HUD Update

Riot·5/29/2015, 6:38:15 PM·20 votes·411,275 views

HUD Update

We’re excited to share our in-game HUD update that’s about to land on Live!

This update’s an evolution of the existing UI and is designed to better support the way you play League by improving gameplay clarity through its better layout, improved readability, and added features.

TL;DR

We’re creating a more streamlined UI that doesn't obscure the play space and reorganizes the information based on how players actually use it.

These changes are all driven by tons of observation and playtesting, but like everything else, we’re looking for your feedback to improve them further.

Getting Tactical

1

Clear corners should allow you to see more of the game

2

Added CDR to basic stats

Press C to display advanced stats above

3

XP bar moved to the center of the screen

4

All buffs back to the center divided into buff and debuff groups

5

Ability icons are larger and have new clearer state change effects

6

Items are displayed in the center to make it easier to track actives

When we say ”tactical”, we’re referring to information that supports your moment to moment - mainly combat - gameplay decisions, stuff like casting an ult or chugging a pot. It also covers the things being done to your champion, like being shielded by a friendly Janna or ignited by a less friendly one.

We’ve grouped these elements and placed them front and center because that’s a player’s main field of view. We’ve also amped up the visuals on state changes such as “just off cooldown” and “level up” to ensure you catch them without having to take your eye off the action.

Thinking Strategically

1

CS, KDA, Team KDA. and time are grouped here to get all your info in one place

2

Team frames moved here to keep tabs on your teammates status

3

Team ult timers have been added that indicate when allied ults are coming off cooldown and can be used

4

Enemy respawn timers dynamically display here so you don’t have to hit TAB after a team fight

Strategic information allows players to see the big picture. It helps you understand the state of the overall game and what’s going on across the map in order to make longer term decisions.

For example, maybe you’ve farmed enough gold to get a BF Sword on your first back. Before you B, you have a few questions to answer: how are the lanes pushing? Where’s their jungler? Did your support just hit 6? How are you tracking compared to your lane opponent? Is dragon up? Are your teammate’s ults about to come off cooldown for a wombo? Then later on, maybe you’ve just scraped through a teamfight and have other questions that need fast answers: who’s still alive on my team? How many did we kill? How long until the enemy respawns? What can we get before then?

In the current HUD, this information is scattered across the entire screen from the minimap to the top right corner, the left side, and even the TAB menu. With the HUD update, we’re grouping the answers to these questions around the minimap because players naturally head there for this kind of info. We think that this cluster creates a strategic command center of sorts and leads to better overall map awareness.

Moar Usability and Clarity

1

Target frame now displays CS and KDA

2

Side by side layout to better assist in lane comparison

3

Towers destroyed (team vs team) now display

4

Ally summoner spell timers

5

Drag n drop players to line up lanes

6

Items will auto-sort by cost for easy comparison

7

Larger, more readable numbers and icons

Finally, the update’s tackling some feature requests aimed at general usability. We’ve moved the scoreboard around so the two teams are listed horizontally, and added drag and drop so you can shift people around and line up midlane vs midlane, or move people around however you like. The new scoreboard also lists player items in order of cost, meaning you can figure out who’s packing the bigger punches, or who can take the most punishment out of the team’s tanks, as well as summoner spell timers for your team, so you know if your Annie is ready for that flash Tibbers. Last but not least, we’ve squeezed in tower info onto the scoreboard, meaning you pretty much have all the important info to hand whenever you hit the tab key.

Rollout

We’ll be hitting all unranked queues first and ranked soon after.

FAQ

  • Is there any information that’s going away?

    Nope. The information contained in the current HUD is still there or can be flipped on. In fact, we’ve added heavily requested information (such as CDR, CS to target frames, and enemy respawn timers.) which should help you make better decisions.

  • Can I customize the HUD?

    We'll provide customization in order to solve specific problems (such as accessibility) or in service of gameplay (I want stats or I’d like to see more of the game space). This helps ensure a level playing field which a competitive game like League of Legends should always have while allowing for some meaningful flexibility.

2,105 Comments

Scimitar6/3/2015, 7:29:14 PM1336 votes

Give us the option to move it around please. like maybe a few presets.

A Sea Rhinocerus6/3/2015, 7:36:10 PM269 votes

PLEASE FOR THE LOVE OF LEAGUE, MAKE AN OPTION TO ADD TRANSPARENCY FOR THE STORE INTERFACE. There has been countless of times people recall while looking at the store for more efficient time consumption. But maybe if there was a transparent background to it we could see something coming our way or our teammates pings on us.

Thiend6/3/2015, 7:32:07 PM222 votes

This looks good, but I feel I should point out that Ziggs can't have an assist if his team has 0 kills.

Randall Cobb6/3/2015, 7:36:03 PM192 votes

Most importantly, where are the mute buttons. I use those alot..

Tserraknight6/3/2015, 7:46:03 PM140 votes

One thing you guys missed is the damn ult timers. It is REALLY helpful, especially since its harder to coordinate in soloq, when you can engage and what not due to ults. This has been a LONG requested feature and now is honestly the time to do it.

  1. For NOXUS!Darius
EndlessSorcerer6/3/2015, 8:20:28 PM116 votes

Definitely like the new interface. Seems far less scattered and cluttered than the current interface.

Is there a chance of having any of the following added to the in-game interface:

  • Allied ultimate timers (displaying cooldown duration, not just on-CD/off-CD)
  • Allied summoner spell cooldown durations
  • Summoner spells displaying the current value on the icon (Ignite damage, Heal amount, Barrier shield amount) to match Smite

You already display the cooldown timers for summoner spells and ultimates in the spectator display. Is there a reason that a similar display couldn't be included in-game?

Similarly, you already display the damage dealt by Smite on the interface. Would it be difficult to do the same for Ignite, Heal, and Barrier for the sake of clarity?

bigdoobie4566/3/2015, 7:27:11 PM111 votes

Honestly I hope they upgrade the champ selection

Only Play Darius6/3/2015, 7:48:48 PM94 votes

I am loving the new interface, but the main problem I see is that you cannot check allied mana levels. It's actually pretty important to know who on your team is about to go OOM.

Xeruon6/3/2015, 7:32:47 PM52 votes

Guys this looks awesome and all but...could you put an option to keep the old one? As much as this seems interesting to me, I just prefer the old one. Since y'know, I don't really side with Khazix

That means I don't think change is that good item 3070

The Medic Droid6/3/2015, 8:09:33 PM50 votes

[TRANSPARENT HUD] would be an awesome option. The HUD doesn't need to be completely filled in with grey. A bordered, transparent HUD with bright colored font will allow players complete vision of the terrain and action around the entire screen.

NotSoEvilDead6/3/2015, 9:54:12 PM43 votes

Riot, this HUD update looks great. But please, PLEASE allow mana costs to be shown on the skill icon. Make it default to off if you need to, but I NEED this functionality. Rito plz.

neverdielag6/3/2015, 7:48:20 PM39 votes

Will you get the option to change it back?

Superior Saint6/3/2015, 7:51:32 PM33 votes

Also, please, oh please, consider adding some kind of visual that allows you to see your allies' ult timers. This will be extremely helpful for teamfights.

League is trashh6/3/2015, 7:43:09 PM33 votes

Report udyr mid obviously a troll

lightdragoon886/3/2015, 7:29:13 PM32 votes

How is this going to effect selecting DJ Sona music on and off?