Skip to content

Champion Insights: Jhin

Riot··3 votes·128,926 views

We started with a blank page, and ended with a killer.
Here are the steps in between.

Design notes by August Browning aka Riot Gypsy
Art notes by Larry Ray aka The Bravo Ray
Narrative notes by Odin Shafer aka WAAARGHbobo

Our initial goal was pretty clear: we wanted to deliver on a sniping fantasy that was notably different from Caitlyn’s long range gunning. If anything, her fast rate of fire and unlimited ammo aligns her closer to a semiautomatic rifle-wielding gunner, whereas we wanted to really explore what it felt like to use an old fashioned, bolt-action sniper rifle. We aimed for a champion who had slow and impactful shots, who could express skill through their long-range snipes, and who’d apply pressure with their shots even if they missed. One way or another, every shot would count.


Early Inspiration


Early sketches focused on a mysterious robot cowboy bounty hunting sniper - not the easiest elevator pitch - but the concept quickly hit the proverbial icebox as we focused on other further developed concepts. A couple of champs progressed from concept into production, in fact, while our sniper chilled out in his icebox, including a certain death-centric duo. After we figured out Kindred’s theme, we felt that a bounty system was a better fit for them, so pulled the mechanic from the sniper. Without the bounty hunting, we were still left with a mysterious robot cowboy sniper - still a cool idea, and still something we wanted to explore. So we came back, set on executing this long-range sniping fantasy. Initially, we just gave him a sniper rifle, but the range and speed still felt too close to Caitlyn, so we started thinking of ways to differentiate him. We eventually settled on the concept of a constructible weapon, something that looked like a short-range sidearm for basic attacks, but that could be assembled for long-range sniping with his abilities. The idea stuck, so August started looking at ways to necessitate planning and execution, emphasizing carefully timed and placed shots as opposed to your average marksman’s attack speed-fuelled barrage of withering basic attacks. As we started discussing the concept internally, we quickly realized that the term “sniper” felt wrong - there was just too much overlap with Caitlyn, and the term implied that everything he did would be at supreme range - so we started thinking about a better development term for the character.

    August started looking at ways to necessitate planning and execution, emphasizing carefully timed and placed shots...


The Deadeye


The term “Deadeye” fit perfectly, encompassing aspects of a long range killer without the excess baggage that came with the sniper term. August started diving into this Every Shot Counts idea, and implemented an ammo system for his basic attacks. Meanwhile, Deadly Flourish quickly turned into the longest range basic ability in the game, but would be most effective when his allies had already marked his target. This was our attempt to bring the feeling of spotting - where others call out targets for their sniper to shoot - to League! What’s more, Deadly Flourish, along with Curtain Call, tied into the sniping fantasy much better, because they cover huge range, but most importantly, can miss. This added a ton of skill into the abilities, of course, and would mentally affect Deadeye’s target even if he didn’t land his shot. You’ve seen movies where soldiers run for cover after a sniper takes his first shot, and that was a heavy inspiration for the feel we wanted to convey with Deadeye.

    Deadly Flourish was our attempt to bring the feeling of spotting - where others call out targets for their sniper to shoot - to League.

Massive range meant that Deadeye needed to set up his sniping nest too, which became a really important part of his gameplay as we started testing his kit. Deadeye had to think about where he could be most effective, and while enemy teams would start piling in thinking they were on the better end of a 4v5, they quickly learned their lesson and started asking themselves that single, fear-laced question: “Where’s the sniper?”


Four is the magic number


August fixed Deadeye’s ammo count to four - the low number meant that every shot count, and meant we could ramp up the damage so that, well, every shot hurt, too - and we liked the idea of the fourth shot being the deadliest from a mechanics perspective. But why would Deadeye save his most powerful shot for last? We started looking at his character, and actively turned the number four into a common repeating motif for him. Deadeye doesn’t want to just kill you - he wants to kill you perfectly by slowly building up to a sublime death. Odin started thinking of Deadeye as an artist, and built in references to music - specifically opera - in his voice lines and personality. We doubled down and repeated four as a key number in his kit, with four bounces on his grenades, and four Curtain Call shots. We found that this actually echoes well with our own world, where the word “four” sounds like the word “death” in Chinese, and is, because of that, a deeply feared and unlucky number in many parts of Asia. It was perfect for Deadeye.


It’s all in the eyes


His theme and mechanics were taking shape, so we started experimenting with Deadeye’s visuals. We were still trying ideas around this robot cowboy look, but wanted to see how different factions around Runeterra would shape Deadeye’s appearance. We tried out some Zaun designs, gave Deadeye a mask and made his gender ambiguous. Next we wanted to try adding some unsettling asymmetry to his shape. Larry drew up a few silhouettes, and one really grabbed the team:

    Deadeye needed to appear human, appear normal, only to realize as you drew closer that something was off. Really off.

Why the hump? What was that thing? It formed a strong point of curiosity for us that we loved, alongside the constructible gun. Next Larry drew up some animation studies, and we saw what the hump actually was - part of his weapon - and how he moved. Stakeholders were instantly onboard, so we iterated further, turning Deadeye into a darkin, then a woman. Next we tried Ionia, and immediately found traction with their ornate architecture and form over function design ethos. Settling there, we elongated his body and turned his mask into a real intricate work of art. We steered away from robotics because it lacked the elegance that Deadeye’s character was fast developing, and didn’t click with his burgeoning feel. In fact, we knew the character was turning into a pretty nasty killer, but in order for him to be truly terrifying, we wanted him to look approachable. Deadeye needed to appear human, appear normal, only to realize as you drew closer that something was off. Really off. We came to call this “The Lie”.


The Lie


Odin continued refining Deadeye - now named Jhin - into a monster. But not the Rek’Sai-style rip-your-head-off-and-eat-your-heart kind of monster. We wanted Jhin to be a real psychopathic killer, someone who you could interact with, but who wasn’t all there. He seems to be smiling, but he’s not: that’s just his mask. Jhin searches for a justification for doing what he does, and similar to Dexter, Deadeye might appear normal, but is a true monster inside, hellbent on his art and giving his victims the perfect death.


Butterflies and Roses


We were on the home stretch. We took a look at Jhin’s weapons, and aimed specifically at creating magical guns rather than strictly ballistic weapons. Hammering home his artistic aspirations, we looked at Jhin’s rifle, and added a fountain pen-like nib to its barrel. Finally, we applied a color pass to him, and decided to give him bright, lively shades that emphasized his peacocking. His main three shades - purple, white, and gold - directly reference roman emperors, so while Jhin’s very much equipped to kill, he’s also dressed to impress.

Finally, and this isn’t normally something we reference in these articles, but that original robot cowboy concept did actually make its way onto the Rift. It’s his launch skin - High Noon Jhin - a nice little hat-tip to the original concept that created the Virtuoso.



    While Jhin’s very much equipped to kill, he’s also dressed to impress.

We’ll be back soon for Jhin’s Q&A session, so get your questions ready for the Rioters who created him!

516 Comments

duckfangs652 votes

here comes jhin cena

Hiv Alideen12 votes

LOL Oh my god

Draykow525 votes

item 2051 ,
item 2051 item 2051 , item 2051 !!!!!

Deep Terror Nami58 votes

Was already logged in, upvoted.

KazumiKaori12 votes

Im so done lmao. XD

Mesa the Wise26 votes

That's enough internet for today, I think...

Galada75 votes

I can't see him LeeSin item 3070

Fèrret58 votes

Neither can I... item 3070 RekSai item 3070

Rollin On Babes31 votes

I can MasterYi

oCake45 votes

Velkoz sucks for you guys

GhostRoll101 votes

Omega/Alpha Squad Jhin- "There's nothing beautiful left here." Debonair Jhin/ Gentleman Jhin- "Your existence is rather, drab." Wild Card Jhin- "No beauty compares than the order of chaos." Frozen Jhin - "Eternal Beauty" Headhunter Jhin Cosmic Sniper (Reaver)Jhin- "My creations cannot be barred." Royal Guard Jhin - "Such filth dare exist in my presence." Jedi Jhin (Jango or a droid mask?)

and last, but not least;

Project Jhin- "pyoo! pyoo!..?"

^Pretty pls, Rito? x)

Dewey Volkov48 votes

I'd love to see Omega Squad Jhin. Though I want Omega Squad everything. Omega Squad Teemo was one of the best skins Riot has come out with lately, and it actually made sense unlike some more recent skins (looking at you, Lunar Revel Cait and Morg).

I feel like Royal Guard Jhin would be awesome too, a great counterpart to Fiora's. They're both rather artsy, though in completely different ways.

And I'm just imagining Cosmic Jhin's ult turning the ground within the targeting reticle into a galaxy, and his trap doing the same. Ooh, and his skillshot being a shooting star.

So many bright ideas that could be made for Jhin, but I doubt any of them will be made because Riot will probably make another Cait/Lee/insert the champs who already have a thousand skins that keep getting even more here skin before Jhin ever gets a decent one after High Noon. And by decent, I mean not something that just looks like a recolor of his classic.

They need to stop playing favorites and work those creative minds on champions who haven't gotten skins in a long time. Warwick, for instance, would have been perfect for this Lunar Revel. And Casseopeia. Like, seriously Riot. Those two need good new skins, and they wasted the perfect opportunity.

Crysi10219 votes

What about Arctic Ops Jhin instead of just Frozen Jhin? He would fit nicely alongside Varus and Kennen in that skin line, I think.

Also, I really want PROJECT: Jhin to be a thing. That and Headhunter. They can't NOT give him a headhunter (or Debonair, for that matter) skin. Not with his personality.

Goddiva66 votes

What I really want to know is, what does the man behind the mask really look like? Unmasked Jhin?! :D

Hiv Alideen299 votes

It's singed's son - Jhinged

JarvisM8 votes

LMFAO

Bpmd4176 votes

haha, this is gonna be another master chief thing isn't it?

theSandwhich555578 votes

ya wana know what's behind my mask? (takes off mask)

another mask lol

LordForfax25 votes

Kakashis other mask :D

bluetiger31911 votes

seriously that last sketch/drawing (or whatever) really looks like singed >_> Singeditem 2031 item 2031 Singed Singed Singed Singed Singed

forresto7 votes

who's to say its' a man? it could be a woman

Riven ís Broken 40 votes

but rito literately stated its a guy...

Th3Tim3L0rd20 votes

It's Handsome Jack! (But they probably cant admit that it is for copy right issues) :P

lée52 votes

In an alternate universe: Jihn, Jhinged, and Jhinx take on the rift. And Teemo is loved

Bosslyness12379 votes

In no universe is Teemo loved

DeathBot66636 votes

What about worlds where there is no Teemo ? I hear they randomly break into songs and dance for reasons they don't understand.

MrSolomon47 votes

"I like the way you die boy." -High Noon Jhin, upon killing Teemo with his ultimate.

Siro Hax43 votes

he skipped leg day tho summoner 6

BluntForcePanda35 votes

This is the best champion insight yet. It's really interesting to see the design process behind the champions - especially for a pipeline as interesting as this one. Nice work!

420 Sama31 votes

looks like he should have a nightmare before chrismas skin

Blitzidious16 votes

I loved that movie, and to this day, if I ever catch it on tv, I will Immediately stop what I'm doing and watch it.

We(I) need Jhin, the Pumpkin King.

BlackKnight133126 votes

The Pumpkin Jhing!!

DaddyGoesDeeper28 votes

This character looks like what would happen if Handsome Jack had left Pandora to join the League

VoidWaIker6 votes

Hes insane enough for it to

"Im strangling Mr. Graves for bringing up my wife."

Top RekSai25 votes

I really just wanna call this champ Jim

Warlock For Hire51 votes

Bard MY NAME IS BRAD

supaguyboy3 votes

Brad? More like BAD OHHHHHHHHHHHHHHHHHH

Fishtaco6 votes

item 3070 Disliked because you offended Brad Bard

Nobody offends Brad

Fishtaco15 votes

Jhin Moriarty

World Ender17 votes

So Riot haven't forgotten about the Darkin... The concept of them is fascinating to me and I'd love to see a new Darkin champ added sometime soon, hopefully with more answers, and more questions!

LaukD0wn7 votes

I agree, and also I feel like mah man Aatrox needs a rework. Honestly I like how he is as is, but his E could be better. Plus when you look at Aatrox's lore and then him ingame. There petty contrasted. I say his ult should get changed so that all enemies get taunted in an aoe around him+ dealing "X" magic damage and a scaling of "Y" ap. Then trox gives allies buffs (atk spd,ms,ap/ad,etc). Honestly i would like to see Aatrox reworked into an "AP(Auto ATK),ATK SPD,Tank(with his W heal),and DPS/Juggernaut". Would be interesting...

Veruka24 votes

Galio

Autism Wins10 votes

I still don't understand the lore behind the champion. I understand he wears a mask to hide his identity, but where did his fascination in killing originate?

VolcanicMaster25 votes

His father, Handsome Jack

Shaydys13 votes

I wonder....

In A Good Death(the Kindred story),there's a character named Illusian who is the playwright and company owner of the Orphellum Mechanicals, a travelling theatre troup. He is quoted as having an "insistences on complete artistic control" which lost him a few actors in the long run and at one point, he argues with his actors about his simplistic plots, asserting that "complicated plots detracted from a good death scene".

Now I know at the end it said he was burned to a crisp, but it could have been someone else (movie and books do tend to pull that trick) or it could have seemed like that to Magga. Maybe he survived, but got close enough to death to see the Kindred killing and got inspired by them or something and became Jhin.

Not the best theory I admit, but it is an idea.

Roncy10 votes

please say hes been pre nerfed or is it another Illaoi

Polite Yasuo24 votes

Release a champ super OP so everyone buys him. THEN nerf him to the ground

Warlock For Hire12 votes

every MOBA ever

M4tt1X5 votes

I can't wait to kill this champ over and over and watch his band playing summoners cry their perfect little music hearts out Hahahaha. Yasuo Here comes your repetitious bloody messy imperfect death jihn muwahahaha

More from Announcements