Teamfight Tactics Patch 9.14 notes

Riot·7/16/2019, 6:00:02 PM·5 votes·148,936 views

Hey Tacticians, welcome to the first official Teamfight Tactics patch notes!

From now on, you can expect TFT patch notes almost every week. For those accustomed to League of Legends' schedule, note that TFT will be patching in a weekly cadence, split between the regularly scheduled League of Legends patch with larger changes and a B-side one on the second week of that patch limited to balance changes and emergent bugfixes. The format of the patch notes will be a little different in light of the weekly cadence.

This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, if you're the competitive type, get ready to start climbing because the ranked Beta Season is coming and as they say, "RNG is a ladder." Finally, a minion or monster will now drop gold in the event that you do not get any items from a PvE round.

We made a boatload of balance changes and bugfixes, and amidst the chaos a few themes should emerge. Many tier 3 champions felt underpowered and not worth picking up given their price, so we're buffing a number of them to make them worth considering even at a single star. Conversely, many tier 4 champions have been nerfed as they were proving to be powerhouses sometimes even without the need for synergies or additional stars.

Got lost looking for League of Legends patch notes? Take this magical journey.
Blake "Riot Beernana" Edwards

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Mid-Patch Updates

7/19/2019 Locket of the Iron Solari Nerf

Locket of the Iron Solari

  • Shield Amount: 300 ⇒ 200

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7/17/2019 Imperial Update & Health Bugfix

Imperial

  • Items no longer benefit from the Imperial trait bonus

Health

  • Fixed a bug that was causing health items to give too much health to all 2 star units
  • Fixed a bug that caused 2 and 3 star shapeshifters to receive too much health on transformation from all sources

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New

Twisted Fate

Cost 2g
Traits Pirate, Sorcerer
Ability Pick a Card—Twisted Fate throws a card that randomly stuns (Gold), deals damage around his target (Red), or restores mana to himself and nearby allies (Blue)

Ranked

From Iron to Challenger Teamfight Tactics ranked Beta Season starts in patch 9.14. If you want to learn more about our ranked system check out the developer journal on the topic.

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Systems

Attack Speed Changes

  • We've changed all champions' attack speed ratios so that attack speed bonuses are now calculated based on a percent of the champion's base attack speed. In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
  • Champion Attack Speed Ratios: 1.0 ⇒ champion base attack speed

PvE Rounds

  • In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
  • Dragon and Elder Dragon no longer benefit from the Dragon Trait bonuses. All sorcery comps rejoice.

Ranked Premade Restrictions

  • The ranked premade party size is now limited to three players at all ranks. Down from five below plat.

Level Breakpoints

  • XP to 9: 70 ⇒ 64

Ability Targeting

  • Abilities that target low health champions now determine "lowest health" by HP percentage instead of total HP

Shop

  • When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level

User Interface

  • Added "Streak" indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths
  • Added a combat recap so you can see how much damage each champion deals each round.
  • Added champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click

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Traits

Demon

  • Mana burn chance: 40/60/80% ⇒ 25/50/85%

Elementalist

  • Golem health: 3000 ⇒ 2500
  • Golem Attack damage: 200 ⇒ 100

Guardian

  • Armor buff: Stacks up to 2 times ⇒ Stacks any number of times

Gunslinger

  • Improved visualization of Gunslinger AoE attacks
  • Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds
  • Extra Units Hit: 1/all ⇒ 1/2

Pirate

  • Average gold per chest: 2 ⇒ 1.6

Shapeshifter

  • Bugfix: Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
  • Transform health gain: 100% ⇒ 60%

Wild

  • Attack speed per stack: 7% ⇒ 8%

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Tier 1 Champions

Darius

  • No longer casts his ability at times when no enemies would be in range at start of cast

Elise

  • Cost: 2 ⇒ 1
  • Spiderlings now benefit from the Demon Origin effect
  • Mana cost: 75 ⇒ 100
  • Number of spiderlings: 2/3/4 ⇒ 1/2/4
  • Health: 500 ⇒ 450
  • Armor: 25 ⇒ 20

Fiora

  • Attack speed 0.7 ⇒ 1.0
  • Damage: 100-250 ⇒ 100-400

Graves

  • Health: 500 ⇒ 450

Vayne

  • Attack Speed: 0.6 ⇒ 0.65

Warwick

  • Ability now applies on-hit effects

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Tier 2 Champions

Ahri

  • Fixed a bug where Ahri's ability wouldn't deal damage while she was dead
  • Now retargets her ability if the target dies during the cast time
  • Ability targeting: Random enemy ⇒ Current attack target

Blitzcrank

  • Fixed a bug where Blitz could hook a unit off the board if he died while casting
  • Nearby allies are now more likely to target the unit Blitzcrank pulls

Braum

  • Fixed Braum's tooltip to properly reflect that his shield reduces a percentage of all incoming damage
  • Damage reduction: 60-90% ⇒ 70-90%
  • Mana cost: 75 ⇒ 50
  • Ability targeting: nearest enemy ⇒ furthest enemy

Lucian

  • Relentless Pursuit second shot damage: 65/150/235 ⇒ 150/250/350

Pyke

  • Mana cost: 100 ⇒ 125
  • Starting mana: 50 ⇒ 75

Rek'Sai

  • Burrow duration: 1.5 ⇒ 1
  • Knockup duration: 1.25 ⇒ 1.75
  • Damage: 150-250 ⇒ 150-350

Shen

  • Starting mana: 50 ⇒ 100

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Tier 3 Champions

Aatrox

  • Mana cost: 100 ⇒ 75
  • Damage: 350-850 ⇒ 400-1000

Evelynn

  • Health: 550 ⇒ 600
  • Execute threshold: 50% HP ⇒ 65% HP
  • Execute damage multiplier: 300/400/500% ⇒ 300/500/700%
  • Eve's ability now roots targets during the cast time (0.35s) to prevent them from moving out of the area of effect.

Gangplank

  • Ability now applies on-hit effects
  • Fixed a number of bugs with animations and barrel chains
  • Attack speed: 0.6 ⇒ 0.65
  • Health: 650 ⇒ 700

Katarina

  • Fixed a bug where her ability wasn't properly preventing enemy healing

Kennen

  • Damage: 300-660 ⇒ 400-900
  • Attack damage: 60 ⇒ 70

Morgana

  • No longer casts her ability at times when no enemies would be in range at start of cast
  • Damage: 250-450 ⇒ 300-450

Poppy

  • Armor: 30 ⇒ 40
  • Stun duration: 1.5/2.5/3.5 ⇒ 2/3/4
  • Number of targets hit: 1 ⇒ 1/2/3

Rengar

  • Savagery's attack speed buff is now multiplicative (it increases Rengar's attack speed ratio)

Shyvana

  • Attack speed: 0.65 ⇒ 0.7
  • Health: 550 ⇒ 650
  • Bonus attack damage while dragon: 60-160 ⇒ 100-200

Veigar

  • Damage to lower star champions: 9999 ⇒ 19999
  • Mana cost: 85 ⇒ 75

Volibear

  • Health: 650 ⇒ 700
  • Attack speed: 0.55 ⇒ 0.65
  • Mana cost: 100 ⇒ 75
  • Lightning attack damage ratio: 60-100% ⇒ 80-100%

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Tier 4 Champions

Akali

  • Fixed a number of bugs that would sometimes cause her ability to not deal damage
  • No longer casts her ability at times when no enemies would be in range at start of cast

Brand

  • Mana cost: 100 ⇒ 125

Cho'gath

  • Health: 1100 ⇒ 1000
  • Knockup duration: 2/2.25/2.5 ⇒ 1.5/2/2.5

Draven

  • Attack speed: 0.85 ⇒ 0.75

Gnar

  • Health: 850 ⇒ 750
  • Armor: 35 ⇒ 30

Leona

  • Mana cost: 150 ⇒ 100

Sejuani

  • Stun duration: 3/4/5 ⇒ 2/3.5/5

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Tier 5 Champions

Anivia

  • Ability no longer cancels when Anivia dies

Miss Fortune

  • Ability targeting: random enemy ⇒ current attack target
  • Now retargets her ability if the target dies during the windup
  • Fixed a bug where Miss Fortune would sometimes move and change her ult's trajectory while channeling
  • Mana cost: 75 ⇒ 100

Yasuo

  • Ability now applies on-hit effects
  • Knockup duration: 1.25 ⇒ 1.5
  • Damage: 150/250/350 ⇒ 150/350/550

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Items

General

  • Items no longer benefit from Ability Power
  • Spatula now doubles the stat power of its sister component. For example: Youmuu's Ghostblade grants 40 Attack Damage

Cursed Blade

  • Can now reduce targets to 0 stars.
  • Fixed a bug where Cursed Blade would reset an enemy champion's level if it triggered a second time.

Frozen Heart

  • Effect now applies more consistently to any unit near the wearer

Guardian Angel

  • Revive delay: 4 sec ⇒ 2 sec
  • Health restored: 500 ⇒ 1000
  • Bugfix: Guardian Angel now properly clears Grievous Wounds

Guinsoo's Rageblade

  • Attack Speed per stack: 3% ⇒ 4%

Hextech Gunblade

  • Fixed a bug where spell vamp was sometimes not properly granted
  • No longer benefits from item effects (looking at you Shyvana with Thornmail)

Ionic Spark

  • Now deals true damage instead of magic damage
  • Fixed a bug where Ionic Spark was applying 75 damage instead of 200

Locket of the Iron Solari

  • Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round
  • Shield value: 200 ⇒ 300

Luden's Echo

  • Fixed a bug where targets weren't taking the correct amount of damage
  • Fixed a bug where Luden's would proc on basic attack hits but not on ability hits
  • Primary target damage: 100 ⇒ 200
  • AoE Damage: 0 + 1.0 AP ⇒ 200

Morellonomicon

  • Max HP damage per second: 2.5% ⇒ 3%

Rapidfire Cannon

  • Now updates in response to range changes (RIP RFC Nidalee)

Recurve Bow

  • Attack Speed: 15% ⇒ 20%

Redemption

  • Now triggers at 25% health
  • No longer damages enemies

Runaan's Hurricane

  • Bolts: 2 ⇒ 1
  • Bolt Damage: 50% ⇒ 25%
  • Now applies on-hit effects

Seraph's Embrace

  • Fixed a bug where Seraph's effect wouldn't stack

Statikk Shiv

  • Now always hits 3 additional targets, rather than all champions in a frontal cone
  • Now only activates a maximum of one time per launch attack

Thornmail

  • Reflect damage: 35% of physical damage taken ⇒ 100% of physical damage mitigated
  • Damage type: Magic damage ⇒ True damage

Warmog's

  • Regen: 3% max HP ⇒ 6% missing HP

Zeke's Herald

  • Now only grants attack speed to champions two spaces to the left and right of the wearer
  • Attack Speed Aura: 10% ⇒ 15%

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Bugfixes

  • Updated missile VFX on Enchanted Crystal Arrow
  • Enchanted Crystal Arrow now plays sounds
  • Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion
  • Reconnecting to a TFT game will no longer prevent end of game stats from being displayed
  • Fixed a number of bugs that would cause melee champions to AFK and stop moving
  • A billion other bugfixes listed in the sections above

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261 Comments

Lookatmap7/16/2019, 9:43:13 PM288 votes

Make this mobile app!

Willuctant7/16/2019, 6:37:50 PM195 votes

When is there going to be TFT match history?

Slime8767/16/2019, 7:48:30 PM111 votes

Many of these are good changes, but why is it still that the number of items you get from PvE rounds is variable? It's not exactly fun or skill related to lose to someone who's randomly acquired 4 more items than you.

Mad Mahxxi7/16/2019, 8:26:53 PM69 votes

Can we fix friends disconnecting from the voice chat when they lose? Few friends had to install Discord to keep us all still talking, which isn't that big of a deal but it just seems irritating that we just leave the voice chat once we lose.

Enderb0ySkymc7/16/2019, 6:52:21 PM52 votes

TFT match history? When is it coming?

ervanos7/16/2019, 8:52:05 PM35 votes

[slayer-pantheon-thumbs] when we die can we not leave the party league voice too?

GIbbyGiblets7/17/2019, 1:57:11 AM28 votes

i mean... youre kidding right?

"monsters now drop gold if they dont drop an item"

yeah that 10 extra gold in the early game is really going to offset the PD/Guinsoos/RFC hypercarry supported by 2 other guys with items from destroying my 2 item team ass.

i dont care what drops item wise just drop SOMETHING.

maybe make it so 75% of the best items arent built out of one item item 1043

you've got all the must haves besides one item 3124 item 3094 and item 3046

the only one not built from it that is a must have is item 3161

every other item is situational at best or pure garbage at worst

you could also remove the ability to stack more than one item on a champion. as all of the completely broken champs stem from that.

looking at you shojin spamming lulu/pyke or 3 locket spam

Kazgrim7/16/2019, 9:55:09 PM26 votes

Add a team mode and a practice mode. I feel like morde needs buffs and kassadin should be nerfed. I tried a three star morde with knight buffs and items and it was still horrible. Funny but horrible.

R2D207/16/2019, 6:32:03 PM22 votes

Is there a way we can see whether item effects stack (for instance, you can't do double morello) or is that going to continue to be a trial/error thing?

Venkintus7/16/2019, 8:34:03 PM18 votes

there are still 2 major bugs in the game they havent taken into account, if you queue up with friends and someone loses they are kicked right out of your party and have to get the whole party restarted with is a pain, and another that i dont see is there is a massive unfair bug where some players simply cannot move their cameras around, making spectating after game or even checking your opponents builds to try and counter it unusable and can give opponents a massive advantage sense they can place their blitz front line or assassins to get your backline easily and you can tell

Uncle Saunt7/16/2019, 9:15:37 PM17 votes

Listen, I get what you're trying to do with the phantom dancer, but is it REALLY fair that enemies go from having a chance to do bonus damage on you, to having a chance to do ZERO damage to you? It would be a ton more fair if it reduced the damage to where it still does SOMETHING, not a literal zero. I'm talking like, 20% damage here.

Krypterr1237/16/2019, 8:31:09 PM14 votes

Can we get a TFT practice tool like we have for SR at some point. It would make trying out synergies and items easier for everyone.

IcyMelon7/16/2019, 7:14:35 PM14 votes

Nothing about the Phantom Dancer bug where you miss every standard attack, rather than only critical strikes miss? I can't be the only one who has noticed this.

Mr Scuttlecrabs7/17/2019, 6:22:36 AM13 votes

Support the Scuttle Crabs! Make them a Little Legend!!!

TerraRising7/16/2019, 6:18:54 PM12 votes

Re: Locket & Zeke's.

Does the effect only affect champs on the same row, or does it apply to the diagonal columns as well?

GunLion7/17/2019, 2:35:10 PM10 votes

A few things I think should be added:

  1. A skip button when you're done prepping your team.

When all players press this, the round starts. Really helps speed things up early game when you just have 1 - 3 units and let's the game progress faster.

  1. All players should be guaranteed at least 1-2 item(s) after 3 creep rounds.

Maybe 1 glowing creep that is guaranteed to hold an item. Or if no items drop after the PVE rounds- you get a box to open with a random item (more % chance of dropping cloak/armor/hp). This let's every player at least 1 completed item combo before PVP round (if you choose to use it).

  1. Add spaces in between units during selection round.

It's not fair when all the good items/champions are on one side and you have to go around to get there. Even if you get a head start (if you're losing) someone could grab a pick before you can even reach it. Adding a space in between like every 2 units or something let's you cut through.

Gergor7/17/2019, 7:02:47 PM8 votes

Please make items unique. Stacking Spear of Shojin is just too stupid. Pyke item 3161 item 3161 item 3161

IceJustice7/17/2019, 5:35:33 AM7 votes

PLEASE bring in the tab menu with mute features for pings and taunts. Too many players spam annoying taunt sounds.

Michael7027/17/2019, 5:26:05 AM5 votes

Bug that needs urgent attention: I'll use Warwick as example. He'll use his ability and leap to low HP target. Then he'll attack a different target instead of finishing off the low HP target.

Nickfer25107/16/2019, 7:14:32 PM3 votes

I thought I would see some buffs to Karthus. From all the Tier 5 champions that I've tried he's easily the worst

Adobae7/16/2019, 10:00:09 PM2 votes

Rapidfire Cannon Now updates in response to range changes (RIP RFC Nidalee)

Wait what? what range changes? I thought the only range changes mentioned were about abilities casting