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Patch 5.19 notes

Riot··7 votes·164,512 views

Greetings, Summoners

Welcome to Patch 5.19, the one where we take a step back from all the big changes we’ve made to the game recently and buff Miss Fortune. So take a load off, relax and enjoy a light patch to catch your breath while we take head-count and make sure everything’s tidy before the new season comes around.

For those of you that aren’t interested in Miss Fortune buffs (the heathens), we also have a slew of impactful bugfixing and a complete rework of the jungle leashing system. Now you’ll have an inkling of why the blue buff you invaded to steal decided to walk back as the enemy team descends to feast upon your failure, but hey, you knew the risks going in.

That’s it for us! Check below for the specifics (as well as some sweet HUD updates and Worlds-related shenanigans), and we’ll see you on Rift. Laughing uncontrollably. Firing a stream of bullets into your team. Miss Fortune.

Patrick "Scarizard" Scarborough

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Patch Updates

10/1/2015

Ranked Teams

OTHERWISE WHAT'S THE POINTFixed a bug where ranked teams weren't gaining LP
THERE'S A PUN IN HERE SOMEWHEREFixed a visual bug where progress toward ranked team ward skins appeared to be reset. Your points were not lost.

Champions

Kindred

Kindred, the Eternal Hunters, will be released later during patch 5.19! To learn more about League's next champion, check the following links:

Garen

Spinning on Villains works as intended.

For someone who spends his time tracking down Villains, Garen was fighting pretty dirty when it came to slaying the guilty; now it’s our turn to bring him to justice (I still wouldn’t stand next to him, though).

E - Judgment

ZEALOUS PERSECUTION Fixed a bug where Judgment was dealing damage to the Villain equal to 1% of Garen’s Health rather than the Villain’s

Miss Fortune

R has a scaling bonus AD ratio.

Though the days of Miss Fortune’s dominance have long passed, she’s still a natural pick when looking to combo tons of bullets into an enemy team. We’re looking to push the relevance of Miss Fortune in the team-fighting compositions she’s already good in, rendering the recipients of a well-placed Bullet Time into nothin’ but powder monkeys.

R - Bullet Time

newRATIO PER WAVE Now additionally scales with 0.1 / 0.175 / 0.25 bonus attack damage per wave
newTOTAL RATIO 0.8 / 1.4 / 2.0 bonus attack damage

Shen

E reduces the damage of targets affected.

When tinkering around with some of Shen’s scripts, we realized that this functionality’s actually been gone from him for quite a while now, so we’re putting it back where we found it.

E - Shadow Dash

THE UNSEEN BUG Fixed a bug that caused taunted enemies to not deal reduced damage to Shen

Zac

Last patch, we fixed a bug where Elastic Slingshot would fail to shoot as far as it said it could by rewriting how the skill worked. In doing so, we noticed something was off in the snap-cast case, and added a 300 unit minimum to match the feeling. That said, how it worked originally (before any of these range-increase shenanigans) was that you could snapcast anywhere between 0 and 300 - so we’re just reverting back to that.

TL;DR - Zac’s all back together again (until he uses an ability, that is).

E - Elastic Slingshot

BIT OF A STRETCH Fixed a bug where Elastic Slingshot had a minimum range of 300 units instead of 0

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Items

Enchantment - Devourer

Sated’s Phantom Hit takes longer to apply for ranged champions.

Though popularly known as the go-to item for Xin Zhaos and Shyvanas looking to melt faces, Devourer (and its Sated evolution) systematically skew harder towards ranged champions like Vayne and Kayle when it comes to raw power, safety, and availability of on-hits. While ‘Ranged Sated Junglers’ might be an outlier at present, but we’re taking action towards actively balancing the item for ranged users while we evaluate how best to support them on an champion-specific level if necessary.
PHANTOM HIT FOR RANGED CHAMPIONS every 2nd hit ⇒ every 4th hit
PHANTOM HIT FOR MELEE CHAMPIONS unchanged

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Jungle

Leashing

Leashing makes sense. More sense.

Over the seasons, leashing went from being a set of basic rules to having so many edge-cases it felt almost random when something would reset or wouldn’t, leaving you without a good sense for what caused it (and more importantly, how to avoid it in the future). With that in mind, we built a new system - called Patience - to better support future jungling patterns and behaviors.
newPATIENCE Jungle monsters now have a ‘Patience’ characteristic. Monsters no longer reset their aggression based on distance or positioning - Instead, once the monster’s Patience is reduced to zero, the monster will reset and return to their original position. During this reset, they rapidly regenerate health and do not respond to further aggression.
LOSING MY PATIENCE Monsters lose Patience under the following conditions:
  • When a monster is in an aggressive state but can’t find any targets to attack (ex. its target died or became untargetable)
  • When a monster’s target is too far away from the monster’s initial spawn location or the monster is VERY far away from its initial spawn location
  • When the monster is forced to switch targets
IT COMES WITH AGE Large monsters display their Patience in a meter above their heads
IN MY HAPPY PLACE Once a monster has recovered to 90% health, they regain all of their Patience
YANKING MY CHAIN Abilities that pull or displace monsters no longer completely reset the monster’s aggro if they already had a previous target

Jungle Tuning

Gromp and Bigwolf have tinier arms.

Thanks to the new leashing rules above, this makes taking Gromp over the wall impossible (he’d lose his patience!), so we’re making him easier to kite and juggle without taking damage. Similarly, fixing a case that would let Bigwolf attack over a wall in some scenarios!
GROMP’S ATTACK RANGE 550 ⇒ 250
GREATER MURKWOLF’S ATTACK RANGE 175 ⇒ 125

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Permanent Rune Sale

Many moons ago, we began talking about making Rune Bundles in the service of helping players just getting started on their Tier 3 Rune Pages. Then, we realized we could make a bunch of really popular ones 50% off permanently, so we’re just doing that instead.
Greater Mark of Attack Damage 205 IP ⇒ 102 IP
Greater Mark of Magic Penetration 410 IP ⇒ 205 IP
Greater Seal of Armor 205 IP ⇒ 102 IP
Greater Glyph of Magic Resist 205 IP ⇒ 102 IP
Greater Quintessence of Attack Damage 1025 IP ⇒ 512 IP
Greater Quintessence of Ability Power 1025 IP ⇒ 512 IP

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In-Client Worlds Features

Once the Worlds train starts rolling, we'll be activating a number of features in the client for easy access to information surrounding the World Championship as it unfolds.
THE ESPORTS SECTION An in-client Worlds info hub has been added to the Landing Page (new tab!) for all flavors of stories and information, including match schedules and results. All match results will be hidden behind spoiler toggles.
TICK TOCK The Featured Matches spectator card on the Landing Page will be replaced with a countdown timer to the next Worlds match. It can be switched back to Featured Matches via a toggle in the upper righthand corner.
YOU ARE CORDIALLY INVITED... Worlds match notifications (think game invites) will appear shortly before each match begins - click on them to open the Worlds broadcast in your browser. These can be disabled via "Suppress eSports Notification Popups" in the Options menu.

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HUD Updates

HUD Customization

Still bathing in your feedback. Still makin’ HUD updates.
  • New preference to display or hide summoner names on the scoreboard
  • New preference to mirror the scoreboard layout
  • New preference to display team frames on the left side of the screen

Ping Display Changes

Colored ping bars can be pretty arbitrary to the average player, as there's no accepted 'standard' of what someone should do when they see yellow - or red - bars instead of green. We're making a simple change so there's more clarity around what a player's connection speed is to the game server so they can derive meaningful information from that. This is a long piece of context to say we want to show you real information, not colors.
COLORBLIND The colored ping bar (Red/Yellow/Green) has been removed, and now displays your actual ping instead.

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Bugfixes

  • Resolved a cause of random disconnects in the client. If you disabled Windows IP Helper to mitigate the problem, you can now safely re-enable it!
  • Fixed a bug where Sated Devourer’s bonuses were sometimes persisting after the enchanted item was sold
  • Unit- and ground-targeted spells will once again automatically fire if you cast them out of range, then Flash into range while moving
  • Fixed an inconsistency with Bilgewater Cutlass's active cooldown
  • Resolved multiple cases of the Character Quality setting (under Video) being overridden by other video settings
  • Lissandra once again tells the story of the Howling Abyss if you wait long enough after winning an ARAM

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Upcoming Skins

The following skins will be released at various times during patch 5.19:

Ironside Malphite

Sea Hunter Aatrox, Rogue Admiral Garen and Corsair Quinn have had their splashes updated to match!

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393 Comments

Best Veigar FL240 votes

This patch is tinier then the amount of skill it takes to play Garen or Darius.

Vikíng9 votes

Square up mate, square up!

SignError112 votes

Veigar Is that a short joke?!?

SHENSE158 votes

Gets new champion Complains about lack of changes to the game

Nediak24 votes

than*

allblacks81 votes

The kill-jungle-diversity patch. Let's put those off-meta junglers TwistedFate, Kayle, and Vayne back where they "belong". We need more MasterYi jungles.

Best Veigar FL18 votes

Can't have people breaking the meta...gotta have people go the champions sated devourer was 'designed for' instead of having people be able to experiment.

Adanim33 votes

They aren't removing ranged junglers because they are "out of meta". They are nerfing the Sated Devourer on ranged junglers because it gave them way too much power compared to melee junglers. They also changed it for Kindred, since they would be overpowered with the passive procing every 2 auto attacks. You can still jungle with ranged junglers, you just don't have as much free power as before (more skill involved now).

me rammus12 votes

Make up your mind on role diversity people. They let a melee champ an ADC and you just complain about it. They take away the unintended buff to ranged junglers, and you complain (Yes I know Morde has stupid damage, but he's very easily countered, and my point is that most league players do nothing but complain).

Best Veigar FL21 votes

The only reason sated devourer is getting nerfed is because riot is releasing a furry kalista(kindred).

Aatrox Herself7 votes

You mean the combo of kalista and bard. AKA Kalistard

ThiloughNA37 votes

My Teemo jungle is crying. :<

Mikemedude98 votes

So am I. Crying tears of joy. You monster.

me rammus66 votes

Rip jungle Vayne 9/29/2015 never forget

DefectivDetectiv187 votes

is that the date or the kda

TurquoiseYoshi33 votes

Support Vayne new meta?

ElSeñorNemo19 votes

well... the game was long Zilean

Fondling Gems10 votes

Not that long, just kept looping Ekko

Bemapon58 votes

29 deaths may seem like a lot, but 2015 assists would make up for it I think.

Flamer Lord1 votes

If you do 2015 assists then you are very bad, it does not make up for anything; just learn how to end the game at this point.

Kelvinwop9 votes

No.

Inting Pillow6 votes

lol I thought the guy was posting KDA, then I realized, Vayne can't have 2015 assists! She is more likely to steal half of them item 3070

MasterVidallis41 votes

I'm kindred disappointed at how little this patch has.

I'll see myself out.

Best Veigar FL22 votes

Maybe we just WOLFed down this patch too quickly.

Diamond Jinx22 votes

I'm lambenting the fact people keep making these puns.

IcyPepper7 votes

These jokes will be the death of me.

Fondling Gems4 votes

naw, they will never kill you.... That would be too..... nice? kind? caring? yeah no buddy, you are stuck with these jokes forever. :P

IcyPepper4 votes

Nuuuu, I ask for Lamb but get Wolf instead? I was lied to! D:

Cyber Samurai36 votes

"Fixed a bug where Judgment was dealing damage to the Villain equal to 1% of Garen’s Health rather than the Villain’s" I see why Garen was so damn op, stack hp and deal tons of damage

Best Veigar FL31 votes

Tons of Damage? item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078 item 3078

Quort29 votes

The unseen bug is the deadliest. Heh.

It Taste Awful10 votes

Upvoted just because it's a Zed joke :D

Azt23 votes

Shadowfire Bard pls.

Enigmafoil15 votes

Someone wanna explain the MissFortune obsession in the patch notes?

Ozlo Zozo40 votes

Have you not seen the way she struts around the rift shaking that Ashe ?

Feisty attitude,firey red hair, and an hourglass figure, and you question the obsession.

jesus kid14 votes

solid patch

SinatraZ24 votes

rock solid

Best Veigar FL49 votes

Malphite

Deep Terror Nami11 votes

Resolved a cause of random disconnects in the client. If you disabled Windows IP Helper to mitigate the problem, you can now safely re-enable it!

I haven't been having this problem, but really nice fix for those that have. Disconnections caused by the client are the worst.

CWIC8 votes

I love devourer and i have a little question... Is aatrox a ranged champion?!Aatrox item 3035

Rickytoffen44 votes

Yeah, man. His sword is just for show.

lllIllllIlIllllI7 votes

Can we get an IP refund if we already have those runes?

Zoh30 votes

This is like asking a refund of $100 because your ps4 went from $500 to $400. The answer will always be no.

Incelhampton 4 votes

If a game goes on sale the day after you buy it on steam you get the diffrence :^)

That Gay Friend26 votes

Can I get an huge refund on my 16 year old car since it's cheaper now?

Raiokun5 votes

Is Karma ever going to get damage back on her ulti or can I just refund all the skins I bought of her?

frafdo12133329 votes

Karm has amazing damage, what are you talking about?

Maximum Morde7 votes

{quoted}

Karm has amazing damage, what are you talking about?

Umm, I wouldn't call it Amazing. It's a little lower than most other mages. However, she has decent safety, some cc, and is hella fun to play. I really like her and have lvl 5 mastery of her on multiple accounts. MAYBE she could use the damage back on her Matra E, maybe. Or maybe a bit more reliability when choosing to Mantra her W, like not make the root/snare instant, but maybe the damage could be upfronted(there is no damage boost on her Mantra W) instead of over time or something. But, overall she's in an acceptable place right now. I have a blast playing her and am quite satisfied if they don't even touch her. Probably better that way so they don't come back and nerf bat her for accidentally making her too strong.

Triskael8 votes

When I play Karma support, with support masteries, I regularly out damage the ADC and I'm often the top damage on team, if not in game. Combine that with the utility and move speed from her E and you have an extended teamfight powerhouse; if a teamfight with a karma lasts more than 15 seconds, the karma's team has won the fight, no exceptions.

Mantra E -does- do damage, in a splash around the target.

Mantra W also gets damage boosted. It also heals you for 20% missing health in two separate instances.

Karma is one of those odd picks in that, she doesn't add much flat power like most champs do. Rather, her power is in making your team badass by slowing and snaring enemies, shielding where needed, and being a siren to help your squishies.

I agree that Karma's in a strong place right now, but she's significantly stronger than you depict. Really the only thing that can stop her is a heavy CC engage tank opposite you in lane. Leona and blitz will fuck Karma up early game, and then its hard for her to catch up, but if she gets even a little bit ahead, she can take that lead and burn with it.

Maximum Morde7 votes

{quoted}

When I play Karma support, with support masteries, I regularly out damage the ADC and I'm often the top damage on team, if not in game. Combine that with the utility and move speed from her E and you have an extended teamfight powerhouse; if a teamfight with a karma lasts more than 15 seconds, the karma's team has won the fight, no exceptions.

Mantra E -does- do damage, in a splash around the target.

Mantra W also gets damage boosted. It also heals you for 20% missing health in two separate instances.

Karma is one of those odd picks in that, she doesn't add much flat power like most champs do. Rather, her power is in making your team badass by slowing and snaring enemies, shielding where needed, and being a siren to help your squishies.

I agree that Karma's in a strong place right now, but she's significantly stronger than you depict. Really the only thing that can stop her is a heavy CC engage tank opposite you in lane. Leona and blitz will fuck Karma up early game, and then its hard for her to catch up, but if she gets even a little bit ahead, she can take that lead and burn with it.

The damage on her Mantra E was removed in patch 5.10, so no, she doesn't. It USED to. Mantra W also does not get damage boosted that was also removed back in 5.10. It purely gains snare duration and the missing health heal, which is nice.

Like I said, her damage is acceptable but most mages can put out more burst. Go compare abilities and you will find most mages have slightly higher damage on their main ability than Karma does on her base Q, usually through a slightly higher ratio and slightly higher base damage, and Karma's W isn't terribly reliable for damage output during large team fights that you were not already winning. Sure Karma's Mantra Q hits like a truck, but that is her ult and it consumes her Q usage as well so its not really as big as it looks when you remember you just used two abilities, and it requires people to actually stand in the pop. While most mages have combos that output a little more damage than Karma's will, Karma makes up for it in other ways. I love her, but damage is not really her strength. Her strength is her versatility.

And yeah, you can out damage the ADC because you have roughly half the game where you are pushing AOE damage out and they might be getting an auto attack in here or there. A lot of poke/burst supports do the same thing. Total damage is a deceiving stat. It's a nice indicator of activity but it's more important that damage be applied at the right time to the right target.

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