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Teamfight Tactics patch 9.22 notes

Riot··0 votes·107,965 views

Greetings Tacticians!

The Elements are here, and they are rising. The All-new Elemetal Hex system, new champions, Origins, Classes, and Abilities are shaking up the Convergence. The new set also brings a new ranked season to Teamfight Tactics, study up and get ready to climb on patch 9.23. Last, but certainly not least, we've decreased the number of each champion in the pool making forced team compositions more difficult and opening more paths to victory.

Take this portal if you're looking for League's patch notes!

Let's get into it!
Blake "Riot Beernana" Edwards

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Rise of the Elements

  • Explore! the new Elemental Hexes, Champions, Origins, and Classes.
  • Read this! for our learnings from the Beta Set and our goals for the new set.

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General Game Changes

We made a few systemic changes in preparation for Rise of the Elements. The board size change will allow for additional options and decisions to make the optimal formation for any given situation. Many of the other changes account for the champions and synergies in the new set.
  • Board size: 3 rows of 7 hexes ⇒ 4 rows of 7 hexes.
  • Player Damage: 3/3/3/4/5/6 ⇒ 2/3/4/5/6/7
  • Summoned units don’t deal player damage by themselves, but they count as as if their Summoner was alive if at least 1 of them survives the round.
  • Level 8 Champion drop chances per Tier level: 15/20/35/22/8 ⇒ 15/20/35/24/6
  • Once you pick up a champion from the carousel, your Little Legend will no longer collide with your opponents.

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Ranked Changes

New season, new rules.

  • Ranked is off during patch 9.22, it will return with patch 9.23.
  • Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP.
  • We're slightly decreasing the number of challenger and grandmaster slots in many regions in order to make sure that the master to challenger ranks have the appropriate distribution of players.
  • Korea, Vietnam, China: 300 Challengers, 700 Grand Masters.
  • EU West and North America: 200 Challengers, 500 Grand Masters.
  • All other regions: 50 Challengers, 100 Grand Masters.

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Champion Pool Changes

We're decreasing the number of each champion in the pool. It will be much more difficult for multiple players to build similar teams. Keep an eye on what your opponents are building and find the open synergies for maximum success.
  • Tier 1: 39 ⇒ 29
  • Tier 2: 26 ⇒ 22
  • Tier 3: 18 ⇒ 16
  • Tier 4: 13 ⇒ 12
  • Tier 5: 10

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Mana Generation

  • 1 Star Champions: 6-10 Mana per attack ⇒ 8 Mana per attack
  • 2 star champions: 10 Mana per attack
  • 3 star champions: 10 Mana per attack ⇒ 12 Mana per attack
  • Mana generated from taking damage reduced by 15%.

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Items


Recipe Changes

  • Cursed Blade has been removed
  • Negatron Cloak + Recurve Bow = Ruunan’s Hurricane
  • Spatula + Needlessly Large Rod = Inferno’s Cinder
  • Spatula + Tear of the Goddess = Mage’s Cap
  • Spatula + Chain Vest = Warden’s Mail
  • Spatula + Negatron Cloak = Talisman of Light
  • Spatula + Sparring Gloves = Berserker’s Axe

Stat Changes

  • All Spatula Items: No longer give double stats
  • Chain Vest Armor: 20 ⇒ 25
  • Deathcap Ability Power: +50% ⇒ +75%
  • Dragon’s Claw Magic Reduction: 75% ⇒ 50%
  • Giant’s Slayer: 5% Max Health True Damage ⇒ 8% Current Health Physical Damage
  • Guardian’s Angel: 500 Health on revive ⇒ 400 Health on revive
  • Hand of Justice Damage and life on hit: 40% or 40 ⇒ 50% or 50
  • Ionic Spark True Damage: 125 ⇒ 100
  • Luden’s Echo Damage: 180 ⇒ 150
  • Luden’s Echo now always goes off once per spell cast
  • Negatron Cloak Magic Resist: 20 ⇒ 25
  • Recurve Bow Attack Speed: 20% ⇒ 15%
  • Runaan’s Hurricane Bonus Damage: 75% ⇒ 60%
  • Runaan's Hurricane now grants one extra bolt per copy on a Champion.
  • Thieves Gloves: Increased Average value of items at Level 8 & 9.

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Item System

  • Uncommon orbs average gold value reduced very slightly.
  • Gold orbs average gold value reduced very slightly.
  • Spatula drop rates reduced.
  • Reduced the chances of getting combined items slightly.
  • Dragons now drop two common orbs in addition to their carried item.
  • Elder Dragon and Rift Herald drop a common and an uncommon orb in addition to their carried item.

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Trait UI Tooltip Update

  • Champions that contribute to a Trait will have their portraits and tier information displayed inside the tooltip.
  • Champions that are active on the battlefield will have their portraits highlighted

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Freljord Arena Skins

Bring your armies to the frozen lands of the Freljord with three all-new arena skins.
  • Find out more about the three new boards and potential future boards here!.

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Bugfixin'

  • Red Buff & Morellonomicon tooltips are now correct.
  • Fixed a bug where 3-Star Tier 3 units were doing 1 more player damage than intended.

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81 Comments

Palaven97 votes

"Keep an eye on what your opponents are building and find the open synergies for maximum success."

This is the biggest fundamental issue with TFT unless a UI is integrated so you can quickly see how many of each unit is taken. Jumping around and scouting from player to player is very intensive and not fun whatsoever.

SamFrancisco20 votes

I would disagree, but that's a matter of preference I believe. If that was on mobile then that would be garbage, but I enjoy scouting enemy comps and positioning to know how that affects my own. If I see neither blitzcranks nor assassins then I am free to put my carry in a more aggressive position. I also hate seeing the same three comps win every game and everyone rushing to get their tier two jinx and brawlers comp go online. I think it will be an overall good change for the game and make it more skill expressive and less brain dead: rush the same 3 comps each game.

Ðaddy Swain70 votes

I enjoy scouting enemy comps and positions, to try and outplay a blitz or know if I need to spread out my items because of hextech and whatnot.

However, I feel like for the purpose of knowing 'who is buying what champs/synergies', checking all 7 other boards is difficult to do quickly. A Tab-toggle scoreboard that simply shows which champs other players have, similar to how the results screen shows it, would be extremely beneficial to being able to know if you should pivot rangers or gunslingers behind your nobles.

Void225825 votes

Yes please. Anything to help make this more feasible. The current system is simply impractical and takes both too long and is too awkward to scout effectively

Deadlyfire5 votes

The only issue I see here is that this would only show which champions are currently out on the field and not currently sitting on the bench or waiting to be drawn from their hands.

I still like the idea of being able to press tab though. Just that it would most likely still be incomplete data.

Zedi2 votes

DotA Underlords currently does this. It's much easier to see the board and current compositions. All around, the new update is really nice, but there are still improvements to be made.

Master Han13 votes

I enjoy scouting position. But tallying up each champ can get overly tedious.

BlackTecno3 votes

Many people enjoy it, I did during auto chess, but I could drag my minimap around, so I could see 2 boards at once (up to 4 teams), little harder here tho

Nirosu8 votes

Agreed that the current scouting tools for us, the players, are pretty much strictly worse than the tools players get for Autochess or Underlords. I sincerely hope the UI/UX devs are given the time to improve them and that gameplay isn't hamstringing the UI/UX devs.

Void225819 votes

I agree with this. The current interface and timing restrictions do not facilitate this and it is very hard to do effectively.

Admiral Zhào8 votes

I think this is a similar issue to when Riot decided to add baron and dragon timers to the UI on Summoner's Rift. Some wanted it, because keeping track of timers yourself was tedious, while others argued that players who are willing to go through the tediousness should be rewarded. I think that given that Riot decided to include the baron and dragon timers, it would be consistent for them to include what you're asking for in TFT. At the end of the day, I believe that Riot should do whatever the majority of the player base wants, and I like to think they do that more often than not.

Win Zhao4 votes

Definitely disagree, this is what differentiates higher ranks to lower rank. looking at enemy units, enemy positions, and how to counter their comp in the endgame is important.

Palaven2 votes

Sure, this is a skill that differentiates player skill - which is exactly why it is a problem. You want the skills that differentiate players to be fun and interesting. This skill testing is burdensome and tiresome.

Chinaskii6 votes

1,000% agree. If I'm really trying to plan out what direction to go, most of my time is spent on my own board. The time in between rounds is not long enough to hop around boards and deeply inspect other players. I really only get enough time to check what perks they have activated.

Stexe2 votes

Yeah... I tried to bring this up with Rioters. They said it would reduce the skill of scouting due to it being more passive and easy... which I wholeheartedly disagree with. It is really needed. You can still scout to see their positioning and stuff, but just seeing what people are going for would be super useful with holding TAB.

Sxrcery4 votes

that doesnt make sense lol. theyll give us info like "there are 29 tier one champs" but make it hard to build and keep track of that number in any capacity. tier ups are even harder now because they took out the text wall that used to show in the chat. I'd even prefer the option to have that back because its pretty hard to watch any more than 2-3 players at any specific time within the time limit.

Stexe2 votes

{quoted}

that doesnt make sense lol. theyll give us info like "there are 29 tier one champs" but make it hard to build and keep track of that number in any capacity. tier ups are even harder now because they took out the text wall that used to show in the chat. I'd even prefer the option to have that back because its pretty hard to watch any more than 2-3 players at any specific time within the time limit.

Agreed. I actually liked the "wall of text" because I could scroll up and look at the info. The quick pop up on the side goes away too fast and is basically pointless for most things.

Pika31012 votes

"Placing 4th or better will never deduct LP. Placing 5th or lower will never reward LP."

With complete sincerity, Thank You for this. I am very sick of consistently getting 4th place & LOSING lp for it. It is such a feels bad.

floppydonkeywewe1 votes

I don't think I ever lost LP for placing 4th in Ranked.

RoaringWhisper2 votes

Never happened to me in Gold divisions, but I know it happened to plat a lot.

Daggerman281 votes

I got into plat by ranking 5th in a game and lost lp on a 4th place ranking my first game in plat

Helcaraxë9 votes

It seems simply decreasing the number of champs in each pool will simply give preference to whoever builds the OP meta comp first. Unless I misunderstand things greatly. Of course, if the game was balanced perfectly that wouldn’t be the case, but no game is, so I think my confusion stands. I hope it’s fun tho

lpeeinpools7 votes

It would be nice, with this new change about lowering how many champions are in the pool for the game to add a tooltip.

Say I have Garen, Darius, Lucian, Elise, and Warwick come up on 1-2.

If I already 2 Garens, in the top left it will show me a symbol for Garen that lets me know he will promote if I purchase that 3rd. Garen.

Somewhere around there, they could put a number that would indicate how many of this champ is either in play on someone else's board or that they are holding.

Tft already has a lot going on, to try to scout all 7 other players plus do everything I need to do on my own board is a bit much.

Please find a way to simplify us getting the information of how many of each champ is on a board somewhere now, to help with this change.

Rabblerouser6 votes

Can you do more to make sure the same person doesn't hog up challenger slots?

CatDaddy2 votes

thats never gonna happen lol

Void22585 votes

Have you changed the carousel to show stats and types and to prevent accidental "you got too close" selections?

Devious Stares5 votes

Same shit, new skin.

UI improvements are great, new characters are fun. But, ultimately, you have the same failed formula.

Majority of team synergies are useless. Everyone is going for the same OP champ (you'll see a lot of 2* Olafs right now). If you don't get the right items for the OP comp then it doesn't matter. Still lots of 3*s.

I was looking forward to all the variety of set 2, but it's just a bunch of lipstick on a pig, unfortunately.

Wilder Motives7 votes

Holy shit this new set is JUST NOW being released. Give them a fucking patches to fine tune and level the playing field among comps. God the incessant whining from you board goblins needs to fucking stop.

Shuhbooty3 votes

They removed the best item in the game

Scorpïo28 votes

Because it was unfun to play against. All the work and luck of building a 3 star just to have it reduced to a 0 star in no time at all was debilitating.

BlackTecno3 votes

As someone who did not get very many 3 stars and did build this item, I'm still as to see it go XD

If not only for bladmaster/gunslinger builds, fun stuff there

But I understand your frustration, but it being traded for runaans being easier to get leaves me with... mixed thoughts.

Shinjusuke4 votes

Well, they also nerfed Runaan's so scumbags (like me) can't do Guinsoo's + Runaan's + Runaan's Ashe and stunlock 6 enemy champions the entire round, so it probably evens out that Runaan's doesn't require a spatula in the long run.

Granted, in all the time I played TFT I never saw someone else who realised Runaan's gives 4 bolts instead of 2 when you put 2 on the same champion, but regardless, it's probably a good nerf anyway.

Krestona3 votes

bahaha I'm sad I never tried this. I always just assumed it wouldn't stack, since it's a unique passive in League. Alas, missed chances. Sounds like a hella fun build if you could get it working tho. :P

xReemx1 votes

I did that with Vayne a lot.

Shinjusuke1 votes

It was good on Vayne too but in all the games I ever played I never saw even a fully built Vayne make much impact. By the end of the cycle I just ignored her entirely. I feel like she needs more attack speed or something, she's just so underwhelming every single time I see someone invest in her

Crooze9 votes

Yeah, one of my favorite changes to be honest. Cursed blade just wasn't a good design at all.

budz1233 votes

When is this going live?

LightningShado2 votes

Tomorrow.

Sxrcery3 votes

This set brought me back into TFT and I was in love w the versatility and ways you could play...until everyone just picks an Olaf and just ruins everything. Im not sure why you guys kept Glacial around after having an endless slew of balancing issues with it in the first set, but if you cant tell? This really isnt fun to go up against and im hoping you guys have your eye on it.

Still on the Bus1 votes

Get Rageblade and any selfheal item on a lvl 2/3 Olaf and win as long as you have one other glacial champ

JimboDeBimbo2 votes

When are we able to get the freljord skins for the maps because they havent come out yet? Sorry i just really want a freljord skin lol

XxD3sTrOy3DxX2 votes

i cant open my client, please help

Cpt SkrunchyFace2 votes

They need to do something with Summoners and OLAF. Way to broken and not fun to play against

INexus1 votes

would be fun to have like "basic hero power related to user, like smite, or heal, etc... and also instead of little legends we get to choose from a small champion pool with a special ability based on champ

Jąded2 votes

NERF OLAF AND ZYRA PLEASEEEEEEEEEEEE.

Veliq2 votes

It would be nice to have more info about available champions. After dozens of games with these new champs I still don't recognize all the thumbnail pics and have yet to learn all of their skills like I had with the previous set of champs. I believe the dota version had a window you could open that listed all the champs and their various origins an traits, very much missed in this set up.

xMyntx1 votes

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Ðaddy Swain11 votes

No, they've always released patch notes a day early.

Woopsie Poopsie34 votes

Riot has literally ALWAYS released patch notes before the patch goes live, and I appreciate them for that!

Scorpïo7 votes

Yeah idk what rock that guy's been under.

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