WURF:
Everything gives normal exp rates.
25% less healing from all sources.
Summoner spells can be Revive, Flash, Teleport, Ignite, Ghost, or Smite. all have 100 second cooldown except smite, which is 50 seconds and has 2 charges
Turrets do 1.75x damage to champions.
kills and assists don't give gold
normal lane minions don't give gold
normal Jungle monsters don't give gold
All buildings are worth 4x personal gold, 2x team gold
Red lizard, and Blue Golem always give 2x gold
Smiting a jungle monster in the first 5 mins of the game gives 3x the entire camp's normal gold when you kill it
Smiting a jungle monster to kill it gives double the camp's normal gold and an extra stack of that camp's buff if you use the first one. (gromp does 5% extra damage return instead, wolves release a spirit in both sides of your jungle)
Cannon minion spawns every wave and gives the whole wave worth of gold if you kill it
Red buff grants 5% lifesteal and 5% attack speed in addition to it's normal buff
Blue buff gives 10% cdr that can exceed the cap, it can stack with baron buff
Scuttle crab gives 100 personal gold and 25 team gold
Baron gives 500 team gold and 10% bonus cdr on top of the normal buff, possibly exceeding the 40% cap
Dragon gives double stacks, at 5 stacks grants 200 bonus team gold instead of 6 stacks
Each ward placed past river into the enemy's side of the map gives 35 gold
placing a vision ward gives 50 gold if you have not placed one yet or it was destroyed
Sweeper has 3/4 normal cooldown and killed wards grant double gold
Farsight orb gives 30 gold every time it spots an enemy(5 seconds cd on same champ after they leave its aoe for upgraded)
Relic Shield gives normal gold for executed lane minions to owner and heals ally for double
Killing an enemy under tower grants kill gold and assist gold to all involved
Killing an enemy under your own tower grants kill gold and assist gold to all teammates involved