Patch 5.7 notes

Riot·4/6/2015, 8:52:38 PM·6 votes·230,693 views

Greetings, Summoners.

Champion diversity. What a world.

Last patch we took a trip on the 5.6 buff barge sailing to the tune of Champion Diversity (can anyone find us some lyrics here?) and so far we've been pretty happy with the results. This patch, we're still sussing out the full landscape of the game but we already know it's not going to be a full-on party like previous occasions. That said, 5.7 could just be considered something of a change canoe (we're stretching this thing too far), drifting in the wake of the buff barge, picking up stragglers on both ends of the power spectrum.

How's that for imagery.

Anyway, this patch you'll see us bringing up a few dudes who've struggled to find their strategic niche within the game (oh dear Darius buffs), sharpening the strengths of others (tower-busting Tristana is totally a thing), or reducing the power of a few who've been on our radar for a while. Not much else to see here, especially as we tidy up a bit in the aftermath of Cinderhulk's tanky jungler rampage, so good luck out there on the Rift.

Change canoe.

Chris "Pwyff" Tom & Patrick "Scarizard" Scarborough

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Patch Updates

4/21/2015


Sion

BUGFIX Fixed a bug where Sion was able to quickly change directions during R - Unstoppable Onslaught

Champions

Ultra Rapid Fire changes still in effect

When you're living in the future, the present is your past.

Just a quick note before we get started that the champion balance changes specifically called out in the U.R.F. patch notes are still in effect for the game mode, completely unchanged. Everything else has been graciously accepted by our manatee overlord.

Bard

Base AD and Armor up. Chimes grant more mana, and meeps respawn faster. Q damage up.

Bard's laning relies heavily on two core patterns to function: playing meep-away with basic attacks and lay on the harrassment, which then opens him up to fulfil his cosmic duties by roaming and powering up through the collection of chimes. This patch we're targeting both of these with changes to his passive and base stats, focused at fine-tuning his flute-smacking in lane and making his roams more rewarding when you're all out of cosmic energies.

General

BASE ATTACK DAMAGE 46 52
BASE ARMOR 21 25

Passive - Traveler's Call

MEEP RESPAWN TIME 12/11/10/9/8 seconds (with chimes) 10/9/8/7/6 seconds (with chimes)
CHIME MANA RESTORE 15 + 8% missing mana 12% of Bard's maximum mana

Q - Cosmic Binding

BASE DAMAGE 80/120/160/200/240 (+0.5 ability power) 80/125/170/215/260 (+0.65 ability power)

Blitzcrank

W now gives a focused, high-speed burst that slows Blitzcrank after it's over.

Blitzcrank by nature is a champion all about risk vs. reward. Land Rocket Grab on a priority target and you've single (robot) handedly won an entire teamfight - miss, and you're out of a sizeable cooldown and inviting your opponents to a big ol' counter-attack party. For a champion so steeped in this mindset however, Overdrive's up-time mitigated Blitzcrank's risk a little too much, leaving enemies still fleeing in fear even after a grab gone wide. Shortening the windows 'Crank has to make his big plays while increasing his burst of speed pushes this dichotomy further, but beware running out of steam if you misplay the moment.

W - Overdrive

removedMOVEMENT SPEED 16/20/24/28/32% movement speed over 8 seconds
newMOVEMENT SPEED Now gains a burst of 70/75/80/85/90% movement speed, rapidly decaying over 5 seconds
YOUR STEAM IS ESCAPING When Overdrive ends, Blitzcrank is slowed by 30% for 1.5 seconds

Darius

Dunking refunds mana. At max rank, R's cooldown resets on kill.

One of the most feared lane bullies of his day, Darius had only one natural predator: the late-game. As metas have shifted however, the once proud Hand of Noxus lost his luster amidst a sea of flighty assassins, tanky titans and mobile marksmen. Make no mistakes: his primary counters are still intact - a jumble of crowd control and sustained damage (often from range) will still shut him down - but now, failing to contain him using these tools will open him up to killing your entire team.

R - Noxian Guillotine

ATHENE'S UNHOLY DUNK Refunds 25/50/100 mana on kill
WITNESS TRUE STRENGTH At rank 3 only, Noxian Guillotine's cooldown resets completely

Evelynn

Hate Spike damage up.

5.6's changes saw Evelynn stealthily making waves as games went on, but still suffering in early skirmishes. To turn that suffering onto her opponents, we're returning some of her combat power.

Q - Hate Spike

DAMAGE 30/45/60/75/90 40/55/70/85/100

Fizz

Moving the execute damage back to W's passive DoT and putting the AP ratio back to W's active on-hit.

Back in 5.2 we made some changes to Fizz that reduced the amount of reliable damage he did with his in-and-out pattern, leaving him feeling a little less tricky (and certainly less playful) than usual. By switching the passive and active components once again, we're aiming to help Fizz's AP builds chum the waters of success by landing sharks and capitalizing at key moments. We'll continue to monitor Fizz's performance, but the hope is to have him back up to his old 'risky assassination tricks' and less 'building full tank and killing everybody'.

W - Seastone Trident

PASSIVE DAMAGE (OVER TIME) 20/30/40/50/60 + (0.45 ability power) over 3 seconds 20/30/40/50/60 (0.45 ability power) + 4/5/6/7/8% of target's missing health over 3 seconds
ACTIVE DAMAGE (ON-HIT) 10/20/30/40/50 + 4/5/6/7/8% of target's missing health 10/20/30/40/50 + (0.25 ability power)

Garen

GAREN'S R IT'S HAPPENING

Garen's gonna need more than this change to hit the bar on strategic diversity we've set out with our champion work, but making his ultimate less restricted should give him the courage to stand up to the ruffians and scoundrels in top lane more easily.

R - Demacian Justice

COOLDOWN 160/120/80 seconds 120/100/80 seconds

Hecarim

Base health and mana regeneration down.

Compared against other toplaners, having access to a strong self-heal and low mana costs is a pretty sweet deal - so we're toning down some of his innate staying power so it's easier to send Hecarim back to the stables.

General

BASE HEALTH REGEN 9.26 7
BASE MANA REGEN 7.5 6.5

Kassadin

R's stack lockout decreased.

With Kassadin's functionality as a constantly blinking must-answer threat late game still intact, we're looking to facilitate earlier aggressive roams by pulling the lever back a little on Riftwalk's lockout mechanic.

R - Riftwalk

EMPOWERED STACK DURATION 20 seconds 15 seconds

Maokai

Maokai's passive heal down at early levels.

Maokai's enjoyed a lengthy reign as one of the top Tops in the competitive scene for a while, and for good reason - he's a healthy baseline for what we expect from our Tank class. Despite this, his level of sustain can make it an uphill battle to uproot this twisted treant, so we're chopping down his passive's early effectiveness to open some room for other picks to grow.

Passive - Sap Magic

HEALTH RESTORE 7% of maximum health 5/6/7% of maximum health (upgrades at levels 7 and 13)

Morgana

Morgana's abilities have updated looks and sounds.


General

AUDIO & VISUALS Morgana's autoattack and ability SFX and VFX have been updated for her base and all skins! Check here for the full details.
ICONS Morgana has also received new ability icons!

Nidalee

Base health and health per level down.

Though it's tough to say Nidalee's gone untouched with the rise of the incredible Cinderhulks, she's still at the forefront of any conversation concerning jungle dominance. To keep her claws sharp and her hunting skills intact, we're doubling-down on the natural weakness of any in-and-out skirmisher: durability. While not the easiest to pin down, cutting her defenses makes pouncing in even more of a risk, as well as actually putting her in danger when she's the one getting pounced on.

General

BASE HEALTH 541 511
HEALTH PER LEVEL 90 80

Quinn

Blinds work intuitively.

Previously, Blinds would check your status when you began your attack. This meant that sometimes attacks that looked like they should have missed would land right on target. With this fix, you should feel a lot better about your tossing a bird into the eyes of enemy marksmen.

Q - Blinding Assault

newGOUGE 'EM VALOR Blind 'miss' window changed from on-attack declaration to on-attack launch (For reference, 'attack launch' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions)

Rek'Sai

Q damage down. Rek'Sai can use tunnels more often

High clear speeds, high damage, and the best tool for hunting enemies through the Fog of War - Rek'Sai has many, if not all the tools you'd want in a jungler (or a hungry void predator). As we've done in previous patches, we're taking the edge off of her bite in exchange for more end-game usability and tunnel-enabled mobility.

Q - Queen's Wrath

RATIO 0.3 bonus attack damage 0.2 bonus attack damage

E - Tunnel

COOLDOWN ON REUSING TUNNELS 10 seconds 10/9/8/7/6 seconds

Shen

SHEN'S R IT'S ALSO HAPPENING

Once hailed as the map presence pick in the toplane, Summoner Teleport steals some of Shen's identity when it comes to saving your teammates from the shadows (we never said he was a great ninja). Making Stand United more available for cross-map action, especially in the late-game should help Shen find his place among the Tanklords.

R - Stand United

COOLDOWN 200/180/160 180/160/120

Singed

E's monster cap wasn't factoring in E's base damage.

Adding % damage to Fling last patch introduced a bug where the whole ability's damage was capped at 300 vs monsters instead of the %HP portion. Jungle Singed buffs!

E - Fling

ELBOW GREASE Fixed a bug where the 300 damage cap to monsters was being applied improperly

Teemo

Blinds work intuitively.

Previously, Blinds would check your status when you began your attack. This meant that sometimes attacks that looked like they should have missed would land right on target. With this fix, you should feel a lot better about your tossing poisonous darts into the eyes of enemy marksmen.

Q - Blinding Dart

THAT'S GOTTA STING Blind 'miss' window changed from on-attack declaration to on-attack launch (For reference, 'attack launch' is when the missile is created for ranged champions, and the moment before an attack hits for melee champions)

Tristana

E cooldown slightly increased. Q reduces E's cooldown when basic attacking.

The nature of Tristana's reliance on Rapid Fire and Explosive Charge mean that she doesn't scale as well as you'd expect from the traditional marksman builds. Adding further incentives for Cooldown Reduction (hint: ghostblade, y'all) gives her a different angle on itemization that enables her explosive potential.

Q - Rapid Fire

newULTRA RAPID FIRE Basic attacks while Rapid Fire is active reduce the cooldown of Explosive Charge by 0.5 seconds (doubled against champions)

E - Explosive Charge

COOLDOWN 16/15/14/13/12 16/15.5/15/14.5/14

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Items

Enchantment - Cinderhulk

Health down, gold cost up to parity with other enchants.

Two nerfs, one very much intended (base health reduction), one technically a bug fix that's in line with what we want anyway (+50 gold cost). We don't think anyone should be surprised by these power reductions, but additional context goes like this: an item doesn't need to be a "one stop shop" of core stats for it to be ideal. It might seem counterintuitive that we're reducing Cinderhulk's tanky stats while saying we want to preserve its identity as a tanky jungler item, but that's because Cinderhulk incentivizes its wearers (users? holders?) to further itemize down an intended path (health for more scaling, tanky stats to stay in the battle longer, etc) so we can rely on those second, third, and fourth items to round out the build. Making an item that does everything just encourages off-role champions to pick it up because they get 'everything' they need rather than having to commit to a playstyle to support it.

This is a very long context to say that Cinderhulk doesn't kill champions, champions building the health to support Cinderhulk kill champions.
HEALTH 350 300
COST 2200 gold 2250 gold

Tiamat

Tiamat's passive damage now scales linearly. Also affects Ravenous Hydra.

Previously, Tiamat's Cleave passive only had three 'stages' of damage based on whether you were 'close', 'close-ish', or 'kind of close' to the center of the proc. This led to some weird situations where targets that were visually farther away would still take damage as if they were closer. Now that Cleave scales linearly, you'll always take damage appropriate to how close/far you are from the target. Also affects Ravenous Hydra (we stole this part from the summary).
PASSIVE CLEAVE DAMAGE Scales in three damage 'stages' linearly with distance

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Summoner's Rift

Gift of the Toadstool (Gromp Smite buff)

We know this is a pretty sizable damage reduction on Gromp buff for lategame tank junglers, but there were two reasons: first, this thing was getting a little bonkers against squishy auto-attacking marksmen (with little to no meaningful counterplay). Second - and more important - from a philosophical perspective no smite buff should be so insanely head and shoulders above any other, but Gromp buff was getting very close to that. We want all jungle buffs to have varying degrees of usefulness (based on the state of the game), but it's important there be at least some choice in the matter.
DAMAGE SCALING 10% bonus health 5% bonus health

Minion Spawn Animations

Minions are people too! ...Kind of.
newDO THEY HAVE HOMES? Minions now have a spawn animation!

End of Game Banners

LET'S TRY THIS AGAIN Animated Victory/Defeat banners have been re-enabled following resolution of a performance issue

Loading Screen Art

newA SCENIC VISTA The loading screen for Summoner's Rift matches now has background art
FAT BORDERS Loading screen borders have been slightly thickened to maintain contrast against the new background

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Twisted Treeline & Crystal Scar

new

Luden's Echo

Is there an echo in here...?

Is there an echo in here...?
RECIPE Blasting Wand + Aether Wisp + 1090 gold (2800 gold total)
ABILITY POWER 120 100
SOUND IS PURPLE? VFX for the proc effect have been updated!

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Bugfixes

  • Fixed the "ward hop crash". Special thanks to NA summoner Xaad for helping us squash this bug!
  • Spirit Guard Udyr's champion interaction VO has been fixed
  • Fixed a bug where Team Builder's minimap role icons were sometimes zoomed in too far
  • Team Builder lobbies no longer occasionally forget to display the captain's minimap role icon
  • Suggested Players now consistently prioritizes "Previous premade" over "Recently won a game" when deciding how to tag someone who fits both categories

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Upcoming Skins

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634 Comments

Weeaboos Rise Up4/7/2015, 10:29:57 PM333 votes

He has been there from the very beginning of League and yet others don't know his potential. He was the first ninja before Zed, Akali, or Kennen to step onto Summoners Rift. You know him as Shen, I know him as The Eye of Twilight. Yes we can agree that there are many posts about an update for Shen. I just believe that he deserves something more, like something grand.

I will keep this simple in my own way.

I believe that in his rework that when he uses Shadow Dash and Ki Strike is up, his passive goes off on all enemies taunted. In such a way that he spins once reaching the last enemy champ dealing bonus damage. At each rank the taunt time should steadily increase.

With his Ult instead of shielding one allied champion, the shield applies to any nearby ally champ. Yet their shield is only a small percentage of the main shield. I read that currently you shouldn't waste your ult on unnecessary saves only on your carries, but I believe that Shen should save everyone. I mean isn't he the Eye of Twilight? Equilibrium consists of not a singular thing, but all things involved. I don't want to only save one, I want to save everyone.

Shen's Ult is one of the most game changing ults ever. Imagine you're team is retreating from a terrible team fight: you're all mid to low health and very vulnerable. Well you don't have a choice but to retreat as the enemy team advances. Currently you're all champions that are popular in the meta. (Ex: Maokai ,Caitlyn ,Sona , Yasuo ). You believe that the game is lost and everyone one you're team is flaming and losing hope. Then out of nowhere a glimmer of salvation come forth through the darkness that surrounds you. ( Yasuo is the one that has the main shield.)

You're fourth team mate revives and types in chat: Shen - Stand United.

He ults in to you're team and then you once again start to believe as the shields cover each one of you. You without question Leeroy Jenkins and run back at the enemy team full of adrenaline. The enemy team underestimates Shen's potential all game up to late game. They are all filled with pride as the enemy Lee Sin sends a Sonic Wave at Yasuo. Just as it is about to hit him Shen appears and makes it hit him. He is so tanky that it only deals PEANUT DAMAGE! He Shadow Dashes through Lee Sin applying the taunt and at max taunt range he flashes into the grouped up enemy team. (Graves , RekSai , Thresh , Cassiopeia ).

Their health is chunked as Shen's passive combined with his Shadow Dash taunts them. You are all there with you're ults up and you deal TONS OF DAMAGE like Phreak and Ace the enemy team. You aren't sure what to do as the Adrenaline in you're heart is still pumping. Shen first pings you're fountain and then the enemy nexus. You all understand and then back to get full hp.

You all loyally follow Shen's every move as he goes through the jungle stealthily. You push through jungle into the enemy's base. You destroy their inhibitor. Maokai and Shen tank the nexus turrents as you destroy them completely. Then as the last nexus turrent falls the enemy Graves and Lee Sin respawn with homeguards to stop you. Then you're savior does the selfless thing ever done before. He goes around the nexus and taunts them both so you can win the game. Imaginary tears flow down you're face as you watch your ninja die for a worthy cause.

And what is that worthy cause?

You.

Just before the nexus explodes you read at the top of the screen "An Ally has been slain."

You can't believe you won one of the most difficult matches ever. And at the results screen the enemy team asks how you did it. They ask "how did you win?"

You all simultaneously type in chat. "Shen." "He helped us to Stand United."

The enemy team tries to say it was one of you, but you know what really happened. Then as the one who played Shen types, "I main Shen. I couldn't have done it without my team."

The enemy team starts to flame Shen, but you all defend him and honor his teamwork. In the end you realize that not even a popular champion in this meta couldn't turn the tides of that match.

So I hope you realize the potential of Shen and I leave you with this.

Stand United By: Anthony Fuzie

This is not the time to quit. Nor is it time to lose hope.

They say there is a certain significance in teamwork. Where some one leads and others follow.

There are good leaders and bad leaders. It is very easy to spot them in the course of action. Yet there is a possibility of good becoming bad and bad becoming evil.

The reason for this is not the team or the leader. It is what they are fighting for. Do they fight just for a simple trophy and the riches that come with it? Or is it the honor that they seek with the strengthened bonds of loyalty and trust?

Do not hold back what you feel. Do not lie to the ones who look to you. Do not give in to fear.

For when you fear, they will not understand what to do. The fear will spread from you to them.

They lash out because of fear. They give up because of loss. They cause frustration because they don’t see their purpose.

I am not one to abandon my friends. I make sacrifices for them. If there is trouble I will tell them to stand behind me.

In the void that lies around us I will become the light. I will be the light because I still believe. I still stand even if I stumble, for I will never fall.

The odds may be against us, but we shall prevail. Do not stand alone believing that you can win against something that requires more than one to accomplish the task.

My friends, please do not stand alone. Don’t simply fight for riches. Don’t fight for the fame or the fortune.

Instead fight for each other. Fight for the strength that you once had. Fight for the friends and family that you have.

Stand United with me my brothers and sisters. And remember the pact we have made.

I’ll support you, if you carry me.

Shen - "True balance lies within."

lightdragoon884/7/2015, 8:06:51 PM112 votes

Rise of the Guardians Skarner Rammus Xerath

6GAzUP3uSN4/7/2015, 8:36:57 PM103 votes

Interesting fact: building a item 3046 on Garen doesn't prevent his E's 20% slow for moving through units. Also, wooo, Garen buffs!

Djanos4/7/2015, 8:14:18 PM79 votes

I sincerely thank rito for trying their best for trying to balance the game and make it more interesting. Even though they may not be perfect in some cases, I know they are trying their best and that's what's important. Keep up da good work! Idk i just felt like saying this to create a more positive atmosphere.

mvhupsel4/7/2015, 8:28:18 PM59 votes

So, Nidalee gets nerfed... yet no mentioning on the invisible spears issue. Nor about the scam bots spamming me with friend requests every single day.

Qwick Maths4/7/2015, 8:21:17 PM39 votes

The Return of the Dunk Master Darius

Zubat4/7/2015, 8:36:42 PM32 votes

Patch V1.0.0.106: Overdrive No longer has a movement speed reduction when it ends.

RIP

Wind Up Slinky4/7/2015, 9:11:48 PM31 votes

What the hell? Debonair Galio over Debonair Taric?

Benionin4/7/2015, 9:09:01 PM30 votes

Okay, so the Debonair skin series--there's Vi, Ezreal, and Jayce. All Piltover champs. And now they're adding Galio? He's a Demacian! Sure, it's a small thing to complain about, but when there seems to be a faction aligned skin theme, suddenly breaking out of faction is, well, not cool. What's next, Crimson Elite Garen? Commando Zed? Come to think of it, the Blood Moon series started out as just Ionians, but has since expanded--Thresh, Kalista, looking at you. Don't get me wrong, I'm happy for a Galio skin. But I'm a lore minded fellow and a pattern minded fellow--breaking from patterns that they've already set up and reducing former complex backgrounds into a couple of sentences is jarring.

Ouroboro4/7/2015, 10:33:12 PM24 votes
TeemoJenkins4/7/2015, 8:13:34 PM20 votes

Trying to decide if I want to save up money for the teemo skin or just practice Teemo counters for the inevitable flood of Teemo's...

JoeMickBOF4/7/2015, 10:59:52 PM17 votes

Debonair Mundo please! throw champagne glasses at people.

honorspell4/7/2015, 8:31:37 PM16 votes

Bard continues to get buffed as i find great success on him. i am good with that.

dorsakk4/7/2015, 9:16:00 PM15 votes

New mode : Freedom mode. In this mode, there is no limit. No limits in items slot, no limit in item stacking ( no more Unique passives) Gold generates faster,etc.

New mode 2 : Build your champ. In this mode, you build the champ like you want it. Choosing a passive, than a q, than a w, than an e, than your ult, to make the greatest combination that your imagination will give birth to !

Cj B Dirty4/7/2015, 8:16:16 PM4 votes

Mundo woos who he pleases. DrMundo

UncleFatPanda4/7/2015, 10:19:54 PM1 votes

Does anyone else believe the beak in the top left corner of the guardian of the sands splash is a hint at a new champ?