chance for restun should go down over time? For example, rank 2 Ashe arrow stuns for 5 seconds and she also has the chance to stun on every auto attack for 2 seconds that stacks.

    Summoner SpeII5 votes

    the only thing broken about glacial is something getting a high roll silver anivia or a stacked volibear

    The Plot In Y0U8 votes

    LOL okay, you are either biased of glacial or just have no clue. You do know the #1 ranked TFT player LITERALLY forces glacial every single game? Glacial is broke and people catching on fast.

    TeemoCaitlyn 17 votes

    Graves this man needs buff

    isii16 votes

    no frozen heart bug fix :(

    Coins2 votes

    This has lost me some games.

    Keyser Soz Eh2 votes

    Maybe by 1 position? A frozen heart will never be the difference between 1st and 8th.

    IS1a55b9bad91506da7bbda1 votes

    It sucks ass when you stack 3 frozen hearts and get 2nd place because they did nothing.

    IS1a55b9bad91506da7bbda2 votes

    Try it. Then you'll know. Put your frozen heart on assassins. Extremely good on Pike and Rangar, because it applies the whole path when they dash/jump. Then you'll see the opponent team stop auto-attacking. No auto attacks = no spell cast 1 is good. 3 is God.

    That is only if they do their jobs.

    Xennorz12 votes

    I don’t know if this is just me but everytime I’m in a game where redemption in play it triggers before death. Is that intentional or am I reading it incorrectly

    Moon Tsuki29 votes

    It started triggering at 25% health last patch.

    MrOmega12 votes

    Suggestions!

    • On the profile we have 2 empty slots for Clash which is not live nor will be soon but you rushed out tft and aren't using them to showcase our rank level !?! That would be awesome

    • Increase the animation speed on Varus and TF abilities because when you put some attack speed (esp. guinsoo) on them they 'lose' out on a bunch of autos (tf still autos but is not stacking mana while it chooses a card)

    Best Lee Sin NA5 votes

    That is the nature of the champion. You have to make the decision to make them AP or AD this way and DMG vs ATT SPD. TF is not supposed to stack mana while choosing a card because he is still channeling an ability. What you're suggesting would be not only broken, but illogical according to the order of the game and champion. It doesn't make sense to how league is designed to work.

    Grandpa of Rage10 votes

    Nice patch, but guys... you REALLY need to buff knights. The poppy buff is a first step but the rest are still absolute garbage tier right now. 50hp to mord is useless, buff his atk spd or something pls. 5 ad off kennen seems like a slap on the wrist. Also morellos was already strong so I'm not sure it needed a buff. Sorc will still be weak, they need some champion tweaking.

    KaynNAbel8 votes

    Two things that I hope you guys have for quality of life changes are: 1: Specator mode 2: Match History I don't know exactly how you would do Spectator mode since in regular league games they have 3 minute delay because you don't want to have someone sniping helping someone out, BUT maybe you have a 1 minute difference or 2? So then you can't see other people's rolls or maybe have NO delay but you can't see what's in the shop so then you can't look at others. Match History though is a given. It doesn't HAVE to be on the client but at least have a website that shows the "end game" screen. It doesn't HAVE to show items but that would be nice if you could add that as well.

    SilverfoxTOAO8 votes

    Could you take a look at Kassidin's mana drain? Currently it drains so much mana that the other char NEVER can get an ult of. This is a tad harsh for just one char. For contrast, think of demons. It takes all six just to get an 85% chance to burn all mana. Kass effectively burns "all" mana every strike since mana can never reaches max. Suggested fix would be to give Kass only a 50% chance to mana drain, or (even better), make it Kass's ult.

    Currently Kass is a tad OP IMO. At best the character should delay the arrival of an ult, not mitigate it completely. Whole comps don't even do that.

    Thank you for your attention!

    Best Lee Sin NA3 votes

    The idea is to prevent one unit from getting their ulti off...if you had sorcerer's or had a mana item, you wouldn't need to worry about it.

    The Plot In Y0U5 votes

    Kass is not OP. Not in the least. And he also QUICKLY falls off.

    Amuq the Native2 votes

    Someone never tanked with a Phantom Dancer + Guinsoo's + Dragon's Claw Kassadin. :-D

    Sniper6 votes

    What happened to the void changes? :c edit: all in all, I like the rest of the changes, but was looking forward to void being useful

    hermeneutist4 votes

    seems many of the PBE changes did not ship with the patch... was lowkey hyped about void too.

    Sniper4 votes

    They said on twitter that it's coming 9.15. So next patch. But yeah I thought it was coming this patch too

    Jack Prosper3 votes

    So this is 9.14b. Are we getting this instead of 9.15 for our weekly update? Is 9.15 going to have a new champion? [sg-ezreal]

    Albard Einstein20 votes

    normal patches are every 2 weeks(sometimes 3 weeks) only tft is getting weekly patches rn

    Sometimes Fizz3 votes

    No Ionic Nerf? Great!

    TacoComes6 votes

    Why would you need to nerf ionic

    Amuq the Native4 votes

    Ionic doesn't need a nerf, but it does need a bugfix. Currently, you can equip it on a champion on your bench and it will zap enemy spells. So it's an item that works without using an item slot on your active champions.

    Anakin The Weird2 votes

    WATCH OUT FOR IONIC SPARK!

    only veteran players will get this reference...

    mirth1013 votes

    Please fix bug , when you chose a champ in carousel, it becaomes a diff champ when yr back at yr bench. Alos disappearing items. Seriously annoying. when you pick up 3 from golems and them they are gone

    Kinjishi3 votes

    Quite a few of the ults on champs need to have a smaller radius/zone. So many of them shouldn't be taking up 1/3 to 1/2 of the map/playing area.

    Also, glacial stuns for way too long. It's like they just get to free hit on you for 3-5 seconds.

    The health on shapeshifter/elemental pets are too large. Champs auto target them, which then gives enemy champs all the time they need to just blow away your comp. Either nerf their health a lot more or have allied champs target the enemy champ instead of the pet/familiar.

    Nico Yazawa 3 votes

    give me a rotating game mode riot [sg-lux-2]

    Zackycn2 votes

    So can someone explain to me the following does riot does not realize that ninjas are broken and they need a nerf , on top of that akali it so boosted that a unit with PD can still be crit by her abilities. Please riot used a little of logic and brain and make a nerf to ninjas

    seiZero16 votes

    Both Akali and Assassins got nerfed this patch. Did you not read it?

    Amuq the Native4 votes

    The 6 assassins comp is still as powerful as before, so it still dominates the endgame. So, I suppose the counter is now to kill the assassin player before they can get to 6. Better than nothing, but I was hoping for a slight damage reduction for the 6 assassins bonus as well.

    Kei14310 votes

    They did get a dmg reduction, crit dmg is now additive rather than multiplicative. Results in an overall 25% dmg reduction.

    A Dead Carry5 votes

    I'm kinda stupid, can you please explain crit being additive vs multiplicative

    Kei1435 votes

    Base crit dmg is 1.5 Assassin bonus is 1.25 (previously 1.5) I.E crit does 2.5x dmg (previously 2x dmg)

    When using old numbers, crit dmg in multiplication does 1.5x1.5x2-1 = 3.5x dmg

    Using old numbers, crit using addition does 1+(0.5+0.5+1)= 3x dmg

    By changing the formula, That assassin lost 0.5x in crit dmg.

    If we used new numbers instead, then the assassin crit with IE would deal 1+(0.5+0.25+1.5) = 3.25x dmg

    Amuq the Native2 votes

    Yes, except the crit damage change also applies to other classes, so this isn't specifically an assassin nerf.

    VelvetNyan4 votes

    lol they were very slightly nerfed yes, akali will be almost unaffected however, her AD nor AS is not the reason she is so dangerous, its that her ability literally murders anything it touches once she hits T2, and that doesnt seem to have changed. Also the buffs I see here are so minor that I dont think the meta is going to be changing at all, perhaps wild brawlers may be even more popular than they already are tbh, voli got nerfed in att speed but the wild buff will make up for it by a long shot. Also if morello has indeed been buffed, I'm expecting double shojin morello pyke to be a single handed carry at this point.

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