Teamfight Tactics patch 10.2 notes

Riot·1/21/2020, 7:00:04 PM·0 votes·3,869 views

Greetings to those of you who play Teamfight Tactics!

Welcome to patch 10.2, this is the one where the gang buffs all the traits, champions, and items that could use a little love. We've got a couple of nerfs as well, but for the most part we're aiming to make unused or underpowered things a bit more enticing. We also have a few general system changes aimed to make the games go a little bit faster. Last but not least, we're raising the RNG floor for item drops to make games a bit more fair while still maintaining variation from game to game.

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Let's get into it!
Blake "Riot Beernana" Edwards

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System

Game Length

  • PVE Rounds Planning Phase Time: 30 seconds ⇒ 20 seconds

Item System

  • Small Loot Boxes: Removed the "4 gold drop" possibility (average value down 15%)
  • Medium Loot Boxes: Removed the "7 gold drop" possibility (average value down 3%)
  • Removed the worst case scenarios for item drops through the course of a game and especially in the first three PVE rounds. In short, we raised the RNG "floor".
  • Full items now drop significantly less.
  • Full items only drop if you are already rolling item components. The RNG "ceiling" has not changed, but you are more likely to get a full item as you approach that ceiling.
  • You can no longer get two full item drops in the same game from PVE rounds. This change doesn't include epic monster rewards or the carousel.
  • Drastically reduced the chance of Force of Nature appearing on the carousel.

Quality of life changes

  • PVE minions and monsters are now immune to Zephyr.
  • Updated the Trait Tracker UI with a chromatic tier to celebrate rare synergies (ex. Inferno 9).
  • Runespirit Little Legend VFX update.
  • The system for choosing your Little Legend and Arena Skin the Lobby has been greatly improved. Be sure to check it out.

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Items

  • Bramble Vest Damage: 80/120/160 ⇒ 100/140/200
  • Bloodthirster Lifesteal: 40% ⇒ 50%
  • Guinsoo’s Rageblade Attack Speed per stack: 4% ⇒ 5%
  • Hextech Gunblade Omnisteal: 25% ⇒ 33%
  • Iceborn Gauntlet Freeze Duration: 1.5 seconds ⇒ 2.5 seconds
  • Locket of the Iron Solari Shield Value: 250/275/300 ⇒ 250/275/350
  • Luden’s Echo Damage: 120/160/200 ⇒ 125/175/250

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Traits

Assassin

  • Critical Strike Damage Bonus: 50%/150% ⇒ 65%/225%

Blademaster

  • Blademasters can no longer store more extra attacks than the maximum your trait level provides (1/2/3). In short, this means that it will be much less likely, if not impossible, for your champions to go "infinite" off their auto-attacks. Specifically this nerfs (4) and (6) Blademaster.
  • Blademaster chance to get extra auto-attacks: 40% ⇒ 35%

Desert

  • Armor Reduction: 50%/90% ⇒ 40%/100%

Inferno

  • Damage: 70%/140%/210% ⇒ 70%/150%/250%

Mage

  • (6) Mages: 100% Chance to Double Cast ⇒ 100% Chance to Double Cast & 20 AP to all Mages

Shadow

  • Bonus Damage Duration: 5 seconds ⇒ 6 seconds
  • Bonus Damage: 65%/150% ⇒ 65%/175%

Warden

  • Armor Bonus: 150%/300%/450% ⇒ 150%/300%/999%

Woodland

  • Gotta get six Woodland to clone them all.

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Champion Balance

Tier 1

  • Leona Damage Reduction: 40/90/140 ⇒ 40/80/120

Tier 2

  • Malzahar Minion health: 250/250/250 ⇒ 250/300/400

Tier 3

  • Ezreal Health: 600 ⇒ 650
  • Ezreal Ability Damage: 200/400/800 ⇒ 225/450/900
  • Karma Attack Speed Bonus: 60/70/80 ⇒ 40/60/80
  • Sion Mana: 50/125 ⇒ 75/125
  • Sivir Bounces: 10/10/10 ⇒ 5/7/9
  • Veigar Spell Damage: 300/600/900 ⇒ 325/650/975

Tier 4

  • Olaf Attack Speed: 0.85 ⇒ 0.8

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Three-Star Champion Adjustments

  • Renekton Ability Damage: 150/275/400 ⇒ 150/275/475
  • Vladimir Ability Damage: 200/325/450 ⇒ 200/325/500
  • Ashe Ability Attack Speed Bonus: 50%/75%/250% ⇒ 50%/75%/100%
  • Ashe Ability Attack Damage Ratio: 0.3/0.35/0.4 ⇒ 0.3/0.35/0.75

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Bugfixin'

  • All tooltips should now be up to date.
  • Electric tooltip now properly states that it does magic damage
  • Karma is no longer 7’6” (228cm).
  • Kindred's ability will now correctly critically strike with Jeweled Gauntlet.

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17 Comments

Almighty Durza1/21/2020, 7:38:19 PM3 votes

Way to make Olaf even more OP, the item buffs make him stronger even with the slight attack speed nerf

Hobbinator1/21/2020, 7:32:43 PM3 votes

Any plans to introduce new arena skins, especially now that the selector has been upgraded? I would like to have skins based on the different regions of Runeterra.

Pointyfern1/21/2020, 8:27:10 PM2 votes

It would be helpful if these patch notes mentioned when the patch is intended to go live. Or name this a preview until the moment the patch actually hits live. I go into game uncertain whether it's the old or new patch.

It would be additionally helpful if you had the TFT patch notes prominently in the client somewhere for us TFT-only players.

Stexe1/21/2020, 8:27:25 PM2 votes

Karma is no longer 7’6” (228cm).

... GAME IS NOW UNPLAYABLE. WHY WOULD YOU DO THAT RITO!

ImpulseNE1/21/2020, 9:53:49 PM1 votes

Thank God that theyre finally making monsters not effected by Zephyr. Waiting on dragon or Rift to finally fall back down has been annoying since Set 1

WalrusPig1/21/2020, 7:40:54 PM1 votes

Ya'll are really just gonna ignore how terrible preds are right now? Okay...

Pika3101/21/2020, 7:47:38 PM1 votes

Let's break this down, shall I:

  • Assassin, which should've been removed in Set 2 (along with Glacial) is getting buffed, despite being unbalanceable & uncounterable.
  • Inferno, whose rework was decidedly a failure & came out super OP, then got buffed despite being super OP, is getting buffed a 2nd time despite being super OP.
  • Mage, the strongest class in the game, is getting buffed completely out of left field.
  • No nerfs to Lunar in sight. Nerfing Leona & Karma individually is completely irrelevant. Lunar should not give 100% crit & bonus damage.

Bloody hell, I thought Summoner's Rift's devs were bad. Apparently TFT is where they transfer their most-incompetent & powercreep-loving employees. I'm done with this game. It's just not worth my time.

Back to ARAM & SR I go. At least SR let's me ban Aphelios. There are no bans to fix the severe imbalances in TFT.

Karn Bishop1/21/2020, 8:15:55 PM1 votes

So what this means is sivir is no longer viable for any blade master comp and should be skipped in favor of using spat to make someone useful a blade master.