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League of Stats

Riot··5 votes·104,233 views

See how you stack up against players in different ranks. New performance based stats for your Summoner’s Rift games are in your profile now. Find out where your abilities surpass others and when you’re actually the reason for your losing streak.

Choose a position or champion from the Stats tab to get started. Scores break down into three categories: Combat, Income, and Map Control. Those categories separate into both familiar data points and some new ones, highlighting exactly where you’re above or below other players.


Compare Yourself with Pros and Friends

Games are captured from midseason 2018 (patch 8.12). Compare your scores with:

  • Players across different ranks
  • Experts
  • Specific players
  • Players on your friends list
  • Yourself on another champ

Using Stats

Say a Silver Mid Diana main wants to improve her gameplay. She opens her Stats tab and starts with her lowest score, Income. The detailed breakdown indicates average Diana players have a higher Early CS Advantage and CS Per Minute. She clicks a nasty dip and relives a game of chumming the water for Fizz. She watches pros CS against him to turn the tide of her early game income.


Her next lowest score is Combat—her contribution to kills, assists, damage, and utility. Even in her highest Damage Share game, she’s still dealing consistently less damage to enemy champions than other Silver Mid Diana players. Dying in teamfights too soon or arriving too late keeps her from a higher damage output.


Map Control is her best score. If she leverages her map-aware playstyle and starts placing wards in strategic places and roams, she’ll increase her Combat scores, and maybe one day get out of Silver.

Get an idea of how you’re playing over a season or start leveling up specific skills. Start using Stats and let us know what you learn about yourself.


FAQ


What happens next season?

At season start Stats fully resets. Games are measured from then until the next season begins.


Will we ever see data for all previous seasons?

No, we aren’t backfilling data from before midseason. Stats is best used as a performance based tool, and that depends on data being current.


Is this a parity replacement for stats from the old client?

It’s not, and it’s not meant to be. Last we spoke on it, we were exploring options around using stats to help you improve your game or show off your achievements and investment in League. Both angles are cool, but performance-improvement features tend to be more useful (and used) over time, so we steered today’s feature in that direction. We still think there’s room to improve on the achievement and investment side of the coin, but that would be something new rather than a perfect parity lifetime stats page like in the old client.


Are my preseason games still measured after the season is over?

Yes, you’ll see your games until the new season begins and Stats resets.


Will ARAM or Treeline come to Stats?

We’re not currently planning on showing stats for those queues.


Will this data be available via Riot's API?

Yes, we want you to have access to this data. We’re working on getting this out as soon as we can. When it’s live, it’ll show up on our dev site where you access Riot’s API.

155 Comments

Electrical69 votes

Great, now I can see if I truly do play like a bronze 5 player. [slayer-pantheon-thumbs]

NovaSpell24 votes

Same :D

0dyssey Kayn3 votes

Same

Zyniya3 votes

I'm apperently better in most things then challengers that play the same champ I do lmao It's not right I think.

Maximus Paine143 votes

It's because the stats don't vary a lot between Ranks because they are affected by the competition the player is facing - which is players of his own Rank which get better the higher up he is. For example, a 15 year old playing JV basketball can average 30 points a game and an NBA player can average 28 points a game. That doesn't mean the 15 year old is better than the NBA player. Picture what would happen if you switch those players to the other's league. :-)

SugeMinPikk15 votes

Good analogy

Hida Sozen32 votes

Making me log in to upvote that solid analogy

UberChayChay16 votes

Making me log in to upvote the upvoters that upvoted that solid analogy

Parah Salin10 votes

making me log in to up vote the guy who logged in to up vote the upvoter

Obsideon2 votes

You don't even have to go as far down as a 15-year old. Even an elite college player putting up 30 points a game will end up getting 8ppg in the NBA. (wiki: Jimmer Fredette)

Maximus Paine15 votes

Don't have to, but the greater the difference between the cases while the analogy holds, the more dramatic effect. ;-)

KxP Tateru24 votes

This is hands down the best feature I've ever seen added to League, this is going to help so many players.

RiotRiot Lexical12 votes

Awwwwwwww shucks >w<

Chângë10 votes

Now I know I've apparently only played 27 games on my main since midseason [sg-ahri-1]

Jaycen bOrnn9 votes

Yes! Yes! Yes! This is so cool!

Also FYI - the 3rd picture in the article shows the 2nd one when clicked on.

Flemman9 votes

what's is the reasoning behind not doing it for twisted treeline.

You guys just release nexus blitz with the intention of "keeping it fresh" with comitment into it.

Here you had a great opportunity of showing us how you will not only focus on SR in the futur (TT as strat, pick ban, laning phase, jgl, objective control, rotation,....) and you just chose to not do it for an unknow reason (aside from the fact you kinda like letting the 3v3 player on the side each time there is a big change like it was for mastery 6/7)

The worth part imo is that, in your faq, you even state it's not even a possibility in a near futur.

As a player who mostly play 3v3, i feel like riot just don't care about me. I was excited for that new tab but as I tend to avoid SR, I have no stat to check at all despise playing on a regular basis, just being the fifth wheel of the community once again [cass-cry]

RiotRiot Lexical5 votes

At the inception of stats, I remember we wanted to do both TT and ARAM. However, as you know TT and ARAM are drastically different game modes. The stats designed for SR will not work well for other game modes. We wanted to put in stats that can inform players to make meaningful changes in the way they play. Thus it was a decision of, should we do all of the other modes now and ship stats tab a year later or should we ship stats now and see how people are using it first then decide if its worth pursuing.

Flemman1 votes

: ( So our fate is in the hand of player who don't play our mode.

Can we at least get mastery token now that it is a long lasting feature who work?^^

RiotRiot Lexical4 votes

I'll have you know I ranked in TT every season since it came out >:D I'm gold 2 right now in TT. But, TBH I still don't know how to improve in TT aside from playing meta comps.

And one of the engineers is a hardcore ARAM-only player.

fReAkThEzOiD8 votes

Why is there no love for ARAM & 3v3 @ rito ??[sg-lux-2]

  1. give us stats
  2. give us ranked
  3. underline the teamfight aspect
  4. give it some love...
Stàlker3 votes

That's All I play now is ARAM , Would be great to have stats on it. Summoners Rift is not even a game I play. Kind of sad to see that that it is not even a thought for you...item 3070

RiotRiot Lexical4 votes

Hey! For this stats feature we decided to focus on learning. We did try some stuff out for ARAM, but most of the stats are not very useful for informing changes in play. Most ARAM stats are fun stats, thus we deprioritized it. We may look into it again sometime in the future.

Stàlker2 votes

While I agree, that the stats you would be looking at are very different in comparison to a SR game, but there is plenty of data that could help people analyze there games.. I guess I should look into your API to see what data is available I guess home grown analysis could be done.

RiotRiot Lexical3 votes

Ya, we did quite a bit of planning. But the biggest problem with ARAM is agency. We can have stats that said you have better win rates for this champ, but because its ARAM you can't actually choose that champ. In terms of how you play, there wasn't enough reoccurring stats to make it useful.

GrandMasterJace8 votes

How do I keep my embarrassing stats from other people RIOT?

handshot7 votes

Hello! Do you plan to release more posts about this feature?

I explain myself: I work as Stats Coordinator for PG Nationals, the Italian Qualifier for EU Masters. Since we haven't an API in which to dig, my work is based on Match History and "home-made" formulas based on LCS stats, which are mostly the same in the new stats tab.

I have some questions tho, about "new" stats like:

  1. Utility Score
  2. Objective Control Ratio
  3. Roam Dominance Score
  4. Kill Conversion Ratio I guess these are all API-related stats, but I wish to know more about them, starting from a definition like the Vision Score post.

I'm looking forward to using these stats in our tournament, as well as to seeing some of them in the LCS [sg-ahri-2]

gearanomaly5 votes

What does the X axis represent? I honestly don't know, a label would be nice.

Xaafira12 votes

The X is your games and changes if you pick 10 or 25 games. Y is your score. X/Y = Your game / Score.

gearanomaly5 votes

Ah, I see. These best-fit lines were throwing me off. Imho a scatter chart with straight lines and markers would be much easier to read than the scatter with smooth lines that is currently in place.

UberChayChay1 votes

I don't understand how this is confusing.

gearanomaly2 votes

The best fit lines were creating highs and lows without data points on my stats, making it seem like the points (the games) were just examples of some unknown (could be whatever stat over the time of a single or maybe games over time for all players in my elo, etc). It is hard to unsee what the charts represent once you understand it, but I assure you I had no idea what I was looking at first.

DeathBurst5 votes

Hey Xaafira o/

Are you the correct person to send feedback to about this feature? Is there someone on Twitter, maybe?

Also, totally agree with GearAnomaly above: best-fit lines aren't adapted in this context :)

RiotRiot Lexical5 votes

Hey! I can collect the feedbacks. However, it is alot harder to make big changes now that we are out of PBE. No promises, but def interested to know and see what we can do!

armadamas5 votes

RIP Mobalytics?

Zidaryn1 votes

I was thinking the same thing.

RiotRiot Lexical8 votes

Nah! I think 3rd party websites are great! They can put more love into stats because they are the experts! Most of the work on Stats tab is actually behind the scenes. We are aggregating a huge amount of data which sometimes may not be possible for 3rd party companies. This is why we are dedicated to open the Public API for stats. I can't wait to see some of the cool ways they will use these new stats.

PlagueDoctorXYZ4 votes

The most amazing thing about this post is that people still some how found a way to complain.

MorningStar5094 votes

My stats don't update. What's happening can someone help me fix it? please!

Zyniya3 votes

Something must be wrong I'm better at everything other then vision and utility as a B3 Support Sona then a Challenger Support Sona. How does that eve happen?

Kitten Pawz8 votes

Vision is a huge part of being a support (Your starting support item gives you tons of wards) and utility is a huge part of playing Sona. Utility measures crowd control and heals. Her W heals. Her ult stuns. She can slow with E and passive. She should also have Redemption, which also heals. If you aren't warding and healing/stunning/slowing as Sona, I have to ask wtf are you doing?

RiotRiot Lexical11 votes

Sometimes its also about your opponent! They are playing against other challenger supports :)

allARAMallday02 votes

Major boo for not including ARAM (and TT I guess...). This professional data junky wants his numbers! Even if you just basically direct ported it and some stats were basically worthless (CS in aram... maybe if you're nasus :P), I'd really appreciate it.

RiotRiot Lexical3 votes

Hey just out of curiosity, what ARAM stats would you want to see that is helpful towards learning/making meaningful choices? Its an area we explored, but couldn't find a good handful(then again I'm not a hardcore ARAM player).

rastarogue3 votes

Speaking for only myself with the option for per champion variations of most of these:

  1. First Blood Involvement (Both being the one to give it up and being involved in getting it)
  2. CS score (can be relevant to certain champs)
  3. KDA
  4. Death streaks? Not quite sure how to phrase it, but basically how frequently do you die. 10 deaths in a 40 minute ARAM is great, 10 in 10 minutes isn't. But I've noticed I have a tendency to die a whole bunch in a match at some point, but be stable before and after. Could be useful to see where that spike is happening in game.
  5. Damage Contribution
  6. CC contribution
  7. RUNES! I would love a more aggregate way to look at rune damages in general (say if I run electrocute vs predator, win percentages and am I doing better or worse with those runes then other players with those runes)
  8. Build paths/Items (win percentages with Frostfang vs without, or compared to others etc.)

As someone who plays ARAM a fair amount, these would be useful for me in helping to improve.

Myrtie2 votes

I play mostly ARAM, and I would -love- to be able to see a breakdown of my damage at the end of the game in terms of what skills they came from.

For me, this is because of course I have my favourites that I play, but learning a new champ even in a rough-and-tumble mode such as ARAM, I like to try new builds and ways of playing. Of course at the end of every game I can see my damage, but not knowing where that damage is coming from makes it difficult to really see if this build worked better than that one, and I just did less damage overall because it was a rough game. Did building that Stormrazor on Gangplank -really- make that big of a difference to the damage I did through Q compared to the last game I didn't build it, for example?

Other stats that would be awesome to see would be things like turret stats (damage to turrets during turret enemy fire, damage to champs during turret enemy fire, that kind of thing).

Also would be heaps keen to see something like percentage of activity, i.e how much of the game you actually 'did' something (and I'm not just saying that as I would have loved statistical evidence against the loser who requested an entire team report me for 'afking in the bush' as Teemo that one time, which was a total lie, I was only there for maybe 3 seconds trying to blind someone into a mushroom :|) but just to have an overview of the flow of different champs and how 'involved' they are through a match (i.e being able to compare the spell slinging of a Ryze vs a Morgana and see average damage per spell).

Anyhow, I don't think the majority of ARAM players (even those who play it primarily like myself) want particularly hardcore or even useful stats, we just want to be included in the fun new shiny stuff too!

Maximus Paine2 votes

I don't know if you have a designated place for feedback about this particular Stat Page feature, but...

The Support average is improperly including games where the player has clearly played ADC and it throws off both Bot and Support stats. It happens even if the champion played is an ADC, the role in draft is Bot and the other Bot player is playing a support champion.

I believe the system is identifying the role as Support in cases where the "real" Support has performed better than the "real" ADC in some stats. That could sound reasonable...but it distorts the stats for both roles on the player record. If the player plays some bad ADC games they should still be counted as ADC games to reflect the true role performance. If they are classified as Support perfromances the ADC stats will show better averages than reality, and the Suppot stats will also be affected.

Aside: Riot also does that when assigning Champion Performance Grades (S,A,B,C...) for a game. One can play a bad ADC, the Support does better than the ADC, then the system gives one an A- . The system is clearly rating it as a great Support performance instead of the bad ADC performance it is.

RiotRiot Lexical3 votes

Hey! It would be good if you can send me an example of this. I can have a better look. Our position detection for stats does not go by your role you are selected into for Champ Select. It takes a variety of things in factor and we have pretty great success rate for detecting which position you actually played in game. Moreover, there are some stats our systems deem as "questionable" and we did not include into the aggregated stats.

Larriet2 votes

What does "Kill Conversion" mean? I understand the rest, but that confuses me.

Zidaryn4 votes

"How killing an enemy champions relates to taking objectives" My guess that it has to do with things like after you got that double kill did you take a tower or drag or did you just fiddle around and do nothing.

RiotRiot Lexical6 votes

Bingo!

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