Skip to content

HUD Update

Riot··20 votes·411,275 views

HUD Update

We’re excited to share our in-game HUD update that’s about to land on Live!

This update’s an evolution of the existing UI and is designed to better support the way you play League by improving gameplay clarity through its better layout, improved readability, and added features.

TL;DR

We’re creating a more streamlined UI that doesn't obscure the play space and reorganizes the information based on how players actually use it.

These changes are all driven by tons of observation and playtesting, but like everything else, we’re looking for your feedback to improve them further.

Getting Tactical

1

Clear corners should allow you to see more of the game

2

Added CDR to basic stats

Press C to display advanced stats above

3

XP bar moved to the center of the screen

4

All buffs back to the center divided into buff and debuff groups

5

Ability icons are larger and have new clearer state change effects

6

Items are displayed in the center to make it easier to track actives

When we say ”tactical”, we’re referring to information that supports your moment to moment - mainly combat - gameplay decisions, stuff like casting an ult or chugging a pot. It also covers the things being done to your champion, like being shielded by a friendly Janna or ignited by a less friendly one.

We’ve grouped these elements and placed them front and center because that’s a player’s main field of view. We’ve also amped up the visuals on state changes such as “just off cooldown” and “level up” to ensure you catch them without having to take your eye off the action.

Thinking Strategically

1

CS, KDA, Team KDA. and time are grouped here to get all your info in one place

2

Team frames moved here to keep tabs on your teammates status

3

Team ult timers have been added that indicate when allied ults are coming off cooldown and can be used

4

Enemy respawn timers dynamically display here so you don’t have to hit TAB after a team fight

Strategic information allows players to see the big picture. It helps you understand the state of the overall game and what’s going on across the map in order to make longer term decisions.

For example, maybe you’ve farmed enough gold to get a BF Sword on your first back. Before you B, you have a few questions to answer: how are the lanes pushing? Where’s their jungler? Did your support just hit 6? How are you tracking compared to your lane opponent? Is dragon up? Are your teammate’s ults about to come off cooldown for a wombo? Then later on, maybe you’ve just scraped through a teamfight and have other questions that need fast answers: who’s still alive on my team? How many did we kill? How long until the enemy respawns? What can we get before then?

In the current HUD, this information is scattered across the entire screen from the minimap to the top right corner, the left side, and even the TAB menu. With the HUD update, we’re grouping the answers to these questions around the minimap because players naturally head there for this kind of info. We think that this cluster creates a strategic command center of sorts and leads to better overall map awareness.

Moar Usability and Clarity

1

Target frame now displays CS and KDA

2

Side by side layout to better assist in lane comparison

3

Towers destroyed (team vs team) now display

4

Ally summoner spell timers

5

Drag n drop players to line up lanes

6

Items will auto-sort by cost for easy comparison

7

Larger, more readable numbers and icons

Finally, the update’s tackling some feature requests aimed at general usability. We’ve moved the scoreboard around so the two teams are listed horizontally, and added drag and drop so you can shift people around and line up midlane vs midlane, or move people around however you like. The new scoreboard also lists player items in order of cost, meaning you can figure out who’s packing the bigger punches, or who can take the most punishment out of the team’s tanks, as well as summoner spell timers for your team, so you know if your Annie is ready for that flash Tibbers. Last but not least, we’ve squeezed in tower info onto the scoreboard, meaning you pretty much have all the important info to hand whenever you hit the tab key.

Rollout

We’ll be hitting all unranked queues first and ranked soon after.

FAQ

  • Is there any information that’s going away?

    Nope. The information contained in the current HUD is still there or can be flipped on. In fact, we’ve added heavily requested information (such as CDR, CS to target frames, and enemy respawn timers.) which should help you make better decisions.

  • Can I customize the HUD?

    We'll provide customization in order to solve specific problems (such as accessibility) or in service of gameplay (I want stats or I’d like to see more of the game space). This helps ensure a level playing field which a competitive game like League of Legends should always have while allowing for some meaningful flexibility.

2,105 Comments

Scimitar1336 votes

Give us the option to move it around please. like maybe a few presets.

Im Garbage130 votes

I support this! If there was an option to slide some things like the map over that would be awesome. I'll have to wait for the PBE hit!

Rew71164 votes

This + GP update + Miss Fortune VU + possible new champion = my summer

Wancakes38 votes

Yes please, I liked my items on the other side THOUGH I really like how it looks. Another thing is like separating the death timers from ally and enemies.

DeepFriedPengu82 votes

Signed in just to up this. Was going to post it if I didnt see someone already do so. I like having my items in the bottom left too much not to keep them there.

KRANKED505 votes

YES PLEASE GIVE US THE OPTION TO MOVE THEM AROUND FOR OUR PREFERENCES!!

Gherk18 votes

[deleted]

excepts14153 votes

Rammus ok

kenotron5989 votes

Rammus ok

AlpacaOverlord64 votes

Rammus ok

Joshara109 votes

Maokai I am Groot

kuzco18285 votes

Did i just hear a Ekko

Etyles338 votes

no you heard ANEkko

GRAMMAR POLICE COMIN INVi

TheColespur164 votes

Coming in. Vi you are hereby expelled from the grammar force. Caitlyn

Psyqotic82 votes

Don't forget your comma's Caitlyn, it would be "Vi," not "Vi". Get Jinx ed

Acer Killington31 votes

Signed in just to upvote this, Riot, please pay this comment some attention

xalivan79 votes

If it wasn't too much trouble, having the options of presents for each side. I could see some people who play on purple wanting it flipped with most of the information on top. Might be too much, Ill just wait for camera rotation.

Slivinsky130 votes

CAMERA ROTATION CAMERA ROTATION CAMERA ROTATION CAMERA ROTATION CAMERA ROTATION CAMERA ROTATION CAMERA ROTATION CAMERA ROTATION!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

A Sea Rhinocerus269 votes

PLEASE FOR THE LOVE OF LEAGUE, MAKE AN OPTION TO ADD TRANSPARENCY FOR THE STORE INTERFACE. There has been countless of times people recall while looking at the store for more efficient time consumption. But maybe if there was a transparent background to it we could see something coming our way or our teammates pings on us.

RiotCrabDust251 votes

You won't be able to play through it, but we will try some transparency in the store similar to the scoreboard.

Shmeepicus53 votes

BLESS YOU RAYVEN, OUR PRAYERS HAVE BEEN ANSWERED. summoner 13

Thiend222 votes

This looks good, but I feel I should point out that Ziggs can't have an assist if his team has 0 kills.

ByeMrNarwhal73 votes

And Udyr has a real problem with getting executed

Randall Cobb192 votes

Most importantly, where are the mute buttons. I use those alot..

CPaladino61 votes

This! 1000x This! (And while we're asking, if MUTE muted Pings, that'd be great)

Icestar118634 votes

How about an OPTION to mute pings, separate from muting chat?

Tserraknight140 votes

One thing you guys missed is the damn ult timers. It is REALLY helpful, especially since its harder to coordinate in soloq, when you can engage and what not due to ults. This has been a LONG requested feature and now is honestly the time to do it.

  1. For NOXUS!Darius
RiotCrabDust90 votes

We are considering it for post launch.

Retillin25 votes

Considering it or it WILL be there? Right now if it is taken away, that is what the second time it has been taken away. It's an amazing tool, one that I will be sad to see gone.

Shurieken5 votes

[deleted]

hbgoddard20 votes

Pretty sure they're talking about ally ult timers.

L Rayquaza7 votes

look at the little dot above ally portraits above map

Masalar22 votes

Just to clarify what he (probably) means. It's nice, yes, that those dots say whether or not an ult is available NOW, but it would be very nice to have an easy way of telling if an ult is available SOON, that didn't involve me and my ally having to type.

EndlessSorcerer116 votes

Definitely like the new interface. Seems far less scattered and cluttered than the current interface.

Is there a chance of having any of the following added to the in-game interface:

  • Allied ultimate timers (displaying cooldown duration, not just on-CD/off-CD)
  • Allied summoner spell cooldown durations
  • Summoner spells displaying the current value on the icon (Ignite damage, Heal amount, Barrier shield amount) to match Smite

You already display the cooldown timers for summoner spells and ultimates in the spectator display. Is there a reason that a similar display couldn't be included in-game?

Similarly, you already display the damage dealt by Smite on the interface. Would it be difficult to do the same for Ignite, Heal, and Barrier for the sake of clarity?

The Scyphozoa4 votes

Summoner spells displaying the current value on the icon (Ignite damage, Heal amount, Barrier shield amount) to match Smite

I don't think that's a good idea. You know how Jinx's minigun gives her more AS on the first stack than on the second and third, but the tooltip makes it sound like each stack is the same? It's unnecessary information that will not change how you use the ability. NOBODY is going to be able to look at the number on Heal and decide in an instant whether it will be enough to save them.

EndlessSorcerer20 votes

It shouldn't be a complicated change (it has already been done for Smite) and it would be nice to know it off-hand without having to hover over the ability. it's not necessary by any means, but it's something small which would be nice to have.

RiotCrabDust93 votes

Thanks for the feedback. We are considering timers for post launch.

Hadn't considered Ignite, Heal, and Barrier, but that might make a nice addition.

bigdoobie456111 votes

Honestly I hope they upgrade the champ selection

RiotChager120 votes

For this project we specifically focused on the in game UI (this team's specialty). I hear you though about wanting to have an updated look and feel for Champ select though.

Drconia20 votes

I parrot what another user said, but I would like to have the HUD movable so you can re-arrange it to how you like.

Only Play Darius94 votes

I am loving the new interface, but the main problem I see is that you cannot check allied mana levels. It's actually pretty important to know who on your team is about to go OOM.

RiotChager70 votes

We are considering putting in mana/power bars on the team portraits. Stay tuned for more info regarding that.

Xeruon52 votes

Guys this looks awesome and all but...could you put an option to keep the old one? As much as this seems interesting to me, I just prefer the old one. Since y'know, I don't really side with Khazix

That means I don't think change is that good item 3070

The Medic Droid50 votes

[TRANSPARENT HUD] would be an awesome option. The HUD doesn't need to be completely filled in with grey. A bordered, transparent HUD with bright colored font will allow players complete vision of the terrain and action around the entire screen.

NotSoEvilDead43 votes

Riot, this HUD update looks great. But please, PLEASE allow mana costs to be shown on the skill icon. Make it default to off if you need to, but I NEED this functionality. Rito plz.

neverdielag39 votes

Will you get the option to change it back?

League is trashh33 votes

Report udyr mid obviously a troll

Superior Saint33 votes

Also, please, oh please, consider adding some kind of visual that allows you to see your allies' ult timers. This will be extremely helpful for teamfights.

lightdragoon8832 votes

How is this going to effect selecting DJ Sona music on and off?

RiotChager21 votes

DJ Sona will have same functionality as she does now in the current hud. We're working on final placement for her UI now.

More from Announcements