Making a Splash with Reference Photos

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Reference pictures are the unsung heroes behind every splash art, used for inspiration while never seeing the spotlight… until now.

Beast Hunter Draven

...what is this?

Victor “3rdColossus” Maury: That’s one of the pictures I took while working on the Beast Hunter splash. It’s one of my favorite reference images—I immediately saw my final splash art when he made that scrunched up face. It was just so Draven. Every artist on the splash team has a document filled with pictures like this.

Joshua “HUGEnFAST” Smith: Reference images are kind of like research to figure out what something is supposed to look like. Sometimes, you can get by just with just a Google search, but other times, there’s a very specific thing, like a facial expression worthy of Draven, that you can’t find a good reference for, so you just make it yourself.



Do you guys take pictures for every splash, then?

HUGEnFAST: Not always, but we should. If you ever need to figure out how something works, the easiest thing to do is pull out your phone, grab a room, and start snapping selfies.

3rdColossus: What you’re seeing is just one picture, but we often take like twenty slightly different ones to figure out what looks the best before we even start drawing. You can waste a lot of time on a drawing that doesn’t work, but photos are a really quick way to check a concept ahead of time.

HUGEnFAST: In my phone, I probably have like a hundred photos of my hand because I’m not exactly sure what’ll work best. I take a bunch with slightly different angles and slightly different poses and then pick the one that fits.

Taric

3rdColossus: A lot of the reason our images can stand out is because they’re informed from real life. It’s pretty easy to just make everything up, but if you want to make these crazy characters still feel anchored to reality, you have to have that one moment of believability.

HUGEnFAST: And to make it believable, sometimes we have to mess around in real life, like, "Wait, how do hands work again?"



Where’d the idea of using reference images come from?

HUGEnFAST: Reference pictures have been important to painters since… forever.

3rdColossus: Basically, since photography was invented.

HUGEnFAST: Yeah, and even before that, it was life. Renaissance painters would hire a bunch of models to stand exactly how they wanted, for hours on end, and then they’d literally just copy them. We definitely didn't create a new technique here—it’s more like a bridge between traditional painting and the crazy, digital art we make today.

SKT Vayne


Is there a specific thing you’re looking for when taking reference pictures?

HUGEnFAST: Usually, but more generally, the goal is to build understanding. Like for Pool Party Leona, we went out and bought an orange umbrella. When we got back, we took some pictures and realized that light filtered through the umbrella tints everything slightly orange. This little detail was a really important discovery for Chengwei “IronStylus” Pan when he was painting, and I think it’s part of what makes the splash so unique.

Pool Party Leona

3rdColossus: There’s also this weird phenomenon when you act something out where you empathize with your drawing. I know that sounds weird, but it leads you to make decisions that make your drawing feel like the real thing that wouldn’t have happened if you drew it without experiencing it.

HUGEnFAST: When I was posing as Gangplank, I was thinking about my body language and my facial expression, which meant I inevitably inhabited some of the same space as the pirate. There’s this new understanding you can gain about how they’re feeling and how that affects their pose.

Gangplank

3rdColossus: When you act as the character, you know where the weight is, where the tension is, where the relaxation is. When I took Warwick’s reference pictures, the way my hands spread on the ground helped me understand weight distribution, based on how my fingertips squished down. I learned a lot from this picture, actually—firstly that this is a really awkward pose, and I am not a wolf, and my neck bones were not made for this. But it did help me find which angles felt appropriate for the limbs. If you’re drawing something, it’s really easy to draw something broken and not even know that it’s broken. But as soon as you act it out, you realize, ‘Oh, my wrist doesn’t bend that way.

Warwick



Why’re reference pictures so important?

HUGEnFAST: In every splash, we strive to really understand what’s going on first. That’s ultimately what helps us convince other people that this character is real, and they’re actually feeling this way, and they don’t look derpy because they’re posed in a way that doesn’t make any sense. It’s all based in reality—you don’t have to just draw from your imagination.

rdColossus: Sometimes, there’s this misconception about art that it’s magical and we’re really talented, but it’s actually a lot of hard work, research, studying, and trial-and-error.

HUGEnFAST: The human body, and light, and color, are so complicated. It’s too much to keep in your head, even as a professional illustrator, and references help us create art that accurately reflects reality.

Traditional Trundle



The following is a collection of reference photos taken by Riot’s splash artists.

Shen


SKT Lee Sin


Yorick


Dragonslayer Xin Zhao


Spirit Fire Brand


Urf the Nami-tee, Order of the Banana Soraka, Archduke Nasus, Definitely Not Udyr


Gentleman Gnar


Nemesis Jax

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