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Patch 9.16 notes

Riot··1 votes·179,276 views

Hey Humans or Dancer. It's patch 9.16! The One Where Pantheon Falls From The Skies.

The Mantheon himself comes back to us in the form of Atreus and is ready to rock and roll with his trusty spear and shield. We're also making some smaller changes to some champions, which includes a lot of mid-laners like Corki, Azir, LeBlanc, Syndra, and others.

See ya, space cowboy!
Hanna “shio shoujo” Woo Paul "Aether" Perscheid

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Mid-Patch Change

8/16/2019 Pantheon Change

Reworked Pantheon's W stun was intentionally made to be dodgeable as a counterplay measure at very high skill play and sometimes, on low ping. However, it's happening much more than intended at all levels of play and at average ping. We're reverting this change so that the stun applies similarly to how it did with legacy Pantheon.

Pantheon

W - SHIELD VAULT CHANGE

Pantheon's stun range now matches legacy Pantheon's stun range (unavoidable with most dashes, Flashes, and blinks, but with some exceptions).

8/15/2019 Pantheon Balance Changes

While his main role is still in the top lane, Pantheon is still a champion that can flex his muscles (ha) in the jungle. He's not matching the expectations we had for him in that secondary role, so we're remedying that.

Pantheon

Q - COMET SPEAR DAMAGE REDUCTION AGAINST MONSTERS 15% ⇒ 0%
E - AEGIS ASSAULT DAMAGE REDUCTION AGAINST NON-EPIC MONSTERS 33% ⇒ 15%

8/14/2019 Kha'Zix Bugfix

Kha'Zix

EVOLVED ABILITIES BUGFIX Kha'Zix now properly breaks his stealth when he uses his evolved Q, W, and E.

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Patch Highlights



Dragon Oracle Udyr will be available on August 15, 2019.

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Champions

Pantheon

The Unbreakable Spear

Pantheon crashes through the enemy frontline and causes havoc in their ranks starting in 9.16.
High-res versions of Pantheon's updated splash arts are available on League Displays!

Azir

Q cooldown increased late.

We're opening up late game windows of opportunity for Azir's enemies so he and his soldiers can't just chase them relentlessly.

Q - Conquering Sands

COOLDOWN 15/12.5/10/7.5/5 seconds ⇒ 15/13/11/9/7 seconds

Corki

Base attack damage and attack damage growth decreased.

Corki's been too present in pro play due to his all-too-reliable damage, so we're nerfing him.

Base Stats

ATTACK DAMAGE 60 ⇒ 55
ATTACK DAMAGE GROWTH 3 ⇒ 2.5

Dr. Mundo

W Tenacity flattened. E cooldown now scales.

With four patches worth of smaller changes already under his belt, the mad lad's been asking for something more substantial.

W - Burning Agony

TENACITY 10/15/20/25/30% ⇒ 30% at all ranks

E - Masochism

COOLDOWN 6 seconds ⇒ 6/5.5/5/4.5/4 seconds

Ekko

E bonus damage increased. R cooldown decreased late.

Ekko has room for more power in all areas of play.

E - Phase Dive

BONUS DAMAGE 40/65/90/115/140 ⇒ 50/75/100/125/150

R - Chronobreak

COOLDOWN 110/90/70 seconds ⇒ 110/80/50 seconds

Ezreal

Q AP ratio decreased. E cooldown increased.

AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build and hitting his early game safety.

Q - Mystic Shot

RATIO 0.3 ability power ⇒ 0.15 ability power

E - Arcane Shift

COOLDOWN 19/17.5/16/14.5/13 seconds ⇒ 25/22/19/16/13 seconds

Fiora

E cooldown decreased early; bonus attack speed now scales.

Giving Fiora more strength to capitalize on momentum she gets from a lead in lane.

E - Bladework

COOLDOWN 13/11/9/7/5 seconds ⇒ 11/9.5/8/6.5/5 seconds
BONUS ATTACK SPEED 50% at all ranks ⇒ 50/60/70/80/90%

Jax

Q cooldown decreased.

As a melee champion, Jax will benefit from having more opportunities to jump on the ranged enemies who otherwise steadily chip him down in lane.

Q - Leap Strike

COOLDOWN 10/9/8/7/6 seconds ⇒ 8/7.5/7/6.5/6 seconds

Kassadin

W basic attack damage modifier increased.

Strengthening the aspects of Kassadin that can keep some of the shorter ranged mid laners in check, especially if they're champions he should naturally be good against anyways (AP assassins).

W - Nether Blade

EMPOWERED BASIC ATTACK DAMAGE 40/65/90/115/140 (+0.8 ability power) ⇒ 70/95/120/145/170 (+0.8 ability power)

LeBlanc

Q AP ratio increased.

We're reverting the nerf LeBlanc received earlier this year since she can use more power in a way that average players can utilize.

Q - Sigil of Malice

RATIO 0.3 ability power ⇒ 0.4 ability power

Lux

W shield increased late.

When we hit Lux's shield with nerfs in 9.14, we were mainly quelling the builds that took advantage of its safety. However, as a result we ended up hitting support Lux a lot harder than anticipated. We’re giving back some of that damage mitigation so she can still keep her partner meaningfully safe in the bot lane.

W - Prismatic Barrier

SHIELD 50/65/80/95/110 ⇒ 50/75/100/125/150
MAX SHIELD 100/130/160/190/220 ⇒ 100/150/200/250/300

Nocturne

Base armor increased. W bonus attack speed increased.

Nocturne has been overshadowed by other junglers as a competitively viable option, so we're buffing him.

Base Stats

Rounded out some stats!

ARMOR 36 ⇒ 38
HEALTH 582.8 ⇒ 585
MANA 273.8 ⇒ 275
MANA REGEN 6.756 ⇒ 7

W - Shroud of Darkness

BONUS ATTACK SPEED 20/25/30/35/40% ⇒ 30/35/40/45/50%

Riven

Q cooldown flattened.

We're reverting the scaling cooldown change to Riven's Q from 9.10. The cooldown increase on her E from that patch didn't offset the strength of the Q buff in higher levels of solo queue games, and our intent wasn't to buff her in that patch.

Q - Broken Wings

COOLDOWN 12/11.5/11/10.5/10 seconds ⇒ 12 seconds at all ranks

Sejuani

Frost Armor base armor and magic resistance decreased, ratio increased. Q cooldown increased.

Sejuani has been a dominant force in pro play for awhile, despite receiving some recent nerfs. Taking a more substantial swing at her power.

Passive - Fury of the North

FROST ARMOR 20 (+0.25 bonus armor) bonus armor and 20 (+0.25 bonus magic resistance) bonus magic resistance ⇒ 10 (+0.35 bonus armor) bonus armor and 10 (+0.35 bonus magic resistance) bonus magic resistance

Q - Arctic Assault

COOLDOWN 17/15.5/14/12.5/11 seconds ⇒ 20/18/16/14/12 seconds

Shen

Q empowered damage ratio increased. E base damage increased.

Shen could use a little more power when split-pushing in the mid-to-late game.

Q - Twilight Assault

EMPOWERED CHAMPION DAMAGE RATIO 4/4.5/5/5.5/6% of target's maximum health ⇒ 5/5.5/6/6.5/7% of target's maximum health

E - Shadow Dash

BASE PHYSICAL DAMAGE 50/75/100/125/150 ⇒ 60/85/110/135/160

Singed

Base mana increased. R bonus stats increased late.

Giving Singed a little extra oomph so his Insanity can lead him to some more wins if he makes it to the late game.

Base Stats

Rounded out some stats!

MANA 290.6 ⇒ 330
ATTACK DAMAGE 62.32 ⇒ 63
MANA REGEN 7.524 ⇒ 7.5
ATTACK SPEED GROWTH 1.81% ⇒ 1.9%

R - Insanity Potion

BONUS STATS 30/55/80 ⇒ 30/60/90

Sion

Base mana increased. Q base min and max damage increased; removed damage reduction on monsters.

Smoothing out some of Sion's rougher edges, like rounding out his base stats and removing a mechanic that no longer seems needed. Overall, he'll have more chances to brawl with his opponents in the top lane, especially with other fighters.

Base Stats

Rounded out some stats!

MANA 325.6 ⇒ 330
HEALTH 542.64 ⇒ 545
MANA REGEN 8.0008 ⇒ 8

Q - Decimating Smash

BASE MINIMUM DAMAGE 20/40/60/80/100 ⇒ 30/50/70/90/110
BASE MAXIMUM DAMAGE 60/120/180/240/300 ⇒ 70/135/200/265/330
removedREDUCED DAMAGE ON MONSTERS Decimating Smash no longer deals 80% damage against monsters

Sivir

W AD ratio decreased early.

Sivir is strong. When coupled with Yuumi, she's ESPECIALLY strong. The cat is getting nerfed (spoiler alert if you haven't gotten to her section yet), but we think Sivir could use nerfs too to quell her early game wave clear and give opponents a chance to put her on the back foot.

W - Ricochet

RATIO 50/55/60/65/70% attack damage ⇒ 30/40/50/60/70% attack damage

Sylas

Q2 damage reduction now applies to minions and monsters.

Sylas has been thriving in the jungle after his latest set of changes. Following up on those by toning down his clear speed a bit.

Q - Chain Lash

DETONATION DAMAGE 45% reduced damage against minions ⇒ against minions and monsters

R - Hijack

BUGFIX Sylas now properly heals himself when casting a Hijacked R - Mantra empowered W - Renewal from Karma

Syndra

Q bonus damage against champions increased. E base damage increased.

Syndra's weak in all levels of play at the moment so we're giving her some general power.

Q - Dark Sphere

TRANSCENDENT 15% bonus damage against champions ⇒ 25% bonus damage against champions

E - Scatter the Weak

BASE DAMAGE 70/115/160/205/250 ⇒ 85/130/175/220/265

Tahm Kench

Base movement speed decreased. E shield duration decreased.

We're making Tahm Kench more vulnerable to ganks as a countermeasure to the safety he brings his already-safe bot lane buddies (like Ezreal).

Base Stats

MOVEMENT SPEED 345 ⇒ 335

E - Thick Skin

SHIELD DURATION 3 seconds ⇒ 2 seconds

Yuumi

Q empowered damage decreased late; slow decreased; slow duration flattened; cooldown increased early.

Yuumi's damage is too high for how reliable it is, especially when coupled with other high-damage bot lane partners.

Q - Prowling Projectile

EMPOWERED DAMAGE 50/95/140/185/230/275 ⇒ 50/85/120/155/190/225
SLOW 40/48/56/64/72/80% ⇒ 20/32/44/56/68/80%
SLOW DURATION 1.25/1.35/1.45/1.55/1.65/1.75 seconds ⇒ 1.5 seconds
COOLDOWN 11/10/9/8/7/6 seconds ⇒ 13.5/12/10.5/9/7.5/6 seconds

Ziggs

W AP ratio increased; cooldown decreased early. R cooldown decreased late.

Ziggs isn't doing so hot right now, so we're buffing up one of his less potent abilities and letting him access his ultimate more frequently.

W - Satchel Charge

RATIO 0.35 ability power ⇒ 0.5 ability power
COOLDOWN 24/21/18/15/12 seconds ⇒ 20/18/16/14/12 seconds

R - Mega Inferno Bomb

COOLDOWN 120/105/90 seconds ⇒ 120/95/70 seconds

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Runes

Biscuit Delivery

Biscuits delivered decreased; delivery intervals adjusted. Health and mana per biscuit decreased. Healing duration decreased. Permanent mana per biscuit increased.

These biscuits are too fresh, giving too much sustain to its holders during laning phase. Many of these changes are to the rune itself, but the ones that affect the Biscuits directly will also apply to the Biscuits occasionally acquired through Kleptomancy.
BISCUITS DELIVERED 4 ⇒ 3
DELIVERY INTERVAL 3:00, 6:00, 9:00, 12:00 ⇒ 2:00, 4:00, 6:00
HEALTH PER BISCUIT 15% of missing health ⇒ 10% of missing health
HEALTH PER BISCUIT (MANALESS CHAMPIONS) 20% of missing health ⇒ 12% of missing health
MANA PER BISCUIT 15% of missing mana ⇒ 10% of missing mana
HEALING DURATION 15 seconds ⇒ 5 seconds
PERMANENT MAXIMUM MANA INCREASE 40 mana per biscuit consumption ⇒ 50 mana per biscuit consumption

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ARAM Balance Changes

9.16 Nerfs

Swain -5% damage dealt ⇒ -6% damage dealt & +6% damage taken

9.16 Buffs

Morgana -6% damage dealt & +6% damage taken ⇒ -6% damage dealt
Volibear +5% damage taken ⇒ Unchanged
Yorick -5% damage dealt & +5% damage taken ⇒ -5% damage dealt

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Honor 5 Rewards

New Honor 5 chroma rewards debut in 9.16!


YOU DID IT Your Honor 5 capsule will contain a random emote or ward skin, as well as an Honor 5 token you can redeem for Medieval Twitch, Grey Warwick, or one of the two new chromas shown above if you already own the base skin. You don't need to own both skins before being able to pick a chroma for a skin you own.
BUT ACTUALLY This season only, your Honor 5 capsule will contain two Honor 5 tokens because we promised you two chromas this season, not one.
BELATED ELATED If you hit Honor 5 before 9.16 and already owned both Medieval Twitch and Grey Warwick prior to getting your capsule, we'll add your two Honor 5 tokens directly to your account during patch 9.16. (It'll take a little bit to get to everyone. Stop being so honorable. Actually, don't.)

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Ranked

We're unifying Challenger and Grandmaster's 0 LP demotion rules with Master's existing rules. This is mainly an edge-case change since losing LP over a few days or weeks naturally demotes players into Master before they reach 0 LP, though in smaller servers it'll also address situations where it was near-impossible to demote out of Challenger.
LADDER DOWN Losing a game at 0 LP in Grandmaster or Challenger demotes you to Master, 0 LP ⇒ Diamond 1 with 75, 50, or 0 LP based on whether your MMR is higher than the Master cutoff, between the Master and Diamond 1 cutoffs, or lower than the Diamond 1 cutoff

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Bugfixes

  • Gnar can no longer change the direction of E - Hop after transforming through R - GNAR! before bouncing on a minion
  • Allies with Orianna's E - Command: Protect on them will now see an indicator centered on her
  • Malzahar's R - Nether Grasp now adds a Revealed marker to the target (including stealthed targets)
  • Xayah's Passive - Clean Cuts basic attacks now properly spawn feathers behind her target and not around her
  • Master Yi's basic attack immediately following his Q - Alpha Strike now properly grants an additional stack of Conqueror or Electrocute
  • Darius' Passive - Hemorrhage no longer incorrectly displays a ranged indicator
  • If Katarina drops a dagger near a wall and then casts E - Shunpo so that she can blink to the other side of the wall, she now properly gets a reset on the ability
  • Nautilus' W - Titan's Wrath will now properly proc Electrocute instead of granting only one stack while active
  • Lee Sin's hitbox will no longer warp across the map when casting Q - Resonating Strike
  • Twitch is no longer able to cast Q - Ambush without consuming any mana 3 seconds after its cooldown resets when an enemy champion dies from his Passive - Deadly Venom
  • Selling any stacking consumable item will no longer sell two of them at a time if there are more than one
  • Karma's W - Focused Resolve now properly lowers R - Mantra's cooldown while damaging enemy champions
  • Phase Rush and Electrocute activates properly when Poppy casts E - Heroic Charge in specific combos

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Upcoming Skins

The following skins will be released this patch. Grab the League Displays app for full-res splash art!

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310 Comments

Karn Bishop66 votes

a 45% reduction in jungle damage wont just slow sylas clears down it will completely stop them.

Bard R Friday17 votes

45% reduction, which applies to only the SECOND part of ONE of his abilities. That will hardly prevent jungling.

Karn Bishop30 votes

And the extra damage he takes from every camp surviving longer? that wont prevent him being competitive with other junglers? the increased clear time wont affect his jungling?

AP junglers live or die by their clear speed and overall healthiness after said clear and he is not doing good enough compared to other ap junglers to justify this heavy handed nerf.

BlackTecno7 votes

There are AP junglers in competitive?

Xandradraeda1 votes

Sejuani

BlackTecno12 votes

Eeeehhhhh, I'd say she's more tank than AP personally

ramin02755 votes

WHY ARE YOU BUFFING JAX HE IS TOO FUCKIGN STRONG [zombie-brand-facepalm]

BossHoggs18 votes

49% wr in plat+ 48% wr in Diamond+ 47% wr in Master+

Yea, way too strong for sure. He is so good in fact that he loses more than he wins.

shot04030 votes

He still kinda wins a 1v1 against anyone, which is I think what he means.

Hazare7 votes

If he's playing against a ranged champion you can easily bully him out of lane.

Masticarno23 votes

you mean those champions that only go toplane to bully melee toplaners?

Blue Comfort35 votes

Dang Lux immediately gets a buff. I thought she was fine. Also Riven probably needs more nerfs because of how well she can abuse a bunch of items such as item 3812 item 3071 item 3161 .

ForgottenLuck30 votes

Man that TK rework to make him so he no longer needs to be nerfed around pro-play seems to be working just as planned, right... right? hahaha "cries in support kench player"

Marsrolled17 votes

so they took kench legs the other patch now the arms, prolly the tongue is next. HE. IS. UNPLAYABLE. NOW.

Redexxes6 votes

We're all crying, brother

Norphea27 votes

"We nerfed X because they are too strong in "pro" play" [slayer-jinx-unamused]

ĘbbAndƒlowey18 votes

Eh. I think they should be smarter with these nerfs for sure, but they 100% should balance around pro play. Especially since they made the game team reliant, so solo queue is a mess anyways. Keep in mind, balancing things for Pro Play trickles down balance throughout the game. Maybe Darius is op in bronze, but it's more so because people aren't experienced enough to play against a champion like that. It's more a case of "learn/adapt" than a case of power. Nerfing him for low elo means he won't be used in any other elo. Which is the wrong thing to do.

They have been using extremely direct nerfs to champions that are played in pro play, even if they don't need them or can be dealt with in other ways. Sej is going to be played in organized play like Pro Play as long as she's passable because she offers a lot to a team as a tank jungler that has good ganks around the map AND offers cc. So she's going to need to be gutted in order to not see play. Which uh.... Is also the wrong thing to do.

I personally don't have solutions, but Riot isn't doing a good job with this and it's pretty clear to see.

CaptainCrescendo26 votes

wukong changes pls :/

terrhy25 votes

AP Ezreal's burst has made him a bit of a terror, so we're taking some power out of the build

cuts current AP ratio in half

Jeez

Zolntac9 votes

AD ezreal builds AP items later game and is really common in pro so this hits that alot. AP ezreal mid builds lich and nashors, so you go from a 95% AP ratio to a 80% AP ratio. a ~16% decrease. So imo seems fine.

Stexe20 votes

Really wish you reworked Honor. If you get a punishment and lose all your honor it disproportionately affects you late season compared to early season.

AhriMainBTW91 votes

well then dont get punished???

Narutar19 votes

4Head

SavingPVTRyze21 votes

The only people getting punished by honor are the ones that are super toxic in game.

Sockcrust13 votes

Wrong, I was just punished because was in group of 4 premade who decided to troll and all report me. Never Cussed or said anything to them, Chat screen they sent showed just that. The report system is just bad.

Lokidosi25 votes

no, ur literally wrong. the amount of reports doesn't make a difference. What you say makes a difference. the n word, f word, kys and others will get you instantly banned if reported. If you dont type anything and get reported then you wont be punished. It's an automatic ban system that looks what was said and ur score relative to the time in the game (to check if ur inting)

SegfaultZ26 votes

I don't know about that one. I was chat restricted for telling a Vi to "stop flaming our cho, and play the fucking game". Literally me saying that one time + asking cho to mute her a few times got me punished. It took a LONG time to get back to honor 3, but there is no chance of me getting Honor 5 by the end of the season.

I showed the chat logs to literally dozens of people (I used to stream, this happened on stream, and i read through the chat logs on stream), it was pretty unanimous that it was an unfair punishment. But, at the end of the day, it is what it is. I'm not upset about not getting honor 5 rewards, I'm just upset that the system can be abused by a toxic person that can talk the enemy into reporting someone in all chat.

Kaotic2518 votes

I'm kind of tired of the frequency of the hextech skins... Like can you put the time and effort into more diverse skins? I know that this season is all about events and skinlines to match and stuff but like... Non event skins are good too :( yay for dragon oracle udyr i guess...

PaffWasTaken17 votes

Shen could use a little more power when split-pushing in the mid-to-late game.

Proceeds to buff damage only appliable to champions

Riot, guys, you don't even know what you are doing anymore. Stop. Get some help.

Pals Before Gals49 votes

One of the main parts of split pushing is dueling, dude.

PaffWasTaken7 votes

Shen's whole kit is built around dueling, dude.

his splitpushing is horrendous because of the fact that he has not pushing and waveclearing potential at all outside of items. Buffing his dueling potential just helps him in laning phase and teamfights, not splitpushing where literally anyone has the time to walk the entire map before Shen even has the time to get to a tower.

ĘbbAndƒlowey34 votes

Split pushing isn't to take towers. It's to threaten to take towers so someone DOES walk. You know, 4 people on one side of the map, Shen on the other. Fight breaks out, even if the enemy top laner matching has tp, shen impacts the fight sooner. If Shen isn't a threat, or could even just be ran down, then his power to split push is meaningless.

ezzmann14 votes

Buff Gnar

masteminer4216 votes

But he's unfun to play against, plus late game he has a tiny ult cooldown.

ezzmann11 votes

Gnar has a nice late game that makes him a fun champ to play but his early game can be easily exploited and is unfun to play as. I would love to see a change to gnar where they possibly nerf his late-game but in return give him some very needed early game buffs, such as lower cd's.

Lantheras12 votes

When will kaylee rework drop?

Banazîr Galbasi3 votes

Do you mean the Kayle rework that came out 5 months ago in patch 9.5?

The Blue Buff10 votes

I think they mean the mini-rework she's due for in 9.17

Skullmk31 votes

No they teased another rework to change her from being a 40+ minute instawin champ to actually having to contribute early by giving her the tools to contribute early. Her ranged attacks were gonna be changed to lvl 6, AOE added at lvl 11 and then a dmg and range boost at lvl 16 instead of the true dmg.

Lozopenter11 votes

Bring back twisted treeline

Cloudinator375 votes

twisted treeline is great. it's the fastest way to practice champions for top/mid roles to feel out champions. they just need to remove the timer on surrendering and the que dodge timer. like really?? 3v3 is so comp based if you get out picked you lose. no reason for these timers.

Drcider10 votes

I don't think 2 seconds of cd is going to do much to riven's god status in masters.

Invictu518 votes

she becomes easier to punish especially in lane

Romans VI XXIII6 votes

Feels bad, lost my Honor 5 a few months ago cause I said "I mean he's trash" in reference to a champion, that me and an opponent where chillfulling and clearfully discussing. But since my opponent laner was raging all game I'm sure he reported me and every one else out of spite and I got a few game chat restriction along with losing my honor for "trash"..........................

BossHoggs28 votes

That's not all you said, and its certainly not the first time you would have been reported. You don't get multiple game chat restrictions for 1 sentence that is even directly addressing a player.

Buff Marksmen2 votes

Yeah my friend, sadly this isn't true. Riot would really like for you to believe it is, but you can get a chat restriction and drop to 0 for one sentence in one game. It's pretty much based off how many reports in the game you get, 5 from the enemy team will usually get you some type of punishment and drop that honor level to 0.

A7X Kindred12 votes

Dude i curse a lot when talking about champs or events and in my 6 years of playing this game i have never been banned.

So you know what you did stop playing the victim.

EDIT: Events as in "Fk they got Drake/Baron" "man i fking suck i didnt smite in time" "well we fked bois they got baron"

Inting Pillow32 votes

Sorry but that's a lie. That is not reportable, the report system wouldn't pick it up if that's all you said. Your ban was justified

Izzrael1 votes

[deleted]

Banazîr Galbasi30 votes

No, jungle items require smite because they're the most gold-efficient items in the game for the stats they provide, but everyone taking smite is a bad idea. It's to prevent things like toplaners taking cinderhulk constantly because of the bonus HP it gives.

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