Patch 9.5 Notes
Hey nerds. Let's all welcome our updated seraphim sisters, Kayle and Morgana!
Not too many crazy new changes this patch, but we're following up with champs like Akali and Sylas, and tuning Conqueror. We're also throwing a bone to the Vi mains and taking a pass at changing up Skarner's Spires. There are a couple of other champions we're monitoring due to their reliance on Conqueror, but until those changes to the rune settle in, we won't be taking any immediate action. (Also, we're gonna nerf Ezreal in 9.6. Still deciding if it'll be via double Tear or Ez directly, but one way or the other... Ezreal nerfs.)
Let's git it.
Patch Highlights
Mid-Patch Updates
3/13/2019 Ranked Update
We've ended the positional ranks preview in NA and KR and have returned everyone to a single rank. For more info, head to Nexus.
3/11/2019 Balance Update
Neeko
We're pulling back on Neeko's baseline strength so that her freshly discovered on-hit build isn't so overwhelming compared to her other options.
ARURF Balance Changes
Champions
Kayle & Morgana
Kayle and Morgana are ready to take down the guilty. The sisters serve justice in Patch 9.5!
High-res versions of Kayle and Morgana's updated splash art are available on League Displays!
Akali
Ring movement speed durations increased. Stealth from turrets adjusted. E damage increased. R cooldown decreased.
When we nerfed Akali in 9.3, we swang hard on the parts of her kit that frustrated opponents most and caused issues specific to particular skill levels. This left her in a sad state, but we needed to be sure that the mechanics we removed were actually what made Akali problematic. Given the depth of 9.3's changes (mechanical changes have more ramifications than buffing or nerfing damage numbers), if we had tried to keep Akali's overall strength unchanged, she might have remained dominant, making it hard to tell what—if anything—our nerfs actually did.
Two patches out, we've confirmed that removing Akali's Q heal and W turret stealth went a long way toward making her a healthier champion, so we're now going back in cautiously to bring her back up.
Passive - Assassin's Mark
W - Twilight Shroud
E - Shuriken Flip
R - Perfect Execution
Neeko
E root adjusted.
The conditions to Neeko's roots were a little complicated so we’re simplifying them to make her more reliable, especially in team fights.
E - Tangle-Barbs
Rakan
W damage and dash speed increased.
The nerf to Rakan's Grand Entrance in 9.2 hindered his playmaking ability. We're giving him back some of that speed, so he can go back to helping his lane partner poke their lane opponents or assist the rest of his team in a crazy fight, while still keeping his R-W initiation in check.
W - Grand Entrance
Skarner
Spire radius increased; Red buff Spire now covers Krugs and Raptors on both sides of the map. Spires removed from minimap.
We're moving Skarner's red buff Spire to be in range of both Krugs and Raptors, which will give him more options in his jungle pathing and help with his jungle clear in all three monster camps. With this Spire now closer to the Krugs and Raptors, it'll also be harder for opponents to steal it from him due to how deep it'll be in the enemy's jungle.
We’re also removing the Spires from the minimap, so his counterjungling attempts aren't nearly as obvious to the enemy team.
Passive - Crystal Spires
Vi
Attack speed growth decreased. Passive cooldown increased but W now reduces it. Q ratio decreased, no longer deals reduced passthrough damage. W attack speed increased. E AoE can now crit. R cooldown, damage, knockup/knockback increased; no longer deals reduced passthrough damage.
Vi's been overlooked as a viable jungle pick for quite some time now. To help Vi compete against her peers, we're adjusting her Q and R to do equal damage to everything she hits, powering up her teamfights and speeding up her jungle clear. To balance those changes, she's getting nerfed in some areas, but the overall outcome should be a stronger and more impactful Vi.
Base Stats:
Passive - Blast Shield
Q - Vault Breaker
W - Denting Blows
E - Excessive Force
R - Assault and Battery
Lucian Audio Updates
Cleaning up some of Lucian's ability audio to make it clearer!
Items
Relic Shield Line
Healing decreased.
We're cutting the ability for tank supports to shrug off harass so other types of supports can compete against them, especially at higher levels of play where bot laners place more of a focus on keeping themselves topped off.
Stormrazor
Given that Stormrazor's update shifted it from a rush item to a late pickup, we erred on the side of undershooting its power to make sure it was a clearly less attractive first buy. But now, it's too weak, so we're buffin' it.
Runes
Conqueror
We hotfixed Conqueror in the middle of the last patch, decreasing the ranged stack duration and the number of adaptive force per stack. But it's still too strong, especially in the mid to late game . With its new stacking model, champions gain stats leading up to the proc and late game scenarios actually trigger it faster than the previous iterations of Conqueror. We're pulling out some of Conqueror's late game strength while retaining the more core true damage and healing conversion.
Mid-Patch 9.4 Updates
(Reminder: These have been live for a while already.)
Simple Changes
Cho'Gath
E damage increased.
Cho'Gath could use a little bit of help early on. Maxing E will help him trade more meaningfully.
E - Vorpal Spikes
Dr. Mundo
E magic resist increased.
Buffing the ol' doctor so players who want an anti-magic damage beefcake have an option in the form of a big purple man.
E - Masochism
Gangplank
E bonus damage to champions increased. R damage per wave increased.
Giving Gangplank more pow in his powder so he can fight back against the scallywags of top lane and have more cannons to drop on opponents everywhere else.
E - Powder Keg
R - Cannon Barrage
Graves
Base attack damage increased.
9.2's jungle experience changes hit scaling champions like Graves the hardest, and 9.3's Stormrazor change was unfavorable to him as well. Given how effective -3 AD was at reining the Outlaw in toward the end of last season, +3 AD should be enough to get him back in gunning shape.
Base Stats
Jhin
Q attack damage increased.
We're giving Dancing Grenade a little fortissimo since it's such an integral part of his damage pattern.
Q - Dancing Grenade
Nunu & Willump
Health decreased. Q healing decreased.
Taking the pair's durability down a bit via early game base stats and late-game sustain.
Base Stats
Q - Consume
Tryndamere
Passive crit chance cap increased late.
Resolving Tryndamere's long-standing crit chance dilemma: Currently, he needs to overcap on crit chance to reach 100%, but now, he won't need to overload on more than two items.
Passive - Battle Fury
Sylas
W heal increased early, decreased late; heal ratio increased, damage ratio increased.
Hitting Sylas' tank build.
W - Kingslayer
Yorick
Maiden damage and mark proc damage decreased.
Yorick and his lovely Maiden have been attached at the hips since 9.2, and their collective damage is causing trouble for everyone else. We're reining the Maiden in a little so that the pair, when together, are a little weaker.
R - Eulogy of the Isles
Rek'Sai
Fixed a bug where R could deal damage twice.
Conqueror plus the changes we made to Rek'Sai last patch are bringing her up to scary levels. We're going to see how this patch’s Conqueror nerfs land before directly looking into nerfing Rek'Sai. As a reminder, read below for the hotfix that went live in 9.4.
Mid-Patch 9.4 update
Reminder: This change has been live for a while already.
ARURF
Surprise—we're extending ARURF by another two patches! Since we've got another month of ultra rapid firing in store, we've also got a ton more balance changes for 9.5. If you're a member of the Golden Spatula club, you'll hang onto your benefits for the full extended duration.
Let's start with the buffs:
Aatrox
Akali
Alistar
Anivia
Aurelion Sol
Bard
Braum
Darius
Elise
Evelynn
Gangplank
Gnar
Ivern
Jhin
Katarina
Quinn
Sion
Sona
Tahm Kench
Taliyah
Thresh
Udyr
Urgot
Yasuo
Zac
Zilean
Zoe
And of course some nerfs:
Ahri
Fizz
Garen
Heimerdinger
Jayce
Nocturne
Sivir
Syndra
Vladimir
First Elder Dragon
Second Elder Dragon
Third Elder Dragon
Bugfixes
- Celerity now properly increases bonus movement speed from Time Warp Tonic
- Fixed a bug where some champions would sometimes stand in place instead of auto-attacking
- Zombie Brand's VO no longer plays globally when Brand is in vision
- Lunar Empress Lux's textures no longer becomes corrupted upon death
- Darius' Base skin no longer plays God King Darius' E - Apprehend quotes
- Papercraft Anivia's landing SFX during her recall have been restored
- When champions shield or bind Papercraft Anivia, they are now a consistent size when compared to her base during Passive - Rebirth
- Rengar's R - Thrill of the Hunt true sight indicator from the ability is no longer misplaced on Star Guardian Ezreal
- Udyr's Q - Tiger Stance level-up tooltips now appear
- Dropping replay files onto the League executable now works in all regions
- Fixed a bug where the "No Ban" option was missing in the pick/ban phase in Ranked queue
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:







). When the old Conqueror was born, it finally felt like they had a very good rune to play with.

mains do exist (Radical, I know) and it would be cool to get a skin or a chroma at some point before we're all