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Patch 8.16 Notes

Riot··6 votes·158,783 views

Welcome to Patch 8.16, the one where we buff up a few tanks, and some champions who have been terrorizing the Rift get taken down a peg.

First, we've noticed that tanks are struggling on the Rift. We don't want to put power into their itemization, so we're taking this opportunity to add some baseline power into their kits. Then, there's a few outliers who need to be kept in check, like Aatrox, Fizz, and Tryndamere.

Also, we're launching a two patch alpha playtest of Nexus Blitz, a new experimental game mode. It'll launch soon after the patch, so get out there and blitz the enemy Nexus!

GLHF,
Mattias "Gentleman Gustaf" Lehman Paul "Aether" Perscheid

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Patch Highlights

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Nexus Blitz Alpha Test

We'll be kicking off a four-week alpha playtest of Nexus Blitz, a new experimental game mode, soon after the patch. Head to the alpha announcement for all the info!

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Champions

Aatrox

E passive healing against non-champions decreased. Charges granted on learning E decreased. R cooldown increased at early ranks.

We've mostly gotten Aatrox's power level to a good place, but we still need to trim a bit of his laning strength to prevent him from being so much of a bully.

E - Umbral Dash

PASSIVE HEALING AGAINST NON-CHAMPIONS 33% ⇒ 15%
CHARGES WHEN LEARNED 2 ⇒ 1

R - World Ender

COOLDOWN 140/130/120 seconds ⇒ 160/140/120 seconds

Fizz

W damage ratio decreased. R damage ratio decreased.

The Fizz buffs last patch overshot a bit, so we're pulling back on some of his newfound damage.

W - Seastone Trident

ACTIVE DAMAGE RATIO 0.6 ability power ⇒ 0.5 ability power
ON-HIT DAMAGE RATIO 0.4 ability power ⇒ 0.35 ability power

R - Chum the Waters

GUPPY DAMAGE RATIO 0.9 ability power ⇒ 0.8 ability power
CHOMPER DAMAGE RATIO 1.1 ability power ⇒ 1.0 ability power
GIGALODON DAMAGE RATIO 1.3 ability power ⇒ 1.2 ability power

Hecarim

Q base damage increased at later ranks. Q damage ratio increased.

Hecarim is pretty weak currently, but we want to be careful about how we buff him. A bit more extended dps should help him shine in the mid-game without making him into a one-shot monster.

Q - Rampage

BASE DAMAGE 55/90/125/160/195 ⇒ 55/95/135/175/215
DAMAGE RATIO 0.6 bonus attack damage ⇒ 0.7 bonus attack damage

Orianna

Base magic resist decreased.

Orianna excels at keeping enemies at range with her ball range and the crowd control it brings. We want to make sure that when her opponents do close the gap, they have a better shot at the kill.

Base Stats

MAGIC RESIST 30 ⇒ 26

Quinn

Attack damage growth decreased.

The only thing faster than Valor's movement speed is Quinn's burst, and the two combine to give her opponents little time to respond even if they see her coming.

Base Stats

ATTACK DAMAGE GROWTH 3 ⇒ 2.4

Rakan

Health and armor decreased.

High mobility and durability has always been a tricky combination in our game, and Rakan has become a dominant pick on the back of his. We're toning down Rakan’s durability in the early game to make him vulnerable in more matchups.

Base Stats

HEALTH 510 ⇒ 480
ARMOR 36 ⇒ 33

Taliyah

Movement speed decreased. W cooldown increased at early ranks. R wall no longer grants vision.

Taliyah's ability to shove and run around the map is putting too much pressure on other lanes. We're also trimming some hidden power from her ultimate.

Base Stats

MOVEMENT SPEED 340 ⇒ 335

W - Seismic Shove

COOLDOWN 12 seconds ⇒ 16/15/14/13/12 seconds

R - Weaver's Wall

removedVISION Wall no longer grants vision

Trundle

Q base damage decreased at later ranks. Q damage ratio increased at later ranks. Q attack damage sap duration decreased.

Trundle's dueling potential is too high, even if he isn't building damage.

Q - Chomp

BASE DAMAGE 20/40/60/80/100 ⇒ 20/30/40/50/60
DAMAGE RATIO 1.0/1.05/1.1/1.15/1.2 total attack damage ⇒ 1.0/1.1/1.2/1.3/1.4 total attack damage
STOLEN ATTACK DAMAGE DURATION 8 seconds ⇒ 5 seconds

Tryndamere

E cooldown increased at later ranks.

This buff has made Tryndamere too sticky, so we're reverting it.

E - Spinning Slash

COOLDOWN 13/11.5/10/8.5/7 seconds ⇒ 13/12/11/10/9 seconds

Wukong

Q base damage decreased. Q damage ratio decreased.

Wukong's burst damage is too high for a champion who has both a dash and invisibility to reduce the amount of time opponents have to respond.

Q - Crushing Blow

BASE DAMAGE 30/60/90/120/150 ⇒ 10/40/70/100/130
DAMAGE RATIO 1.1/1.2/1.3/1.4/1.5 total attack damage ⇒ 1.0/1.1/1.2/1.3/1.4 total attack damage

Zoe

Passive damage decreased at all ranks. W damage ratio decreased.

Zoe should do less damage when she doesn't land her skillshots.

Passive - More Sparkles!

BASE DAMAGE LEVELS 1-6 12/15/20/25/30/35 ⇒ 10/12/16/20/24/28
BASE DAMAGE LEVELS 7-10 48/53/67/73 ⇒ 34/40/46/52
BASE DAMAGE LEVELS 11-14 79/86/93/100 ⇒ 60/68/76/84
BASE DAMAGE LEVELS 15-18 109/117/126/135 ⇒ 94/104/114/124
DAMAGE RATIO 0.325 ability power ⇒ 0.2 ability power

W - Spell Thief

DAMAGE RATIO 0.55 ability power ⇒ 0.4 ability power

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Tanks

Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits.

Amumu

E passive now scales with bonus armor and magic resist.


E - Tantrum

newBONUS DAMAGE REDUCTION 3% bonus armor + 3% magic resist
BASE DAMAGE REDUCTION 2/4/6/8/10 (unchanged)

Leona

W cooldown decreased at later ranks.


W - Eclipse

COOLDOWN 14 seconds ⇒ 14/13/12/11/10 seconds

Nautilus

W base shield decreased slightly early, increased at later ranks. W maximum health scaling decreased at later ranks. W duration and cooldown decreased.


W - Titan's Wrath

BASE SHIELD 65/70/75/80/85 ⇒ 60/70/80/90/100
SHIELD SCALING 9/11/13/15/17% maximum health ⇒ 9/10/11/12/13% maximum health
DURATION 10 seconds ⇒ 6 seconds
COOLDOWN 18 seconds ⇒ 12 seconds

Rammus

W bonus resists increased.


W - Defensive Ball Curl

BONUS ARMOR 50/60/70/80/90% ⇒ 60/70/80/90/100%
BONUS MAGIC RESIST 25/30/35/40/45% ⇒ 30/35/40/45/50%

Sion

W health gain increased.


W - Soul Furnace

MAXIMUM HEALTH GAIN FROM ENEMIES 3 ⇒ 4
MAXIMUM HEALTH GAIN FROM LARGE ENEMIES 10 ⇒ 15

Tahm Kench

Q slow duration and cooldown decreased. W duration decreased at later ranks. W cooldown significantly increased. W mana cost decreased. W cooldown now halved on enemy Devour.


Q - Tongue Lash

SLOW DURATION 2 seconds ⇒ 1.5 seconds
COOLDOWN 6 seconds ⇒ 5 seconds

W - Devour/Regurgitate

DEVOUR DURATION 4/4.5/5/5.5/6 seconds ⇒ 4 seconds
ENEMY CHAMPION DURATION Half ally duration (unchanged)
COOLDOWN 14/13/12/11/10 seconds ⇒ 28/25/22/19/16 seconds
newYUMMY Cooldown is halved on enemy cast
COST 90 mana ⇒ 60 mana

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Runes

Burst Runes

The high burst damage present in the rune systems has overall warped lethality and game pacing, so we're pulling damage out of the worst offenders.

Summon Aery

Base damage decreased at early levels. Base shielding increased at early levels.

BASE DAMAGE 15-40 (at levels 1-18) ⇒ 10-40 (at levels 1-18)
BASE SHIELDING 30-80 (at levels 1-18) ⇒ 35-80 (at levels 1-18)

Electrocute

Base damage decreased. Damage ratio decreased.

BASE DAMAGE 50-220 (at levels 1-18) ⇒ 30-180 (at levels 1-18)
DAMAGE RATIO (AD) 0.5 bonus attack damage ⇒ 0.4 bonus attack damage
DAMAGE RATIO (AP) 0.3 ability power ⇒ 0.25 ability power
COOLDOWN 50-25 seconds (at levels 1-18) ⇒ 25-20 seconds (at levels 1-18)

Celerity

Movement speed conversion into adaptive stat decreased.

ATTACK DAMAGE 9.6% bonus movement speed ⇒ 6% bonus movement speed
ABILITY POWER 16% bonus movement speed ⇒ 10% bonus movement speed

Cheap Shot

Base damage decreased at early levels.

BASE DAMAGE 15-40 ⇒ 8-40

Sudden Impact

Lethality and magic penetration decreased.

LETHALITY 10 ⇒ 7
MAGIC PENETRATION 8 ⇒ 6

Scorch

Base damage decreased. Cooldown decreased.

BASE DAMAGE 20-60 ⇒ 10-30
COOLDOWN 20 seconds ⇒ 10 seconds

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Summoner Spells

Heal

Cooldown decreased.

In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf.
COOLDOWN 270 seconds ⇒ 240 seconds

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Summoner Level

You can now show off your summoner level and borders on banners in game lobbies.

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End of game lobby

BRB BATHROOM When playing with a premade group, the status of each player will display above the “Play Again” button

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Bugfixes

  • Players are no longer blocked from creating custom games if they have dodged from champ select.

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Upcoming Skins & Chromas

The following skins will be released this patch. Grab the League Displays app for full-res splash!


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Your Shop Returns!

Personalized discounts are back from August 16, 2018, at 11:AM PT – August 30, 2018, at 11:59 p.m. PT.

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333 Comments

Jinxalot54 votes

Will the AI games be fixed? Only 4 Bots active.

EvilUnicornLord7 votes

I think that might be intentional since the AI for a jungler bot doesn't exist and they don't want you to have to 2v1 if one of your team goes jungle.

Jinxalot11 votes

But even if we don't go jungler only 4 bots....why would they do this? It must be a bug. I sent in bug reports and they told me they are passing it along.

Potaterhead3 votes

{quoted}

But even if we don't go jungler only 4 bots....why would they do this? It must be a bug. I sent in bug reports and they told me they are passing it along.

Before this "bug" a lot of people got stuck top 1v2 top because many people jungled. Now since there's only 1 bot top, everyone wants to go there especially 2 vs 1 and no jungle. Top in bots is called first almost every time I play it. There are also times only one person goes bot and two top because you know... it's so easy now with two ranged against what's almost always a melee bot.

Jinxalot5 votes

It was never a problem. How many Bot games were lost?

seasaltcake14 votes

That would be fine if we had people actually jungling, the bots seem to afk even if everyone goes into a lane.

EvilUnicornLord3 votes

I've seen a few people go jungle.

Of course, having a 2v1 in your favor is more fun than having one against you so even if nobody goes jungle, it's not really a problem.

Jinxalot5 votes

It's a problem if you like playing Bot games. Before, when there was a jungler and 5 active Bots, the jungler could practice ganging top vs 2

8131snake2 votes

Lol who on earth plays bot games

Potaterhead18 votes

{quoted}

Lol who on earth plays bot games

A lot of people?

Hotrodbunny50 votes

I'm amazed there was no description written on the nerfs to the 47% winrate TahmKench [slayer-jinx-unamused]

Profirix17 votes

They originally had a damage buff on W. RIP my main.

Blakiepug11 votes

Yeah they stealth removed the damage buffs the same day they created an uproar with the Yasuo ultimate buffs. This is messed up. Tahm Kench was already not in the best state so to gut him like this with practically nonexistent compensation is absurd.

cw51366 votes

The change was more so intended towards pro play, where Tahm is played constantly.

Profirix19 votes

He is only played to counter the crazy assassin burst meta. When that dies, so will his pick rate.

Vargrjalmer9 votes

Changing the entire game based on pro play is not okay, this is what i mean when i say rito only cares about worlds and lcs. also they show very clear favoritism towards assassins, what with true damage this, and true damage that, how are we supposed to tank when anyone can negate 20% of our armor flat? and thats BEFORE actual armor pen items, throw in full lethality, black cleaver, and LDR and you have like 80% armor pen. fuck this assassin burst meta.

Glaedr9 votes

Yeah, they have such clear bias that they nerfed all of the burst damage runes while also buffing up several tanks. Did you even read the patch notes?

404 Terror6 votes

I noticed this new dude who gives patch notes doesn't really explain any of the changes, and there's little joy in reading about them.

WillHerschel33 votes

Because a weaker shield for Nautilus and nerfing Tahm’s W adds durability?

Ficonn7 votes

Agreed, failing to see how patch helps Naut sustain...

Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits.

Polarbeers33 votes

"Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits."

and then in that same note you NERF Naut?! NOT cool man.

Nautilus Nautilus Nautilus Nautilus

Blind Minion34 votes

Naut cool.

Stexe26 votes

"Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits."

Proceeds to nerf multiple tanks like Nautilus and Tahm Kench. Fun...

AirKingNeo25 votes

Oh hey, look at what bug still hasn't been fixed after almost 1.5 years even though it was mentioned last patch.

https://boards.na.leagueoflegends.com/en/c/riot-official/wLM7yQjt-patch-815-notes?comment=000c

oh wait it was also mentioned 2 months ago: https://boards.na.leagueoflegends.com/en/c/riot-official/Jz07sgE0-patch-813-notes?comment=000e

Still. Not. Fixed.

TacotheBlackGuy8 votes

I suppose with her rework coming up, they just don't care enough to bug fix it :/

AirKingNeo10 votes

except the bug will still affect her rework since it affects all AoE auto attacks like Nocturn passive

AhriMainBTW7 votes

good god bro i see ur post every patch notes how have they not fixed it???? I saw a rioter responded to someone saying "I like the way you divide nerfs and buffs" and not ur comment like what??

AirKingNeo7 votes

cause that would imply they fucked up, and riot doesn't really acknowledge that

EvilUnicornLord22 votes

Heal Cooldown decreased. In patch 8.6, Heal was crowding out other options in mid lane, so we lengthened its cooldown. This pushed both marksmen and mid laners onto teleport (which has had a much more notable impact on the meta), so we're reverting the Heal nerf. COOLDOWN 270 seconds ⇒ 240 seconds

Well, maybe people will stop using summoner 14 so much.

Nope, they won't.

miniZergling15 votes

summoner 3 nerfed summoner 7 nerfed(now buffed) summoner 12 nerfed summoner 14 buffed 🤔🤔🤔

Good Sir21 votes

Every 2 weeks is just another disappointment :\

IgniteMyClone7 votes

Agrees

AlienPrimate20 votes

I'm still waiting for Taric default adaptive stat to be changed to AD. It makes no sense to me how Blitzcrank can get AD by default when his AP scalings are way better than Taric's and Taric's passive literally doubles his attack speed.

Alphá Strike19 votes

Was that supposed to be a Buff to Tahm Kench? Because I'm pretty sure you just gutted him.....

Profirix19 votes

It was a bunch of nerfs disguised as buffs. Riot has a hard-on for getting rid of this champion from pro play because it is the only thing that counters assassins. In solo queue, the champion is pretty bad. Riot's attempt was to probably push him into top lane more but they didn't compensate him at all and instead just gutted his support capabilities while not addressing his lack of tankiness in the duo lane.

The problem is, all anyone is going to see is that top lane Kench is going to become abusive because he can get into melee range regularly and eat you every few seconds. There will be no practical use for his W 'buff' in bot lane and all tongue lash cd reduction will do is make him go OOM faster. Yet, the pros will still choose him for his ability in organized play to save someone who gets caught out. Basically unless they delete the champion's ability to save allies, he will still get picked in a meta where you can go from 100-0% health in the matter of 0.5 seconds. All this does is make him feel like absolute shit for us players who stuck with the champ.

The champion is dead without any further changes. Mark my words.

BeatzBoyFTW17 votes

Did anyone felt that Patch Notes descriptions are getting lazier & lazier each time an update comes? I mean come on, they didn't bother describing that random-ass Tahm Kench nerfs.

Ficonn7 votes

But it was a buff to TK remember.. /s

Tanks haven't been feeling so hot in recent patches, so we're taking this opportunity to put more durability into their kits.

Then guts his whole kit...

SpanishTickler15 votes

Still no Ashe buff I see

mcjagger4 votes

Sometimes champs don't need buffs when other champs get nerfs.

Vargrjalmer5 votes

its been this cycle of nerfing and buffing the same champs for ages, why not just buff some champs who havent seen the light of meta in years? there are plenty. renekton for example, great lane bully, LITERALLY USELESS if the enemy team groups and your team can't provide enough pressure to keep them from roaming(without being killed)

abyssalwolf199515 votes

Rip Tahm, you will be missed

Masterbah14 votes

COOLDOWN 50-25 seconds (at levels 1-18) ⇒ 25-20 seconds (at levels 1-18)

Isn't that a huge buff to electrocute if you can proc it twice as often early?

Sif13 votes

They're mainly trying to limit the one-shot potential of champs with these changes.

HommeGoujon4 votes

No love for Malphite ?

Thee Pie Man12 votes

{quoted}

No love for Malphite ?

I enjoy Malph a lot, and he got buffed a few patches ago with his E ratio, what more do you want?

Toyota AE854 votes

Why hasn't the bug with Akali being able to use an enemy Akali shroud to stealth been addressed?

Keeper of Shades19 votes

Might not be a bug. Dravens can catch each other's axes, Olaf can, uh, pick up other Olaf's axes, etc.

EvilUnicornLord15 votes

I'm sure it's intended.

I played a One For All match where both teams where Akali. I had no idea what the numbers where in teamfights because there was smoke everywhere.

TacotheBlackGuy2 votes

I don't think it's a bug. It's also only a relevant issue outside of ranked play since the only time you can have 2 of the same champ are in normals, aram and RGM.

CloudedLogic10 votes

Unless I am mistaken you cannot have two of the same champ in ARAM, and normal draft also excludes it. That leaves blind pick, a few of the rgms.

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