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Play the Nexus Blitz alpha

Riot··3 votes·95,612 views

Starting sometime in patch 8.16, we'll be live playtesting a new experimental mode: Nexus Blitz. The test will run for four weeks and everyone can participate—no invitation needed. If the community loves Nexus Blitz, we'll keep developing it after the alpha ends, but we need your input to make that call!


Welcome to the (double) jungle

Nexus Blitz is a fast-paced (~15 minutes) experimental mode designed for those of you seeking fresh ways to play League and low-pressure fun. It emphasizes exciting and surprising moments over intense competition, while still rewarding the skills you've learned from other League modes, like Summoner’s Rift.

In this 5v5 mode, each team consists of a duo jungle who share gold/XP along with three laners who flex across two halves of a split lane. The compact map makes for constant action, and a roulette of map-wide, mayhem-inducing events—like King of the Hill, snowball fights, or Bardle Royale— amplify the frenzy even more.

Winning an event unlocks one of several powerful team-wide rewards, like a base cannon that shoots you halfway across the map or a one-time Guardian Angel.

Additionally, racking up killstreaks lights you on fire, giving you tons of damage and shorter cooldowns but making you more vulnerable to damage in return. Champs on fire are worth a TON of gold to their enemies if ever they're shut down.

Nexus Blitz also brings back some classic items from League's past. Jump to the primer below for a list of those, or keep reading for some more info on what to expect from the alpha (and experimental modes in the future).


What exactly does alpha mean?

It means Nexus Blitz isn't a polished, complete game mode. As a work-in-progress, you can expect reused models, textures, and music from elsewhere in League. At this stage, even the gameplay is up for iteration and development!

Don’t take that to mean we won't be paying close attention to the state of the game. In fact, it's the opposite. Lots of champions and runes have had their numbers tuned to fit Nexus Blitz's pace of action—in particular, stacking mechanics on abilities like Nasus's Siphoning Strike and activation timers on runes like Magical Footwear have been sped up.

We'll be aggressively patching Nexus Blitz across the four-week test to keep up with you and the global community of players who will define the first ever meta. These mid-patch updates could run the gamut from balance adjustments all the way up to new events and rewards, so make sure to check our weekly dev corner threads on the Boards every now and then.

Which also means your feedback is crucial. We need you to play and tell us what you think about pretty much everything, from the core game loop to ideas for additional mechanics to map visuals and theming. If you see potential in Nexus Blitz, this is your opportunity to help shape its development!


Beyond Nexus Blitz: Experimental Modes

Nexus Blitz is the first of its kind, but it won’t be the last. An experimental mode is basically a gameplay prototype designed to deliver a different kind of experience than Summoner’s Rift, Twisted Treeline, or ARAM. We're looking for something that could last a while—maybe even as a permanent addition to League. By sharing experimental modes with players early on, they’re also a great way to test the water and get an initial community response before delving into additional months of development for a final version.

Experimental modes won’t happen super frequently. At most, you’ll see a couple in a given year. We’re designing them from the ground up instead of customizing and modifying existing modes, and the vast, vast majority of the League team is still focused on SR, with a much smaller group working on experimental prototypes.

We’re very excited to share the first of these modes with you, and hope you have a blast playtesting Nexus Blitz.


Nexus Blitz Primer

Starting Items

We've tuned up our starting items for Nexus Blitz. You can pick one (and only one) of the items below. Once you patch up to 8.16, head to the Items tab in your Collection for details!


Doran's Items

Doran's Lost Blade (higher lifesteal than Doran's Blade)

Doran's Lost Ring (higher mana regen than Doran's Ring)

Doran's Lost Shield (higher health regen than Doran's Shield)

Doran's Lost Idol (New item for enchanters! Ability Power, Mana Regen, Heal and Shield power, on-hit damage to minions)



Gold Generation Items

Heart of Targon (replaces the Relic Shield line. No upgrades, no Warding quest.)

Philosopher's Medallion (replaces the Ancient Coin line. No upgrades, no Warding quest.)

The Spellthief's Edge line isn't in Nexus Blitz



Jungle Items

Pridestalker's Blade(combination of Hunter's Machete and Hunter's Talisman, replacing both)

Returning Items

Nexus Blitz brings a number of throwbacks to the shop. Once you patch up to 8.16, head to the Items tab in your Collection for details!


Spear of Shojin (last tested patch 8.12, unreleased)

Atma’s Reckoning (last tested patch 8.12, unreleased)

Ghostwalkers (last seen patch 8.12, Butcher's Bridge ARAM)

Spectral Cutlass (last seen patch 8.12, Butcher's Bridge ARAM)

Bloodletter's Veil (last seen patch 8.12, Butcher's Bridge ARAM)

Zephyr (last seen patch 5.21)

Deathfire Grasp (last seen patch 5.1)

Wriggle’s Lantern (last seen patch 4.19)

Force of Nature (last seen patch 1.0.0.151 in Season 2)

Heart of Gold (last seen patch 1.0.0.151 in Season 2) spiritually returns as Heart of Targon. Only Season 2 kids will remember.

Philosopher's Stone (last seen patch 3.13) spiritually returns as Philosopher's Medallion

Jungling

This jungle is a little different than the wilds you’ve encountered before. Here’s what you need to know:


Camp clearing

  • Each team has two junglers who clear camps together
  • Monsters grant more overall gold and experience (150%) if you bring a friend. Last-hit rewards are split across all nearby allies.
  • Red and Blue buffs are about twice as strong as the SR versions. Two champs get buffed per clear, so no need to Smite-steal each other!


Spells & Items

  • Junglers are automatically assigned Smite in champion select, while laners are unable to take Smite.
  • Junglers should start with Pridestalker's Blade, a combination of Hunter's Machete and Hunter's Talisman (neither of which are in Nexus Blitz)
    • Pridestalker's Blade doesn't have the jungle item XP and gold mechanics of the Hunter's items
  • Completing a Pridestalker's Blade enchantment converts Smite to Chilling Smite


Buff camps

Nexus Blitz has three total buff camps that spawn along the center-line of the map.

  • Red buff at the top of the map
  • Blue buff immediately above the split lane
  • At 10 minutes, Rift Herald spawns in the hollow between Red and Blue buffs
    • In addition to the Herald's Eye, Rift Herald grants the minion-empowering effects of Hand of Baron to its killer's team (but not its bonus AD or AP)

On Fire

Champions that accrue large killing sprees light on fire, granting the following effects until death:

  • +20% attack speed
  • +20-200 adaptive force (based on level)
  • TONS of cooldown reduction, which can exceed the CDR cap
  • +100 mana or energy regen / 5 seconds
  • +25% damage taken from champions
  • At least +800 gold granted on death to your killer and +200 gold to each of their allies—the bounty keeps climbing as you rack up more kills.

Other stuff


Global aura

  • +10% Friendship
  • +30% Summoner Spell CDR
  • +4 mana regen per 5 seconds at level 1


Teamwide minion & monster gold

  • Lane minion deaths (regardless of last hit) and your team's monster kills grant ~30% of their gold value to every ally who didn't receive last-hit gold
  • Champion kills and assists don't grant teamwide gold


Consumables

  • Control Wards have been removed


Surrenders

  • Games can be surrendered with a 4 -1 vote after the 8 minute mark

Rune balance

In a perfect world we'd say "we did some rune tuning" and suggest you look through tooltips, but... it's an alpha and the tooltips are bugged to still show SR values. So, here's a list of rune balance stuff.


Domination

Taste of Blood

COOLDOWN 20 seconds ⇒ 10 seconds


Inspiration

Kleptomancy

Switchover to late game drops 15 minutes ⇒ 6 minutes
Early game loot curve steepness First 8 drops ⇒ First 4 drops

Magical Footwear

Time available 10 minutes ⇒ 6 minutes

Perfect Timing

Time available 10 minutes ⇒ 4 minutes

Minion Dematerializer

Time available 4 minutes ⇒ 3 minutes

Biscuit Delivery

Time between biscuits 3 minutes ⇒ 1.5 minutes


Resolve

Grasp of the Undying

Health per proc (melee) 5 ⇒ 10
Health per proc (ranged) 3 ⇒ 6

Conditioning

Time Available 10 minutes ⇒ 6 minutes

Overgrowth

% health per stack 0.2 ⇒ 0.3


Sorcery

Scorch

Cooldown 20 ⇒ 15

Gathering Storm

Rank-up time Every 10 minutes ⇒ Every 4 minutes

Transcendence

Level Available 10 ⇒ 6

313 Comments

ArclightVenom132 votes

Poor Amumu. 10% increase in friendship doesn't matter when the original number is 0.

RiotZenonTheStoic83 votes

We'll make sure to special case Amumu and give him +10% imaginary friendship instead.

Reaxetion18 votes

Will the tool tip for the buff indicate this when playing Amumu?

Mishli14 votes

Please!! I know they are silly and pointless, but i miss the old lore based buffs

Aziaal53 votes

You guys said you would like map visuals ideas, and i was just thinking since this is a wacky rules don't apply as much game mode designed for more fun less competing i think that a Bandle city/yordle vibe would work well with it. make it whimsical you know

Lioki3 votes

I also agree with this. It would be nice to finally get some Bandle city look in the game. We've gotten to see a lot of other locations throughout the years and game modes and such, so I think Bandle City would be a great idea for a map design.

Mokuto Bunshi40 votes

Played this for about a week on the PBE and just wanna say. You guys are in for a treat!

RiotAD Yuumi27 votes

<3<3<3<3

Mokuto Bunshi15 votes

I got a devs attention @_@ Now how can I get some attention on the Kled bug thread maybe put in a good word? https://boards.na.leagueoflegends.com/en/c/bug-report/oAvUvnLd-gameplay-kled-has-10-bugs-and-counting-all-listed-with-recreation-some-methods [slayer-jinx-wink]

Xareav12 votes

Darius "Any champion that I can't dunk needs to somehow be fixed." -Darius

Jentleman4 votes

You will get the attention when morde's (atrociously large) bug list also gets Rito's attention

darklord6822 votes

Still waiting on dominion....

StarCommandZee6 votes

I miss dominion so much :( summoner 3

usual suspect21 votes

I'm excited for this, would also like to play the star guardian mode again.

The Clockman10 votes

Don’t forget about black market brawlers

MrHam213 votes

Man it would be nice if they kept game modes like that around permanently, or at least rotate them around regularly

Stephenizgod20 votes

Wow... don't realize how long you've been playing this game until you see items you remember that were removed in Season 2.

mutatedsanta1014 votes

agreed, my mouth dropped when i saw force of nature come back lol

TallChubbyJew19 votes

How does Ivern work in this mode?

MyBardyIsReady16 votes

He beats up Jungle camps. Not joking, he can damage them.

RiotAD Yuumi41 votes

punches jungle 2 death.

TallChubbyJew2 votes

So will this be fixed at a later date or am I now item 1414 Ivern?

MyBardyIsReady10 votes

you're item 3115 ivern now, accept it puny mortal

BBQroo27 votes

Ivern I'm the nicest guy on Summoner's Rift! Shame this isn't Summoner's Rift >:D.

Baron von Jiggly17 votes

Force of Nature and Wriggles Lantern [slayer-pantheon-popcorn]

Oh this is gonna be some glorious chaos

TwoFaceTony15 votes

This actually looks pretty cool. I feel like it'll be a refreshing mode. You can still play regular(ish) league, but on a different map. It'll also be great for when you only have about 20-30 minutes and want to fit in a match without playing aram or risking a 40-60 minute summoner's rift match. [slayer-pantheon-thumbs]

Puffin Chucker5 votes

What game are you playing that lasts 40-60 minutes?? Didn't that die in 2016

TwoFaceTony12 votes

I wish it did. Sure, most matches are around 30 minutes, but every so often you get that 45 minute match. I've even had 45 minute matches on aram.

Ss7evin13 votes

Please make it a permanent mode. I want URF as a permanent mode but I know you will never do that even though it would take no effort. So at least make this game mode permanent so that people can untilt after some ranked all season long. And no, ARAM isnt the game mode to untilt/relax with, its winner is decided in champ select and it has no unique mechanics other than being all jammed together for champions with aoe to have fun.

Xareav12 votes

I almost upvoted it, but I wanted to be more clear - I want URF as a permanent mode, and ARURF to never be a thing again ever. The efforts rito took to balance URF (an inherently unbalanceable mode made unbalanceable by intentionally overriding all cooldowns, upper limits, and pretty much everything else designed to maintain balance) is just silly.

We know URF isn't balanced, but that's half the fun - two unbalanced and broken teams beating the heck out of each other in absurd ways. ARURF - more often than not, and I know this is anecdotal - is more like one broken op team beating the heck out of another one that spends most of the game patiently waiting for the ff timer to run out so they can leave.

Even - and I hate to say this - balancing certain champions in urf (basically anyone that becomes invisible/untargetable... zed, fizz, vlad, wk, etc.) would be preferable to the unbalanced random absurdity that ARURF is. Yes, I know that would be extra work and is harder than toggling the AR button on, but URF is an incredibly fun and surely w/ a 50 million + player base there are enough people that love it to justify making it permanent like aram.

22cheez4 votes

I just want them to add URF and other "modifiers" like that back to customs.

Swampmajikk13 votes

This sounds cool, but can we have dominion back?

Winter is Cold7 votes

I'm glad I'm not the only person who misses dominion. ): It was so much fun when you didn't have a lot of time/when you didn't want to play SR; not to mention custom Hide N' Seek games were the BEST.

Richy River12 votes

bring back mana pot pleaseitem 2004

Captain Chickin8 votes

God King Garen + item 2004 = He finally did it.

Immovable Ozen11 votes

item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 item 2004 Bring it back too

Chipskyl4rk10 votes

I'm... interested

Bad Ol Putty Tat10 votes

I love different types of modes but it's totally pathetic that you guys cannot release even a custom game more for fans of URF. Overwatch has done this and while it may not be the most popular mode it doesn't hurt to have it. People playing URF don't care about balance they care about fun, and fun isn't always balanced. There is no reason, not 1 to not have this ability in customs especially if TT is STILL around when I am quite sure it's much much less popular than SR.

Xareav18 votes

So while I agree with what you're saying, I figured I'd speak up for the sake of clarity. URF was making people rage-quit. I don't mean rage-quit that specific game of URF, I mean they were rage-quitting league of legends and never coming back. So as much as I want to see URF back, I don't want to see it return at the expense of league. I'm really not sure of a good fix for that other than nerfing all untargetable phases (fizz, wk, vlad, zed...) which would basically eliminate like 10-15 champions... then you'd need to eliminate the champions that get little or no utility out of urf… then you'd need to. . . balance urf. Balancing a game mode that's inherently designed to be unbalanced by removing pretty much everything used to balance the game (attack speed limits, movement speed, CDR limit, mana requirements, etc) does seem a bit silly tho...

Captain Chickin15 votes

I wouldn't mind them giving us more leeway with custom games though, which is what he was getting at I believe. I mean he mentioned Overwatch and Custom games in the same rant so I could be wrong but just what I got. And if people really didn't like URF that much they didn't have to play it, no one forced them to. Also I feel it kind of a loss that the training tool doesn't allow you to invite friends to playtest stuff...I feel it would benefit from that too.

Bad Ol Putty Tat4 votes

{quoted}

So while I agree with what you're saying, I figured I'd speak up for the sake of clarity. URF was making people rage-quit. I don't mean rage-quit that specific game of URF, I mean they were rage-quitting league of legends and never coming back. So as much as I want to see URF back, I don't want to see it return at the expense of league. I'm really not sure of a good fix for that other than nerfing all untargetable phases (fizz, wk, vlad, zed...) which would basically eliminate like 10-15 champions... then you'd need to eliminate the champions that get little or no utility out of urf… then you'd need to. . . balance urf. Balancing a game mode that's inherently designed to be unbalanced by removing pretty much everything used to balance the game (attack speed limits, movement speed, CDR limit, mana requirements, etc) does seem a bit silly tho...

If a game mode is going to make people rage quit thats pathetic, I mean they don't HAVE to play the mode. That's like saying someone RQ over TT...why..just don't play it. I also do not really care if it's a permanent game mode or not, at the very least they could allow it to be setup in Customs...people play customs all the time (hide and seek for one) there's no reason they couldn't do URF there. Hide and Seek isn't balanced, hell ARAM isnt balanced.

Poppy WebMD9 votes

4 minute gathering storm LUL

Rodnii6 votes

This mode is really fun. Riot don't mess around and not keep this. It's perfect for people who don't have the time to play a regular game.

Its DLow6 votes

I really like this whole concept. Looking forward to testing it.

506L johine2 votes

this map is just original twisted tree lines me likey a lot [slayer-jinx-wink]

Automated Riven7 votes

No it isn't.

Hellmaximus11 votes

It does resemble the Beta Twisted Treeline map, with a river opening in the middle of lanes. It looks as if they reworked the maps flaws and changed the graphics.

Automated Riven3 votes

The old twisted treeline had two lanes separated by jungle with jungle above the toplane. it's kinda the same if you consider that they completely moved a lane from the middle of the map to the bottom and rearranged the jungle. But even considering that the new TT is closer to the old TT then the nexus blitz map is.

https://www.google.com/search?q=old+twisted+treeline+map&oq=old+twisted+treeline+map+&aqs=chrome..69i57j0l3.5540j0j4&client=ms-android-motorola&sourceid=chrome-mobile&ie=UTF-8#imgrc=8wZgBoIOb_9_8M:

Before they changed it twisted treeline was my most played map. And new nexus blitz is not any more similar then the new twisted treeline.

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