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Patch 9.20 notes

Riot··4 votes·185,966 views

Hi. Happy almost 10-year!

We're shipping some pretty big changes to Garen, Shaco, and Viktor this patch. Not big enough to be considered "rework"-level lists, these larger changelists are meant to excite the players of these champions, freshen up their kits, and lessen common pain points that have developed. We want to also make sure we're hitting the identities players expect of them and give them more viable and exciting playstyles that should appeal to current, past, and, hopefully, future players.

Other than that, we're keeping the scope of this one pretty small, as we move from focusing our work on Worlds-related preparations to finalizing changes and tuning for Preseason 2020.
Hanna "shio shoujo" Woo

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Patch Highlights



High Noon Ashe, Darius, and Hecarim will be available on October 10, 2019.

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Champions

Blitzcrank

Base armor and armor growth decreased.

We like the extra range from 9.19 but think he's a little too strong right now.

Base Stats

ARMOR 44 ⇒ 40
ARMOR GROWTH 4 ⇒ 3.5

Garen

Passive regen more reliable. W now grants a shield instead of extra damage reduction in the first 0.75 seconds. E spins now scale with AS. R now always deals true damage; Villain passive removed.

Making big changes to our resident good guy, namely removing the Villain mechanic on his ultimate. Disliked by both Garen players and their opponents, the mechanic wasn't making his gameplay healthier and took control from Garen when choosing his targets, frequently setting him up for failure.

We're also cleaning up his passive and allowing him to gain Conqueror stacks, a Rune other juggernauts get. Garen should now feel more intuitive to play too and not so linear due to more options when considering items.

Base Stats

ATTACK SPEED GROWTH 2.9% ⇒ 3.65%
HEALTH 616.28 ⇒ 620
HEALTH GROWTH 84.25 ⇒ 84

Passive - Perseverance

REGENERATION 2/8% (based on level) of his maximum health per 5 seconds ⇒ 1.5-10.1% (levels 1-18) of his maximum health per 5 seconds
removedEMPOWERED REGENERATION Garen no longer passively doubly regenerates health while below 25/50% (based on level) of his maximum health
updatedREGENERATION INTERRUPTION 9 seconds when hit by non-minions before level 11; 4 seconds when hit by epic monsters, towers, or champions after level 11 ⇒ 7 seconds when hit by epic monsters, towers, or champions

Q - Decisive Strike

newCAST TIME Now scales with Garen's attack speed, behaving more similarly to a basic attack
BUGFIX Fixed a bug where when Garen is slowed, his Q's lockout time dramatically increased

W - Courage

RESISTANCES PER KILL 0.33 bonus armor and magic resistance (max of 50 at 150 unit kills) ⇒ 0.25 bonus armor and magic resistance (max of 30 at 150 unit kills)
updatedSHIELD ME Grants 30% extra damage reduction and Tenacity for the first 0.75 seconds ⇒ Grants a shield for 10% of his maximum health and 60% Tenacity for the first 0.75 seconds

E - Judgment

SPINS 5-10 (levels 1-16) ⇒ 7 (+1 per 20% attack speed from items and levels)
DAMAGE PER SPIN 14/18/22/26/30 (+0.36-0.4 attack damage) ⇒ 8/12/16/20/24 (+0-8 based on level) (+0.32-0.4 attack damage)
BONUS DAMAGE 33% to a single enemy ⇒ 25% to the nearest enemy
SPINS BEFORE SHRED 4 ⇒ 6
newALEXANDER THE GREAT Now grants stacks of Conqueror on each spin

R - Demacian Justice

removedPASSIVE Garen no longer marks enemies with the most kills in the last 5 minutes as the Villain
newLASIK Grants vision of the target for 1 second, preventing it from cancelling if the target breaks line of sight
DAMAGE 175/350/525 (+0.286 /0.333 /0.4 of the target’s missing health) as magic damage ⇒ 150/300/450 (+0.2/0.25/0.3 of the target’s missing health) as true damage

Ivern

Now a ranged champion. W no longer increases attack range.

Making Ivern more approachable (and stronger!) by not forcing him to get accustomed to multiple basic attack ranges.

Base Stats

BASIC ATTACK RANGE 125 ⇒ 475 (Ivern is now classified as a ranged champion for all runes, items, etc.)

W - Brushmaker

removedLONG ARMS No longer increases Ivern's range

Lissandra

Passive and W damage ratios increased.

We're sharpening her niche as a bursty, engage mage while trying not to impact her pro-leaning power.

Base Stats

Round and round we go!
ARMOR 20.216 ⇒ 22

Passive - Iceborn Subjugation

DAMAGE RATIO 0.3 ability power ⇒ 0.5 ability power

W - Ring of Frost

DAMAGE RATIO 0.5 ability power ⇒ 0.7 ability power

Pantheon

Q base damage decreased later.

Pantheon remains a top-tier pick in more skilled games. We've decreased some of his early-game damage as it's more impactful in higher-skill ranked games. Also, a bugfix!

General

BUGFIX Pantheon's Q - Comet Spear and W - Shield Vault now properly work when taking Thresh's W - Dark Passage within 0.2 seconds or less

Q - Comet Spear

BASE DAMAGE 75/115/155/195/235 ⇒ 75/110/145/180/215

Qiyana

Q base damage decreased early.

We're hitting Qiyana's trade damage, especially after she hits level 3, since it is deceptively high and is making her oppressive in the early game.

Q - Edge of Ixtal

BASE DAMAGE 80/100/120/140/160 ⇒ 60/85/110/135/160

Shaco

W boxes are now AoE. More early game damage, less late game damage.

Shaco's playstyle and identity have both changed considerably post-rework, and the gameplay gains have been dubious at best. He should feel empowered to interact with enemies, especially in the early game, but struggles to do so. With these changes, we’re aiming to round out the amount of damage he deals throughout the game instead of having his damage centered around his late-game one-shot potential.

Additionally, we want to support both the more common AD and the more niche AP Shaco builds as meaningfully different playstyles. So, we've changed E's damage type and moved some ratios around to encourage each build to play differently around their abilities.

Base Stats

ATTACK DAMAGE 66 ⇒ 63
ATTACK DAMAGE GROWTH 3.5 ⇒ 3

Passive - Backstab

newBASIC ATTACK DAMAGE Basic attacking an enemy now deals an additional 10-25 (levels 1-18) (+0.15 bonus attack damage) damage from behind (this damage can critically strike)
newTWO-SHIV POISON DAMAGE Two-Shiv Poison now deals an additional 15-50 (levels 1-18) (+0.1 ability power) damage from behind

Q - Deceive

STEALTH DURATION 1.5/2.25/3/3.75/4.5 seconds ⇒ 2.5/2.75/3/3.25/3.5 seconds
COOLDOWN 16/15.5/15/14.5/14 seconds ⇒ 12/11.5/11/10.5/10 seconds
removedT-TIME IS TICKING AWAY Deceive's cooldown no longer reduces when exiting invisibility and dealing his next basic attack
DAMAGE 10/20/30/40/50 (+0.4 bonus attack damage)(+0.3 ability power) ⇒ 25/35/45/55/65 (+0.25 bonus attack damage) When striking from behind, Deceive is guaranteed to critically strike for 130% damage.

W - Jack In The Box

updatedYOU ALL GET A BOX When triggered, the boxes can now attack multiple enemies in an AoE range
newAoE DAMAGE 15/20/25/30/35 (+0.1 ability power) (single target damage unchanged)
newNON-CHAMPION FEAR DURATION 2 seconds on all non-champions
FEARED MOVEMENT SPEED 100 movement speed for all enemies ⇒ 60 movement speed for minions and monsters, 100 movement speed on champions

E - Two-Shiv Poison

DAMAGE TYPE Physical damage ⇒ Magic damage
DAMAGE 55/80/105/130/155 (+0.6/0.75/0.9/1.05/1.2 bonus attack damage)(+0.75 ability power) ⇒ 70/95/120/145/170 (+0.8 bonus attack damage) (+0.6 ability power)
EXECUTE DAMAGE 0-50% increased damage based on missing health ⇒ 50% increased damage on targets below 30% health

R - Hallucinate

BOX TRIGGER TIME Boxes trigger after 2 seconds ⇒ Boxes trigger immediately
DAMAGE 200/300/400 (+1.0 ability power) ⇒ 150/225/300 (+0.7 ability power)
newBOX AoE DAMAGE 10/20/30 (+0.1 ability power) (single target damage unchanged)
FEAR DURATION 0.75/1/1.25 seconds ⇒ 1 seconds

Sona

QoL change for the baby girl so it's easier to know when her empowered basic attack is coming up.

PASSIVE QOL Added a resource bar so that it's easier for Sona to track her own passive (only visible to Sona)

Varus

Base AD increased; rounding out other stats.

Giving Varus some general, reliable power.

Base Stats

ATTACK DAMAGE 59 ⇒ 61
MANA REGEN 7.34 ⇒ 8
MANA 360.5 ⇒ 360
HEALTH 499 ⇒ 500

Viktor

Q no longer scales with Viktor's mana. W Augment now grants slow to other spells. R now ticks faster and moves quicker.

Giving Viktor some love by offering him more exciting Augments for his W and R, two abilities that are generally underpowered, and decreasing some of his mana dependency.

General

BUGFIX Hex Core stats now update upon purchase instead of when Viktor next levels up
BUGFIX Augmented: Aftershock Death Ray missiles are now the same width as the initial missile

Q - Siphon Power

SHIELD 8% of his maximum mana (+0.15 ability power) ⇒ 30-115 (levels 1-18) (+0.15 ability power)

W - Gravity Field

updatedAUGMENT: MAGNETIZE Enemies stunned by Gravity Field are dragged into the center ⇒ Direct hits slow enemies by 20% for 1 second (does not proc on R ticks)

R - Chaos Storm

newDO YOU KNOW THE MUFFIN MAN? Chaos Storm will continue chasing champions even after Viktor dies
newKRACKO Chaos Storm can now move over terrain
TICK CADENCE 2 seconds ⇒ 1 second
TICKS 3 ⇒ 6
DAMAGE PER TICK 130/210/290 (+0.85 ability power) ⇒ 65/105/145 (+0.45 ability power)
AUGMENT: PERFECT STORM MOVEMENT SPEED Chaos Storm moves 20% faster ⇒ 25% faster (minimum movement speed is now 200 ⇒ 250; maximum movement speed is now 300 ⇒ 375)

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Items

Locket of the Iron Solari

Active shield strength increased.

Looking to broaden the uses of the Locket, especially in a meta where there are less AoE burst champions. The change will also apply to Circlet of the Iron Solari!
SHIELD STRENGTH 30 (+15 per level) ⇒ 120 (+10 per level)

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Adding Friends via Social

As of 9.20, players will no longer be able to find and add friends through social media. When clicking on the "Add Friends" icon, there will no longer be an option to click on "By Social Network" and connect to your Facebook account to find friends.

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Bugfixes

  • Fixed a bug where after the ally Yuumi is attached to dies while she's in Stasis (via Zhonya's Hourglass or Stopwatch), she will lose the ability to gain turret aggro for the remainder of the game
  • Fixed a bug where casting R - Featherstorm with the cursor exactly below Xayah would cause the ability's rotation lock to be removed
  • Nunu's E - Snowball Barrage is no longer able to slow enemies more than once within the same cast of snowballs
  • When casting Wukong's R - Cyclone as Vi's Q - Vault Breaker hits and kills Wukong, Wukong's R - Cyclone no longer loses its functionality
  • Diana's R - Lunar Rush's cooldown now successfully refresh even if the ability hits an enemy at the edge of an explosion from her Q - Crescent Strike
  • Diana's Q - Crescent Strike explosion VFX no longer can be seen in Fog of War
  • Winter Wonder Neeko will no longer lose a significant amount of base stats and the ability to basic attack when Lulu uses W - Whimsy on her as Neeko is using R - Pop Blossom while disguised
  • When Lulu polymorphs Gnar with W - Whimsy just before he transforms back from Mega to base form, Gnar will no longer acquire extra buffs and have Mega Gnar's attack and crit animations and particles
  • Cho'Gath's R - Feast execute indicator now properly appears on clones' health bars
  • Lux's Passive - Illumination is now properly tagged as a single target ability

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

The following chromas will be released this patch:

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273 Comments

MissRippedJeans105 votes

Not sure if anyone else has experienced this bug, but can they fix when the "vision eyes" appear over your champion when the enemy Ashe E's over you or the enemy Rengar Ults you and the vision eyes never go away? They glitch out and remain over your champion for the remander of the game sometimes.

QMighty12 votes

Is that what causes it? I feel like it happens to me way more than that, like maybe if someone uses a vision plant the same bug occurs. But yeah, I know it and it's really annoying.

The Neopest8 votes

I've had this same problem for a few weeks now! It's SO unfair because I keep thinking I'm revealed! I submitted a ticket a while ago...

Fella Air46 votes

I'm the President of Pain, and today I'm here to talk about Xerath skins. Xerath

What about Dark Star xerath, with those little black starry particles like cosmic dusk xayah has for all of his skill animations? Could be a pretty cool expensive skin.

What about some sort of good guy xerath (kind of like arclight but white particles instead of gold since he already has guardian of the sands) with like jeweled armor and stuff like that? Kind of like a WoW paladin looking guy. Big shoulders.

Rugged or Hextech Xerath, where the metal pieces are held together by leather and the particles are kind of metalic themselves, like he's shooting magnetic force at you or something?

Void Xerath, this is a pretty obvious one since he doesn't have a purple skin yet and it would also be pretty cool

Human Xerath, like human ryze? Hell, if you guys wanted to be hilarious you could even make it fan service-y like cover his body in arcane tattoos and put him in a loincloth or something. I'd be down. [slayer-pantheon-thumbs]

Or maybe just make chromas for his base skin, since color swapping the original is both easy and effective for changing his look?

There are so many possibilities and the last Xerath skin we got was over 4 years ago now. He's the third lowest on the list of champs with recent skins last I checked. Ahri's gotten like 10 in that time and the last one was literally just her in a bikini for some reason. (Just make pool party ahri if you wanna do that so bad...) [sg-ahri-3]

I'm the President of Pain, and I approve this message. Thank you and good night, America.

sillyscylla25 votes

Consider this: Toy Xerath, made of off-brand Legos. He shoots Lego Lazers.

Fella Air5 votes

These are all great ideas [zombie-nunu-hearts]

kksharky10 votes

Personally, I'd like to see a Definitely Not Xerath skin.

Apostle of Light12 votes

Yeah Xerath and Skarner are tied for the longest amount of time without a skin. Guardian of the Sands was the last one for both of them.

But it's even worse for Xerath because Skarner has a couple pretty sick skins (battlecast, for example) while Xerath's are arguably just chromas

Ondwe5 votes

What about Ornn and his 1 skin?

Apostle of Light3 votes

He's definitely been neglected as well, but Xerath and Skarner have waited over 4 and a half years. Ornn hasn't even been out that long

Darbil aka Tavv41 votes

Adding lots of easy quality of life things like Urgot execute range, Pyke execute range, and now Sona resource bar? How about adding more, an execute range for Darius and Garen, a range indicator for Kog'maw with W activated etc.

It's weird to only do these courtesy kind of helpful information given to a few champs when multiple could make good use of it

Foxfy9 votes

Why give Darius and Garen another advantage?

DoeBoì7 votes

They've said before on ask riot that they didn't want to give Garen or Darius an indicator because it's not only for the execute, they deal quite a bit damage by themselves. Hell, Evelyn's indicator only shows that she gets bonus damage, not if she can execute, so maybe they could do something along those lines? But at that point you'd have to give everyone with percent missing health an indicator (Akali, Lee Sin, etc.)

As for Kog'Maw, you can press A to see your attack range. I really recommend using it on him as it allows you to attack move more efficiently.

Fearless Lead3r7 votes

That reasoning for Darius and Garen doesn't hold up because Riot gave Cho Gath an indicator for his ultimate/execute...They should add the indicator for Garen/Darius or remove it from Cho.

Gothic Plague4 votes

Cho'Gath will kill them if they are with that range because its an execute like Pyke. Garen and Darius don't have flat out execute damage, it's just raw damage.

Gen Nakazora10 votes

Cho Gath's ult is NOT an execute. It seems like it is due to how instantaneous it is, and the fact that it deals true damage, but Cho's ult deals the same damage no matter how much health the opponent has left.

LazerViper4 votes

killing with Cho'Gaths ult is imperative to his kit. if he misses it, he doesn't grow. if Garen misses it, he finishes the kill and moves on.

LuaDotExe84 votes

Their lack of indicators is actually an intentional choice; Darius's, for example, is because they wanted it to be a skill test. Pyke's R can be missed, and Urgot's R can be missed as well; Darius's skill test comes from stacking up his bleed and then gauging whether or not it will actually kill them, which is important because it's a point-and-click ability. The same goes to Garen's R.

The basic idea behind it is that there are some things you should know because it can lock you out of getting the MINIMUM out of the ability, while others shouldn't be given out freely because it'd consistently give players the MOST out of the ability.

Vacant Shoes16 votes

So what about cho?

sillyscylla32 votes

He's not supposed to require skill to play, duh.

AidanWR11 votes

Cho has always had an indicator, they just made it easier by putting it on the health bar as well.

The Harrowing3 votes

What about Karthus? Enemies already have a chance to recover before it hits, why not give Karthus players an indicator?

Magistricide26 votes

Because Karthus doesn't do true dmg.

Generally Break31 votes

0.25 bonus armor and magic resistance (max of 30 at 150 unit kills)

.25 * 150 = 37.5 Maybe you meant 120 unit kills?

Romans VI XXIII15 votes

is it sad that peeps have been saying this about the tool tip since they put it on PBE 8 weeks ago?

TearyKnight8 votes

Riot can't do math nor balance their game.

4sh Ketchup21 votes

Hey Riot 👋 This patch seems interesting :) I’m pretty hyped for the Shaco and Garen changes! Also keep up these little QoL like the one you did for Sona, I personally don’t need it but It might be helpful for newbies 👍 If you need some suggestion then here are some:

  • Ashe W and TF Q not changing direction after a flash
  • WW Q and Vlad Q not going on cd if their target dies before the cast ends since they don’t get the healing nor the damage off. (I still think Vlad is broken and shouldn’t get anything going for him but I’m trying to be fair for everyone here ^^)
  • Draven axe should bounce off of stasis target instead of just disapearing.

And also if you could try and fix some important glitch in the client loading screen where it reaches 100% but doesn’t start the game and prevents you from alt-tab’ing away from the loading screen. Every time that happens, I’m forced to restart my computer.

Anyway, thanks for reading :)

Šejuani7 votes

yeah that loading screen issue is SO frustrating. Good to hear it's Riot's client and not just my computer having issues though.

Gazzern4 votes

Its not you, both myself and about 3 people i play with are all having this issue. And after hours on the internet there is not a single mention of riot listening to people at all on this.

The Birch19 votes

Viktor's R chasing after death AND moving over terrain. That's pretty big.

nosafterburn3 votes

and that fact that it was an extra 0.5 AP ratio buff is nice too

BestPudgeNA9 votes

.05 actually .5 would be broken

Prince of Light15 votes

I don't understand why Garen should have a shield that doesn't even last a full second. The previous version on live had damage reduction and tenacity that increased its uptime based on ranks. .75 seconds is pitiful compared to his opponents that can maintain a shield upward to 5 seconds. This does not include possible lag differences in game activating the ability.

Plus, a magic shield doesn't really fall in line with his theme which Riot still hasn't managed properly since hinting his involvement with Kayle's new story.

Reducing his overall durability and allowing regeneration against non-epic monsters is conveying that Riot wants Garen in the jungle, not in a lane.

Does Garen even qualify as a "juggernaut" anymore? He barely did beforehand, but now these changes push him further away from that.

Riot, please establish a specific class and theme identity for Garen. His design is all over the place.

Romans VI XXIII8 votes

Yea I agree.

In the same "rework" they give him better AS scaling pushing him into Duelist/Diver territory, while also giving him a % Max HP shield which is a Juggernaut/tank theme......

I love that they finally gave him AS scaling on E and gave Q cast time AS scaling. But the Reduction of his Armor/% Damage reduction and replacing it with a weak ass shield + small buffs to Regen really hurts his dueling power.

I wish they had some how tied W Active to his Passive. Maybe giving him his passive Regen x2 while not being lost during combat over the duration of the active.

CyanSolution24713 votes

Nunu's E - Snowball Barrage is no longer able to slow enemies more than once within the same cast of snowballs

This is a fucking nerf NOT A BUGFIX at least call it what it is!!!

GOT writers suck7 votes

but you get 3 casts of it so your still slowing 3 times unless im misunderstanding the wording there

boricCentaur110 votes

Ivern is now ranged lets go. That's actually really helpful good job riot.

But pantheon and blitz needs much bigger nerfs since these ones don't do much.

But also worried about shaco due to the fact how bs he is when good. Like I don't play him so I don't know what most of the changes do. So it would of been nice if you give a detailed reasons for the changes not just something EVERYONE KNEW ALREADY.

MasterDClone14 votes

so essentially what the shaco ones do is give him a way better early game because the increased q invis at earlier ranks means that shaco players don't have to waste 3 points on q before they can start putting points on e, also both the new backstab and q crit don't actually buff any of his current playstyles (lethality or bruiser) but give viability to the crit buil. The box change just means that ap shaco doesn't have to build protobelt for wave clear and can go gunblade instead which is a lot better damage wise, it also gives him better jg clear which means he can now build the jg item, and not have to buy tiamat everygame, making the crit build better and the lethality build get the duskblade powerspike faster. the e change just gives viability to ap shaco while nerfing ad shaco lategame, ult change is more or less the same damage just more reliability

FrenchBlackInNA8 votes

*Ghost Rider Hecarim 🔥

Stexe8 votes

"Pantheon remains a top-tier pick in more skilled games. We've decreased some of his early-game damage as it's more impactful in higher-skill ranked games."

But you decreased his late-game (Q rank up) damage... not his early game? So confused.

TouchesNippleUwU8 votes

Ashe has a bow and arrows, what does that have to do with cowboys? Same with Darius and his axe.

mage1921177 votes

.

TwitchTv Buuzac5 votes

Still waiting for a buff to zac's w. How about 10 more damage similar to the 10 damage kha'zix recently got on his q?

EpicDBagger8 votes

He doesn't need buffs.

Lafouboy3 votes

Has the patch been released yet? How do you find out what version LoL is? I was about to play new Garen, but then didn't know if I should get conqueror or not. Did Riot release it yet? They make it super confusing with these patch notes which sometimes come days before the actual patch.

Motodog2424 votes

Tomorrow, Oct. 9, 2019. It is always on a Wednesday, nothing confusing about that.

4sh Ketchup4 votes

Also you see what patch you are on the client. Look bottom right.

Apostle of Light8 votes

Official patch notes are pretty much always posted the day before the patch goes live. Not that confusing if you ask me...

RhinoKnight2 votes

How about you delete boots of mobi and zerker boots and make a boot that gives armerpenn like sourcer shoes already riot. we dont neeed movement speed or atk speed on boots

GOT writers suck21 votes

this is a joke right?

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