Patch 9.17 notes
Hey buff herders!
We're still holding off on going too crazy with balance changes until after 9.19 (the patch that Worlds will be played on), but we do have some bigger adjustments to Aurelion Sol and Kayle this patch. Mainly, we're helping them in the respective spaces they're weak in and that make them difficult to be seen as viable or reliable picks. Overall, Aurelion Sol should now be more comprehensible with more satisfying signs of successful play and Kayle should have more of a laning phase without feeling like a complete wet noodle.
That's all folks!
Mid-Patch Updates
Collection Changes
To be more consistent across all the places that showcase our amazing champion art and to ensure space for future additional details in the Champions tab, we made changes to Collection, which you may have noticed. We're outlining the changes below for your reference, including some bugfixes.
We also added an in-game stat panel button and a Progression tab in Collection that would have allowed players to check their Eternals progress in game. However, we're disabling this button and the tab until the feature is live. Keeping the button and the tab in the live client helps us enable it in PBE though, so head on over there to test the latest and greatest on Eternals and give us feedback!
Collection
Patch Highlights
Elderwood Ahri, Elderwood Veigar, and Elderwood Nocturne will be available on August 29, 2019. Infernal Shen, Infernal Galio, and Infernal Varus will be available on September 5, 2019.
Champions
Aurelion Sol
Passive damage decreased; AP ratio now flat; stars are no longer disabled by CC. Q cooldown now scales; movement speed increased; star will keep up with Aurelion Sol. W now expands stars and rotates at a decaying speed; cooldown increased early, decreased late; cost no longer increases over time. E passive movement speed removed; range and cooldown increased; speed now scales.
We're making Aurelion Sol more vulnerable to counterplay in the early game so that we have room to buff his scaling and presence in the late game. His adjusted W should also help make him a more approachable champion to those new to him, with clearer indicators of success and more satisfying in-game payoff.
Passive - Center of the Universe
60/70/80/90/100/110/120/130 ⇒ 16/18/20/22/24/27/30/35/40/45/50/
60/70/80/90/100/110/120
Q - Starsurge
W - Celestial Expansion
E - Comet of Legend
Galio
Q cooldown decreased. W min and max damage increased.
Galio's been underperforming for the last few patches so we're helping him out to keep him competitive against other choices.
Base Stats
Rounding out an unnecessarily gross number
Q - Winds of War
W - Shield of Durand
Kalista
Base attack damage, mana, and mana growth increased.
Buffing Kalista in this specific way so she can succeed more in the hands of an average player and generally in a wider range of games.
Base Stats
Kayle
Passive bonuses adjusted for all four forms. Q now refunds mana; cast delay, missile speed, and range decreased; cast time updated; enemy shred decreased, but duration increased. E bonus damage decreased later, ratio increased; on-hit ratio updated. R cost now scales; radius increased.
We're shifting power into Kayle's early game at the cost of some of her late-game carry potential. Kayle should still be a weaker champion early who ascends into a god, but she (and her opponents) should now have more influence on whether or not she gets there.
Passive - Divine Ascent
Q - Radiant Blast
E - Starfire Spellblade
R - Divine Judgment
Leona
Q cooldown decreased.
We're letting Leona really lock into the engaging supports that she fares well against to keep her a good counter against those specific match-ups.
Q - Shield of Daybreak
Lucian
Base AD increased.
Giving Lucian a bit more power in the early laning phase to punish champs who have been able to run around freely without fear.
Base Stats
Neeko
Neeko can now deactivate her passive without taking damage or casting another ability.
Giving Neeko a QoL change so she can return to her own form without having to expend a resource or take damage.
Passive - Inherent Glamour
Pantheon
Q Thrusts now grant execute damage. E monster damage reduction removed.
Even after the removal and decrease of the monster damage reduction on his Q and E, respectively, jungle Pantheon is just not as strong as his other roles. We're following up by entirely removing the monster damage penalty on his E, since it appears we were being too cautious regarding his jungle prowess. This and the change to his Q Thrust shouldn't swing his balance too much, and only help those who are struggling with relearning him.
Q - Comet Spear
E - Aegis Assault
Qiyana
E base damage decreased. R cooldown flattened.
Qiyana's early trade damage makes her stronger than she should be in lane. That coupled with her near constant ults later is a bit too overbearing throughout the whole game.
E - Audacity
R - Supreme Display of Talent
Ryze
Base magic resist increased.
Now that Ryze has proven he can be useful without Overloading his enemies in competitive play, we think it's safe to give him a smidge more survivability.
Base Stats
Zyra
R cost flattened; cooldown decreased.
We're giving Zyra more opportunities to burst down her enemies.
R - Stranglethorns
Free-to-Play Champion Rotation
In 2017, players asked us to expand the weekly free champion rotation beyond just 10 champions. As a result, we updated our model to include 10% of the total number of available champions to the rotation and increased the number to 14. With Qiyana, we're officially at 145 champions! As promised, we're officially increasing the number of champions to 15 in the next free-to-play rotation on the first week of September 2019.
Bugfixes
- Soraka now properly heals herself with R - Wish for more when she is under 40% of her maximum health.
- Certain champions' movement abilities are now properly disabled when they're Grounded (Zac's E - Elastic Slingshot, Malphite's R - Unstoppable Force, Camille's E - Hookshot, Graves' R - Collateral Damage, Thresh's W - Dark Passage, and Fiddlestick's R - Crowstorm)
- Rek'Sai no longer gains a short "Can't Be Displaced" buff if her target dies as she starts R - Void Rush
- Cleanse now properly clears the stun from Viktor's AUGMENT:IMPLOSION W - Gravity Field
- Lee Sin's Q - Resonating Strike's dash speed is now at its proper speed (not as slow as it was in 9.16)
- If Sylas dies immediately after casting Pantheon's R - Grand Starfall via R - Hijack, he will no longer be locked out of using items and basic abilities
- Sivir's W - Ricochet now properly bounces when recast when she reaches 45% CDR by holding Spear of Shojin or Cosmic Insight
- Statikk Shiv will no longer hit nearby targets outside of Mordekaiser's R - Realm of Death when the holder attacks him within it
- When Tahm Kench dies while using W - Devour on another unit, that unit's HP can now properly go below 1 HP
Upcoming Skins & Chromas
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
The following chromas will be released this patch:















