Patch 9.16 notes
Hey Humans or Dancer. It's patch 9.16! The One Where Pantheon Falls From The Skies.
The Mantheon himself comes back to us in the form of Atreus and is ready to rock and roll with his trusty spear and shield. We're also making some smaller changes to some champions, which includes a lot of mid-laners like Corki, Azir, LeBlanc, Syndra, and others.
See ya, space cowboy!
Mid-Patch Change
8/16/2019 Pantheon Change
Reworked Pantheon's W stun was intentionally made to be dodgeable as a counterplay measure at very high skill play and sometimes, on low ping. However, it's happening much more than intended at all levels of play and at average ping. We're reverting this change so that the stun applies similarly to how it did with legacy Pantheon.
Pantheon
8/15/2019 Pantheon Balance Changes
While his main role is still in the top lane, Pantheon is still a champion that can flex his muscles (ha) in the jungle. He's not matching the expectations we had for him in that secondary role, so we're remedying that.
Pantheon
8/14/2019 Kha'Zix Bugfix
Kha'Zix
Patch Highlights
Dragon Oracle Udyr will be available on August 15, 2019.
Champions
Pantheon
The Unbreakable Spear
Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16.
High-res versions of Pantheon's updated splash arts are available on League Displays!
Azir
Q cooldown increased late.
We're opening up late game windows of opportunity for Azir's enemies so he and his soldiers can't just chase them relentlessly.
Q - Conquering Sands
Corki
Base attack damage and attack damage growth decreased.
Corki's been too present in pro play due to his all-too-reliable damage, so we're nerfing him.
Base Stats
Dr. Mundo
W Tenacity flattened. E cooldown now scales.
With four patches worth of smaller changes already under his belt, the mad lad's been asking for something more substantial.
W - Burning Agony
E - Masochism
Ekko
E bonus damage increased. R cooldown decreased late.
Ekko has room for more power in all areas of play.
E - Phase Dive
R - Chronobreak
Ezreal
Q AP ratio decreased. E cooldown increased.
AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build and hitting his early game safety.
Q - Mystic Shot
E - Arcane Shift
Fiora
E cooldown decreased early; bonus attack speed now scales.
Giving Fiora more strength to capitalize on momentum she gets from a lead in lane.
E - Bladework
Jax
Q cooldown decreased.
As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.
Q - Leap Strike
Kassadin
W basic attack damage modifier increased.
Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they're champions he should naturally be good against anyways (AP assassins).
W - Nether Blade
LeBlanc
Q AP ratio increased.
We're reverting the nerf LeBlanc received earlier this year since she can use more power in a way that average players can utilize.
Q - Sigil of Malice
Lux
W shield increased late.
When we hit Lux's shield with nerfs in 9.14, we were mainly quelling the builds that took advantage of its safety. However, as a result we ended up hitting support Lux a lot harder than anticipated. We’re giving back some of that damage mitigation so she can still keep her partner meaningfully safe in the bot lane.
W - Prismatic Barrier
Nocturne
Base armor increased. W bonus attack speed increased.
Nocturne has been overshadowed by other junglers as a competitively viable option, so we're buffing him.
Base Stats
Rounded out some stats!
W - Shroud of Darkness
Riven
Q cooldown flattened.
We're reverting the scaling cooldown change to Riven's Q from 9.10. The cooldown increase on her E from that patch didn't offset the strength of the Q buff in higher levels of solo queue games, and our intent wasn't to buff her in that patch.
Q - Broken Wings
Sejuani
Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.
Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.
Passive - Fury of the North
Q - Arctic Assault
Shen
Q empowered damage ratio increased. E base damage increased.
Shen could use a little more power when split-pushing in the mid-to-late game.
Q - Twilight Assault
E - Shadow Dash
Singed
Base mana increased. R bonus stats increased late.
Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.
Base Stats
Rounded out some stats!
R - Insanity Potion
Sion
Base mana increased. Q base min and max damage increased; removed damage reduction on monsters.
Smoothing out some of Sion's rougher edges, like rounding out his base stats and removing a mechanic that no longer seems needed. Overall, he'll have more chances to brawl with his opponents in the top lane, especially with other fighters.
Base Stats
Rounded out some stats!
Q - Decimating Smash
Sivir
W AD ratio decreased early.
Sivir is strong. When coupled with Yuumi, she's ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven't gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.
W - Ricochet
Sylas
Q2 damage reduction now applies to minions and monsters.
Sylas has been thriving in the jungle after his latest set of changes. Following up on those by toning down his clear speed a bit.
Q - Chain Lash
R - Hijack
Syndra
Q bonus damage against champions increased. E base damage increased.
Syndra's weak in all levels of play at the moment so we're giving her some general power.
Q - Dark Sphere
E - Scatter the Weak
Tahm Kench
Base movement speed decreased. E shield duration decreased.
We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).
Base Stats
E - Thick Skin
Yuumi
Q empowered damage decreased late; slow decreased; slow duration flattened; cooldown increased early.
Yuumi's damage is too high for how reliable it is, especially when coupled with other high-damage bot lane partners.
Q - Prowling Projectile
Ziggs
W AP ratio increased; cooldown decreased early. R cooldown decreased late.
Ziggs isn't doing so hot right now, so we're buffing up one of his less potent abilities and letting him access his ultimate more frequently.
W - Satchel Charge
R - Mega Inferno Bomb
Runes
Biscuit Delivery
Biscuits delivered decreased; delivery intervals adjusted. Health and mana per biscuit decreased. Healing duration decreased. Permanent mana per biscuit increased.
These biscuits are too fresh, giving too much sustain to its holders during laning phase. Many of these changes are to the rune itself, but the ones that affect the Biscuits directly will also apply to the Biscuits occasionally acquired through Kleptomancy.
ARAM Balance Changes
9.16 Nerfs
9.16 Buffs
Honor 5 Rewards
New Honor 5 chroma rewards debut in 9.16!
Ranked
We're unifying Challenger and Grandmaster's 0 LP demotion rules with Master's existing rules. This is mainly an edge-case change since losing LP over a few days or weeks naturally demotes players into Master before they reach 0 LP, though in smaller servers it'll also address situations where it was near-impossible to demote out of Challenger.
Bugfixes
- Gnar can no longer change the direction of E - Hop after transforming through R - GNAR! before bouncing on a minion
- Allies with Orianna's E - Command: Protect on them will now see an indicator centered on her
- Malzahar's R - Nether Grasp now adds a Revealed marker to the target (including stealthed targets)
- Xayah's Passive - Clean Cuts basic attacks now properly spawn feathers behind her target and not around her
- Master Yi's basic attack immediately following his Q - Alpha Strike now properly grants an additional stack of Conqueror or Electrocute
- Darius' Passive - Hemorrhage no longer incorrectly displays a ranged indicator
- If Katarina drops a dagger near a wall and then casts E - Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability
- Nautilus' W - Titan's Wrath will now properly proc Electrocute instead of granting only one stack while active
- Lee Sin's hitbox will no longer warp across the map when casting Q - Resonating Strike
- Twitch is no longer able to cast Q - Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his Passive - Deadly Venom
- Selling any stacking consumable item will no longer sell two of them at a time if there are more than one
- Karma's W - Focused Resolve now properly lowers R - Mantra's cooldown while damaging enemy champions
- Phase Rush and Electrocute activates properly when Poppy casts E - Heroic Charge in specific combos
Upcoming Skins
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
310 Comments
a 45% reduction in jungle damage wont just slow sylas clears down it will completely stop them.
45% reduction, which applies to only the SECOND part of ONE of his abilities. That will hardly prevent jungling.
And the extra damage he takes from every camp surviving longer? that wont prevent him being competitive with other junglers? the increased clear time wont affect his jungling?
AP junglers live or die by their clear speed and overall healthiness after said clear and he is not doing good enough compared to other ap junglers to justify this heavy handed nerf.
There are AP junglers in competitive?
Sejuani
Eeeehhhhh, I'd say she's more tank than AP personally
WHY ARE YOU BUFFING JAX HE IS TOO FUCKIGN STRONG [zombie-brand-facepalm]
49% wr in plat+ 48% wr in Diamond+ 47% wr in Master+
Yea, way too strong for sure. He is so good in fact that he loses more than he wins.
He still kinda wins a 1v1 against anyone, which is I think what he means.
If he's playing against a ranged champion you can easily bully him out of lane.
you mean those champions that only go toplane to bully melee toplaners?
Dang Lux immediately gets a buff. I thought she was fine. Also Riven probably needs more nerfs because of how well she can abuse a bunch of items such as
.
Man that TK rework to make him so he no longer needs to be nerfed around pro-play seems to be working just as planned, right... right? hahaha "cries in support kench player"
so they took kench legs the other patch now the arms, prolly the tongue is next. HE. IS. UNPLAYABLE. NOW.
We're all crying, brother
"We nerfed X because they are too strong in "pro" play" [slayer-jinx-unamused]
Eh. I think they should be smarter with these nerfs for sure, but they 100% should balance around pro play. Especially since they made the game team reliant, so solo queue is a mess anyways. Keep in mind, balancing things for Pro Play trickles down balance throughout the game. Maybe Darius is op in bronze, but it's more so because people aren't experienced enough to play against a champion like that. It's more a case of "learn/adapt" than a case of power. Nerfing him for low elo means he won't be used in any other elo. Which is the wrong thing to do.
They have been using extremely direct nerfs to champions that are played in pro play, even if they don't need them or can be dealt with in other ways. Sej is going to be played in organized play like Pro Play as long as she's passable because she offers a lot to a team as a tank jungler that has good ganks around the map AND offers cc. So she's going to need to be gutted in order to not see play. Which uh.... Is also the wrong thing to do.
I personally don't have solutions, but Riot isn't doing a good job with this and it's pretty clear to see.
wukong changes pls :/
AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build
cuts current AP ratio in half
Jeez
AD ezreal builds AP items later game and is really common in pro so this hits that alot. AP ezreal mid builds lich and nashors, so you go from a 95% AP ratio to a 80% AP ratio. a ~16% decrease. So imo seems fine.
Really wish you reworked Honor. If you get a punishment and lose all your honor it disproportionately affects you late season compared to early season.
well then dont get punished???
4Head
The only people getting punished by honor are the ones that are super toxic in game.
Wrong, I was just punished because was in group of 4 premade who decided to troll and all report me. Never Cussed or said anything to them, Chat screen they sent showed just that. The report system is just bad.
no, ur literally wrong. the amount of reports doesn't make a difference. What you say makes a difference. the n word, f word, kys and others will get you instantly banned if reported. If you dont type anything and get reported then you wont be punished. It's an automatic ban system that looks what was said and ur score relative to the time in the game (to check if ur inting)
I don't know about that one. I was chat restricted for telling a Vi to "stop flaming our cho, and play the fucking game". Literally me saying that one time + asking cho to mute her a few times got me punished. It took a LONG time to get back to honor 3, but there is no chance of me getting Honor 5 by the end of the season.
I showed the chat logs to literally dozens of people (I used to stream, this happened on stream, and i read through the chat logs on stream), it was pretty unanimous that it was an unfair punishment. But, at the end of the day, it is what it is. I'm not upset about not getting honor 5 rewards, I'm just upset that the system can be abused by a toxic person that can talk the enemy into reporting someone in all chat.
I'm kind of tired of the frequency of the hextech skins... Like can you put the time and effort into more diverse skins? I know that this season is all about events and skinlines to match and stuff but like... Non event skins are good too :( yay for dragon oracle udyr i guess...
Shen could use a little more power when split-pushing in the mid-to-late game.
Proceeds to buff damage only appliable to champions
Riot, guys, you don't even know what you are doing anymore. Stop. Get some help.
One of the main parts of split pushing is dueling, dude.
Shen's whole kit is built around dueling, dude.
his splitpushing is horrendous because of the fact that he has not pushing and waveclearing potential at all outside of items. Buffing his dueling potential just helps him in laning phase and teamfights, not splitpushing where literally anyone has the time to walk the entire map before Shen even has the time to get to a tower.
Split pushing isn't to take towers. It's to threaten to take towers so someone DOES walk. You know, 4 people on one side of the map, Shen on the other. Fight breaks out, even if the enemy top laner matching has tp, shen impacts the fight sooner. If Shen isn't a threat, or could even just be ran down, then his power to split push is meaningless.
Buff Gnar
But he's unfun to play against, plus late game he has a tiny ult cooldown.
Gnar has a nice late game that makes him a fun champ to play but his early game can be easily exploited and is unfun to play as. I would love to see a change to gnar where they possibly nerf his late-game but in return give him some very needed early game buffs, such as lower cd's.
When will kaylee rework drop?
Do you mean the Kayle rework that came out 5 months ago in patch 9.5?
I think they mean the mini-rework she's due for in 9.17
No they teased another rework to change her from being a 40+ minute instawin champ to actually having to contribute early by giving her the tools to contribute early. Her ranged attacks were gonna be changed to lvl 6, AOE added at lvl 11 and then a dmg and range boost at lvl 16 instead of the true dmg.
Bring back twisted treeline
twisted treeline is great. it's the fastest way to practice champions for top/mid roles to feel out champions. they just need to remove the timer on surrendering and the que dodge timer. like really?? 3v3 is so comp based if you get out picked you lose. no reason for these timers.
I don't think 2 seconds of cd is going to do much to riven's god status in masters.
she becomes easier to punish especially in lane
Feels bad, lost my Honor 5 a few months ago cause I said "I mean he's trash" in reference to a champion, that me and an opponent where chillfulling and clearfully discussing. But since my opponent laner was raging all game I'm sure he reported me and every one else out of spite and I got a few game chat restriction along with losing my honor for "trash"..........................
That's not all you said, and its certainly not the first time you would have been reported. You don't get multiple game chat restrictions for 1 sentence that is even directly addressing a player.
Yeah my friend, sadly this isn't true. Riot would really like for you to believe it is, but you can get a chat restriction and drop to 0 for one sentence in one game. It's pretty much based off how many reports in the game you get, 5 from the enemy team will usually get you some type of punishment and drop that honor level to 0.
Dude i curse a lot when talking about champs or events and in my 6 years of playing this game i have never been banned.
So you know what you did stop playing the victim.
EDIT: Events as in "Fk they got Drake/Baron" "man i fking suck i didnt smite in time" "well we fked bois they got baron"
Sorry but that's a lie. That is not reportable, the report system wouldn't pick it up if that's all you said. Your ban was justified
[deleted]
No, jungle items require smite because they're the most gold-efficient items in the game for the stats they provide, but everyone taking smite is a bad idea. It's to prevent things like toplaners taking cinderhulk constantly because of the bonus HP it gives.

