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Champion Mastery live!

Riot··11 votes·207,367 views

We’ve just pushed Champion Mastery out onto the live servers - complete any normal, teambuilder, or ranked game to start earning those sweet, sweet champion points! Here’s a quick reminder of the changes we’ve made to the system since we debuted it on PBE:

Player tooltips - Player tooltips now indicate the sum of your champion mastery levels across all champions

Participating queues - Queues now have an icon that indicates whether or not they grant champion mastery points

Ceremony - Added sound effects to end-of-game champion mastery animations

Role ranks - Champions now gain new titles based on their primary roles as you gain mastery levels (Once he hits Champion Mastery level 3, Ziggs gains the title of "Invoker" based on his primary role as Mage, for example). These titles are displayed on-hover in your Profile and Champions tabs, as well as the end-of-game Champion Mastery results display.

Check out the Champion Mastery microsite for the full story or head over to the Champion Mastery FAQ for more information!

653 Comments

Tropisch371 votes

Dang it, Riot... Stop taking all my mo-.... wait this is free?

afktetris17 votes

TRUUUUU

Twigpi201 votes

Nothing is free. This costs time.

WaitHoldMyBeer152 votes

Welp. I've got a lot more time than i have money

Ixesolate46 votes

Time = Money. If you made your wage and you checked your hours played on league... wait im going to do that.94.7 days... 2273 hours... I think I might cry.

RxZileanUltsGsus21 votes

nvm, only 880 hours over the span of 4 years XD

FractalFrost17 votes

I prefer time = life. Just contemplate that for a little while.

Totalis42 votes

Ah, the opportuniy cost eh?

... currently studying for my econ final, it slipped out. I do apoligize

Napmonsterjax19 votes

logged in just to upvote

Mister Beane186 votes

Dear Riot,

So far I believe this "mastery" system has been a bust and will eventually be bad for business. I've been in several games where people have seen their scores, even in a winning game, and the harsh truth that they were carried and/or did poorly hurts them. So far I've played a few games as Sion in this system and have gotten a B, B+ and an A while others on my teams have gotten upset and/or raged to the point they needed to log off to cool down. It is my belief that getting bad grades on a regular basis is going to end up discouraging people from playing their favorite champions or discourage people from playing the game.

Without giving names, a player I was in a game with ( she was on the other team ) got a "D" for her score in spite of putting up a valiant effort. She had put in a lot of work for her game, even seemingly holding off our entire team at one point. To come out of the game she put so much effort into only to see her contributions were ranked "D" was simply to much for her and caused a fight with her friend who had gotten a higher grade.

I'm sure many more incidents like the above have and/or will take place and eventually contribute to the toxic attitude that many players have when it comes to their rank. While Grades are currently only visible to the person that earned them all it takes is a change of that to further divide the community. Comments like "STFU Bronze Scrub" might now be coupled with comments like "You're a shitty D+ [champion name] so don't talk to me" or the like.

Adding onto this, the fact this is titled "Champion Mastery" is somewhat misleading. With no decay possible for absent/bad playing it seems that even AFKers, players bad with X champion or players who've left the game ( and would need to re-adjust to the game and their former champions upon return ) can be a "Master" simply by using the champion. I feel with how you've set this up there is little incentive to actually play with champions for the sake of self-improvement given you've made getting the master/mastery crest sound pretty easy.

Finally, I would like to point out that upsetting players risks losing customers. While I doubt this new system alone will end the game it may be worth balancing this system so it not only functions more like a "mastery" system with decay and better rewards to work for in order to keep potential customers. Maybe a player who scores an average rank of "A" on a champion could gain access to a skin, Influence Point boost while using that champion, etc. By giving players something to not only work, but a reason to play 3-4 hours a week you keep potential customers engaged in spite of a potentially bad grade.

If I'm missing something please let me know, Mr. Beane.

Synergy4272 votes

TLDR: It's the ppl not the system.

You realize this has nothing to do with the system itself and much more to do with the already heavily toxic league community as a whole don't you? If they're gonna flame already I'm sure they'll do it about this too, but if they wouldn't already, I don't see why this would be the final straw... The same with getting upset about a bad game, if they're gonna be salty they're gonna be salty. It's best to learn from mistakes and move on, not let it cause fights with friends.

PlatypusPerson21 votes

My take on the above comment's take is that the champion mastery system shouldn't give grades, per se, at the end of each match as it leads to often times inaccurate grading of people's in game decisions and efforts. Since the game is a team game, an individual may not have to be given a grade on their own contribution as how they single handedly played can't always alter a game's course and win... I'm having trouble explaining this in writing... bleh.

DaSilverCrowe22 votes

And this is why I stick to ARAMs.

lagomorph12919 votes

Sadly, I've found my share of salt there too. :(

Nesmith20 votes

Yeah... seems like toxicity is just an unimplemented coincidence. I don't like ragers >:(

I actually used to be a rager myself one time, though, but my family and friends and stuff took notice and it kind of embarrassed me, so I decided to fix it and - well, here I am! I haven't raged in God knows how long, it feels great.

It's just a shame people do it :/

Dean McCoppin7 votes

Good job on dropping the habit!summoner 31 It's gotta be one of the silliest ones from the perspective of an outsider, especially when you see it in person haha

Jayblaze26 votes

I also think that you can get to level 5 mastery way too quickly. A PBE player posted (somewhere here http://na.leagueoflegends.com/en/news/game-updates/features/champion-mastery-coming-live-soon) that you need 15 to 30 games to reach level 5 with a champion. In my opinion, this doesn't show that a player masters x champion. I propose that we should play at least 60 games to get to level 5, because the status "i master [champion]" needs to prove that you have a lot of experience with this champion, not only ~25 games. I understand that a significant part of us will play the champions they already main at the moment, and that it is kind of a good thing that we can get to level 5 quickly : we don't want to play a lot of games to show that we master a champion that we can say we already main. But it also means that, for example, a new Leblanc player will be level 5 just as he starts being effective with her. In my opinion, this doesnt really make sense, because it's almost impossible to master (in all its signification) Leblanc by playing this amount of matches. Therefore, i think it would be better if it takes more games to show on your profile that you master a champion.

C9 TWicHy239 votes

In my Opinion i do fully agree with what you said, but im just saying they did say they are going to expand this system in the future so im assuming they are going to bring out more levels and even put in a decay system after some time seeing what it can do on all the servers...

also i believe that they should have started with if you afk or dc from a game that it docks a flat amount away from your mastery points...

and in my opinion as a final note i say about 75-100 games because if this will transfer over season to season then they should atleast make it where you have to actually PLAY the champion and play them well instead of just playing them, mastering it, and moving to the next because how its set up you can get every champ to level 5 and then you can just sit in every game bragging your the best since your level 5 with every champ and what everyone else says doesnt matter... in my opinion this will either make the community more toxic... or less and its up to the players to deside

lm OId Greg104 votes

Maybe implement unlocking special chroma packs for this?

xReckOninGx28 votes

That's how Chroma Packs should have been, not paying more money on top of something I already paid for.

A Storm of Ducks55 votes

Well my idea to my friend was: Chroma packs and bonus skins are more subjective. Not everyone will like their blood red Warwick from mastery. BUT, if a line of "enhanced" skins comes into existence, then people could enjoy their champion's base look with an upgraded feel. Now when I say this, what I mean is fighters getting their armour and weapons to be made more complex or extravagant, mages having their garments glow. Something along those lines.

Phenyxx4 votes

Yeah, "Master Skins" like they have in Heroes of the Storm. I love that concept.

Drunk12YearOld50 votes

The highest mastery level for every champ is Draven Level Draven

Mr Nitroo8 votes

I agree 100%...

The Dunk Express14 votes

Don't you mean you agree Draven% Draven

DrakeNox1352 votes

Draven Now introducing the Draven Mastery system, which on a scale of Draven to Draaaaaaven, will inform you of your overall Dravenosity, rewarding Draven with DravenDraven Draven tested, Draaaaaaven approved.

No Dravens were harmed in the making of this product.

I Am Luxanna41 votes

Rank one: Draven Rank two: Draaven Rank three Draaaven Rank four: Draaaaven Rank five: DRAAAAAAAAAAAAAAAAAAAVEN!!!!!!!!!!!!!!!!!

Wind Whistler8 votes

LDravenL

FrenchFlys48 votes

Now people will know i'm a Taric main

Bitterbind4 votes

Is that a good thing or a bad thing?summoner 13

CrimZione1 votes

Could be a good thing. :P

coeurloyal18 votes

It could be truly outrageous

VERYwetfart83 votes

There's no such thing as a Taric main.. Sweats nervously

honorspell29 votes

lol your name makes it better, so much better i would call it... outrageous Taric

frafdo12133338 votes

when "soon" ACTUALLY meant soon. wp rito

salsaman9826 votes

So can a Master master Master Yi? T'is a mastery that may never be solved.MasterYi

jdizzle36738 votes

scorecard for master yi

presses q: yes

right clicks: yes

congratulations you have mastered master yi

xXAbelXx20 votes

if you master singed you're a Master-baiter

Mythril Phoenix20 votes

I mostly play tank support. Will there be any better "titles" for them than brute or grunt? Both of those are kind of demeaning, especially compared to Protector and Guardian.

SignError6 votes

I agree. Bulward and especially Enforcer sound way better than Brute. To me, grunt seems to be the opposite of a tank.

Another title I think may fit well with the tank role is Titan.

scoobydoom210 votes

juggerNautilus maybe?

Ulthanne14 votes

Very nice idea but... When champion is reworked or "balanced" in a way that changes the gameplay completly, with each "patch" particular hero progress should be reset to ground. Diffrence? Good player will get back the mastery lvl quickly, bad player who grinded champ few seasons ago no longer will be marked as "good one"

Abominate32 votes

Each patch should not reset your champion mastery. It would make all of this pretty pointless if you have to get it all back every month. On the other hand it should be reset for kit reworks because it's virtually a new champion

drumstix149 votes

I think that's what he meant, he said when a champ is reworked or balanced it changes the gameplay of that champ

M0N3Y111911 votes

O god this was just posted its finally my time to say something cool

M0N3Y111960 votes

ice

Bobo11310 votes

I might be the only person who wants to earn Tier V as Bard

IcyPepper13 votes

just stay away from tier 15

AsianOnboard20 votes

Ezreal What about Tier 15? Nasus YOU STAY AWAY FROM TIER 15!

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