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Preseason 2015: Forging a Diverse Armory

Riot··1 votes·117,701 views

It’s preseason, and that means changes to items! When we looked at all of the high-level strategic opportunities in League, some questions arose. Through items, could we follow the same path as objectives in allowing teams to opt into different strategies? Where would the meaningful choices be found? What would they be? Could there be a method to protect yourself against opposing strategies?

Ultimately, the philosophy we’re pursuing with preseason items feeds into the same goal: strategic diversity - increasing the paths to victory your team can take. As such, we want to create and retune items with a specific focus on macro-level value (meaning pre-fight, or out of combat value) over micro-level contributions. If more teams can pick up the items they need to change course in a game (by which we mean switching to split-pushing or sieging through item purchases rather than relying purely on champion composition) we hope to provide the right tools for strategic innovation to prosper in League of Legends.

Diversifying Item Strategies

Many items in League just add champion power with passive stats. This is important because it's one of the key ways teams have to leverage gold advantages. However, in addition to these kinds of items, we think there is room for more strategic items that allow you to support a particular strategy or counter an enemy strategy. By their very nature, these items won't be must-buys every game, but in certain situations they should be very useful.

As we mentioned in the first Preseason Dev Blog, we want to make sure that most team comps can react to specialized strategies brought by the enemy team. In that blog we mentioned an item that would help you engage on a slippery opposing team: enter Righteous Glory. In addition to giving a pile of health / mana / health regeneration, Righteous Glory’s active gives a large movement speed bonus to both its user and nearby allies when moving toward enemies (or enemy turrets!) before emitting a large, high-impact shockwave that slows all nearby enemy champions.

By granting high toward-enemy movement speed (think Vayne’s Night Hunter passive) to your team at the right time, you can quickly position for a fight. Add to that a powerful area-of-effect slow and your ability to force fights becomes formidable against all but the most evasive teams.

We’re also looking at existing items and seeing what we can improve. For example, Ohmwrecker is an interesting item that occupies a unique strategic space but seems a little undertuned relative to its cost. We think Ohmwrecker has the potential to be a powerful tool to fight against teams that are able to endlessly leverage the power of the new inhibitor turrets to stall out games, so we’re re-doing this item (yes, again…) as a pure tank initiation purchase. In addition to granting bonus health, health regen, cooldown reduction, and its active turret disable ability (we’ve upped the duration by 0.5 seconds), Ohmwrecker now builds up to +30% bonus movement speed over 2 seconds when near enemy or ally turrets. This movement speed bonus isn’t cancelled by combat, so whoever owns an Ohmwrecker will be a significant tower diving threat at all times.

It’s worth calling out it’s not only active items getting a pass with strategy in mind. We tuned Warmog’s Armor so it’s a bit less about being an unburstable meat-wall and more of an anti-poke buy. We’ve kept that +1% maximum health per 5 second regeneration, but it’ll triple to regenerating 3% of the holder’s maximum health if they haven’t taken damage within 8 seconds. The intense out-of-combat regen allows for powerful sustain in long standoffs, helping teams adapt against strategies that rely on endless posturing and poking.

These aren’t the only changes incoming, but are solid examples of the design philosophy we’re following. We’re looking forward to seeing their effect on games as players develop strategies and counter-strategies, and we’ll use the early results to inform future changes and new items.

Drink Up Me Hearties! YO HO!

Because consumables are relatively cheap and last a short duration, we thought they were naturally suited to support dynamic strategies. As your team changes strategies, you can also change which consumables you’re buying.

Elixir of Fortitude and Elixir of Brilliance have been replaced by a set of mid/late game consumables:

  • Elixir of Ruin
    • Grants bonus health, bonus damage to towers, and the “Siege Commander” buff
    • Siege Commander: Nearby minions gain bonus damage to towers. Minions also gain movement speed based on your own movement speed.
  • Elixir of Sorcery
    • Grants bonus ability power, mana regeneration, and the “Sorcery” buff
    • Sorcery: Damaging a champion or tower deals bonus true damage. This effect has a cooldown against champions but no cooldown against towers.
  • Elixir of Iron
    • Grants increased size, slow resistances, tenacity, and the “Path of Iron” buff
    • Path of Iron: Moving leaves behind a path that boosts allied champion movement speed
  • Elixir of Wrath
    • Grants bonus attack damage and the “Bloodlust” buff
    • Dealing physical damage to champions heals for a % of the damage dealt. Scoring a kill or assist extends the duration of this Elixir by 30 seconds.

These are more expensive than the Elixirs they’re replacing and you can only have one active at a time. These new Elixirs are primarily a choice of what is most valuable to your team’s strategy. We’ll be watching these carefully to gauge their effect on the game and will react accordingly. The power level and/or effects of these will almost certainly change over time while we all learn what strategic consumables do for League.

Streamlining Reactive Builds

When you’ve just been evaporated by LeBlanc or cut down by Riven you tend to want to adjust your build appropriately by buying Armor or Magic Resist as soon as possible. However, with the current state of items there’s often needless complexity in deciding what to pick up. Depending on the final item you’re going for, you should be building Cloth Armor instead of Chain Vest (Glacial Shroud vs. Warden’s Mail) or Negatron Cloak instead of Null Magic Mantle (Banshee’s Veil vs. Hexdrinker). Depending on how much gold you have on hand, this can force strange decisions around what is ultimately a reactive purchase.

To smooth this out, we’re changing Chain Vest to build out of Cloth Armor and removed Negatron Cloak from the game (replacing it with Null Magic Mantles earlier in item build paths). This makes the “I need Armor NOW” case much cleaner, no matter what final item you’re aiming for with minimal loss of depth in the decision making.

A number of recipes have been tweaked accordingly but overall the power level of these items is largely the same.

Health and Mana Regeneration: Not Just for Early Game!

Making regen a more regulated stat is important for us to be able to properly support and control poke / siege comps (and any other fight / flight comps that players may create) as well as defenses against them. However, it has been historically challenging to create and maintain compelling health / mana regen items in League for two reasons:

First, flat values that are relevant late are super-oppressive when rushed early, and values that are fair early aren’t that interesting in the late game. 50HP/5 if rushed on a first big item would be absurdly powerful but would be interesting later; 10HP/5 is reasonably strong in lane but once you’re a tank with 3500 health, it just doesn’t mean much. Second, flat regen affects all characters equally, making it hard to target on champions where it can be strong and healthy (as opposed to strong and silly-overpowered).

To address the above problems, we’re changing regen items from flat values to percentages of a champion’s stats. The benefits of a design like this are twofold. By having regen scale throughout the game we can create items providing meaningful benefits early while still remaining relevant late. We also get the benefit of being able to tune regen more effectively champion-by-champion, meaning we can focus strong regen items onto champions where they can be powerful and healthy. This’ll be a new balance and tuning point for us, and will almost certainly be a bit wonky at first. We believe that percentage-based regen will ultimately address the problems we’ve had with regen items, but we’ll need to iterate on these significantly with your help.

Iterating Toward a New Season

We’ll be looking to keep exploring this space in the future, so expect more items along these lines and changes to existing items in this vein.

We’ve mentioned this in the previous Dev Blogs, but it probably can’t be said enough: all of these changes are subject to a lot of tweaking which’ll be heavily informed by player feedback and what players are able to do with these new tools. It may happen between now and when they hit live servers and it’ll happen over time as we all learn how to best use items (as well as the jungle, objectives and other areas) to enhance strategic diversity in League of Legends.

415 Comments

He is the Carry143 votes

Elixer of Hecarim

Elixer of Xerath

Elixer of Nautilus

Elixer of Mordekaiser

WHERE IS ELIXER OF URF!?!?!?!?! Grants 80% cool down reduction on abilities, summoner spells, and activatable items, and no mana costs

DMANSDMAN8 votes

SG Udyr is using all of them to... errrrr... "joke"... by the enemy Nexus Udyr

You Overextended35 votes

that would need to be like 10000 gold and last only 2 min or something

i will crush you46 votes

WURF

ECS DragonBlood107 votes

Because no one is gonna read my comment anyways... I shower naked.

He is the Carry30 votes

Hey! me too!

xPapii16 votes

make that a triple stacker...yea...

The Capn Cook30 votes

Sorry to break it but I shower in my undies

B1naryB0t7 votes

YOU MONSTER!

mosdeadly105 votes

Weird mother fucker. I shower in samurai armor and scream into the heavens.

ZÅ WARUDO90 votes

Blitzcrank Renekton Irelia Nautilus Garen Brand Aatrox Corki Khazix Urgot Rengar Fiora

ZÅ WARUDO94 votes

Yea! Bring back Urf!

ZÅ WARUDO97 votes

Did you just comment on your own post?

ZÅ WARUDO130 votes

I know right? What a loser.

WarchfGinger37 votes

you replied to posts insulting yourself.....?

Zorag17 votes

wait what?

Xuelixon12 votes

I...what?

Glennyhen10 votes

How did the "I know right? What a loser." even get more upvotes than the other posts... I don't understand the world.

The Taint89 votes

There should be no champions only minions

Tyrant Ken50 votes

Does Veigar count as a champion or a minion?

VnStriker4 votes

champion. -.-

The Capn Cook22 votes

Final Boss Delete You is in fact a champion.

TauNoob114 votes

STOP LAUGHING!!!

Bloodlip67 votes

IS THAT A SHORT JOKE?!

DAMagedmiNd69 votes

probably went over your head....

LOTRfreak10132 votes

Nothing goes over my head. My reflexes are too fast.Sion

OblongOtter12 votes

Alas when the new SR VU comes out we can no longer say that out beloved Veigar looks like a purple caster minion.

Inzania33 votes

k imma just smite people nowsummoner 11

cody dong12 votes

now we'll feel the pain that jungle monsters always feel when a jungler smites them NUUUUUUUUUUUUUUUUUUUUUUUUUU

Paulerway30 votes

I feel like between Elixir of Iron, Ohmwrecker, Righteous Glory etc "run them down" comps will be much more effective Sivir Volibear Rammus Gangplank Garen

He is the Carry9 votes

Jinx

Nexuexus4 votes

MasterYi

BBonks17 votes

League is turning into dota 2 you can quote me on this.

OfficialWaveMan223 votes

"League is turning into dota 2 you can quote me on this." -BBonks 4:31 PM 11/5/2014

arcticbreez32 votes

Dota 2's concept is a bit different then league. Dota: who ever can survive their lane. League: who ever can kill the opponent and survive the lane.

Slickj256 votes

Here's what I think Dota 2 and League are very different: Yes, obviously they're both MOBAS. However, in Dota 2, if someone gets ahead it's just so hard to catch up to their level. In league, sure, Kat gets fed, but CC? There goes her damage output. In Dota 2, a fed hero can just buy that item that silences them FOR FIVE SECONDS and you really can't do anything about it. League has some things that need to be balanced, but when I look at Dota 2 seeing that there are items that can do stuff like a five second silence...it just makes me flinch.

Vhastian6 votes

DoTA seems to make sense because if you fall behind then it is much harder to make a comeback which is how it should be. In league it seems its not that hard to go 0/5/0 as Yasuo in lane and come back to carry the game. Whereas in DoTA you need to be playing at the top of your game all game so you don't fall behind and get stomped.

Ahmad16265 votes

if ur a 0/5/0 Yasuo then you suck

Olxn2 votes

Everyone says DotA 2 is better

Yella Belly5 votes

they both suck.

Electronic Dream73 votes

then why are you here?

Estafreak49 votes

Not at all, there's no balance in items in dota. Let alone snowballing isn't a problem in league, there's actual comeback mechanics. From playing both for years, I can assure you that League is nothing like dota.

Finalreqy7 votes

warmogs is almost an exact heart of tarrasque clone... That is without a doubt, something like dota. It is impossible to avoid some similarities within the same game style, but saying its nothing like it is far from true. As for the snowballing issue, league has an item for ad, and ap (and maybe hp? I think levithan is gone) entirely made for snowballing, dota only has a flat hp/mana/regen item that doesn't affect your damage (maybe storm) at all. If you're going to compare the 2, make it accurate. Imo both games do various things better than the other, but don't say they're nothing alike.

xwarallthetimex4 votes

Both games are Mobas so there is always similarities. You pick out one item that is similar which is like the most like transparent item in the game (HP item that gives hp) but can give no other examples other than vague references to a "snowball item"....clearly its been about 2 years since you played league or something. item 3083

Finalreqy4 votes

Of course they have similarities, that was my entire point. I'm sorry I didn't phrase in the most explicate way. I incorrectly assumed people would argue the opinion instead of attack the source of it. item 3041 and item 3141 are both 100% snowball items, league has nothing near that level of raw damage. I would also go as far as to argue the simple fact of AP scaling leaves more room to snowball disregarding the snowball items (because tbh, they're kinda troll and pointless).

If you want me to go and make a list of similarities I can, I simply picked the most similar as it is the easiest to draw the connection from, However... Triforce (Granted the old one) and S&Y (I think league did an excellent job with the new one, and is a large improvement) are almost identical.

Blitz and Pudge, Scaling defensives (Pudge has flesh heap, blitz has mana shield) Both champs are designed around hooking-> cc mechanics, is absolutely a similarity. Fiora & Juggernauts ults are almost identical. Ashe is basically a drow ranger variation. Frozen Mallet and Eye of Skadi

And before I get trashed for pointing these out, theres nothing wrong with it. Its a given when games share as many mechanics as league and dota do, that they will have similarities. I honestly think league could stand to gain a helm of the dominator jungle style item, and would benefit greatly from mirroring the similar stats/build style from it.

Both games are different, I play both for different reasons, and each has their own strengths/flaws and I enjoy both games for different reasons. The intense mechanics involving micro/stacking, body blocking and champs like Meepo/invoker I love dota for. High apm or unique skillsets in league (Vayne, Lulu, Nidalee) with the lack of turn animation in league are what I enjoy. Neither game is definitively better then the other, and stop trying to attack the person instead of the opinion they posted.

Stop attacking anyone who has formed an opinion about both games, and can atleast recognize the different reasons each game stands out in their own way. Save your bashing for the idiots trying to oversimplify both games saying one is undeniably better then the other.

SmileyTroll37 votes

Did you really just say snowballing isn't a problem?? Akali Fiora Katarina Yasuo are very offended >:(

Reyndria25 votes

3 of those 4 people can be stopped with a well played cc mage (lissandra in particular is my go to for Akali Yasuo Fiora) Kat is DESTROYED by Fiddlesticks Galio TwistedFate and ap Tristana to name a few.

MCHotTub16 votes

item 2043 at your Akali

BrethFlex2 votes

Kinda hate riot.... they demote me a couple of days before season ends ....

NaoisArminius38 votes

they demote you? how? I'm aware that you can only be demoted by losing not because of Rito... though the matchmaking queue is a bit meh

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