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Patch 6.16 notes

Riot··7 votes·129,311 views

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Greetings, Summoners.

Welcome to patch 6.16, the one that’s a lighter patch than usual, but don’t worry, we haven’t forgotten about you. We’re hoping the quiet on the Rift will help you - and us - suss out the outliers going into Worlds. But to hear that quiet, we need to bring down the noise, which means nerfs to some loud and dominant champions. Sona throws a mean party, but it’s time to turn the music down. We’re also tidying up: some of our previous buffs or nerfs have left room for followup on champions who could use more clear identities. We’re revisiting those champions to make sure that their strengths - and only their strengths - shine.

Oh, and then there’s the new guy Kled. Speaking of strengths, we’re pretty sure his is “kicking your ass”, so get out there and ride Skaarl to victory!

Good luck, have fun, and remember: a little courage goes a long way.
Mattias "Gentleman Gustaf" Lehman

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Mid-Patch Updates

8/15/2016

Jhin

THIS TRAP IS A TRAP Fixed a bug where the timer bars above Jhin's E - Captive Audience traps weren't decreasing over time

Teemo

THIS TRAP IS A TRAP Fixed a bug where the timer bars above Teemo's R - Noxious Traps weren't decreasing over time

Twisted Fate

MISPRINTED CARDS Reverted some under-the-hood changes we made to Twisted Fate this patch. This "fixes" a number of bugs introduced by those changes.

Ward Skins

A JOKE ABOUT UNSEEN WARDS Fixed an issue where a number of ward skins weren't showing up in Champion Select's ward skin selector

Champions

Kled

Kled, the Cantankerous Cavalier, will be released in this patch! To learn more, check the following links:

Irelia

Passive now adds tenacity based on how outnumbered Irelia’s team is, rather than how many enemies are nearby.

Irelia’s the type of against-all-odds champion who turns disadvantages into advantages. Stunning her opponents when they get ahead and shrugging off crowd control when surrounded lets her pull off surprising comebacks and flashy moments of aggression. Irelia is known for fighting off a Noxian invading force while fiercely outnumbered, but her passive isn’t currently hitting that tone; it just makes her generically hard to lock down in teamfights. Playing Irelia should feel like beating impossible odds, but when she’s surrounded by her team, she doesn’t have any odds to beat. Irelia’s passive will now track the number of allies as well as enemies, with a shorter range so your backline Xerath isn’t ruining your sick plays.

Passive - Ionian Fervor

DON’T STAND SO CLOSE TO ME Champions within 1400 ⇒ 1000 range of Irelia count as nearby
removedYOU’RE STUCK IN HERE WITH ME No longer grants tenacity based solely on the number of nearby enemies
newBRING MORE BAD GUYS Now grants tenacity based on the number of nearby enemy champions compared to the number of nearby allied champions (Irelia counts as one ally):
MORE OF US THAN THEM 0% tenacity
EVENLY MATCHED 10% tenacity
MORE OF THEM THAN US 25/30/35/40% tenacity (at levels 1/6/11/16)

R - Transcendent Blades

TOOLTIP FIX Fixed a tooltip bug where Transcendent Blades’ scaling was incorrectly listed as 0.6 bonus attack damage, rather than 0.7 (actual value unchanged)

Leona

Praise the sunlight.

We recently gave Leona more ways to apply her passive, but it’s often unclear to Leona players just how much damage Sunlight contributes to a fight. With a bit more clarity, Leona will better perceive the impact she’s having.

Passive - Sunlight

newSUNLIT CLARITY Now displays the damage text to Leona when her allies proc Sunlight

Lulu

W cooldown reduced. Bonus attack speed increased.

The last time we looked at Lulu, we took some efforts to dial back on her ability to nullify the solo laning phase. After waiting a bit for the dust to settle, we’re comfortable with where her laning phase is but feel she could use some power back. We’re sharpening her identity as “enchanter for auto-attack based carries” by ensuring that she - and her allies - feel the impact of her buffs with higher frequency.

W - Whimsy

COOLDOWN 18/16.5/15/13.5/12 seconds ⇒ 16/15/14/13/12 seconds
BONUS ATTACK SPEED 15/20/25/30/35% ⇒ 25/30/35/40/45%

Mordekaiser

Cleaned up Mordekaiser’s Ghost AI.


R - Children of the Grave

PRIORITIES The ghost prioritizes champions and towers over minions when looking for something to attack
STAY ON TARGET The ghost continues its previous action once crowd control effects wear off
STAY ON TARGET The ghost chases its target to the last known location if it loses vision
VALOR, TO ME? The ghost can be ordered to follow Mordekaiser by targeting Mordekaiser himself with R or Alt-Right Click
IDLE HANDS ARE THE DEVIL’S WORKSHOP The ghost looks for things to attack after 8 seconds of being idle, prioritizing champions and towers over minions
DID I STUTTER? The ghost doesn’t cancel its basic attacks when ordered to attack a unit it was already attacking

Nautilus

R stuns all targets struck by the line.

Nautilus is a go-to champion for players who want to scatter disruption and crowd control everywhere. Earlier in the season, Nautilus saw a period of dominance due to his high base damage, but our resulting nerfs have left him a bit underwhelming. With less power tied up in his damage, we want to focus on giving Nautilus even more multi-target disruption in teamfights. Depth Charge will be as strong as ever when used to isolate and lock down a priority target, but skilled Nautilus players should be even more rewarded for deftly placing their ultimate to lock down multiple targets.

R - Depth Charge

newBEWARE THE DEPTHS Targets that Depth Charge passes through are now stunned for 1/1.5/2 seconds in addition to the knockup
KNOCKUP DURATION 0.5 seconds ⇒ 1 second

Sona

E’s self movement speed lowered. R’s cooldown reduction lowered at early ranks.

Sona’s recent changes have solidified her identity as the hard-scaling utility support, but her scaling is kicking in a bit too early. Her power should rise over time, but the key phrase there is “over time”. Late game scaling doesn’t start at level 6, so we’re muting Sona’s early ranks of Crescendo to give enemies a chance to punish her before she gets to her late-game power.

However, punishing Sona is also proving too hard overall: she may be squishy, but she is often too speedy for opponents to capitalize on her mistakes. We’re trimming some of her elusiveness so that opponents can feel better about catching her out of position.

E - Song of Celerity

SELF MOVEMENT SPEED 13/14/15/16/17% ⇒ 10/11/12/13/14%
ALLY MOVEMENT SPEED RATIO 0.8 ability power ⇒ 0.6 ability power

R - Crescendo

BASIC ABILITY COOLDOWN REDUCTION 20/30/40% ⇒ 10/25/40%

Viktor

R’s maximum speed is slower, but minimum speed is faster. R begins losing speed sooner. ‘Return’ speed bonus removed.

With the midseason update to Viktor’s ultimate, we committed to the notion that Viktor should have to earn a full duration Chaos Storm with risky positioning or help from his team. He’s not far from that state, but we’re seeing a few too many cases where Chaos Storm is running opponents down without the help of Viktor or his team. We’re tweaking the speed of Chaos Storm so that Viktor has to stay a bit more up close and personal - or rely on crowd control- to keep his victims trapped inside.

With these changes, we’re also following up on our change from last week, which made returning Chaos Storm to Viktor less generous. Even that version was still overly mitigating the risks of Viktor’s least aggressive use case, going against our intent to heighten Viktor’s risk/reward profile.

R - Chaos Storm

MAXIMUM MOVEMENT SPEED 450 ⇒ 400
MINIMUM MOVEMENT SPEED 170 ⇒ 200
SPEED STARTS DECAYING AT 350 range ⇒ 300 range
MINIMUM SPEED CAPPED AT 950 range ⇒ 900 range
removedSNAPBACK Chaos Storm no longer moves at maximum speed when Viktor targets himself

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Champion Select

During the 6.15 patch, we introduced a feature showing how much lower or higher queue times may be based on the positions selected.

Queue times can vary dramatically depending on the roles a player picks, so we’ve added queue time impact estimates to position select. Now you can decide if you prefer getting into game or getting your primary.
TIMES TABLES Position select now displays when and to what degree particular position combinations impact estimated queue times
QUANTUM QUEUE QUANDARY There's still a known bug where premade 5s in ranked will have an estimated wait time of 0:00

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Bugfixes

  • Fixed a bug where Lux’s R - Final Spark wasn’t dealing damage to champions it hit if Lux couldn’t see them
  • Ahri’s R - Spirit Rush, Fiora’s Q - Lunge, and Xerath’s E - Eye of Destruction no longer fire in weird directions when cast while the cursor is hovering over the minimap
  • Vayne’s Q - Tumble now properly damages inhibitors and the nexus
  • Soraka’s R - Wish now properly grants Ardent Censer’s attack speed buff to faraway allies she heals
  • Orianna’s ball no longer visually disappears until next spellcast if an ally dies while holding it
  • Fixed a bug where an enemy hit with multiple shells from Graves’s basic attacks only applied a single stack of Black Cleaver
  • Grasp of the Undying’s cooldown no longer refreshes when Yasuo attempts (and fails) to cast E - Sweeping Blade on a target he recently dashed through
  • Fixed a bug where Tibbers would repeatedly cancel his bear slaps when you ordered him to attack a unit he was already attacking
  • Champion clones no longer steal part of the Turret First Blood gold bonus
  • Righteous Glory now properly grants movement speed when moving toward champion clones
  • Twisted Fate no longer cancels his recall when pressing the hotkey for E - Stacked Deck at ranks 2 or higher
  • Arcade and DJ Sona aura VFX have been increased in size to match her recent gameplay changes
  • Championship and Deep Terror Thresh’s W - Dark Passage once again create a glowing trail behind the lantern when Dark Passage is cast
  • Put Cottontail Fizz’s health bar in the right spot
  • Rocket Girl Tristana Punk chromas no longer use Tristana’s base visual effects
  • Deep Sea Nami no longer keeps talking when Voice Volume is disabled
  • Pool Party Miss Fortune’s E - Make it Rain no longer causes coconuts to visually hit people from weird directions in certain situations
  • Dragonslayer Braum no longer becomes momentarily blurry after casting a spell
  • Buff particles (ex. Banshee’s Veil shield) now properly rise with Gravelord Azir during his recall animation
  • Smoothed out a crack in PROJECT: Katarina’s textures
  • Syndra’s start and end poses during her recall animation have been fixed to smooth her movement out
  • Super Galaxy Shyvana’s hands are no longer stretchy during her death animation

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Upcoming Skins

The following skins will be released during patch 6.16:

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241 Comments

BluePaw3127 votes

Oh yeah, has anyone else been having a bug where the game crashes if you enter the Hextech Crafting inventory after a match? It's been happening to me pretty consistently recently.

Mr Noggenfogger19 votes

There's a bug where if you enter hex tech crafting while in a premade, your game crashes

NoDragonsPlz6 votes

That happens to me all the time.

PygmieKing9 votes

Ah, so that's what happened to me the other night. Gotcha.

Wert the Wacky28 votes

Poro rider Kled plz item 3070 summoner 31 item 3070

LordVRAI9 votes

not gonna be surprised when this happens next december. Kled is gonna be a common pick soon so having his 3rd/4th skin being holiday would be free money for riot.

Polite Yasuo23 votes

I think Prehistoric Kled with him riding a velociraptor would be amazing

ownu3334 votes

Post that idea to reddit right now, it would easily gain traction.

Seth the Bum4 votes

Wouldn't a velociraptor be no bigger than Kled himself? Perhaps a deinonychus would work better. Otherwise, you've a very good idea!

Jupıter8 votes

Did research, Velociraptor is in fact 3 feet tall, and yordles are 3.2 Well done on having accurate facts my friend [slayer-pantheon-thumbs]

VoltStatic20 votes

As a person who plays support, I'm happy with the Lulu , Sona and Nautilus changes.

#SupportForLief

[slayer-pantheon-thumbs]

BluePaw316 votes

...and Xerath’s E - Eye of Destruction no longer fire in weird directions when cast while the cursor is hovering over the minimap

This is a typo. Xerath's E is Shocking Orb.

THE GRAMMAR NAZIS STRIKE AGAIN! FWAH!

MiloMn2 votes

...and Xerath’s E - Shocking Orb* will* no longer fire in weird directions when cast while the cursor is hovering over the minimap

BluePaw37 votes

It makes sense grammatically in the whole sentence. I only copied the last part.

miniZergling1 votes

But you gotta admit Velkoz of Destruction sounds wayy fucking cooler.

BluePaw34 votes

It is pretty cool. That's why it's his W.

Oblivious Denial5 votes

Xerath E might as well be named "Eye of Destruction" esp when a 45 min Xerath lands it on you.

Knifecat Reborn14 votes

Can you actually start making skins for champs that rarely get them or barely every get them? I mean unless you guys are just worried about making money off of Meta champs then I guess that's okay, I don't think anyone will care about their champ not getting anything -.- But all I see is champions that have gotten multiple skins or recent ones then for some reason I see you guys coming out with another skin for them? Cmon Riot! Spread the love! Team skins I wouldn't count, you pretty much have to make those hahah. I appreciate what you do for us and what not, but I would like to see other champs with very few skins get more. I was pretty shocked with these champs like Master Yi and Teemo getting some. Please consider this.

Spicy Rice9 votes

SKARLL!? WHERE DID YOU PUT MY SUPER SUI..... I MEAN MY MUSHROOM JUICE?

xXxPancho69xXx9 votes

Wait, is Kled riding a chocobo in his skin? i need the skin...

hi im a jester8 votes

kind of a dumb question, but i didnt watch the series. so how is that skt has 6 skins? they won a 6v5??

Karnap5 votes

They made a ryze skin for faker and an azir skin for easyhoon the second mid laner for skt in the tournament.

Keepe7 votes

I could comment, but frankly, Riot, it's not worth the effort at this point.

2d1049 votes

But you commented anyway.

VoltStatic9 votes

Indeed

Final Cutter37 votes

Cmon dude, you can't reply to a comment that didn't even get commented.

NitrUsOxIdE7 votes

What happened to the VarusVarus max range q bug fix??? item 3070

ZT Xperimentor5 votes

You say you're going to nerf dominant champions, then you nerf 2 mages that aren't common picks; again.

Míchael49 votes

you obv just dont play the game if you think viktor and sona arent common picks.

Riessfield6 votes

truth

ZT Xperimentor2 votes

Tell me that after you've played for years, and when you stop staring at the tv.

MrHaZeYo18 votes

I've played League for years. I have almost 1k more wins than you. Vik has been a mainstay top tier Mid Laner for over a year now. Although Sona just climbed up the echelon for support mages she has simply taken them over by force in that time. The meta is set by the pros, like it or not, the masses follow the pros, therefore for the most part there meta is our meta.

DoubleEdgeBlades4 votes

According to your match history, in the past few days you only played bot games so i dont think your the right person to say Viktor isn't played alot

ZT Xperimentor3 votes

You didn't even try to sort for normal only games; and clearly you're a smurf here only to badger me.

DoubleEdgeBlades5 votes

What makes you think this is a smurf?

ZT Xperimentor3 votes

You're not the only one posting a pathetic 1-liner, nor are you the only one spamming downvotes. Not to mention you're level 30, yet have no other comments or posts or even a match history. So I highly doubt you have anything worth respecting.

DoubleEdgeBlades7 votes

FYI this isn't a smurf. Also I didn't downvote any comment. On top of that i dont go on the comment section of news because I got better stuff to do then read the comments made by people like you.

ZT Xperimentor4 votes

Then why did you waste time commenting repeatedly? No need to get vulger. We should lighten up, life is too short squabbling about minor things such a game. How about a change of pace; what's your favorite candy? I like charleston chews.

DoubleEdgeBlades7 votes

mike and ikes

21st Legion3 votes

http://champion.gg/statistics/#?roleSort=Support&sortBy=general.playPercent&order=descend Sona, 3rd most picked support in the game.

http://champion.gg/statistics/#?roleSort=Middle&sortBy=general.playPercent&order=descend Viktor, 3rd most picked mid in the game.

soooo what about that makes them "not common picks"?

ZT Xperimentor1 votes

In ranked games, but only ranked games.

Blind Minion18 votes

Aren't ranked games the ones that should be balanced most?

Blumpkin Nation4 votes

Uhm... That Nautilus buff looks stupid. 1 second knock up + 1 second stun is already a lot and it scales with rank? What did you smoke Riot? Or is this so you can have some crazy fun play for the Pros? T__T

Final Cutter8 votes

The stun and the knockup both occur at the same time, so their durations count down concurrently, unlike Alistar's Q which stuns after landing. So this means, given that the knockup is 1 second long and the stun is 1/1.5/2, the total hard CC duration is 1/1.5/2. I guess you could also say the effect is the same as a knockup for 1 second, then stun for 0/.5/1 second. But note that tenacity reduces the stun cooldown based on the full 1/1.5/2 duration instead of its "remaining duration" after the knockup. TL;DR the stun overlaps with the knockup so the total CC duration is 1/1.5/2 seconds not 2/2.5/3 seconds.

As the the Nautilus buffs, I really like them. Before, enemies along the way were just knocked up for .5 seconds. So when I try to make a cool play the stun the whole enemy team with my ult, most of the enemy only get the .5 second knockup, which is really underwhelming. Now Nautilus can actually noticeably stun multiple people (situationally)

Call Me Corleone1 votes

Uhhh it says in the patch notes the stun is "in addition to the knockup". It doesnt say they run concurrently. Also if the stun is running concurrently, why would riot even mention it at all at rank 1. The way you are interpreting it leads to a very muddy tooltip, and is very unlike the current clarity focused gameplay riot has been crafting.

Tl;dr occam's razor, if it says in addition to, then it is a 1 second knock up followed by a 1/1.5/2.0 second stun

ModKagenoOu2 votes

thats not how you use occam's razor, occams razor means that the solution that takes the least number of assumptions is the most likely, also it says "In addition to" not "followed by" according to occams razor we would assume that riot would do a tooltip that meant the same thing, the same way each time (such as with the ali tooltip) if they do it differently we should assume it is different, not come up with random reasons it might be different lol.

WaltzDisney2 votes

Why must they always touch my two mains: Irelia, and Sona (which aren't even meta champs >.>). This time, both of them get nerfs too lol -.-. I've watched my Sona get changed and destroyed in my opinion, and my Irelia get a series of nerfs throughout these years ;(.

BigBlackZac6 votes

You gotta be kidding me if you think Irelia isn't in meta.

StableW3 votes

Or song. Nearly 56% wr and 15% play rate "not meta" lol (14% ban rate aswell, mind you)

rescued3 votes

As a Sona main, I'm actually glad she got nerfed. Now maybe people will stop banning her and trying to play her because she is "OP".

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