Patch 7.24b notes

Riot·12/14/2017, 12:11:10 AM·7 votes·129,898 views

Happy Snowdown, summoners!

We've mentioned a few times that there'd be one more set of balance changes before the end of the year. Well...here it is! "7.24b—the b is for balance!" Unlike standard patches, this one doesn't require a download, so if you're reading these notes within six-ish hours of publication, watch for a ticker to confirm we're live.

Back to the patch! Today's big theme is toplane—particularly the fighters and items that call it home. Many have felt the pain of losing Fervor, and while we buffed a few in 7.24 proper, we're targeting a few more today. We're also looking at a few champs south of baron pit that are doing too well (~Hello Corki, my old friend~), and have power adjustments to the Sorcery path to boot. Worth mentioning: even though we're balancing about as many things as a regular patch, our changes are numbers-only (except for Zoe). Stability's the name of the game today.

As a note for the patch notes themselves, we're trying a new structure that groups changes by theme, rather than content type. That also means we're writing context on a per-theme level, rather than per-change as usual (with a few exceptions). Let us know what you think!

Wrapping up, we here in the patch notes crew wish you happy holidays and a tilt-free remainder of preseason. GGWP 2017; here's to 2018!
Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

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Tooltips Note

Since this isn't a full-fledged patch, ability and item tooltips will be out of date for a while. Sorry!

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Top Lane

With the removal of Fervor, and Summon Aery being particularly good on poke top laners, the top lane landscape has been rough for fighters. We're buffing up some of the worst-hit fighters, giving the Tiamat line some love, making Giant Slayer less effective against fighter item builds, and bringing down certain ranged top laners who abuse the new poke masteries like Arcane Comet or Summon Aery.

Aatrox


Base stats

BASE ATTACK DAMAGE 68 70

Q - Dark Flight

BASE DAMAGE 10/35/60/95/120 20/50/80/110/140

E - Blades of Torment

BASE DAMAGE 75/115/155/195/235 80/120/160/200/240

Jayce


Q - Shock Blast

BASE DAMAGE 80/130/180/230/280/330 70/120/170/220/270/320

E - Thundering Blow

COOLDOWN 15/14/13/12/11/10 seconds 20/18/16/14/12/10 seconds

Kayn

Yeah, yeah, Kayn isn't a toplaner. He's got similar issues as other fighters on this list, though, so we're lumping him in for solidarity.

Base stats

ATTACK DAMAGE GROWTH 2.8 3.3

Passive - The Darkin Scythe

RHAAST SPELL VAMP VS CHAMPIONS 25% + 1% per level (max 43% at level 18) 34% + 0.5% per level (max 43% at level 18)

Kled


Base stats

BASE ATTACK DAMAGE 63 65
ATTACK DAMAGE GROWTH 3 3.5

E - Jousting

BASE DAMAGE 25/50/75/100/125 35/60/85/110/135

Renekton


Base stats

BASE ATTACK DAMAGE 66 69
ATTACK DAMAGE GROWTH 3.1 3.75

Teemo


Base stats

HEALTH GROWTH 94 90
BASE ATTACK DAMAGE 58 54

Yasuo


Base stats

MAGIC RESIST GROWTH 0.5 1.25

Q - Steel Tempest

BASE DAMAGE 20/40/60/80/100 >> 20/45/70/95/120

R - Last Breath

CAST RANGE 1200 1400

Tiamat Line


Tiamat

ATTACK DAMAGE 20 25

Titanic Hydra

ATTACK DAMAGE 35 40 (otherwise you'd lose AD by upgrading!)

Ravenous Hydra

ATTACK DAMAGE 80 (unchanged)

Giant Slayer Line


Giant Slayer

HEALTH DIFFERENCE FOR MAX DAMAGE 1000 2000

Lord Dominik's Regards

HEALTH DIFFERENCE FOR MAX DAMAGE 1000 2000

Lethality Items

We added 2 lethality to the Serrated Dirk items when preseason began, but it turns out we probably didn't need to. This is a hit to Pantheon, by the way, in case you were CTRL+F'ing him.

Serrated Dirk

LETHALITY 12 10

Duskblade of Draktharr

LETHALITY 20 18

Edge of Night

LETHALITY 20 18

Youmuu's Ghostblade

LETHALITY 20 18

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Mid Lane

The mid landscape is in flux, thanks to preseason changes to runes and base magic resist. That's left a few champions well above or below the curve, and we're taking this moment to hit some of the more notable outliers.

Azir


W - Arise!

SOLDIER DAMAGE, LV 1-6 60/62/64/66/68/70 (unchanged)
SOLDIER DAMAGE, LV 7-12 75/80/90/100/110/120 72/75/80/85/90/100
SOLDIER DAMAGE, LV 13-18 130/140/150/160/170/180 110/120/130/140/150/160

Cassiopeia


Q - Noxious Blast

COST 60/65/70/75/80 mana 50/55/60/65/70 mana

E - Twin Fang

BONUS DAMAGE VS POISONED TARGETS 10/30/50/70/90 (+0.5 ability power) (+0.6 ability power)

Corki


Base stats

BASE ATTACK DAMAGE 63 60
ATTACK DAMAGE GROWTH 3.5 3

Q - Phosphorus Bomb

BASE DAMAGE 75/120/165/210/255 75/115/155/195/235

Katarina


E - Shunpo

BASE DAMAGE 30/45/60/75/90 15/30/45/60/75

Zoe


Q - Paddle Star

PADDLE JUMP When Zoe casts R - Portal Jump while a Paddle Star is active, the star's travel range now changes when Zoe reappears at the cast location, rather than as soon as Portal Jump is cast.
EXCUSE ME? The timing of Zoe's Q - Q - R combo is less forgiving

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Bot Lane

The damage being thrown around bot lane is a bit too high for our liking, and a large part of that is the combination of sorcery poke and the all-in strength of lethality marksmen. On the poke end, Miss Fortune is spamming Make it Rain for Arcane Comet procs a bit too enthusiastically—rain is fine, but right now it's a downpour. For all-ins, the biggest non-lethaltiy offender is Leona, and the lethality changes we mentioned above cover the marksman side of the issue.

Ezreal


Base stats

ATTACK SPEED GROWTH 2.8% 1.5%

Leona


Q - Shield of Daybreak

BONUS DAMAGE 30/55/80/105/130 10/35/60/85/110

Miss Fortune


E - Make It Rain

COOLDOWN 14/13/12/11/10 18/16/14/12/10

Lethality Items

Same stuff as above, but this time we'll say "Jhin" for the CTRL+F crew.

Serrated Dirk

LETHALITY 12 10

Duskblade of Draktharr

LETHALITY 20 18

Edge of Night

LETHALITY 20 18

Youmuu's Ghostblade

LETHALITY 20 18

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Rammus

Rammus

(Sorry, Rammus... you didn't fit into any of the other sections. Hope that's...OK.)

We added the new innate bonus attack speed stat as another way to tune champions (especially junglers), but in the case of Rammus, his ganks are strong enough that he doesn't need the early boost to his clear speed.

Base stats

removedINNATE BONUS ATTACK SPEED Rammus no longer starts the game with 15% bonus attack speed

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Sorcery Runes

The Sorcery path offers too much early power. We're hitting its damage (twice, if you take Scorch) as well as the mana sustain it provides.

Sorcery Path Bonuses

SORCERY + ANY SECONDARY 15 attack damage or 25 ability power, adaptive 12 attack damage or 20 ability power, adaptive
INSPIRATION + SORCERY 16 attack damage or 27 ability power, adaptive 13 attack damage or 22 ability power, adaptive

Manaflow Band

COOLDOWN 60 seconds 75 seconds

Scorch

DAMAGE 30-60 (at levels 1-18) 20-60 (at levels 1-18)

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315 Comments

ShadowParker12/14/2017, 7:55:28 PM47 votes

I actually very much preferred the old style of patch notes. It felt like it offered more context for each individual change compared to what it is now.

Zaelphyc12/14/2017, 7:45:25 PM27 votes

Sometimes I wonder if people actually know what they are talking about when they post comments.

Poulpenguin12/14/2017, 7:48:46 PM17 votes

Tryndamere winrate dropped ~3% since preseason (~51.5% to ~48.5%)... Tryndamere needs your love plz </3

Vicko12/14/2017, 8:31:28 PM16 votes

What about fixing the minion glitch that's affecting FPS across the board?

str8 hambush12/14/2017, 10:45:36 PM12 votes

Where are the Ornn nerfs???????????????????????????

Samuel Murphy12/14/2017, 8:17:55 PM12 votes

It is not that I dislike this style of Patchnotes, But I just LOVED the old style. I like getting insights on all the changes

WL Phynn12/14/2017, 7:11:29 PM10 votes

No wonder Teemo was so strong his AD growth was 58! Thank you riot for bringing it down to 54 Im sure hell fun to play against now /s

Gamma Anomaly12/15/2017, 1:20:15 AM9 votes

Buff Kayn because he isn't as powerful as Riot wants, keep Kindred Udyr the same because who cares about them right?

Daedric Etwahl12/14/2017, 7:50:46 PM9 votes

I have to say I think I much prefer context for each individual champion more than the broad context by role. It gives more insight to each particular change.

RedPannda12/14/2017, 10:57:57 PM9 votes

Lets all remember to be chill folks, attack the ideas not the person making them. :)

[slayer-jinx-wink]

CheshireGame12/14/2017, 7:58:26 PM6 votes

When they say Control F, what does that mean? I never have done that in game

Goddamn Im sexy12/14/2017, 8:19:29 PM5 votes

Rito, can you please make nid spears do more the father away she is?!?! Like the good old days of nidalee?!?! Specially when Zoe's Q is pretty much the old nid's q? ;_;

Aquairess12/14/2017, 8:59:28 PM5 votes

That Cass Q buff ,but E nerf??? I'm so confused. ~ aha thanks guys it was a typo! Glad it was fixed!!

Serpensys12/14/2017, 10:32:21 PM1 votes

RITO plz fix this 60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana but i went into practice tool and it still says 60 mans cost for q