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Intro to Midseason 2017

Riot··8 votes·83,635 views

Midseason is an inflection point when we look back on the season to date and set things up heading into the second half of the year. More than “another really big patch”, it’s our second of two annual opportunities to make deeper improvements to the game. We’ll be highlighting just a few of midseason’s biggest features today - stay vigilant for full coverage when the update ships!

Let’s jump in.


Rift Herald

It’s been a year and a half since we introduced Rift Herald to give teams a top-side objective to play around in the early game. One of the problems we’ve consistently faced: Herald’s single-user buff has to be pretty damn impactful to compete for attention with Elemental Drakes or even a group-push in botlane. But when that’s true, the empowered champion becomes impossible to lane against. This friction has kept our mutated rift scuttler from hitting a state that delivers on her goals.

With that in mind, we're ditching the buff approach. The Rift Herald now drops the Herald’s Eye as she retreats into the Void, lasting in your inventory for a few minutes and granting Empowered Recall while held. Using the eye before it expires summons the Herald back to the Rift under your team’s banner, sending her down the nearest lane as a structure-smashing siege engine. She says hello by ramming into buildings from a distance, dealing massive damage. From there, she’ll steadily smash it to rubble before moving onto the next objective down the lane.

For opponents, fighting the Herald in lane is similar to fighting her in the pit - she’s still tanky as heck, so poking her in the eye is still the fastest way to get her gone. There are a few differences to be aware of, though. First, she no longer has an interest in fighting champions. While this means she doesn’t hit back (careful for AoE damage, though) it also means you won’t be able to deter her from her demolition work. Second, summoning sickness has left her vulnerable to crowd control. Everything from Dark Binding to Howling Gale to Headbutt will do the job of keeping her off your stuff. Finally, Herald’s damage in lane is directly tied to her health. Take every opportunity you can to whittle her down.

Riot Sotere, Associate Game Designer


Tank Updates

While many of our class updates set out to sharpen the distinct identity of their rosters, this is especially the case with tanks. Initiating teamfights is a responsibility many tanks share, but when initiation works and feels the same across these champions, they start to become interchangeable. Sejuani, Maokai, and Zac are three champions who struggled from this. We've added unique mechanics to each, giving you reasons to master them separately or choose them specifically.

Sejuani

Sejuani has the potential to be both barbarian warleader and heavy cavalry, but falls short of either. She’s defined almost entirely by Glacial Prison, whose teamfight-turning potential has come at the expense of satisfying power in the rest of her kit. We’re breaking Sej out of her ult-bot status and giving her more impactful things to do when skirmishing alongside her tribe.

A redesigned Permafrost comprises the bulk of Sejuani’s combat contributions and makes her the warleader she was meant to be. Passively, Sejuani and her melee allies apply Frost to enemies, and unlike Braum’s passive, Sej doesn’t need to be the one to start the stacking. Once a target’s reached max stacks, Sejuani can point-and-click stun them with Permafrost. Should she attack a frozen target, she’ll shatter them for major damage. Sejuani is at her strongest in 2v2 or 3v3 situations where she has the best chance of Permafrosting every enemy encountered.

Most of Sejuani’s other skills are getting updates as well. Frost Armor now protects Sejuani (well, her boar) as she charges into battle, granting bonus resistances and slow immunity. Flail of the Northern Winds Winter’s Wrath is a two-part swing/slam combo, letting Sejuani strike and stack Frost in any direction while Bristle continues to move around the battlefield. Glacial Prison no longer stuns the entire enemy team, but turns the battleground around its explosion into a slowing zone that gives Sejuani’s warband time to get into Frost-stacking range.

Solcrushed, Game Designer

Maokai

Even among tanks, Maokai is pretty generalist; there’s no situation where he’s a bad pick, but there’s no situation where he’s a great pick either. The Twisted Treant fights the same in every situation: activate Vengeful Maelstrom, then throw the rest of your abilities at the same target. We’re sharpening Maokai’s tools to make him the right tree for some situations - but not all of them.

In terms of basic abilities, Saplings deal more damage when tossed into brush, giving ‘em strategic value as little sentries and adding new considerations to Maokai’s jungle clears and where he chooses to fight (careful with your brushes, Ivern). Meanwhile, we’re sharpening Sap Magic’s identity as a passive that saps magic. It now operates off a cooldown, and while Maokai still speeds it up through his own spellcasts, only enemy abilities that hit him grant the same reduction (once per cast - breathe easy, DoT champs). This leaves him vulnerable against basic-attack oriented champions like Tryndamere or Fiora, but even more resilient against frequent casters such as Karthus or Corki.

The biggest change of Maokai’s update is to his ult, which has been completely redesigned. Nature’s Grasp summons a lane-wide wall of roots that slowly advances forward, each one rooting (heh) the first enemy champion hit. The wall has devastating teamfight potential, but its slow speed demands that Maokai plan around it. To find success, the Twisted Treant has to corral enemies into the wall’s path and keep them there until nature runs its course.

Beluga Whale, Associate Game Designer

Zac

In terms of unique skillset and a rewarding path to mastery, Zac was in the best spot to start with. Elastic Slingshot affords Zac the ability to engage from great distances and unexpected angles, and Cell Division’s blob pickups are a form of combat regen unlike any other in League. That said, Zac runs out of cool stuff to do once he’s used the exciting parts of his kit to make his entrance. We want to bring other parts of Zac’s kit up to Elastic Slingshot’s standard, and we’re giving him two new forms of crowd control to do so.

Stretching Strikes is undergoing a big change: we’ve added an ‘s’ to the end of it. First, Zac throws out a blob hand that sticks onto the first enemy he hits. Once he latches onto something, his next basic attack becomes equally sticky, and he’ll use his noodly appendages to slam both targets into each other.

Let’s Bounce! is also getting a facelift. On cast, Zac flattens himself into a puddle and has the option to charge up for a few seconds. If he lets go without charging, he’ll bounce in place and knock back nearby enemies, similar to what happens today. If he stays in puddle form for at least a second, however, things change drastically. On release, Zac scoops up every enemy on top of him and schlepps ‘em all over to a target location.

Shrieve, Game Designer


Breaking from our approach in previous seasons, we won’t be making small reworks to other tanks. Small reworks were meant to give something to as many players of a class as possible, even if that something was just a quality of life improvement or small nod to thematics. While this ‘go wide’ approach has led to some long-term wins, we’d rather ship just the wins rather than trying to go for completion. Amumu’s passive update in 7.7 was the one small rework that would’ve come out with our three main tanks, but holding him in the chamber felt silly without a broader set of small reworks for him to fit into. So, we shipped him ahead of schedule.


Durability Items

Quick reminder: working on an entire system of items involves a lot of change to a lot of stuff. We’ve got more in store than what’s outlined below. This ain’t the patch notes!

Alongside our three tank updates, we’re looking for opportunities to clean up and sharpen the landscape of durability itemization. This means more than just tank items - every champion class has defensive needs. It also means assessing whether we need new options to round out the item shop’s offering of durability tools. (Yes, we do.)

Adaptive Helm

There’s no magic resist equivalent to Frozen Heart or Randuin’s Omen, our two armor items with passives tailor-made to put a damper on sustained damage. For lack of a similar passive against mages, magic resist has to run double duty. MR protects against all magic damage, but it’s also a tank’s only answer to high-frequency spellcasters like Cassiopeia. This leaves us in a bad spot - we have no tools to slot into “anti-sustained” defenses that wouldn’t make items completely oppressive against burst threats. We therefore end up nerfing sustained-damage mages directly because there’s nothing we can buff as a counter without shutting down every other mage at the same time.

So, we’re using midseason to create a dedicated anti-sustained magic damage item. Once you’ve been hit by a spell, Adaptive Helm reduces the magic damage you take from that same spell within a short window. This protects against super-low cooldown abilities without getting in the way of full-kit burst combos.

Gargoyle Stoneplate

While durability items give tanks the general toughness they need to survive teamfights, there’s no dedicated pickup for champs who want to itemize specifically for 5v5 moshing. Gargoyle Stoneplate is that answer. On its own it’s a hybrid armor/magic resist item with an active that grants bonus health at the expense of damage dealt (don’t buy this if you’re trying to duel people). When you’re surrounded by three or more enemy champions, however, Stoneplate truly turns on. It’ll grant you even more armor and magic resist, and the active’s bonus health goes way up.

Item Health vs. Resistances

The giant health numbers on some of our completed defensive items allows tanks (and non-tanks: Ekko, Fizz, you get the point...) to spike harder off their first big purchase than damage dealers can keep pace with. While these items should be powerful against the intended damage threat, 500 health confers a ton of survivability against damage of the other type as well. We’re converting some of that health on Spirit Visage, Sunfire Cape, Dead Man’s Plate, and Randuin’s Omen into their respective resistances, leaving them roughly as effective against the intended damage type but less so versus the other. To compensate for the lower health, we’ll also be decreasing the health threshold for Warmog’s Armor.

This also means that some of our armor penetration items need to be adjusted. With greater importance placed on armor, the value of penetration naturally goes up a bit. We’ll be bumping down the amount of percent-penetration on items and funneling that strength into other parts of the physical damage ecosystem, such as crit and lifesteal items.

Defensive Items for Carries

Tanks aren’t the only champions who might want defensive items. Guardian Angel, for example, is a powerful item for carries staring down burst threats. However, most of those items bear a defensive statline, making them more logical purchases for tanks - and a bit odd for carries to build. We’re re-statting some of these items to be more appropriate carry purchases, focusing their defensive value on their passives, rather than baseline stat durability.

RiotRepertoir, Game Designer


Team Contributions

League doesn’t do a great job of rewarding or recognizing the contributions of non-carry roles. Supports are the poster-children here, but the problem extends to groups like tanks and split-pushers as well. Doing the best thing for the team often means giving carries all the glory (and gold), leaving everyone else feeling like second class citizens.

Contribution Clarity

KDA and damage dealt to champions are the most commonly-celebrated measurements of success among players. We’re leveling up the way other forms of team contributions are measured and broadcast in order to create similar moments of recognition.

In-game, we’re adding new VFX to spotlight the caster of summoner spells and active items such as Exhaust and Mikael’s Crucible. Crowd control effects are also getting a visibility bump: in addition to reworked status icons, effect types are now spelled out as text above champion health bars, overwriting summoner names until the effect subsides. Finally, players are getting better feedback about the work their active items are doing, similar to how Locket tracks how much damage its shield has absorbed.

We’re also adding new end-of-game stats for how long you CCed your enemies, how effective your warding and counter-warding was, and how much damage you mitigated via shields and resistances. We’ll continue our expansion of end-of-game stats throughout the season, hitting stuff like deaths prevented, healing done to allies, and damage mitigated on allies.

Rayven, Senior Experience Designer

Support Quests

Playing well as a support often means intentionally foregoing actions that grant gold or experience - the two things that generally make people stronger in League. In the past we gave supports their own unique items to prop up their lower gold income, but that led to problems (and subsequent nerfs) when other positions found ways to abuse them. This time around, we’re cutting out gold and experience as middlemen and directly rewarding supports with powerful benefits for mastering the gameplay of their items.

These quests share the same structure. After earning enough gold with your support item’s unique passive, it’ll evolve to grant a new effect:

  • Ancient Coin line*: Gain an elixir that instantly grants a skill point when consumed (you still have a max of 18 skill points per game, meaning you’ll finish leveling your abilities at level 17). Takedowns on enemy champions grant gold and restore mana.
  • Relic Shield line: Gain a shield that regenerates out of combat
  • Spellthief’s Edge line: Tribute procs grant a burst of movement speed

*Ancient Coin’s existing passive - being near a minion when it dies - is pretty boring and offers nothing to build a quest around. So, we’re redesigning it. Nearby enemy minions occasionally drop coins when killed by anyone other than you, either restoring mana or granting gold on pick-up. (After one coin type has spawned, the next is guaranteed to be the other type.) Collect these coins to complete your quest.

Riot Colin, Associate Technical Designer & Limely, Game Designer


That’ll do it for our first look into midseason. We’ll be back next week with a big, fancy website!

629 Comments

yay nibbers251 votes

If Sejuani is losing the stun on her ult can we change the name from "Glacial Prison" to "Glacial Inconvenience"?

Those support quests sound cool as hell though.

PsiGuard14 votes

Glacial Field has a nice ring to it.

Lestat S46155 votes

I dont think I like new Ancient Coin. I take Coin on my passive supports like Raka so I can stay safer and still get money. New coin is gonna force me to walk into the minions and into the enemys clutches, especially if they can see the coins. Coin on the ground? Leona ult there. Needs to at least throw the coins 100-300 units toward your tower or something so theyre safe to grab.

AsphodelNext60 votes

Yeah, it feels like it's built for tanky supports who can afford to wade into the minion wave and retrieve the coins, but those supports already have Relic Shield.

ILuvDaddyTrump28 votes

When i read this immediately thought of thresh souls.....and all the harass that comes with picking them up

FearTheMoo36 votes

You know what would be really nice? If either (1) the coins spawned near your carry at the time they killed the minion (rather than the minion itself) or (2) the coins "flipped" a random distance (but within a certain reasonable set range) toward your nexus from the dead minion. Either way, the coins would be further from the enemies and it could be balanced to be reasonable.

Elo Vertigo16 votes

Think about how effective camping a Bard chime is to the enemy team or how often they do it (not even in pro-play when Bard's played). Moreover, it is the same concept as Thresh souls in which you have to risk yourself and play smart around grabbing them for the reward, even giving some up that are too dangerous. Finally, I feel that it is LONG overdue to make Coin champs have to do something in the lane, not making them force their ADC to frontline the lane so that they can get free gold.

Myrlian19 votes

Bard's chimes appear randomly, camping one would be stupid, Bard has 20 other chimes to choose from. Your comparison is completely irrelevant, and therefore invalid. If these coins appear where the minion dies, it means supports like soraka and janna would potentially have to walk past the minion line and put themselves in highly dangerous positions on the squishiest champions in the game. Sorry buddy not all support champs are intended to be meat shields. For some reason reading your comment makes me feel like you'd be the first one in chat saying report support for feeding.

Buff Marksmen112 votes

Mordekaiser Dragon + New Rift Herald all going down one lane = GG

LemonsIsGood17 votes

[deleted]

deoje29911 votes

Dont forget tibbers

mvmlego38 votes

Better yet, if Mordekaiser goes mid lane, add in Yorick top lane and Tristana ADC.

Oelyk35 votes

Ziggs support lel.

Kendröne60 votes

Who not Have Mordekaiser , Yorick , Ivern , Shaco , and Annie All on the same team pushing one lane? Thats a tibbers, Yorick ult, a Dragon, a daisy, a Shaco clone, Plus the five champs originally. Thats ten things pushing the lanes. xD perfect for a 5 man team!

EDIT: Also everyone has item 3512. 15 in total

impishDullahan11 votes

I'd sub Heimerdinger in for Annie . I already have won games in 20 minutes with a split-pushing Donger top.

Terozu52 votes

But he doesn't have a bear.

kayakninja8 votes

And Banner!

BLKMrClean7 votes

16 w/ the new rift

badooga7 votes

Don't forget item 3060 for good measure

TiltoverEnforcer46 votes

So you're turning Maokai into a tree version of Nami, Zac into a Ryze ult that works on enemies, and Sejuani into a Rengar Q combined with Braum passive?

I see you, Ritoitem 2050

deoje29922 votes

Playing as zac: Losing the game? lt the whole enemy team from your nexus towers to your fountain!

wtfdotjpg38 votes

Wtf rift herald swole

Apollo Jetic71 votes

damn she thicc tho 👀 yo girl outa town and this thicc crab in your baron pit, wyd?

19348180DEL135 votes

Interesting stuff. Can't wait to see the new Quests. Finally, support mains will feel more impactful lategame.

One question: How will you deal with the potentiality of buying the Ancient Coin, using the elixir, and then selling it? I see that being a huge potential exploit for turtle lanes.

Icathian Creed9 votes

I would guess that since buying the coin gives you an elixir, if you sold the coin under level 18, you would lose the most recent skill point spent or the elixir if it is still in the inventory. My question with this is:

Will supports be able to obtain their ult at level 5 with this item then? Or would they still be required to reach level 6 for their ultimate?

Glory ln Death6 votes

You don't get the elixir until you complete the quest.

13 Snakes1 votes

does it transform into the elixir? so you actually consume the coin, and no longer have it?

Glory ln Death7 votes

No, you get it as an entirely new item. They aren't going to take away the Coin, otherwise you'd never be able to get its upgrades.

FluffyGarchomp13 votes

It's probably gonna take a while to reach the point where you get the elixir, so its not gonna become a "I'm six and you're not here comes the cc train gg" issue. How often is your support item finished before level 6, maybe if you magically get fed?

Daelin Wledig32 votes

Why is there still no MR/spell damage reflect item that functions like Thornmail? A...Mirrormail.

iGoPlaid28 votes

Probably because there is no true spellvamp item (Gunblade is hybrid,) so it's too hard of a counter. Lux, Syndra, Viegar, etc. would be completely shut-down by this.

Itsbeghdev22 votes

I feel like burst mages wouldn't even be hit hardest by such a thing. Imagine the poor battlemages! Swain diving a full team and losing more health than he gains from his ult because of MR Thornmail. Cassio kiting a tank around and melting herself. Rumble depleting his own shield. Karthus just going into passive whenever he's near someone with MR Thornmail. It would be sad.

ModPeriscope31 votes

Nearby enemy minions occasionally drop coins when killed by anyone other than you, either restoring mana or granting gold on pick-up.

That's gonna look weird when Supp King Rammus is running around picking up coins.

mvmlego27 votes

Why not find some way to incorporate some form of health restoration into the new Ancient Coin line? This seems like it's going to be a pain for Soraka players.

BestSupportGold24 votes

You can build a Spirit Visage on Fizz, but Graves can't have a cigar?

Cypk134 votes

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Toxks72 votes

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big weiner wes49 votes

Logged in to upvote the comment you logged in for to upvote he logged in for to downvote.

Pythonius64 votes

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be kind all chat11 votes

logged out?

... that's a lie...

AgeOfTheMage18 votes

O-O SUPPORT BUFFS :DDDDD i like the idea, but the ancient coin, you sure it should do that? it might increase snowballing for some champs, and non supports might abuse it to get ahead. i like the relic shield, will it still have the shield active? i also like the speed boost, helps for quick and safe poke. i'm glad supports will be getting more recognition Braum <3

Glory ln Death11 votes

Non-supports can't really use Ancient Coin. The coins only appear for nearby minions that they didn't kill.

TheIrishManXVI17 votes

The thing I'm most excited about are the after game stats. Damage mitigated is something that should have been put in ages ago... Glad to finally see it coming!

Call Me Twisted16 votes

Honestly, I don't see the item changes even being appealing. They make support look even Less desirable.

-- Now not only do you have to do things that Sway getting money and levels you have to risk your life with ancient coin to get either?

Relic sounds utterly useless. I mean, 100% I see 0 worth in that passive. It's just an excuse for supports to sit and do nothing why it regens.

Spell thief is fine, but it could use some changes, or for the other items to be balanced around it-

you could also easily fix other lanes using sub items for gold. by making them instead of having AP mana regen Ext. By putting, Shield Grants X amount of mana back, or not CSing for X amount of time grants X amount of mana.

So that if a mid lane champ takes spell thief. they never get mana regen- but a support, not farming gets X back for every minion that dies, that they didn't kill.

Or, Shields and Heals Return X amount of mana when used on an Allie.

The relic shield would be better if it regenerated why in combat, a slowly dissipated why out not taking damage.

As for Coin, I don't like it now, the new one is bad also. Coin needs a 100% overhaul. Instead of changing spell thief make Coin the move speed item. Give health back for poking with spells, a small move speed boost, as long as you haven't touched minions, get gold from poking like spell thief, but have the safer health and speed for in an out, instead of mana regen.
_ Edit: added a note after talking to people in my Clan: The Relic shield changes where it gives a shield out of combat just gives an excuse: I want the shield before X, So in situations you could be taking easy leads your Thresh/Braum is AFK under a tower waiting for Relic shield to come back refusing to help- This kind of thing happens enough as is, and can make games ridiculously hard when a support is more worried about their CoC shield then about helping with a Dragon fight.

allblacks14 votes

As long as this update doesn't plunge us into a year of tanks-only meta, I think it will be a huge success.

BLACK REALM GOD22 votes

it probably will regardless of viability just simply because they're going to feel fresh.

Dominick Destine13 votes

Sejuani update woo hoo.

I can finally play her without feeling I gimped my team with a lesser Gragas/Amumu.

GGRU SimonsMommy43 votes

She is not lesser to them; they are lesser to her.

Runu4 votes

I'm sorry but I feel that the Ancient Coin buff added could be easily abused by many other champions in solo lanes giving pretty much a level up. If this is given when you buy the first item of the coin line it could and will be used in other lanes besides support. If that's what you're looking for...

Phloss56 votes

To level up the coin and get the passive you'd have to purposely miss cs

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