Patch 9.16 notes
Hey Humans or Dancer. It's patch 9.16! The One Where Pantheon Falls From The Skies.
The Mantheon himself comes back to us in the form of Atreus and is ready to rock and roll with his trusty spear and shield. We're also making some smaller changes to some champions, which includes a lot of mid-laners like Corki, Azir, LeBlanc, Syndra, and others.
See ya, space cowboy!
Mid-Patch Change
8/16/2019 Pantheon Change
Reworked Pantheon's W stun was intentionally made to be dodgeable as a counterplay measure at very high skill play and sometimes, on low ping. However, it's happening much more than intended at all levels of play and at average ping. We're reverting this change so that the stun applies similarly to how it did with legacy Pantheon.
Pantheon
8/15/2019 Pantheon Balance Changes
While his main role is still in the top lane, Pantheon is still a champion that can flex his muscles (ha) in the jungle. He's not matching the expectations we had for him in that secondary role, so we're remedying that.
Pantheon
8/14/2019 Kha'Zix Bugfix
Kha'Zix
Patch Highlights
Dragon Oracle Udyr will be available on August 15, 2019.
Champions
Pantheon
The Unbreakable Spear
Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16.
High-res versions of Pantheon's updated splash arts are available on League Displays!
Azir
Q cooldown increased late.
We're opening up late game windows of opportunity for Azir's enemies so he and his soldiers can't just chase them relentlessly.
Q - Conquering Sands
Corki
Base attack damage and attack damage growth decreased.
Corki's been too present in pro play due to his all-too-reliable damage, so we're nerfing him.
Base Stats
Dr. Mundo
W Tenacity flattened. E cooldown now scales.
With four patches worth of smaller changes already under his belt, the mad lad's been asking for something more substantial.
W - Burning Agony
E - Masochism
Ekko
E bonus damage increased. R cooldown decreased late.
Ekko has room for more power in all areas of play.
E - Phase Dive
R - Chronobreak
Ezreal
Q AP ratio decreased. E cooldown increased.
AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build and hitting his early game safety.
Q - Mystic Shot
E - Arcane Shift
Fiora
E cooldown decreased early; bonus attack speed now scales.
Giving Fiora more strength to capitalize on momentum she gets from a lead in lane.
E - Bladework
Jax
Q cooldown decreased.
As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.
Q - Leap Strike
Kassadin
W basic attack damage modifier increased.
Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they're champions he should naturally be good against anyways (AP assassins).
W - Nether Blade
LeBlanc
Q AP ratio increased.
We're reverting the nerf LeBlanc received earlier this year since she can use more power in a way that average players can utilize.
Q - Sigil of Malice
Lux
W shield increased late.
When we hit Lux's shield with nerfs in 9.14, we were mainly quelling the builds that took advantage of its safety. However, as a result we ended up hitting support Lux a lot harder than anticipated. We’re giving back some of that damage mitigation so she can still keep her partner meaningfully safe in the bot lane.
W - Prismatic Barrier
Nocturne
Base armor increased. W bonus attack speed increased.
Nocturne has been overshadowed by other junglers as a competitively viable option, so we're buffing him.
Base Stats
Rounded out some stats!
W - Shroud of Darkness
Riven
Q cooldown flattened.
We're reverting the scaling cooldown change to Riven's Q from 9.10. The cooldown increase on her E from that patch didn't offset the strength of the Q buff in higher levels of solo queue games, and our intent wasn't to buff her in that patch.
Q - Broken Wings
Sejuani
Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.
Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.
Passive - Fury of the North
Q - Arctic Assault
Shen
Q empowered damage ratio increased. E base damage increased.
Shen could use a little more power when split-pushing in the mid-to-late game.
Q - Twilight Assault
E - Shadow Dash
Singed
Base mana increased. R bonus stats increased late.
Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.
Base Stats
Rounded out some stats!
R - Insanity Potion
Sion
Base mana increased. Q base min and max damage increased; removed damage reduction on monsters.
Smoothing out some of Sion's rougher edges, like rounding out his base stats and removing a mechanic that no longer seems needed. Overall, he'll have more chances to brawl with his opponents in the top lane, especially with other fighters.
Base Stats
Rounded out some stats!
Q - Decimating Smash
Sivir
W AD ratio decreased early.
Sivir is strong. When coupled with Yuumi, she's ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven't gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.
W - Ricochet
Sylas
Q2 damage reduction now applies to minions and monsters.
Sylas has been thriving in the jungle after his latest set of changes. Following up on those by toning down his clear speed a bit.
Q - Chain Lash
R - Hijack
Syndra
Q bonus damage against champions increased. E base damage increased.
Syndra's weak in all levels of play at the moment so we're giving her some general power.
Q - Dark Sphere
E - Scatter the Weak
Tahm Kench
Base movement speed decreased. E shield duration decreased.
We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).
Base Stats
E - Thick Skin
Yuumi
Q empowered damage decreased late; slow decreased; slow duration flattened; cooldown increased early.
Yuumi's damage is too high for how reliable it is, especially when coupled with other high-damage bot lane partners.
Q - Prowling Projectile
Ziggs
W AP ratio increased; cooldown decreased early. R cooldown decreased late.
Ziggs isn't doing so hot right now, so we're buffing up one of his less potent abilities and letting him access his ultimate more frequently.
W - Satchel Charge
R - Mega Inferno Bomb
Runes
Biscuit Delivery
Biscuits delivered decreased; delivery intervals adjusted. Health and mana per biscuit decreased. Healing duration decreased. Permanent mana per biscuit increased.
These biscuits are too fresh, giving too much sustain to its holders during laning phase. Many of these changes are to the rune itself, but the ones that affect the Biscuits directly will also apply to the Biscuits occasionally acquired through Kleptomancy.
ARAM Balance Changes
9.16 Nerfs
9.16 Buffs
Honor 5 Rewards
New Honor 5 chroma rewards debut in 9.16!
Ranked
We're unifying Challenger and Grandmaster's 0 LP demotion rules with Master's existing rules. This is mainly an edge-case change since losing LP over a few days or weeks naturally demotes players into Master before they reach 0 LP, though in smaller servers it'll also address situations where it was near-impossible to demote out of Challenger.
Bugfixes
- Gnar can no longer change the direction of E - Hop after transforming through R - GNAR! before bouncing on a minion
- Allies with Orianna's E - Command: Protect on them will now see an indicator centered on her
- Malzahar's R - Nether Grasp now adds a Revealed marker to the target (including stealthed targets)
- Xayah's Passive - Clean Cuts basic attacks now properly spawn feathers behind her target and not around her
- Master Yi's basic attack immediately following his Q - Alpha Strike now properly grants an additional stack of Conqueror or Electrocute
- Darius' Passive - Hemorrhage no longer incorrectly displays a ranged indicator
- If Katarina drops a dagger near a wall and then casts E - Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability
- Nautilus' W - Titan's Wrath will now properly proc Electrocute instead of granting only one stack while active
- Lee Sin's hitbox will no longer warp across the map when casting Q - Resonating Strike
- Twitch is no longer able to cast Q - Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his Passive - Deadly Venom
- Selling any stacking consumable item will no longer sell two of them at a time if there are more than one
- Karma's W - Focused Resolve now properly lowers R - Mantra's cooldown while damaging enemy champions
- Phase Rush and Electrocute activates properly when Poppy casts E - Heroic Charge in specific combos
Upcoming Skins
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
310 Comments
a 45% reduction in jungle damage wont just slow sylas clears down it will completely stop them.
WHY ARE YOU BUFFING JAX HE IS TOO FUCKIGN STRONG [zombie-brand-facepalm]
Dang Lux immediately gets a buff. I thought she was fine. Also Riven probably needs more nerfs because of how well she can abuse a bunch of items such as
.
Man that TK rework to make him so he no longer needs to be nerfed around pro-play seems to be working just as planned, right... right? hahaha "cries in support kench player"
"We nerfed X because they are too strong in "pro" play" [slayer-jinx-unamused]
wukong changes pls :/
AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build
cuts current AP ratio in half
Jeez
Really wish you reworked Honor. If you get a punishment and lose all your honor it disproportionately affects you late season compared to early season.
I'm kind of tired of the frequency of the hextech skins... Like can you put the time and effort into more diverse skins? I know that this season is all about events and skinlines to match and stuff but like... Non event skins are good too :( yay for dragon oracle udyr i guess...
Shen could use a little more power when split-pushing in the mid-to-late game.
Proceeds to buff damage only appliable to champions
Riot, guys, you don't even know what you are doing anymore. Stop. Get some help.
Buff Gnar
When will kaylee rework drop?
Bring back twisted treeline
I don't think 2 seconds of cd is going to do much to riven's god status in masters.
Feels bad, lost my Honor 5 a few months ago cause I said "I mean he's trash" in reference to a champion, that me and an opponent where chillfulling and clearfully discussing. But since my opponent laner was raging all game I'm sure he reported me and every one else out of spite and I got a few game chat restriction along with losing my honor for "trash"..........................
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