Patch 10.1 Notes
Welcome back, folks! Hope you had a wonderful holiday and are ready for more balance and League shenanigans in the big 2-0.
We say hello to the big boss Sett this patch, as well as a huge update to Sylas, League's other resident bad boy. His changes mainly focus on encouraging his role as a midlaner, while making sure players don't lose out on that signature bruisery playstyle he's known for.
Other than that, we have some QoL changes for Vi, Kog'Maw, Kassadin, and Jax, as well as some cautious buffs to champions that have proven to be menaces in pro play in the past. And finally, we're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game.
Happy new year!
Take this portal if you're looking for TFT's patch notes!
Mid-Patch Updates
1/16/2020 ARURF Balance Changes
Buffs
Nerfs
1/16/2020 Sett Bugfix
Sett
1/8/2020 Aphelios Bugfixes, Sylas Balance Changes, Thresh VFX Update
Aphelios
Sylas
The nerfs to Sylas are on-target directionally, but we overshot bit in terms of magnitude and are pulling back as a result.
Thresh VFX
These changes are aimed at improving gameplay readability, bringing up Thresh's VFXs to modern day standards, and improving his overall thematic feel.
Patch Highlights
Season Start
Ranked 2020 begins on January 10, 4:00 AM! Prepare yourself for another year of competition, salt, joyous victories, and soul-crushing losses.
Champions
Sett
The Boss
Sett comes to reign supreme in 10.1.
High-res versions of Sett's splash arts are available on League Displays!
Aphelios
Base movement speed and health decreased. Infernum R AoE damage decreased on secondary targets.
Infernum should be Aphelios’ best ultimate option when 3-5 enemies are standing on top of each other, but 'best' doesn't have to mean 1-shotting a whole team. We believe we can trim some damage and still retain its position as the best against stacked enemies, so we're doing just that.
Base Stats
R - Moonlight Vigil
Aurelion Sol
Passive stars base damage decreased.
Aurelion Sol's wave control and enemy burst potential in the early lane is a bit too high right now. While we're quelling some of that damage in the early game, we still want to let him reach those high peaks later.
Passive - Center of the Universe
Azir
R base damage and wall duration increased.
With Conqueror nerfed and the fact that he's had low presence in pro play last year, we are being cautiously optimistic and giving Azir some buffs.
R - Emperor's Divide
Corki
R base damage increased later.
Giving Corki some power in a place that won't greatly increase his early game waveclear, but will overall strengthen his niche as an ability-based marksman. Being cautious and optimistic with these buffs, like Azir, based on his low presence in pro play.
R - Missile Barrage
Jax
R now works with Guinsoo's Rageblade
R - Grandmaster's Might
Jayce
Cannon Q base damage increased later.
Jayce is not in a good spot all across the board. With Kleptomancy gone, he's definitely seen better days and could use some help elsewhere. Fortunately, the Lethality buffs from the end of last year is helping a bit already, but we're also giving him back some of his more electrifying power and accentuating the burst he's known for.
Q - Shock Blast
Kalista
Base health and armor growth increased.
Kalista is still pretty weak after the buffs in 9.22, so this time we're buffing her survivability in the mid-late game in order to help her get damage out in skirmishes and teamfights. Being cautious and optimistic with these buffs, like Azir, based on her low presence in pro play.
Base Stats
Kassadin
Movement speed decreased. R mana penalty duration now displays on icon.
Kassadin is doing a little too well in mid-tier levels of play. We're nerfing his roaming and escape potential to target the players that go unpunished in lane and have the ability to be all over the place.
Base Stats
R - Riftwalk
Kog'Maw
R mana penalty duration now displays on icon.
R - Living Artillery
Mordekaiser
Passive duration decreased; movement speed now flat.
For a juggernaut, Mordekaiser is too hard to get away from and kite. That coupled with his synergy with Rylai's makes it difficult to escape from him.
Passive - Darkness Rise
Nami
E now also empowers the target's abilities.
Most enchanters are almost entirely designed to support their marksman and Nami's no exception. But we see the opportunity to broaden her utility a bit so that she can benefit both basic attacking marksmen and ability-based champions.
E - Tidecaller's Blessing
Sejuani
Base health growth increased. Frost Armor resistances ratio increased. E base damage increased later.
We're happy with Sejuani's identity as a scaling tank, so we're doubling down on it and buffing her scaling capabilities, while leaving her early game vulnerabilities intact.
Base Stats
Passive - Fury of the North
E - Permafrost
Shyvana
Gains resistances when slaying Elder Dragon. Fury gains increased in lieu of ultimate CDR when slaying Cloud Drakes. E marked target damage ratio and monster damage cap increased.
For a dragon-killing dragon girl, Shyvana's been losing out on some of the new Rise of the Elements dragon interactions. We're fixing that and also giving her some small buffs to her sustained damage.
Passive - Fury of the Dragonborn
E - Flame Breath
Sylas
Less base stats early, more later. Passive now gives attack speed. W cooldown decreased. E AP ratio increased. W, E1, and R basic attack reset removed.
Sylas has been difficult to stabilize for all brackets of players and has an extremely long record of changes since his release. Due to that, we promised that we'd do some bigger work on him outside of number tweaks that would help bring the gap between all levels of Sylas players closer.
First, we're changing his early lane to be more in line with someone like Ekko and Fizz, champions that have less control in the early laning phase, but get stronger with levels. Secondly, we're balancing him as a midlaner and prioritizing changes that encourage him to be used there instead of other lanes. And finally, by removing his E>Q combo and slowing down his basic attack pattern, we're making a good faith effort to retain his auto-weaving bruiser playstyle while also making measures against the speed in which he bursts down his enemies.
We'll be looking closely at him in the coming months to see how these changes have landed!
Base Stats
Passive - Petricite Burst
Q - Chain Lash
W - Kingslayer
E - Abscond/Abduct
R - Hijack
Varus
Q cooldown and Blight cooldown refund decreased.
Varus' role as a poke marksman has been quite weak since his last set of major changes in 2018. For an ability-based marksman, that playstyle should be one of, if not, his strongest, so we're specifically focusing on strengthening it.
Q - Piercing Arrow
Vi
R now Unstoppable for its whole duration.
Giving Vi a QoL change to her ultimate, making it work more consistently against knock-ups and knockbacks and letting her stick to her target throughout the ability's duration.
R - Assault and Battery
Zyra
Empowered E slow decreased.
Zyra never had a reason to spawn multiple Vine Lashers since having one was the same as having two. But now that we made the Lashers' slow stackable, Zyra can plan her actions around the plants and actually think about which one she wants.
E - Grasping Roots
Support Items
We're following up on our big support item changes during 9.23, tailoring them so that their users are encouraged to do more in the early game in exchange for some combat stats. Tanky champions will be slightly more resilient and ability-casting champions will have more mana for abilities.
Relic Shield
Targon's Buckler
Bulwark of the Mountain
Steel Shoulderguards
Runesteel Spaulders
Pauldrons of Whiterock
Spectral Sickle
Harrowing Crescent
Black Mist Scythe
Spellthief's Edge
Frostfang
Shard of True Ice
Runes
Prototype: Omnistone
Cooldown decreased.
Omnistone continues to significantly underperform, so we're giving it a buff so it has enough power to compete with the other choices.
Bugfixes
- Warwick's Q - Jaws of the Beast no longer depletes mana or goes on cooldown if the target dies during its cast.
- Ardent Censer's bonus attack speed Unique passive no longer activates on a champion that's shielding themselves
- Missile-type abilities in that wouldn't normally be in your vision will no longer give you an early warning in Fog of War
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:
385 Comments
No bugfixes for the client, no fixes for the crashes or the people who had crazy fps drops/disconnects caused by the game for over 2 months? Or are they just not even documented? Learn to communicate. Rito please.
There are more important things than 5 less movement speed on a champion that is dashing around anyway....
Also "scaling tank"... good meme.
FIX THE CLIENT FIX THE CLIENT FIX THE CLIENT FIX THE CLIENT FIX THE CLIENT FIX THE CLIENT FIX THE CLIENT
Riot, Omnistone is significantly underperforming because it's not an effective keystone. RNG for a keystone is not ideal in any situation, and you can't really build to support Omnistone since you basically have to be prepared for everything. It's a bad keystone. Stop trying to make "fetch" happen. Replace it with something that's actually useful.
Can we plz recode/rework minion aggro, I've seen many botlanes fight and their minion wave just doesn't aggro back at all and if it does it's 1 Auto then they stop, sometimes it works sometimes it doesn't and for toplane it feels worse when you can get gunned down by range and minion aggro or its dmg isn't a threat compared to other seasons...
So many problems continue to go unaddressed or fixed... sigh What do you do / whom do you contact when Riot Support messes up MULTIPLE times and can't fix / escalate it to someone who can fix it?
tl;dr: What does it take to get Riot's attention? (Note: Sorry this is a long post, just want to show evidence backing up everything I'm saying as these issues have been going on for 5+ years now and are only getting worse)
The problems with Player Support (PS) not being able to do anything or find someone who can help are a constantly reoccurring theme I see pop up all over the place. The story seems to go something like this: player tries to get help by contacting PS, next PS says they can't do anything, then player tries to get PS to escalate issue to someone who can do something, and finally PS says they can't escalate it or pass it on to anyone who can help. PS does nothing, player gets no help, everyone is left frustrated and sad. See: "Agents told you eons ago wouldn't truly be wrong at the moment," where 'eons ago' is apparently less than 1 year ago ( https://i.imgur.com/zEAwfCt.png / https://i.imgur.com/PALcRcq.png ).
Seriously, I see this continually. Like the recent Morgana chroma debacle where a PS person said, "get used to it / hope u like it," when Morgana's chromas were mixed up ( https://i.imgur.com/senpEvY.jpg ). Or when you try to get clarification over something confusing, like what content is Limited Edition or Legacy or whatever ( https://www.reddit.com/r/leagueoflegends/comments/8mphk9/why_is_jaximus_a_limited_availability_skin_when/ ), and get berated by PS saying, "dude cmon i didnt sign up for this," over minor things ( https://i.imgur.com/7Jc8UGk.png ).
Likewise, even when PS says they will refer the problem to someone, it is often unlikely you'll ever see it fixed. For example, I've been waiting on the Limited Edition (LE) borders for "Happy Elf Teemo" and "Union Jack Fiddlesticks" being added for over 2 years now ( https://i.imgur.com/xYEG8LP.png / https://i.imgur.com/nU1FRgF.png ).
Then we have major debacles with PS/Rioters saying one thing and something completely different happening. Here are 3 different PS people telling me that a lot of the 2018 Lunar Revel content wouldn't be coming back (Wukong emote, Ruby chromas, Gold chromas / https://i.imgur.com/xpZDUiY.png ), something I followed up with non-PS Rioters to clarify as well. Then when the content comes back after I spent over $100 on RP just for that content based on what I was told, I get a "sadly there's really nothing I can do here" ( https://i.imgur.com/npgCdwp.png ). A similar thing happened when Riot brought back the Golden Ashe chroma when it was advertised as Limited Edition ( https://i.imgur.com/bRMB1QM.png ) and yet came back in 2019.
You know what happened the last time Riot said content would "never come back" and then it did? Players got an RP refund, an icon, and a special loading screen border ( https://na.leagueoflegends.com/en/news/store/sales/plan-vintage-limited-edition-skins ) or at the very least got a special version of the skin ( Championship Riven: https://boards.pbe.leagueoflegends.com/en/c/general-pbe-feedback/M3soEg9r-an-update-on-championship-riven / PAX Sivir: https://na.leagueoflegends.com/en/news/champions-skins/skin-release/neo-pax-sivir-and-epic-capsules ).
It wasn't like this in the beta. PS worked hand-in-hand with the rest of Riot. I know that can't happen due to the scale of LoL, but you'd think they would at least have a way to escalate key issues. Instead, you have to go to some social media platform, hope your story resonates with people, and get enough traction that some Rioter with influence takes notice and does something about it. Even then it is unlikely. Another example, it's been 5 years since Hippalus and Tryndamere promised to get back to original Limited Edition skin owners better compensation ("Hip himself is working on additional (longer term) projects that should also help our most dedicated players feel appropriately recognized" https://www.reddit.com/r/leagueoflegends/comments/1u4317/tryndamere_w_context_on_riot/ceeqzj4/ ).
I really want to support Riot Games! I've been following them since early, early closed beta. But the company has really changed from being "Player Experience First" to "do whatever we can get away with" it seems. From major fiascos within the company to sleazy marketing schemes ( https://www.reddit.com/r/leagueoflegends/comments/af8642/the_psychological_manipulation_of_prestige_aatrox/ ), they've really changed over the years into something I barely recognize... and it hurts when a company I loved keeps doing these things and continuing like they aren't even trying to get better.
Whew. Okay, so really, who do we contact / what do we do? Why is there no team dedicated to handling escalation and things outside of the norm? We have Rioters whose sole job is about managing talking to Influencers / Affiliates / Partners ( https://partners.leagueoflegends.com/en_US/ ), you'd think they could get someone to deal with the above issues?
lol 4 weeks for this?
This is great, and new content and balances are always great, but a working client should be first priority. PLEASE fix it and PLEASE tell us that you are aware of this. Why do you guys not communicate with us?
The change to nami might enable a metashift away from adcs bottom lane which could be interesting. Otherwise sounds like an oddly mediocre patch; a new champ already, several quality of life fixes, another duplicate skin line, mixes of reasonable buffs & nerfs everywhere. Not bad but unimpressive, and still dodging some serious issues . . .
Holy fuck you call this a start-of-season patch? Back in Season 5 this would've been a nice patch, but with ALL of this random fuckery that you have injected into the game, you need MUCH more than this tiny shit to actually improve the game.
ESPECIALLY ALL THE BUGS IN-GAME AND CLIENT-WISE!!!
- No client fixes
- Morde/Diana/Yi/Akali/Kass/Fizz/Cait receive no balancing
- Another champion already, as if all the new ones arent a disaster on release as is
Wow the sylas changes no one liked at here. First sol and now sylas GREAT JOB RIOT really fucking with there players.
Take away Sylas' shield, make it so he has to level W second and suffer mana issues, and put more AP ratios on everything to make him a better...bruiser? Those are the changes of a really bad assassin, and to have him in only mid is... disappointing
Riot please fix your client. It is laggy, buggy, and has been getting worse.
Also for a pre season patch I find this incredibly underwhelming. Are you ok with this seasons meta? Item selection variety still sucks. and why do you have support items that abandon the player mid game (quest complete)?
The aphelios nerfs are kind of pathetic. He needs to be HARD nerfed. He is unbelievably strong in every single way.
sylas changes should of kept the attack reset
Mecha Kingdoms Draven looks like an Aatrox, and Mecha Kingdoms Sett doesn't look like Sett.
I just want Movespeed slows to not be a root/attack speed slow for Kalista :/
I'm confused. How did Corki and Azir have "low presence in pro play" last year? Did Riot just forget Corki/Azir meta mid 2019 where they were the 2 most played mid laners in pro play?
Address the burst meta???? NO? hmmm..ok Rito. Let your game rot. We'll keep seeing the same 20 out of over 100 champs in ranked over and over again. Stale as hell man. Seriously, who need to get fired for this game to get better?![sg-lux-2]
5 years no skin
10 years still broken client
I guess i'll have to sit the beginning of the season out. I refuse to play this game at all, until you do ANYTHING about the client crashing and lagging EVERY GAME. You clearly don't communicate with players, or listen to the forums. People have been complaining about client issues since the last season, and you've done ZERO.













