Patch 8.3 notes

Riot·2/6/2018, 6:57:46 PM·4 votes·177,788 views

Greetings, Summoners,

Welcome to patch 8.3, the one where Swain gets a shiny, updated kit. A few champions have been standing out not necessarily because they're the strongest champions, but because they're the most generalist, so we're sharpening their intended weaknesses to give opponents more deliberate counterplay.

Then there's our iconic basic attackers. Master Yi and Tryndamere have been having a rough year, so we're giving them a bit more damage to help them be more relevant. We don’t intend to fix all of their problems this time around, just make them feel less weak.

Finally, we're gnawing at the outliers of mid and marksman rosters. There are a few top picks that outclass the others, and some old favorites who have fallen heavily out of favor.

So grab your Noxian demon arm, remember that the bird is the word, and get out on the Rift and crush your enemies.

GLHF,
Paul "Aether" Perscheid Mattias "Gentleman Gustaf" Lehman Lucas "Luqizilla" Moutinho

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Patch Highlights

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Champions

Swain

Swain's champion update launches with patch 8.3! For more intel on the Noxian Grand General, check these links:
Head to the "Extras" section of the Champion Reveal above for Swain's new splash art!

Azir

Q cooldown increased at early ranks.

Azir's early laning strength is keeping other mid laners from having enough early game agency, especially at higher levels of play.

Q - Conquering Sands

COOLDOWN 11/9.5/8/6.5/5 15/12.5/10/7.5/5

W - Arise!

updatedCUT OFF THE HEAD Azir's soldier attacks now draw minion aggro to Azir.

Jarvan IV

Base armor decreased.

We'd like Jarvan to have clearer weaknesses for his opponents to take advantage of. Dropping his base durability (especially against jungle monsters) should give early duelists a better shot at fighting him.

Base stats

BASE ARMOR 38 34

Jhin

R base damage increased at later ranks.

The nerfs to Sorcery and Lethality put Jhin in a weaker spot than we'd like, so we're buffing some of his base damage back up.

R - Curtain Call

BASE DAMAGE 50/115/180 50/125/200

Katarina

Passive damage decreased.

Even when she is shut down in lane, Katarina's high base damage helps her leave the laning phase relevant, even in losing matchups.

Passive - Voracity

DAMAGE 75/80/87/94/102/111/120/131/143/ 155/168/183/198/214/231/248/267/287 68/72/77/82/89/96/103/112/121/131/142/ 154/166/180/194/208/224/240

Kog'Maw

W maximum health damage decreased at later ranks.

Kog's damage is spiking too hard, even with one item. Less damage from his main basic attack murder tool should force him to rely more on items.

W - Bio-Arcane Barrage

MAXIMUM HEALTH DAMAGE 3/4/5/6/7% target's maximum health 3/3.5/4/4.5/5% target's maximum health

Lucian

Passive damage increased at early ranks. Passive crit damage increased.

Lucian could use some love, but we want to make sure the majority of it is felt in more traditional bot lane carry oriented builds.

Passive - Lightslinger

SECOND SHOT DAMAGE 40/50/60% of attack damage 50/55/60% of attack damage
SECOND SHOT CRIT DAMAGE 50% 75%

Master Yi

Q mana cost decreased. E active base damage increased at early ranks and bonus attack damage ratio increased.

Though we think Master Yi needs a lot of gameplay improvement, he doesn't need to be so weak in the meantime. We're giving him a bit more damage so he can stop feeling like Mister Yi.

Q - Alpha Strike

COST 70/80/90/100/110 mana 70/75/80/85/90 mana

E - Wuju Style

BASE DAMAGE 14/23/32/41/50 18/26/34/42/50
RATIO 25% bonus attack damage 35% bonus attack damage

Ryze

Activating Stopwatch or Zhonya’s now cancels Ryze’s ultimate as though he had been interrupted by crowd control.

When the original decision was made to allow Ryze to use Zhonya's Hourglass to guarantee his ultimate, we were on the fence about this interaction, but it was deemed acceptable because he paid a significant cost to access it. Zhonya's Hourglass either came later in the game, or delayed core items in Ryze's already expensive build. Now that the Inspiration tree has made Zhonya's effect much easier to access, we’re not comfortable with keeping this low gameplay interaction intact.
updatedTHE ULTIMATE CC Activating Stopwatch or Zhonya's now cancel's Ryze's ultimate as though he had been interrupted by crowd control.

Sejuani

Q cooldown increased at early ranks.

Like Jarvan, Sejuani is pretty good at everything: She’s a late-scaling tank with good damage and crowd control. She doesn't need such high early game mobility too, so we're dialing back on that.

Q - Arctic Assault

COOLDOWN 13/12.5/12/11.5/11 seconds 17/15.5/14/12.5/11 seconds

Tryndamere

Base attack damage at later ranks increased. E bonus attack damage ratio increased.

Like Master Yi, Tryndamere could just use some more damage right now.

Base Stats

ATTACK DAMAGE GROWTH STAT 3.2 3.7

E - Spinning Slash

RATIO 120% bonus attack damage 130% bonus attack damage

Viktor

Q shield now increased by Augment: Turbocharge. R cooldown decreased at later ranks.

In the past, Viktor's strength has been partially defined by his ability to one-shot opponents with Q - Siphon Power plus Lich Bane. We've changed his kit over time to reward him for staying near his enemies for longer, but now he's missing the tools to do so safely. We want to give Viktor players who regularly opt in to a riskier playstyle the tools to survive the punishment they take being up close and personal.

Q - Siphon Power

newTURBOCHARGED SHIELD Augment: Turbocharge now also increases Siphon Power's shield value by 60%

R - Chaos Storm

COOLDOWN 120/110/100 seconds 120/100/80 seconds

Zoe

Q Cooldown increased.

Paddle Star’s current cooldown doesn't give opponents long enough windows to take advantage of.

Q - Paddle Star

COOLDOWN 7.5/7/6.75/6.5/6.25 8.5/8/7.5/7/6.5

Health Regeneration

Cleaned up champions' base health regeneration stat to only include half or full numbers.

Cho'Gath Ability VFX Updates

Seriously, it's going to be sweet.

Cho'Gath harkens back to the old days of LoL, and those ability particles show it. We've renovated each ability so that the Rift's biggest void murder monster can be as majestic as they deserve.

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Runes

Inspiration

The Inspiration tree—especially the combination of Magical Footwear and Perfect Timing—was giving too much of a gold advantage, when rune choices should be about what playstyle you want to opt into.
Keystone

Summoner spell cooldown reduction decreased.

Unsealed Spellbook is supposed to be the keystone for players who want to swap summoner spells and alter their capabilities mid-game. Turns out that much Summoner Spell cooldown reduction is good even if you never swap all game, so we're reducing the amount Unsealed Spellbook gives.

Unsealed Spellbook

SUMMONER SPELL COOLDOWN REDUCTION 25% 15%
Contraptions

Magical Footwear added to slot, Biscuit Delivery removed from slot. Perfect Timing and Magical Footwear gold contribution towards upgrades decreased. Perfect Timing sell value decreased

In the context of decreasing the amount of gold advantage this tree gives, moving Perfect Timing and Magical Footwear will force players to choose between them. We'll also be reducing the overall gold advantage both runes give individually.

Hextech Flashtraption

UNCHANGED Just for clarity on which runes are in which tier now

Magical Footwear

removedFIVE TOE DISCOUNT No longer grants a 50 gold reduction in cost to upgraded boots
updated Tier 1 rune instead

Perfect Timing

Contribution towards upgraded items 300 gold 250 gold
SELL VALUE 120 gold 20 gold
Tomorrow

Biscuit Delivery added to slot, Magical Footwear removed from slot

Biscuit Delivery

updated Tier 2 rune instead

Future's Market

UNCHANGED Just for clarity on which runes are in which tier now

Minion Dematerializer

UNCHANGED Just for clarity on which runes are in which tier now

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Scoreboard

  • Vision score now displays for your team. Find it on the trinket slot.
  • Minor changes to give stats more breathing room for comparison.
  • The scoreboard mirrored mode has had its layout changed for clearer direct comparison of CS and KDA.

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Rune Features

  • Hide Preset Pages works in Champ Select.
  • The keystones chosen now show up in the end of game screen.
  • If you switch out your primary style while editing runes, your selections for the secondary style will persist.
  • There will be new animations in the page editing screen if you don’t have low-spec mode on.

Rotating Game Mode

The Hunt of the Blood Moon looms into rotation from 02/08/2018 8:00 PST - 2/19/2018 23:59 PST. Sacrifice Spirits, Demon Heralds, and enemy champions to gain points and the Demon Brand buff, which turns you invisible to hunt down your enemies

Only 20 of the most vicious champions are available for the Hunt (10 of which will be free to play for the game mode only).
Free to play:
  • Ahri
  • Akali
  • Elise
  • Evelynn
  • Katarina
  • Kennen
  • LeBlanc
  • Rengar
  • Shaco
  • Talon
Available if you own the champion:
  • Camille
  • Diana
  • Ekko
  • Fizz
  • Kassadin
  • Kha'Zix
  • Lee Sin
  • Pantheon
  • Yasuo
  • Zed

Happy hunting.

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Bugfixes

  • A character with the Zombie Ward rune no longer incorrectly creates Zombie Wards when killing a player-summoned trap
  • Gold-generating items now correctly continue to show how much gold has been accumulated with the item after its quest completes
  • Fixed a bug where Kalista's Passive - Martial Poise could fail to trigger at high attack speeds
  • Fixed a bug where Syndra's W - Force of Will failed to make grabbed targets invulnerable to minion attacks
  • Fixed a bug where Tahm Kench'sW - Devour failed to make devoured targets invulnerable to minion attacks
  • Fixed a bug where the minion targeted by Sion's E - Roar of the Slayer was incorrectly not made invulnerable to minion attacks
  • Turret icons on the minimap are now correctly destroyed when the tower is destroyed, not after the healthbar animation completes
  • Sion's Q - Decimating Smash now correctly refunds its cooldown to 2 seconds when Sion is crowd-controlled during its cast
  • Fixed a bug where Ivern recasting Q - Rootcaller counted as casting his ultimate for the purposes of stacking The Ultimate Hat rune
  • Fixed a bug where Sion levelling W - Soul Furnace while in his Passive - Glory in Death caused issues with the amount of maximum health Sion gains from killing enemy units
  • Cosmic Dawn Rakan no longer has a receding hairline. VFX no longer reveal the bottom of his head.
  • Lunar Guardian Warwick's gem glow on his gauntlet is no longer misplaced
  • Sweetheart Xayah's model no longer disappears when landing after using R - Featherstorm
  • Sweetheart Xayah's R - Featherstorm daggers are no longer misplaced underneath her model when returning to her.
  • Map specific and Star Guardian music no longer plays simultaneously on The Twisted Treeline, Howling Abyss and The Crystal Scar maps
  • Revive voiceovers are now correctly heard even if the camera does not have vision of the fountain before certain champions revive

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Upcoming Skins & Chromas

The following skins will be released in patch 8.3:

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379 Comments

Polarbeers2/6/2018, 9:46:17 PM130 votes

THERE ARE ENOUGH LUX SKINS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

GD Reaper12/6/2018, 11:04:35 PM52 votes

Riot in 2017: Let's use one of the two major updates of the year to rework assassins so people have a better window to react to them before they get oneshotted. Oh and let's give supports some nice things to make the role more fun, and make people wanna play support. Let's add these fun little quests to support gold items and make it so they can opt to combine the tier 2 gold item with their sightstone to save a mid-lategame item slot. Hey people seem to like these support quests. Cool. Riot in 2018: Let's make it so everything oneshots faster, and fuck supports, they had it too good for like, 8 months. That's long enough. Why not take away a few meaningful build choices from supports, and take these fun support item quests and turn them into "farm gold with this until you can get a sightstone." Oh, and let's make Zoe.

Disulfiram2/6/2018, 9:54:49 PM44 votes

Like Master Yi, Tryndamere could just use some more damage right now

No, they don't: it's everyone else that could use much lower damage right now. Also, some tanks could use less innate tankiness and shields could use being a little weaker.

Please riot, we've been begging you to make League less of a "lol i one-shot you before you could one-shoot me #outplayed" mess for months now.

[sg-soraka]

Icepokemonmaster2/6/2018, 8:07:21 PM37 votes

Didn't you guys say that you would have kayn around for the next blood moon since he was opted out from the last one?

SpankDoctor2/6/2018, 8:58:06 PM29 votes

I love how they don't even address the glaring problems in the game right now.

Pockett Support2/6/2018, 11:31:57 PM23 votes

I am learning now why support roles tend to be hard to fill. Nerf my Resolve tree to all but useless, leave me little choice but to go Inspiration tree....then nerf that too? And don't even get me started on the ward situation. Cool. I'm going back to WoW.

FlameHalbrdOkido2/6/2018, 9:16:48 PM22 votes

"Then there's our iconic basic attackers. Master Yi and Tryndamere have been having a rough year, so we're giving them a bit more damage to help them be more relevant."

...

Nope. Wrong choice. Jokes aside, honestly I don't know what you guys are trying to accomplish but until someone explain it just seems wrong especially this. If champs like Yi and Trynd are having a rough year maybe you should try to analyze why. Is it really because they don't deal enough dmg or maybe it's because they don't have strong enough resistances. If u don't want to buff thier resistances because that would make them TOO tacky for their class/intended purposes then maybe other champs are dealing too much dmg.

Also consider past states they were in or changes that you have made with them specifically or to the game. We're they ever in a state where they were dealing tons of dmg and were nerfed? Or perhaps they were NOT needed, but other champs were buffed to deal with them. Also consider items being buffed/nerfed and runes wholesale increasing dmg in the game.

Maybe these 2 don't need to be nerfed maybe all other dmg sources/dmg in the game need to be nerfed.

Won't buffing dmg just lead too more of the same?

TheSterlingKing2/6/2018, 8:50:29 PM20 votes

If you switch out your primary style while editing runes, your selections for the secondary style will persist.

Thank you, by the gods, thank you. This, aside from Swain, is the best bloody thing in this patch.

Misterjablez2/6/2018, 10:08:15 PM16 votes

Revert the support changes, Riot!

The Emu Marauder2/7/2018, 5:46:47 PM15 votes

I'm still waiting for a Warring Kingdoms Taliyah skin, throwing jade at people instead of boulders sounds like funTaliyah

RamboJambo2/7/2018, 3:04:15 AM14 votes

For Ryze you could just make it that stopwatch cancels his ult but Zhonya's doesnt. That way you're still keeping the fact that they had to work towards that goal.

ShadyDoorags2/6/2018, 8:23:59 PM12 votes

"Only the most vicious champions in bloodmoon." I find your lack of Zoe, disturbing. (jk, it'd be a slaughter if she were in there)

sixths2/6/2018, 7:50:12 PM12 votes

I think the idea behind moving perfect timing and magical footwear to the same slot was only partially accomplished. Now people don't get 2 free valuable items, great, but by putting them on the same level AND nerfing footwear, you almost 100% ensured footwear's doom. Before you nerfed it here, I think it actually stood a little bit of a chance in some situations over perfect timing, but by nerfing it you made that chance even lower, so much so that I hardly ever see it even being taken.

allblacks2/6/2018, 9:13:06 PM11 votes

It mentions bug fixes for the skins that haven’t even been released lol

Reaper Soraka2/6/2018, 9:08:38 PM11 votes

It was fun seeing other ADCs than Jhin for a while. Guess it's back to counting to 4 like I'm watching Sesame Street.

Rachnera is best2/7/2018, 12:03:32 AM11 votes

Its nice to see that zoe's 100% pick ban rate isnt going to have anything don about it becuse they refuse to balance her real problem of haveing 1 item and being able to one shot without counter play

Nathan Kim2/6/2018, 7:20:13 PM11 votes

I thought the Skins names were "Lunar Guardian Nasus" "Lunar Guardian Warwick" "Lunar Empress Lux" Why the change I liked those names.

Stexe2/7/2018, 4:56:40 AM10 votes

So... how about getting a Traditional Swain skin for those of us who really hate the new aesthetic direction?

Persevence2/7/2018, 6:37:47 AM10 votes

Will anyone please repeat the zoe nerfs to me??

I cannot quite see it?

Ray Gnarles2/7/2018, 7:01:02 AM9 votes

.25 seconds, I didn't know that that was a huge window for counter play, but I guess I'm just bad

Daoist2/6/2018, 8:12:33 PM7 votes

If riot you can consider Azir's general win rate, 46.06%, you think he needs a nerf?

Onyx Ragdoll2/7/2018, 2:32:03 AM7 votes

Still no Talisman of Ascension, Face of the Mountain or FrostQueen's Claim. Could you fix that so that it's possible to play support again please?????????

schlit2/7/2018, 1:57:13 AM6 votes

Meowzahar skin please Riot.

BowMaster9302/6/2018, 9:06:24 PM2 votes

"If you switch out your primary style while editing runes, your selections for the secondary style will persist." - what exactly are you meaning by this? If I edit my rune page and game starts right before I click save, are those changes what I get in game?